How was this possible in 2005?
How was this possible in 2005?
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Magic
Same way this was possible in 2003:
Competent, dedicated devs, who didn't fuck around.
How was what possible? Multiple enemies? An RPG?
I think he's referring to having more than three enemies on screen at once
competent japs
2005 wasn't the fucking stone age you know
The Gamecube had a pretty fantastic GPU that only exclusives took advantage of, in the same way that only exclusives took advantage of the Xbox's great CPU. Multiplats that generation all got gimped by having to run on the PS2, and everything was a multiplat because the PS2 sold the most.
good physics came with Half Life 2, released 2004
loli haet pizza
I don't remember this moment in game.
why is there recoil?
Exactly this, and noone spend skill, resources and money to make the game diverse.
Late gen title. Everything also looks like shit close-up.
looking at the gif i think it's around that part where you can shoot a shitton of them praying to get a bunch of treasure, if you shoot them they run away.
I was thinking the same. Which part in RE4 was this from??
This user gets it. Making characters black demonstrably has a negative impact on graphical performance.
suck a dick you moron lel and two keks
Most people here are so jaded they can't even begin to understand what makes a good game.
People have an absurdly low expectation of what that gen could fucking do whwn a dev gave a fuck. It could do it because it was always fucking possible. I maintain that Heather Freakin Mason is one of the best animated faces of all fucking time, and they got it running in real time, not just cut scenes on a fucking PS2 in 2003.
When this game featured a crowd of enemies, the enemies in the back of the crowd were incredibly low detail, looking more like PS1/N64 character models etc
This was taken on release day for stalker in 2007.
when you make a character black you have to divert all the engine programmers resources to modeling and voice acting it
After the sewers with the Novistadors.
That's weird I don't remember Silent Hill 3 running at 2160p.
I love console babies born after 90 who missed out on the greatest time.
This was 1998.
youtube.com
This. What is with kids these days?
>hurr durr MGSV on a PS4 looks like a fuggin PS2 game hurrr
Fuck you, that gen was good shit. Fuck your assess.
my favorite part is how all screenshots taken in the xray engine have timestamped filenames
When 3dfx were kings, good times.
>it's ignorant moron making a statement about the screen resolution -post
welp, it's been a few weeks since I last saw that. Funny that you didn't mention the same about OP's unorthodox-sized GIF.
I do hope you knew that SH2-4 got legit PC ports back in the day? Hell, SH3 even has built-in 3D rendering resolution option, that goes up to 4k x 4k, which still makes PCs sweat and cry.
Have some 2001 PS2 game's PC port as a bonus.
>2017-04-23
>AMK + Complete mods
you don't trick me, cheeki.
Thanks for sharing
>2017-04-23
He's from future?
It's 2005, not 1990.
Also, extremely low res, no AA, prerendered animations with no ragdoll and a 2d sprite for the fire.
>wasting a rocket on regular enemies.
i want to play this game again regardless.
Those are canned animations, not physics.
neither is impressive at all. games of this era have a tendency to be recognized as having achieved some great 'timeless quality', but the truth is they just happened to fall on the right side of diminishing returns on mesh complexity, and before devs started pushing into new territory with more dynamic elements (eg. dynamic lights and shaders).
this is plain fucking stupid weeb bullshit. tile map data size was not a limiting factor for any gameboy or later game. games which still needed exceptionally oversized carts did so to hold more/better audio or FMVs.
>Good-looking explosion.
>Look closer and you can tell it's just a sprite.
RE4 had some neat as fuck corner cutting.
Too bad the game killed the franchise.
It had so much potential. I'm still mad I bought a gamecube for it.
...
@374661331
Chill the fuck out, retard
got me,but army just came in a killed everyone
You should not be able to see her at that angle in the mirror.
Don't laugh, I didn't eat lunch with my friends for weeks and sold god knows how many games to buy a fucking gamecube with this fucking shit game day one.
If anything RE4 was the sendoff the series deserved
...
>no ragdoll
Than fuck. Which shit corn fuck ever thought ragdoll was EVER good?
Clearly better wern't they.
That's not a real reflection. It's just rendering a flipped copy of the room on the other side of the wall.
You can tell because that's not the reflection you should be seeing from that angle.
Hello newfag
Because its all corridor and the environment requires little polygons
There was literally nothing impressive about that, even for the time.
Man the people that jack off to shit like RE4 really are underage.
Yeah, it turned RE from a survival horror to baby's first memeshit third person action shooter filled with fucking qte, cutscenes and an escort mission. RE sure deserved that.
Leon was pretty cute tho
hello newfag
STALKER did have some really nice lighting and shadows for the time, though. Meshes and texture quality were balls on the other hand.
That's not the point. OP is asking how they did it, and I'm telling him. Ragdoll takes processing power, so they don't use it, end of story.
>confirming that you are indeed retarded
Thanks for sharing
Kek.
Am im saying good. Shit is awful, canned animation worked better. Whats the point of wasting all that compute when the characters flail about if you so much as step on them.
Daily reminder that the PS2 version was the best.
EA literally spends hundreds of thousands of dollars on diversity consultants like Anita
this
A game from 2002 not only had working mirrors, but mirrors that could also be moved while rendering multiple ones in the same scene, all doing full-scene reflections
>hundreds of thousands
I wish I had tits sometimes. id touch em all day and get really turned on and stuff.
>Iwata personally made Pokemon GSC
Lol what. He was a bigwig at Nintendo, not a programmer at GameFreak.
lol you're retarded
No, >(You)
too bad that entire area is PTSD inducing
It had a rendering resolution of 640x360 or something like that. It was letterboxed. Even the Wii version still ran at that resolution and upscaled it making it all blurry. You had to use the TV's zoom function on the original cube version (if you had a widescreen TV).
w-what are you gonna do user??
>~2005
>be a horny teenager
>save up money
>buy gc and re4
>out of nowhere ashley appears with her big perky tits and short skirt
>jerk off every day to her and shoot some plagas
>new game+ all day night long
This game was the best times.
>and shoot some plagas
Yeah, all over your sheets no doubt.
how was this possible in 2007?
uh oh
you ever stop to think you may be an idiot?
German autists
Money
you literally cannot help yourself can you user?
Pokemon and earthbound only worked because of him. He was a horrible business man though