Why don't you play shoot em ups? Not enough genetic talent at videogames or what

Why don't you play shoot em ups? Not enough genetic talent at videogames or what

>inb4 "it's all memorization!!!1"

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I need to 1CC Deathsmiles (in my opinion "my first shoot em up") before I move into the rest. I can manage up to the last stage, then I get killed to death.
Tried Mushihimesama, the farthest I've got is the beginning of the first stage.

I do, haven't played one seriously in a while though.
If Battle Garegga Rev. 2016 ever gets a PC release I'll go balls deep into that.

I love shoot 'em ups, but I understand that for most people they require a certain level of autism. I recently started playing through the Raiden series. II has been great so far

where are you missing? tyrannosatan?

What level on mushi? maniac?

I'd recommend playing mushi before DS, DS is a weird game (not in a bad way, I love it) because it's horizontal and focuses on the switching position mechanic. Dodonpachi is probably the best shoot em up clear to aim for first, fair difficulty and a very fair progression.

i think "one hit and you die" bullet hell shooters are shit

>60 dollars for a 20 year old game with a fucking rank gauge

if anyone sets a record on that cash-in it shouldn't be considered legitimate because the rank gauge is basically cheating what you had to know intuitively in the original BG

BG on mame has awful input lag, you should get the saturn version

to get the hi-score is all memorization. i prefer to play them casually, that way i can focus on shooting instead of invading without worrying about my performance

I've played CAVE~U shmups for years and the only one I managed to clear is Deathsmiles and Mushi Futari Black Label Original. Basically, I suck. But they're still fun.

If you're talking about the final boss, I've only reached him only once. It's the level itself that kills me.

>Ura loop in Ketsui replaces medal drops with suicide bullets
Cave is full of madmen.

If you even manage to reach Ura loop, you deserve it.

I spent an entire summer 1CCing a lot of shmups, and yes it is all memorization

Only danmaku i play is touhou, and that almost certainly is memorization and minor motor skills.

>to reach the ura loop you have to get over 100 million points
>without dying once
>without bombing once

CAVE are absolute fucking madmen

>BG on mame has awful input lag
A lot of that is present on the original arcade board to be fair.

I suck too bad.
Just downloaded Hydorah and getting my ass kicked on the second level

>Tfw your local arcade has a Dodonpachi DaiOuJou machine
One day I'll get past stage 3.

SDOJ on Steam fucking when? Not that I can't play it on 360

I wouldn't know because I never played on real hardware. I just know that psikyo and raizing games have intolerable lagginess.

Farthest I ever got was halfway through stage 5. Never even made it to the boss. Fuck that game.

>>Tfw your local arcade has a Dodonpachi DaiOuJou machine

where the fuck do you live and do you want to be roommates

This thread makes me want to go play Ketsui.
tfw no other CAVE shmups on PS3

Frankly the point requirement isn't the hard part. At least you don't have to collect bees like in DoDonPachi.

120mil to be exact t. ketsui pro

stage 3 is trivially easy. it's no harder than stage 2.

it only has two parts that could be considered even remotely challenging and those can be streamed

the boss is also a joke besides the cheese grater

I don't know how anyone can find stage 3 anything but trivially easy

>You will never get a WR in one of the hardest shmups ever made

youtube.com/watch?v=0vSFuWaTQZ0

Too similar.

There are standout games that are excellent and sometimes a neat one comes along, but for each one of these a big pile of ones you couldn't tell apart aside from the graphics.

I guess I just always view them as a fun time in the arcade, but not something to play a lot at home often. Enjoyed a few on steam and PS1 though.

I play shoot em ups, but not often. I like the easier ones like Gradius games (including Parodius and Otomedius) and Gundemonium because I can actually beat those.

>Too similar.
This is how you can tell someone credit feeds and doesnt bother learning the systems of a game.

Truth is I'm shit and have no idea what I'm doing

>fufufu

that dude isn't human, he's a machine

Scoring systems are completely irrelevant for gameplay outside of bragging rights

too hard

Scoring systems are often connected to recieving extends which is important even if you play for survival. You credit feed so it's not surprising you dont know about this.

Too time consuming to learn just one to be able to 1cc. Plus its pretty easy to get burned from playing them too much.

>Scoring systems are often connected to recieving extends
Bullshit, you can easily attain both extends by earning No Miss bonuses at the end of the levels.

I do. They are one of my favorite genres. Some you can just play casually for the visual flair, some you can play to really challenge your skills.

>Too similar.
I'm not necessarily going to disagree with you, although there are a number of strange and original ones. Enemy Mind, Shoot 1UP, and Aqua Kitty all play a lot differently compared to what you might expect from a standard shmup.

Are there any good games like this for 3 and more players?

I always loved playing it with my bros but most of them are locked to 2 players at most.

It's such a fun game, I've played it on MAME a lot.
I've gotten to Stage 5 on one credit, but haven't managed to clear it

Only one I can think of is Jamestown, which was designed for 2+ players. It actually kind of sucks for single player as a result, though.

even outside of the scoring systems the games play very differently

>CAVE games focus on streaming aimed bullets and controlling patterns
>psikyo games focus on less dense patterns, but a very high speed
>raizing games use difficult to see bullets that are aimed and have a dynamic difficulty (rank)
>touhou games use more slow, geometric, dense patterns that are less twitch reaction and more maze-like

you're like a casual gamer that says "all fighting games play the same" when street fighter, guilty gear, and kof are extremely different

Platypus and Platypus 2 can play up to three players, although I think they might be local co-op only. CounterAttack is Early Access but plays up to four co-op online, although I've never found anyone online, and apparently four players local co-op.

Too much of a pain to track down a saturn, a modchip and compatible stick when I could just turn off the Rank meter in a hypothetical Rev 2016 port. It's not like people haven't been using mame cheats to display Rank anyway.

Psikyo has the worst case of sameshit and rehashed mechanics out of all of them.

>using cheats to display hidden variables
That shouldn't count as a 1cc.

>Innovative shmups no longer exi-

Most people keep highscores for arcade versions and ports seperate anyway.

>posts touhou
What's so innovative about tanned lolis?

Thank you based Zun.

I've always wondered, are the people that do this are like Japanese NEETs or something? I couldn't imagine finding enough time to practice these SHMUPs and holding a job at the same time.

Systems are pretty minimal. Ikaruga stands out for its shield swapping, sometimes you may get multiple heights on some games, etc, but its pretty minor stuff from most games. Did really like 1943 and Raystorm though.

Oh yea like I said there are standout games in genre that damn fantastic. Its just once you are out of those standout games, most of the rest blend together.

Same is true of any genre I suppose, but I think it hits Shumps and Beatem Ups the hardests, because without something to stand out they can get pretty dull really fast.

I said nothing of scoring. You are talking to someone else now. Scoring is useful I'm an old arcade hermit. But doesn't change the fact that its a genre consisting of A+ games and F- and very little in between due to the nature of its gameplay.

>expecting me to play avoid the dots games
I don't play them because I'm not autistic.

I agree but it's fine for practice.

It's innovative in the ways it tricks a fanbase into playing a mediocre game

fufufu's chinese, not japanese

I think some of the top superplayers have jobs, others are NEETs. However all the top western players like banana, jaimers, pazzy, etc are NEET.

I do play them.

>Scoring is useful
It's not though, you can easily reach both extends through normal play

I play them on my phone all the time
getting pretty good lately

I also really really like Touhou. Tanned Cirno is cute, CUTE, C U T E

>Stretching 3:4 to 9:16
haram

Still nowhere near as frustrating as games where you die once and return to a checkpoint with no upgrades.
Either way, any STG I've played that has a health system has always been shit.

You lucky bastard.

>I play them on my phone
Get the fuck out of here.

Where should one start? What motivates you?

Depends on the game silly.

It doesn't look too bad in play, plus that shitty 4:3 monitor off to the side only goes up to 1024x768. That and it's kill

>PBR
>Indian smokes
>deodorant on desk
Classy.

I recommend DoDonPachi and:
shmups.system11.org/viewtopic.php?t=34497

Touhou aren't even particularly good shmups.

>stretching a 3:4 game to widescreen

lol

how's the gpro btw? I just ordered one since it's on sale for 50.

>tfw fell for the Dariusburst 4 meme

I do, I mostly play 2hu games. Finished almost every game normal mode with 1 or 2 continues which is my best though. I also love Ikaruga but the game can get gets tricky as fuck in the last stages.

I want to git gud at shmups, I think I have some instinctive tallent for surviving in bullet hells but I can't get myself to put enough effort into them. Got my hands on a GC copy of Ikaruga recently, still waiting for delivery, hopefully this will get me invested for a week.

The G Pro is my favorite mouse so far. Logitech has done very well since they stopped making mice shaped like autistic space ships. Of course I'm classy. One of us has to be.

I didn't and I got to 2-3 with no route or attempt at scoring

Whats considered the pinnacle of shoot em ups? I've only played Musha and R-type.

What type of monitor is that?

dodonpachi daioujou, battle garegga, gunbird 2, or subterranean animism imo

is there a cab that I can buy that has all the shumps on it?

Raiden
Mushihime-sama
Espgaluda
Battle Garegga
Darius Gaiden
Fantasy Zone

Thanks for the suggestions.
So far, Jamestown seems to be the most promising choice but it's a straight up bullet-hell?

That game doesn't give any second chances to worse players, does it?

Asus PB258Q

>No longer relevant, genre died
>This applies to horizontal and rail shooters also
>Touhou is only holding it on its last leg because of the ass amounts of fanart and work, majority probably dont even care about the actual games
>No one plays for high scores anymore, the arcade era ended 30 years ago
>Realistically there's a limit to how high of a score you can get, so while you would applaud someone for achieving a very high score you realize you cant go beyond that, not even the person who achieved it
>Achievements dont even help it
>In Japan, only very few make these types of games still but even Japan doesn't care about them anymore and they're usually the ones who're insane with them, especially with bullet hell shooters

I'm sure it's got difficulty settings and is rather forgiving.

R-Type.

Lol, this. Dead genre

>tfw blue label dump never

Mushihimesama

だから何だ?

Why does Touhou attract "that" kind of people?

Futari is more noob friendly

I started with Touhou (Perfect Cherry Blossom), Darius Gaiden, and DoDonPachi. I am motivated by how pure of an experience it is. STGs are one pillar of videogames at their most stripped down, distilled form. It makes me feel good taking out my arcade stick, even though I'm not all that great at any certain game. I 1CC'd PCB on hard a few years ago, and I've been riding that high ever since. Best girl related.

There's one in Round 1 Chicago. It's glorious.

>It's innovative in the ways it tricks a fanbase into playing a mediocre game
That's not innovative. Every AAA dev is doing that these days.

>Where should one start?
Do you want something simple with some variety (so you can get an idea and work with simple mechanics)? Do you want something big and flashy with a lot of content if you feel like continuing to play? Do you want a handful of good looking options?

For simple, Ether Vapor Remaster is pretty good. It doesn't deal with weapon power-ups you lose upon death, you have three weapon types mapped to three buttons for variety and ways of dealing with different enemies, and it switches between vertical and horizontal if you care about that.

For flashy, Crimzon Clover is a good pick. Easy mode isn't too bad but still offers a challenge. It is certainly flashy with explosions and Burst mode to go crazy. And the other difficulty settings are much harder, giving you a lot of game if you want to keep playing.

As far as just a bunch of recommendations: Gradius, R-Type, Danmaku Unlimited, KAMUI, Mobile Light Force/Gunbird, Dodonpachi.

Jets n Guns is the sole exception to that. Not that deep, but it's rockin

WTN will never let it happen, that's his autistic prize and he'll never share

keep riding that high, man. no matter how good you think you are at shmups, there's always another challenge above that you can make yourself miserable with trying to get.

I tried doing stuff way above my skill level, and I attempted SA Lunatic before I even beat the game on normal. Repeatedly got to Okuu's final spell but never 1cc'd.
make sure you play these games for fun user, and not to chase the dragon from one 1cc after another

What kind of people do you mean, user?

doesn't round 1 have them in shitty vewlix cabs on tiny ass lcd 16:9 screens that you have to squint to see? no thanks.

Depends on what you mean.

I haven't found a scrolling-screen style shmup I've liked. I really enjoy games like Nuclear Throne and Downwell, though.

the type that would respond to shit bait like that

bakas