Dawn of War 3 Open beta thread : The empire strikes back

Here's another thread about Dawn of War 3 and the open beta.

Just won a match as Eldar because the enemy team was too scared to walk past my heavy weapons team (forgot the name) and my Ranger squads. As soon as they came close they got pummeled by my units and just retreated back.

Ended up attacking with Dire Avengers, Dark Reapers, two ranger squads, some banshees and the Wraithlord. Took down their shield generator and turret fairly quickly thanks to the Wraithlord devastating the enemy Devastator squads with his charge.

Really fun game with a lot of depth to it.

How are you other anons doing? Enjoying the game? Found any good tactics?

How are the deployable eldar shields like?

Garbage.
Frankenstein of a game that tries to incorporate Leage of Legends elements in a vain attempt to capture the moba market and drum up support for an e-sport.
If DoW2 was bad then this really is the final nail in the coffin for 40k games.

Oh and I realized the importance of the webway gates. Retreating is so much easier when you get the huge speed boost and means I can just skirmish with my troops around the map.
They don't cost that much either, I really like the mechanic of having a web of webway gates over the map.

They are very good, but easily destroyed. I usually plant one or two of them on a point and put Dark Reapers behind them so that I can get free shots off on enemies before they can do anything. Easily countered with the space marine rocket tanks (forget the names again) or any melee unit.

The shields are fairly expensive though, so don't plop them down everywhere.

>No fire dragons
Drop this shit like its hot

Time to go play some space marines so I can trigger my autism even harder

>rush champaions
>win
that's all this game is, the "line units" are paper thin and just get in the way

the pathing is also bad compared to dow2

ok, what role would fire dragons serve in the eldar army that aren't already done better by the wraithguard?

gonna try learning elder
what units are good and which are useless?

>Really fun game with a lot of depth to it.
How deep is a puddle?

YOUR design elite and here I was wondering why it was terrible and had nothing to with 1 and 2.

this
any blob you do gets just wiped in 2-3 seconds while the big guys duke it out

Another thread, another winner in the making

We were actually quite close last thread.

How does it have worse graphics than Dawn of War 2?

Except you can't rush the champions. Everyone gains elite points at the same rate since most of the time both teams will only have one elite point generator captured. If you mean save up for the big 9 point one, then that isn't as effective without a supporting army. Regular line units can take them down pretty fast if they get no support.

They are all very effective, the game is fairly balanced in that regard. I haven't found any uses for the Skimmer though, but it's just a matter of preference as far as I see it. My playstyle doesn't suit using them.

I'm more of a fan of DoW1. This is like RTS with training wheels, making a mistake early on just means you get resource starved instead of losing immediately. I was hoping for something along the lines of SC2 with DoW1 mechanics.

>place a vehicle factory
>a minute later come back to my base to use it
>two servitors stood there where my factory should be

great game

>that eldar banshee hero
jesus christ

It's so bizarre, the base building aspect is irrelevant because you have no incentive to destroy them.
It may as well be Dawn of War 2 with a nexus.

Well, there won't be a Dawn of War 4.

By having a worse art director who never played a tabletop wargame in his life?

The turrets together with lack of Victory points really make this a fucking pointless mess.
RTS is all about attacking the enemy, geting a bite out of him here and there, building the advantage. But in this crap you can't do that because he has magic superlasers blocking you. Coh and dow2 had those too, but they worked cause there's VPs to fight for.

sorry, meant to post this

When I realised I couldn't rebuild shield generators I uninstalled the game.

>No swooping hawks
>No war walkers
>no heavy weapon platforms
>no guardians with weapon platforms
>No night spinner
>no jet bikes
>no striking scorpions
>no shining spears
>no warp spiders
>wraithlord without weapons
>no avatar of khaine

I now this is hard for you, but games like this don't play themselves. You need to click.

I'm thoroughly unimpressed with it so far. I was kind of on the fence about it before the beta, but after playing a dozen games or so I figure I'll skip it.

They could have done so much, but the gameplay is just so shallow.

Please no. I still want a Dawn of War 2 sequel and want to see Relic make Eldar OP again.

I've always been on the periphery of the 40k universe. Like threads on /tg/, watching people paint their minis while i'm playing dnd, meta threads debating ship sizes.

Is there a game I can play that will introduce me to the universe? That also doesn't suck? I was watching people play this on Twitch. Even though I don't know all of the lore, the way it looks is terrible. It's like they wanted to make a LoL clone, but still keep the 40k aesthetic kind of, and ended up just making a bad looking LoL clone, visually.

Huge fan of Dow1 and 2 here.

I went in with wanting to like it; seemed really optimistic.

Sorry, but this is a complete failure for me.

>stupid design choices
>lackluster unit roster
>CnC style combat
>units have no weight
>graphics are BAD
>artstyle is meh
>maps and play mode are shit
>powers seem plastic
>buildings seem plastic, no incentive to focus
>TTK way too low

Going back to Dow 1 and 2

Huge dissapointment.

I like playing with the orks, but I still miss the flashgitz

>click servitor
>click build
>click vehicle base
>click on map to place it
>he starts building
>come back later
>it's not there

Retard

>tfw when literally the first command and conquer made it a tactical decision to destroy bridges that could also be rebuild
Also, check out openra

No, fuck you get the FUCK OUT Dawn of War 2 was beyond garbage. Worse than 3.
Real fans want shit like UA.

>Hey buddy I think you got the wrong door


The turrets are a joke. You can just bumrush them with a few squads and they barely have time to fire more than twice.

This is a feature I wish they would implement. Being able to rebuild lost objectives somehow would be so nice. Would mean that the enemy couldn't just snipe an objective, retreat and build up their army and do the same for the next one. It would have to be a steep repair cost though, or one that increases the more objectives you repair.

Yes, obviously you are one if you can do something as basic as building

>They could have done so much, but the gameplay is just so shallow.
>Really fun game with a lot of depth to it.


???
user make up your mind
r u ok

>mfw gabe will win that fight

Do you mean video game?
Then i'd go with Space Marine or Battlefleet Gothic (though this one deals with space combat instead of ground combat)
If you have an interest in the tabletop game, then take a look at the shadow war armageddon general on /tg/, as that is a nice mini game to start with.

this was the last thing I was looking forward to in the RTS department, was considering going back to sc2. guess it's back to Factorio and Kerbal.base building and map control with outposts is fun, but games have to be esports to survive these days.

Ran like a bitch

Two minutes later I killed their shield generator

They're all elites.
Swooping Hawks are confirmed.
Strinking Scorpions are as well
Ditto for Warp Spiders.

Just like vanilla DoW where the froce commander would walk throigh legions of guardians.

I'm just going to play it for the campaign and the occasionally online play with a friend who already bought it.

1) what cpu do you have?
2) how well does the game run?

>add a bunch of pointless units that will only increase bloat and will take resources to make/balance
noice.

DoW 1&2 and their expansions
Space Marine
Battlefleet Gothic
Deathwing with someone to play with, the setting is on point but controlling ai partners was a chore last time I played it

>I wanna play 40k but not TOO much 40k

There weren't as many models active at the sime time, let alone shooting him, and he could use cover.

It will be okay when they add VP/annihilation modes. And they will, otherwise it will die in 3 months.

>2 weeks in you are still spamming your OP combo
>balance will have to take into consideration a bunch of bloated units that perform suboptimally all the time instead of fine tuning.

What would all those units you mention add to the eldar gameplay?
The Avatar I can get as an elite but nearly everything else is superfluous.

i never imagined i would see a photo where the guy in flannel is the least pretentious

I've got a 4690k that is overclocked to 4.2Ghz. I could probably go higher but I'd rather keep it at a comfortable clock.
16gb of shit-tier RAM
Cuck edition GTX 970.

Game runs perfectly for me. I've got a 144hz monitor, but the game doesn't get that high most of the time, tends to stay around 90fps or so. I've got the setting set to max with the exception of anti-aliasing which is set to low as it seems to be a major hit on the framerate.

The screenshots I've posted are just taken from a low-bitrate shadowplay video I recorded so it's not really indicative of the visual quality of the game.

>PR pics are cringy.
welcome to the 21st century.

you like at dont ye

How badly does it hammer the cpu?

OK, so you want to know the truth about this game. The truth the shill/troll OP does not want you to know?

This game it NOT a MOBA. It is a Starcraft clone. You have no hope if you are not positioned well enough to grab the resources. The one who grabs them first will get to enjoy a 20-30 minute grind to victory.

The bubbles are either OP or useless depending on positioning. If you take a specific bubble on the 2v2 next to an enemy objective, well done, you won. Meanwhile the 3v3 map bubbles are useless.

This game is not DoW. It is another pathetic re-branding used by a developer/publisher to get as many 'normies' to buy the game while they spit in you. The loyal fan's face.

My personal suggestion is that you DO NOT buy this game until the issues are addressed.

The shills will try to shut me down, but now you know.

Well, DoW3's graphics are objectively better than DoW2 so I'm not quite sure what you guys are circlejerking about here.

>"MOBAS ARENT JUST DUMBED DOWN RTS!!!!"
>DOW3 comes out

>This game it NOT a MOBA. It is a Starcraft clone. You have no hope if you are not positioned well enough to grab the resources. The one who grabs them first will get to enjoy a 20-30 minute grind to victory.
That's what the resource collection in dawn of war 1 and 2 was.
How does either make it a starcraft clone if it's completely automated and you don't have to give a shit about resource micro?

>no jet bikes
Vyper is in game.

>no striking scorpions
These are in the game, just not the beta.

>no warp spiders
Also in the game, but again not in the beta.

>no Swooping Hawks
There is Shadow Spectres, and a Swooping Hawk Autarch.

>no Wraithlord without weapons
Fuck off.

>DoW fans cant come to consensus
>"its a moba" shitposters cant come to consensus

No idea, I haven't checked the load on individual cores, or the load on anything really. My guess is that everything is going to be at 100% load with my setup, but who knows.

I reckon if I limited it to 60hz then it might be easier on my machine and would provide some meaningful information on that front.

>Shill/troll OP

lmao
I like the game for what it is. It's not perfect, there is a lot that can be improved, but it's a good foundation.
You are right about the SC2 clone to a certain degree though. They've very clearly taken inspiration from Starcraft, which is both good and bad. I don't particularly like Starcraft, but it's a solid game that works well even though I don't like the playstyle it encourages.

I love how all the haters can't agree with each other. It's too much like DoW1! It's too much like DoW2! It's too much like a MOBA! It's too much like SC2! It's too much like CnC!

Fucking kek

Give me good old-style maps with open spaces instead of pathways on varying altitudes and a classic gameplay mode without shield generator bullshit, then throw in Chaos.
This will be a good game after the expac comes out, I bet. For now, skip it.

how about you play the game and find out?
several anons were turned off by it, and several anons liked it.
It's almost as if each DoW game does it's own thing and as such attracts criticisms from other fans.

>Push out as many shitty titles as you can with no quality assurance of any kind
>Think this will spread your brand
>Turns out everyone just sees Warhammer and thinks "Oh, that shitty series"

Why do you do this to yourself, Games Workshop?

They are objectively better in that a model has more polygons, but worse proportions, lack of integration with other techniques such a bumpmapping selfshadowing etc, a generally flat surface look,badly done post processing effects, the worse camera and more add up to make the final model look way worse despite needing more power to process

I can't wait to finish downloading this. None of you fuckers play any Starcraft and I don't trust any of your opinions. All I want to hear is - Does it provide the RTS experience while minimizing the annoying harasscraft aspect that is the meta of SC2?

the 4v4 map is a literal circle
there are map editors at launch.
LoS is dependent upon elevation and sight blockers.

I am gonna make a VP mode and see how it pans out in the game.

you can camp points
the game is pretty aggressive but you won't get all in in the first 2 minutes.

The proportions in 2 and 3 are the same doofus. DoW1 had manlet marines

there is no harassment since every engangement will be a tpk for one side if you wait for the first hit before withdrawing

I think a VP mode would work OK if you designed some new maps around it. It wouldn't work well on the current maps.

I'm playing the beta and having a blast. Thankfully all the "lelmobacraft" shitposters were wrong.

Ok, so i got 5 games in and wondering how anyone can even enjoy this grindfest
A match is just 20 minutes of boredom
I'm out

>make 14 wraithguard squads and walk my wraithlord into the enemy's power core while they're busy
>initiate wraith recall
>power core dies in a matter of seconds
there is no joy in this

yeah, I can see that. The biggest problem IMO is that there are too many chasms in the map that make your regular grunts fight in those tight moshpits.

>there is no joy in this
pretty much, even when winning the game feels so dull.

i mean just from my post you can see the issue with having just a singular power core decide the game
why isn't the beta gamemode annihilation or something?

because they seem to have kept this part in. They did say that there would be more modes coming in post launch.

this

I dont understand why they wont let us play vs AI to learn the game.

I just want some time to lazily read tooltips and descriptions and thinking about mechanics without having to worry about everyone

Guess I might pirate if campaign is good and buy if MP is not dead within a week

There's plenty of harassing resource points/nodes. Especially from Eldar (the hit and run faction).

However you can't cheese rush the enemy base due to powerful turrets. So no 6-pools or 5-gate allins or anything like that.

Most players will be building forward base buildings (buildings are important since they heal elites and can reinforce infantry squads). These can be harassed if they are not protected.

Players can choose to build buildings further back, where they are protected by the turrets. But then units will take longer to travel to and from them. So it's a tradeoff.

You will only ever build a few workers (most I ever had at one time is 4) and they aren't as vulnerable or as vital as they are in SC2.

Just play 3v3s where no one gives a shit.

I agree it would be nice to have AI skirmish in the beta. But it will be in the full version so meh.

dunno its also mostly what this guy said
you can easily know if you're going to win or loose because its stupid easy to recourse starve the other team, dunno why they didnt do the DoW1 thing by letting your build power generators in base, its basically the same shit as DoW2.

Some aspect warriors being "elites" while others arbitrarily not being is the most retarded fucking shit ever in this game.
Especially with Shadow fucking Specters being spammable line units, and Striking Scorpions being one off elites.
It makes NO FUCKING SENSE from fluff perspective.
Shadow Specters are rare as fuck Aspect, that like one or two Craftworlds even have anymore because it's Phoenix Lord went missing or some shit, whereas ever single one of your craftworlds, even tiny as fuck hick towns by Eldar standards, have fucking Striking Scorpions and Fire Dragons etc.

>built some noobz
>sent some boys to the left of the enemy base
>enemy defends there
>charge in from the right side with my noobz +hero and just attack the core
>enemy can't do shit even after coming back and using hero abilities

Core was a fucking mistake, its even worse in 2vs2 and 3vs3.

DoW3 Landspeeders can be upgraded with a meltagun, at least.

>fluff
please go far away and hang yourself.

If you do not care about the lore then why the fuck do you even want to play 40k game, you dumb cunt? Starcraft is still right there, waiting for you.

This game feels so weird.

The first engagement decides everything, but relic decided to try this escalation system to stop snowballing, when in reality, it just speeds it since you gonna have more resources to begin with

Everything is so fucking fast, there is no point using most of the skills when your units die in 2 seconds due to some stray hero unit or a grenade coming from the clusterfuck of effects

Wraithguard/blade spam is hilariously broken

Elite units shouldn't be in the game

It feels like a retarded child of dow 1

Did you have a stroke while typing this comment, user?

too bad they are literally a waste of resources and die if you sneeze on them, just like Ork kill kanz theres no point in making them they are shit.

because everything doesn't have to be 100% accurate to the lore. You can kill off half a SM chapter in a 3v3 and still keep on trucking. Shadow Spectres are a floating AV harass unit that the eldar needed, and Striking scorpions have their niche taken up by howling banshees already.

Also
Vehicles are utter shit and are popped up like a soda can

>Striking scorpions have their niche taken up by howling banshees already.


Not really
Striking scorpions is stealth melee

Banshee is just melee

I really find the visuals to be great and the sound design to be great. Voice acting I think is fine, I like that orcs actually have different voices this time around. I think the SM buildings still look a bit goofy though but Eldar and specially Orcs look great.

This game is complete garbage and as far as I can figure out the section of people it appeals to is "people who want to play dota but aren't good enough".
It certainly doesn't have any appeal to Dawn of War players. I'd rather play Soulstorm.

Despite being called an "open beta" it's right before release so it's a stress test for multiplayer

Shit, sorry user. I didn't realise you were from the Officio Autismum, sorry you got triggered because a game isn't 110% fluff accurate.

Though I have some bad news for you. Even the fucking TABLETOP GAME isn't fluff accurate. Now, now, don't piss your pants.

I guess this is why the dont let you play vs AI but it is still silly considering how much trivia you have to absorb