>Dark Souls is har-
Dark Souls is har-
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Gothic 2 is hard because the combat is so clunky and bad. If you fight more than one enemy at a time you're screwed.
>If you fight more than one enemy at a time you're screwed.
WOOOOOOOOW, IT'S NOT LIKE FIGHTING MULTIPLE ENEMIES SHOULD MAKE THE GAME EXPONENTIALLY HARDER, NOT LINEARLY
Fighting multiple enemies in melee IRL is a near-suicide even for the most trained and fit fighter, be it a simple fistfight or a swordfight. Gothic does this right.
So why did they place all enemies in groups
To fuck you up. To make the game actually challenging. What kind of question is that?
Ah, so they really wanted you to notice how bad the combat is
There are 10000000 games harder than dark souls
who the fuck started with this shit?
Sure, Gothic 2 is challenging, not only in the combat department. However, you are being facetious if you tell me that its combat isn't unruly and rigid.
Mostly, this stems from the targeting system, the inability to properly control this system, and the fact that you can only damage the enemy that clueless hero is targeting
>not jumping on a rock and shooting the enemies from above
It's like you fucking plebs weren't even level 17 before joining a faction.
This tactic is a flawless and a game changer. Gothic 3 was even more broken, because a hit chance wasn't involved.
Piranha bytes really are shit at combat
Night Ramen
>Dark Souls is har-
The only hard part in the game is the jump in difficulty from chapter 3 to 4, the point where you realize you need to restart as a mage because spending hours killing orcs just to move around the map is fucking retarded when the combat sucks assholes
That's why a decent player (that means not Sup Forums) has cleared all the Orcs out in Chapter 2.
Enemies "respawn" between chapters, I'm pretty sure
But in the game you're supposed to sneak around the orcs. Maybe you read a walkthrough before playing? Truly the superior player.
Yes, the good old walkthrough of "killing one at a time", what ever would I do without it?
Eh, if you get the pattern down, you can effectively fight 2-3 orcs at a time, when you first encounter them. It's just a massive pain in the bummer
2 is doable consistently, 3 is all about luck.
Yeah, you might be right about that
>rpgs are easy because you just grind
ahem.
What's your point?
I never played with the Night of the Raven expansion
It's overrated
>became a mage
>people actually address to you with respect
>not investing time to 100% as early as possible
?
Does it add a new campaign or a new area or something? I might pick it up if it does, seen as Gothic II was the last good Gothic game. What are Piranha Bytes doing these days anyway? The Risen games were all a bit underwhelming. The first one was alright.
Magie zu Ehren!
your ass
adds a new area and alters the order you do shit in. it's pretty cool how they implemented it
Adds new quests and a new area, if you liked Gothic you should pick it up.
some game called "elex" apparently
science fiction fantasy. personally i hate that setting
Except Gothic combat is almost entirely skill-based. In NOTR it's nigh impossible to bruteforce your way through
The game is unconventional.
When I first entered the mine colony I just ran past every goddamn orc, I couldnt beat more than 1 orc at a time, and even later on I just skipped fighting them.
That didnt hinder me beating the game, there are always ways to fight and win against tougher opponents simply because they are solo most of the time, so you can come up with strategies that work in those situations.
I killed the undead dragon (end boss) by just using 2 scrolls that deal 1000dmg to undead enemies....
kinda, and it also mixes things up in the base game in a really peculiar way. it's really unique, you should give it a try.
I just looked it up, it doesn't seem like it's going to be any good.
what's wrong? you don't like 1337 haxing and reading random npcs unimportant emails?
There should be more games like this for the "too easy" faggots.
>grinding in NOTR
You can't because enemies don't respawn and there aren't infinite quests.
The best thing you can do is do kill all the beasts you see and finish all the quests they offer you.
But that doesn't overlevel you. Enemies have far too much HP and power.
I've heard bayonetta was really hard, I just beat it for the first time, when will it get hard
This is hard for all the wrong reasons.
Damage calculation is pretty straight forward, at least for strength based swords, i.e., most of them. It's (Your Strength + Weapon Damage) - Enemy Armor.
This is where weapon skill comes into play. For every type of weapon, one handed, two handed, bows and crossbows, you start with 10/100 skill. This reflects the chance of you landing a full hit on the enemy, leading to the damage above. If you do not land a direct hit, the damage will be reduced to a tenth of that value. So, a damage value of 500 easily becomes 50.
Combine that with the fact that enemies got ridiculous health and stat boosts, with most weapons also having increased requirements compared to the base game now, and you got yourself a lazily put together world of pain. It wouldn't be too bad if this was an optional hard mode, but you can't have the new content without it.
Dark souls is hard because the combat is so clunky and bad. If you fight more than one enemy at a time you're screwed.
What madness is this?
>OP is a fag-
Not every enemy, only some of them.
fpbp
On the highest difficulty?
> Dark souls is hard because the combat is so clunky and bad.
Only DS2
>thread theme
I've beat that when i was 12 so i guess here is your (you)
>In NOTR it's nigh impossible to bruteforce your way through
>Invest in pure STR build
>Rape everything just by attacking
>Invest in pure DEX build with bows
>Rape everything more just by shooting arrows from a distance
>Use morph scrolls in the early game to destroy all monsters and hostile NPCs and overlevel like mad just by walking up to things and pressing attack
>If you're a mage game enters god mode as soon as you get to the third circle
NoTR, and every Gothic game IS bruteforcing, there's no other tactic than dumping all your points into the stat you want and spamming attacks, it only gets moderately difficult(read tedious) if you want to complete all quests and you're forced to go non lethal on NPCs that can parry, otherwise you just take your bow and kill everything.
Sure, there is some degree of nuance, especially with magic, but it you want to be an asshole then the entire series can be reduced to bruteforcing your way through, G1 and G3 especially.
This. It's asinine that only the locked-on target takes damage from melee attacks.
No on normal
You're simply a dork who is doing shit in the wrong order.
NoTR changed enough stuff so you can't do shit the same way as in vanilla. E.g., you aren't supposed to fight humans pre-jharkendar, they'll rape your shit hard. You pretty much do non combat quests until you join a faction, then you fuck off to the expac area. Nothing there should prove much if a difgicukty except the stone men and the fire beasts. Once done with Jharkendar you can rape everything back at Khorinis side of the island.
>Gothic 2 is hard because the combat is so clunky and bad
So it's exactly like DS1 then
>dwarf fortress is hard
The only difficulty comes from the clunky interface.
Fuck you! My mouth has gone dry, my left eye is twitching and I think I have soiled myself.
give a couple hours and you'll get use to it alternativaly just play Risen instead
Gothic's combat takes more skill than DS1 and "clunkiness" doesn't exist, it's comparable to "artificial difficulty"
>If you fight more than one enemy at a time you screwed up.
fixed that for you
>"clunkiness" doesn't exist
what are you, retarded? a game with shitty controls is clunky, something like resident evil 1.
You get used to them and they stop being shit because they still work, unlike DS1 with mouse+kb without the fix, that's clunky and shit and borderline unusable
>children crying about "shitty combat" in Gothic 2
so this is what Sup Forums has become
What would you expect? This place is underage + reddit now, and has been for some years
>waaah why cant I just crowd control like in my japanese bloodbornes! Why cant I do ebin rolls away from danger!
Eh, the combat is only clunky against anything that can crit and parry.
Like the bandits that have mostly tier 1 or at best tier 2 fighting style, but have so much strenght, so they pretty much on hit you as soon as they crit.
They changed it specifically to up the challenge for those who could run through the game using shortcuts. It is still a very lazy way to do so.
Damage calculation was done better in the first game. When you were equipped with a good armor you felt more powerful and didn't have to worry about receiving critical hits from peasants with sickles.
Melee weapons don't do that. They deal full damage(STR + Damage - Armor) but if your crit procs then it's multiplied by 11. It's not initially reduced, at least not in 2.
Ranged weapons do that though.
>kiting that orc and beating him to shit with a wooden club for that orc weapon that you need to start an apprenticeship
>almost dead after 5mins of hitting him and not getting one-shot
>accidentaly move to close to the guards
>they start attacking and kill him and then take his sword
Vanilla 2 is easy as fuck with human enemies dying in 2-3 hits to a toothpick and don't even get me started on Paladin's destroy evil. One shotting everything from a distance while being tanky and killy felt pretty good i won't lie.
It's NoTR that ramped shit up up to eleven because it was aimed mostly at people who already played the shit out of the second game.
And even though skill points got nerfed with shit getting more expensive the better you are it's still do not very optimal shit like a master sword mage, plenty of tablets to go around.
The hardest part of the game is not to get scared at the very beginning.
You can pay some guy to hunt with you, he can solo the orc.
Alternatively if you leave the gate(not one on Xardas side, other gate near the market) and go along the right path you can find a cave on the left with a dead orc and his weapon. That's the safest way since it's just "go, pick up, come back" route.
The difficulty comes from everything being random.
So you could have your 7 dwarves die from disease or getting kicked in the head by deer or you could have 200 people and stop a dragon invasion with a single attack from a sickly hammerdwarf.
Actually it was really only 1 that had clunky combat.
In 2 every weapon had an option for vertical and horizontal attacks.
No, the damage calculations go like this:
normal: (str + weapon dmg - armor -1)/10 at a minimum of 5 dmg
crit: str + weapon dmg - armor (again minimum 5 dmg)
this, i've re-bought gothic I-III recently and tried to replay it but holy shit combat is so fucking bad i have no idea how i could beat those games.
HAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHHAHAHAHAA
Why are you comparing the game of a generations with a shitty wrpg like gothic that nobody cares about?
only germans and polskis are liking Gothic anyway
Gothic series best series. I actually like that there are so many gothic fags around there.
Shame only the first 2 are great, Gothic 3 sucks balls even with the community patch.
They even managed to make it look worse than Gothic 2.
If only they would make a thrid game, as a closure to what happens when they arrive at the mainland, heh heh. It still hurts
gothic would be a great series if the controls weren't so fucking awful, it's got great potential but lmao that german engine is awful, feels like driving a giant metal box
to all you faggots who claim to have beaten this when they were 12: using Marvin mode invalidates your 'achievement'
Well its not like dark souls has tank controls, only rolls 24/7 and terrible as fuck hitboxes.
>can't strafe
>retard thinks everyone is as bad as videogames as he is
I destroyed G1 when I was 14, same with NoTR when it came out, not everyone is mentally challenged as you are, Gothic games are piss easy unless you specifically go out of your way and make a highly non functional build, and that isn't even true for NoTR.
Stop being a tryhard.
That projection.
Are you seriously that bad at videogames that you don't believe anyone to have finished the game without cheats? Neck yourself.
Gothic has always been mostly knowledge and only little skill.
You can aquire knowledge by just doing shit over and over, I didn't have many other games back then.
Rumors from school also helped me - IF they were the truth and not "that kid"-drivel.
Also it always had quicksave from the first game on.
tldr; ur a fag
>Dark Souls
>not a wrpg
inb4 it's japanes therefor it's jrpg
>Also it always had quicksave from the first game on.
At first I thought you were bullshitting me, but now I read that you can enable it for Gothic 2 in the ini file.
But in Gothic 1 you still had to make an extra script for it, I take it?
You learn something new everyday.
>But in Gothic 1 you still had to make an extra script for it, I take it?
It's included in the systempack which is a must if you want to play on modern pcs.
Huh, neat. I mostly play without, because I barely run into problems on the steam version, except for the occasional problem with the starting of the game.