>japan in charge of making actually fun to play third person shooters
How do they do it?
Japan in charge of making actually fun to play third person shooters
What was the last Japanese tps?
The Japanese design games like games.
Splatoon?
Another thinly veiled weeb thread.
even japan budget/shovelware is good
fuck you leatherman
If you liked Binary Domain even a little bit then you liked Gears of War and don't you dare try to tell me different you lying piece of shit.
Do enemies react/fight differently depending on which limb they lost in Gears of War.
Can you use your voice to command that work 75% of the time in my case your AI buddies or just command them using key prompts in Gears of War.
Japs generally favor game design/balance > realism.
Many western shooters play identical because game design is something that comes secondary, DOOM last year being a pleasant exception to this; but generally speaking western devs will make a setting and then stick to a proven formula. While japs will first start with the game design and then design a setting around that.
See: Vanquish and Sam's rocket knees.
Maybe he only liked the story, which was in fact pretty funny.
If Lost Planet 2 didn't have that Windows Live crap, the franchise would of been a lot popular than it was. Just Microsoft trying to monopolise on Japanese things in the early days.
>Vanquish
>Fast-paced third-person shooter on console at 30fps with dips.
>Fun to play.
Fuck no.
It's a well designed game held back by it's performance and controller limitations.
EDF is incredibly shit and incredibly fun the best kind of kusoge
Binary domain had no right to be as fun as it was. Sewer section with the zombie bots probably being one my favorite zombie sections in games. Limbs going everywhere and monsters still crawling at you.
Is Vanquish emulatable yet?
I'm still bitter that those korean retards managed to kill off GunZ.
Doom 2016 had shit game design though, the whole game was designed around a very static and predictable gameplay loop that is meant to perform the same way independent of level design.
Lots of great games can come out of creating a setting first then coming up with the gameplay later. The gameplay of the original Doom came after the setting, it ended up following the same general fast-paced run and gun gameplay as Wolfenstein 3D but its sci-fi setting and technology allowed for new gameplay elements that made the game more dynamic than its predecessor. Similar things can be said for games such as System Shock, Thief and No One Lives Forever. Building a game around given environments produces interesting gameplay and varied and unique gameplay scenarios. At the end of the day, what matters is whether the developer is willing to take risks and has the creativity, knowledge and competence to create fun gameplay.
No. Remaster soon!
By not doing it.
Those games are overhyped shit.
The developers of Lost Planet even admit Jap players can't play for shit so needed to add in those 90 degree turns
...
bayonetta port for pc did fairly well, i assume sega will do vanquish next.