I'm really dissapointed it's going to be Valenwood

I'm really dissapointed it's going to be Valenwood.

I would be happier if it was the whole of the Aldmeri Dominion, but this is pathetic, TODD.

I was looking forward to a Hammerfell game.

>but there has already been a hammerfell game
>but nigger pandering

Hammerfell isn't just desert.
The landscape to the South is Colovia. We'll see Roman architecture and possibly ruins.
The landscape in the center is a massive Oasis Jungle. The landscape to the East is Orsinium and highland mountains, probably Orc Mongolian Culture.
The North borders the Reach as well as Daggerfall.

1. Pirates will be a huge theme. Alot more use for crime in the game.
2. Due to the love of the dead in Redguard culture, Mannimarco might make another actual return.
3. Alot of Arabia themes, as well.
4. The introduction of firearms would be interesting.
5. Survival mods would be amazing.

Fuck Valenwood, fuck Todd Howard, and fuck you.

Other urls found in this thread:

lmgtfy.com/?q=wikiquote all too human hope
nexusmods.com/oblivion/mods/45568/?
nexusmods.com/oblivion/mods/46118/?
twitter.com/NSFWRedditGif

>no links
>no confirmations

>Don't even have one source
>is already puking nonsense hate
Do you at least get it that your post makes you looks like a little child?

This is a good shitpost

>4. The introduction of firearms would be interesting.
oh god no, please no

>not akavir

>Valenwood
Everyone fucking knows VI is going to be in _____Skyrim.

The combat in TES has always been horrible, so I wouldn't mind if they try something radical to make it better.

Why would Skyrim 2 not be in Skyrim?

black marsh or don't bother

>implying it's not going to be "Dominion" and set in multiple provinces

Who am I kidding, they don't have the patience for actual development anymore. It'll be Skyrim 2.

that worked with Risen, didn't it?

>not Argonia

What aspect of gameplay do you think is going to get simplified yet again?

Guilds.
They'll write it like Fallout 4.
Mainquest 3/4 through, then you pick the thieves, mages or fighters guild ending.

You're probably right.
I mean, they can't simplify armor or magic even more, can they?
And the text-related component to roleplaying is already gone completely, so...

They're going to fix combat by just making your character automatically attack enemies when in range with whatever weapon you're using rather than making you left click a million times

>implying it won't be Skyrim 2
Skyrim problem is still unresolved. Non-Parthunaax follower dragons still roams the skies. 90% of the people chose to tell the Blades to fuck off, so they most likely became an enemy faction.

The previous emperor depending on how you played the brotherhood was clearly interested in Skyrim and had plans there.

Skyrim is completely resolved.
Dragons are diminished to not be the #1 issue and can easily be written into spreading out and becoming generic dungeon bosses.
Blades will still be as they were at the start of Skyrim, if somewhat repaired. But primarily they'll be super secret, and thus can be written quite freely.

Doesn't really matter what happened with the civil war either. Whatever conclusion was reached, the Empire was a bit weaker.

Don't know what the fuck you were talking about with the Dark Brotherhood.
The monarch visiting one of the regional capitals and the acting high command of a theatre of civil war is commonplace.

Ahhhh going from an established setting to alien land for no reason. I wonder why they won't do that?

Honestly magic wasn't too bad in Skyrim compared to Oblivion.
I really liked the master level spells that actually took work to reach and made it seem like the college was actually somewhat competent.

I hope they remove alchemy and smithing altogether and just add armor and potions through microtransactions. I bet people would still buy it.

>The Elder Scrolls VI: Skyrim 2

As I was saying to some autist just before, I think they're free to go a lot of places, so long as they retcon it substantially, mostly in terms of population.

Given the Elsweyr example: If you have a game where there are as many cats as there were Nords in Skyrim, you'll fucking want to gouge your eyes out and rip off your ears.

But if they break down the region into a couple of predominantly cat cities, and have like a major imperial and aldmeri settlement each, along with some argonian and orcish adventurers and shit then the region becomes a lot more bearable in terms of population.

I feel High Rock is the best option as you have three races close by, two solidly established as the "outsiders" (Altmer and Orcs), along with a generic but malleable main population.

The main issue with High Rock is that the only plot I can conceive of mirrors Skyrim too much.
Which might be what Zenimax want, I'm not sure.

I hate casuals who know nothing of anything talking about TES.
>xD Akavir
>xD Blackmarsh
>xD Elsweyr
It's more cringy than watching babies get decapitated.

I want them to ditch combat in first person.
Still have a first person view, but all combat from now on should take place in third person.
Doing that might let them create a combat system that's actually fun.

It'd be nice if guilds mattered instead of being completely seperate from the rest of the world with the player becoming grand master of every single one of them

They never done that before why would they start now?

Switching in and out would be really jarring.

Did Katie post any new videos?

Somewhat, yeah.
Depends on the events, how a specific guild would interact with them, and how the plot of each is handled.
Mages, Darkbrotherhood and Thieves Guild of Oblivion are all good examples where it's all about solving significant internal problems that have their own good sense of scale. You kinda have to roleplay that like the Imperial Legion and shit are doing their job extra well while the player isn't doing the main quest though.

Things like the civil war in Skyrim being a side feature is probably the poorest example of what you're talking about though.

It's a pretty out there idea but you can somewhat imagining it becoming reality based primarily on how goddamn popular skyrim managed to be.

They're viable for the same reasons that Cyrodil is no longer a jungle.
Unviable locales, for whatever reason; can easily be adjusted to suit Bethesda's needs.
I'm not advocating that it should be done. Only that it can.

I'd want this or SKYRIM II

Pure trash. It's such a blanket "yeah those regions are cool n'shit" statement. There isn't any thought put into what the games would have to be like in that setting.
Your only three viable options are: Work as aldmeri secret police, which is a very hard sell considering the allowances that need to be made for character customization meshing with how stupidly cartoonish the aldmeri are as villains.
Help the Legion invade, which would be shit because it'd have to be the main quest or otherwise be even shittier than the civil war in skyrim, and that's a terrible narrative.
Or finally, join generic rebel organization, which is also a really boring and shit plot, along with meshing poorly with how Bethesda structures their sandbox typically.

You would also have to think of a way to make each province pertinent, which would turn everything into a stretched, forced slog across weirdly varied environments.

Finally, you expect three whole provinces inhabited by three distinct races to be done well following the game that featured three decent small towns and the same nordic village copy pasted a few times?

>They'll write it like Fallout 4.
Don't think its gonna happen. You can compare FO3 and Oblivion. A lot of FO3 quests have multiple endings while Oblivion is the same as Skyrim, you become the leader of every guild and finish every quest.
It's obvious that they have different approach for TES and FO series.

Or Bethesda could just drop the whole Aldmeri plotline and not give a shit. They have no obligation to follow up.

OP GIVE A SOURCE?

I'M LITERALLY SHAKING

Then why is the title of the game "Dominion"?

Yeah that was a knee-jerk be as pessimistic as possible reaction.
The only time I've trusted todd in the last decade is what he said following Fallout 4's release, regarding how a lot of their decisions were experimental.
Any elder scrolls title should be immune to the worst of Bethesda's Fallout sins. Though they'll probably fuck it up in new exciting ways instead.

No source.
Stop shaking.

I want a game set in Elsweyr. Racism is also a hot topic in videogames right now, setting the game there would be good excuse for Bethesda to make that into main theme.
Khajits are segragated everywhere else in Tamriel, but coming to Elsweyr protagonist and all other races would be. Yes, even if you played Khajit, because you're an outsider or whatever. The main story would be about bringing down the racist cat system.

...I just want game that'd prominently feature my favourite asshole race in series.

Too many meme race members and it dilutes the meme.

>90% of the people chose to tell the Blades to fuck off
truly skyrim is a game for redditors. parthurnax was comic book villian evil. how autistic do you need to be not to hear it in his voice?

>Morrowind

Fallout 4 was received significantly worse than other recent Bethesda games, so I'd imagine they're going to look back at think about what actually worked, and what didn't.
Dear god, no voiced protag.

crossbows

introducing firearms is completely unrelated to the actual design of the combat system, which is of course beyond bethesda to do properly

To be honest I just want more shit for online.
Vvardenfel hype.

They seemed to already know quite well.
TES is particularly immune to voiced protag by simple virtue of Bethesda being cheap and lazy.

They wouldn't cut multiple race selection as it's a core tenant that their new massive normie audience loved. And they sure as hell wouldn't bother/pay for that many VAs.

teso is garbage and the game will finally die when morrowind releases

Skyrim 2: Stealth Snipers

What's wrong with it?

i don't care enough to keep explaining why it's terrible since the game will die when morrowind releases

>which would be shit
>really boring and shit plot
>stretched, forced slog

How is any of this supposed to be an argument AGAINST Bethesda doing this? Sounds right upheir alley.

It's an argument against wanting it.
If you're in the magicial position to dictate where the next game would be set, it would make more sense to put them somewhere which would work against their inherent incompetence.

I think my biggest fear is that they're going to see Skyrim's gargantuan popularity as a sign that they did everything right and not take on any of the legitimate criticism.

so you haven't seen fo4? the next tes game is going to be fucking garbage. i can guarantee this

greetings fellow patrician

It's called Black Marsh, you dick.

It's going to be High Rock or Hammerfell. Bethesda is going to avoid the more exotic locales because of the expectations they entail.

Isn't Argonia what they call themselves as a political entity?
And it'd be geographically more than just Black Marsh after taking all that clay from the Dunmer

A mainline game can never take place in Black Marsh because the place is fatally toxic to non-argonians, which would mean that the whole nine races thing would be out the window and that ain't happening in an Elder Scrolls game.

And Cyrodil is a jungle.

Cyrodiil was reshaped into temperate highland by none other than Tiber Septim himself. Ain't no oversoul mantling motherfucker going to un-poison Black Marsh.

...

Elsweyr or bust

Transcription error

Hopefully FO4 flopping and TES VI taking forever will make it really good

this

I want mods to fuck the giant quadrupedal cats :3c

lmgtfy.com/?q=wikiquote all too human hope

Argonia is what elves call it.
Black Marsh is what Imperials call it.
Argonians probably call it something unpronounceable.

>Not Akavir
>Not Elweyr
>Not Argonia
>Not Hammerfell
>Et cetera

>From all the places they could choose from they had to go with the most retarded choice

What did Bethesda mean by this ?

i want to go to nazi island

Friendly reminder that the Aldmeri Dominion did nothing wrong

>Akavir
Only going to happen as a spinoff.

>trying to abort this train-wreck of a franchise from within the game itself
Pretty based.

No sources but let's imagine they actually did it
>Falinesti doesn't move because of some bullshit reason
>no Imga and wood Orcs
>meat mandate was a transcription error
>temperate forest with palm trees on the coast
>wild hunt as the equivalent of Skyrim's shouts
>story is basically Skyrim but in Valenwood

The Hist.

Nobody wants to go to the land of adoring fans.
Bosmer aren't loved or hated.They have the worst outlook they are nothinged.
If you remove bosmer from the next game nobody would care and even fewer would notice.

It aint going to be Valenwood.

Bethesda should have stuck with jungle for Cyrodiil, it's atmospheric as fuck, and makes exploration cool - it goes from feeling stepping into the park or someone's backyard, to areas that actually seem like they've been undiscovered for centuries.

What's the name of the mod?
Oh, and Project Tamriel just released a new mod yesterday.

nexusmods.com/oblivion/mods/45568/?
nexusmods.com/oblivion/mods/46118/?

But Akavir is by far the most retarded possible choice.

The problem is the Nazis won't let anyone in.

Niice. Thanks.

Did Bethesda save fallout 4 with survival mode?
I'm just wondering if it might make it's way to TES someday.

Uhh, you dumb nerds need to realize that nobody cares about continuity in a game with talking lizards and cats.
Todd and the boys can do whatever they want, even shit in your mouths.
Get fucked nerds.

The Nords won't ask to be let in.
They will kick in the door.

It always happens this way.
Elves get a little loony Nords then put them back in their place.

I want Bethesda to make a Star Wars rpg

That's not true and you know it. Bosmer are widely valued for being some of the best stealth archers available.

They would just try to copy KotOR II, just like they did with Fallout 4 and New Vegas.

>Alot of Arabia themes

Please no, if I wanted to see Arabs I'd look out the window.

That would be quite terrible, and you should feel terrible for desiring that. I suppose you did not play ESO.

haha that's a gud one mate thanks for the quality bants really made my day

It's not banter, user. I'm serious. Why would I want a virtual world to remind me of things that I despise in the real world?

Nords are the most pathetic human race in the setting by far.

And the Mer always lose to them.

The Redgards are all going to be black instead of Arabian, there's going to be questlines that focus on some sort of racial prejudice agaist them that literally goes against most TES lore and the combat is going to be just as floaty and clunky as V. Then everyone will talk about how fucking popular and successful it is while everyone stopped playing the actual game 1 month in and just downloads porn mods.

I saved you all $60 plus Todd's $20 season pass. You're welcome.

Just do what ESO did
>imga are hiding
>falinesti magically disappeared

>The landscape to the South is Colovia. We'll see Roman architecture and possibly ruins.
>The landscape to the East is Orsinium and highland mountains, probably Orc Mongolian Culture.

>implying Bethesda lazy-cunts are going to make a map that big where you can notice all the differences, specially in the roman architecture to the highland orc mountains.

The Game-bryo engine is on his limits with fallout 4.

>Role playing game
>Voiced protagonist
What the fuck were they thinking..

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