Greenhill me on this series.
Greenhill me on this series
Other urls found in this thread:
CD and All-Stars Racing Transformed are the only good ones
It's just a game about punching people
Since Forces has both killed my interest with bad OC and it's confirmed to have the same shitty writers I'm just waiting for Mania to suck and dwelling on the whimsy that the old games had.
Pretty good overall, with 2D games being marginally better quality. Gets shit on constantly for cringey fanbase and bad recent games, but unironically one of the better game series out there.
You started this thread just to make that pun, didn't you? It was good; I smiled.
I'm mostly just interested in Mania, but I also want to see just how robust Forces' donutsteel maker is
CD is fucking terrible don't listen to this guy
Sonic 1-CD are classics.
SA1-2 suck ass. This is where the series lost its identity and fell apart.
Every gameboy game is great.
Heroes is okay.
Shadow is okay but not that good.
06 is still steaming shit.
>Modern
Unleashed is the greatest platformer of all time.
Generations was okay.
Lost world was an unnecessary addition that didn't need to happen.
>Present
As a result Sonic is largely a blank face series with no identity beyond boost and """"nostalgia""""" neither of which are particularly great (although they nailed it the first time). Who knows how Forces will turn out. And Mania is already a confirmed hit.
>SA1-2 suck ass. This is where the series lost its identity and fell apart.
Fucking retarded piece of shit, go neck yourself
>SA1-2 suck ass.
>This is where the series lost its identity and fell apart.
go fuck yourself you piece of shit.
massive
gigantic
fucking retard faggot cunt
desu most "modern sonic" games aren't that bad, only pretty ok with some aggrivating parts mixed in as they always experiment too much
>Sonic CD is a classic
>SA1 sucks ass
Your opinion is gay
It was never good.
>SA1-2 suck ass. This is where the series lost its identity and fell apart.
>Unleashed is the greatest platformer of all time.
>Generations was okay.
>letting nostalgia affect your opinions this much
Seriously, go replay those games. I dare you tell me they're worth a shit.
>Unleashedfag is back
Oh boy, I can't wait for the pure autism explosion when you and that recent Adventure autist clash heads.
>Greenhill me on this series.
heh
they are
SA1 and SA2 are worth more than your miserable, worthless, shit-taste having, cum guzzling, dick-riding "life"
And it's another episode where user calls Adventure fags nostalgia blinded but classic negroids somehow aren't. The irony
The only good games are Rush and its sequel, 3, and CD
Because no one here on Sup Forums was actually alive when the Genesis games came out.
OP is a fraud the exact same joke was made earlier on a thread on /vr/
I need a quick rundown. Like SUPER QUICK FAST.
This is the best opinion I have seen in a while. Just call Sonic 1 and CD garbage and its perfect.
I loved those games as much as all of you in my youth.
Then I played them again.
No, I agree. But they're all so terribly mediocre it's almost offensive. Stagnation of quality and classic crutches are the biggest problems right now.
Excuse my standards then
I agree except that SA1 and 2 are fine, Shadow is literal garbage, and Sonic Heroes is figurative garbage. 06 is also literal garbage, Chaotix is pretty bad aside from graphics and music, and other modern Sonic games are hardly worth mentioning since they're all just okay.
It gets more depressing with every installment, and peaked in the late 90's early 2000's
SA is still 10X better than CD
sonic jam
This, I really don't like the direction that Sonic is going nowadays. And yeah, the series did peak during that time period (late 90's, early 2000's)
>Unleashed
>platformer
Unleashed is a platformer just as much as Hotel Mario is a dating sim.
Learn the physics, this is absolutely important. You do not run like an idiot, you learn the layout and mechanics. You do that, you gain speed as a result. Play the Genesis games, the Gamegear games as well (if they don't have a Master System counterpart), CD, Chaotix and go from there to whatever else you find interesting.
Sa1 and Sa2 are good games, everything after them seemed to suck badly. Although I enjoyed Shadow and a bit of 06. Heroes was too horrendously flawed to enjoy, especially the PC port. Shadow fixed most of the problems with the heroes engine.
>sonic 1 is rough, almost mediocre
>sonic 2 is great
>sonic 3 is underwhelming
>sonic 3 & knuckles is great
>Sonic CD is meh but I liked it
>3D blast is trash
>spin ball is trash
>never played chaotix
>adventure sucks but is charming at times
>adventure 2 sucks but is worth a laugh
>didn't play heroes
>shadow sucks
>06 is an incredible disaster
>never played colors
>generation 3D was ok I guess, 2D was shit
WHEN WILL LOW-POLY REPLACE 8-BIT AS STANDARD INDIE FARE?
Classic Sonic is not fun whatsoever, anyone who tells you that those games are fun is a fucking masochist or a hipster faggot. Pic related is the epitome of classic gameplay.
>make a game about going fast
>standard platforming segments
What did they mean by this?
>play sonic 1
>go to marble zone
>ride a slow block across lava
>run right
>hit a spring
>get sent careening back into the lava
Gayest crap ever concieved by man.
Classic Sonic in a nutshell
>This joke was so funny on /vr/ I decided to post it on Sup Forums for more (You)s!
Give it a rest. It was funny though.
>what is minecraft
just make yout low poly games and see how people lose your shit, there arent any because people dont know they are even a thing.
Aside from minor control gripes the shitty story I genuinely like Shadow the Hedgehog
Fast.
literally not the fucking same. every asset from that game is a square.
Was time travel really a logical direction for the series?
Why did it need to be delayed?
they arent the same but every person would think they are meant to be retro graphics of some sort, which means there is ground for actual low poly graphics to shine.
Because they realized they needed to make new stages for fans to give a shit? It's literally a romhack, I bet they were counting on everybody being happy that it got released instead of being pissed it was just a rehash of 1-3, so now they are taking the extra time and effort to make sure there are extra levels, which will inevitably be horribly designed and rushed.
>stealing jokes from /vr/
Sonic 1 was slow and methodical; it was gaining its footing - funnily enough - and trying to follow up on the traction it gained from advertisements. It was slow, but mostly from one thing: there wasn't too much screenspace in relation to his top speed
Sonic 2 fixed most of the slow-pacing from Sonic 1 and made for better things. Speed was still about memorization rather than quick reaction timing, but they were getting around to it.
Sonic 3 and all the add-ons and other such were experimental and fun as hell; platforming based as it was, it made up for the lack of screen space with how adventurous it got in level design.
Sonic CD did the opposite and added more: it gave screen space when you ran in one direction and on top of that gave a lot of opportunities for letting the level flesh itself out from the time travel mechanic. Platforming wasn't as good/experimentative as Sonic 3's, but it was damn good.
After this, it was a rough patch of outright experimentation as they tried to throw everything they learned out of the window.
Come Sonic Adventure 1, and it's a breath of fresh air in a 3D environment. It isn't perfect, god no; the voice acting was as hammy as the cutscenes and the controls for moving around were awful due to how fast Sonic could go as opposed to how sensitive he actually was to turning. It was a step in the right direction, but a big shaky one.
Sonic Adventure 2 solidified that step; it gave Sonic a real big game that was nice. It suffered still from the same problems, but they were tuned better.
Shadow the Hedgehog was...interesting. So was Sonic Heroes, though if you were to compare the two, it's clear that Sonic Heroes had more thought put into its controls and other such.
Kind of goes shaky after that, until you get around to Sonic Unleashed, which was a great game that was a step in both the right and wrong direction. It took the automation of Adventure and did it two-fold. Future games leveled it down, but yeah.
All in all, the games went through a lot, and it wasn't all necessarily pretty. Those are for the major examples, but there's plenty of stand-off spinoffs that were fantastic (Rush, Adventure, Battle all come to mind) and they should be played with a fresh attitude on the series since that's exactly what the games give the player upon coming in.
I'd say that Sonic's not out of the rough patch yet, but despite his problems, I still really love him either way. It's hard to put something like him down. He's struggled through so much that he's been a popular underdog to Mario. A logistical Luigi to him, if that makes any sense. I know one of these days, they'll figure it out, but for now, it's just ah
the character creation shit.
Yeah.
>perfectly clean, unpixelated textures on a basic blocky model
>''''''''retro''''''''
fucking disgusting
>it's clear that Sonic Heroes had more thought put into its controls
I always commended Shadow for mapping rail-jumping and Light Dashing to the X button rather than the jump and attack buttons respectively. It was also nice that if there was an area where the Light Dash was required, there'd be transparent rings there that you could use over and over again.
>it's clear that Sonic Heroes had more thought put into its controls and other such.
Ehhhh, maybe for the power and flight formations, but speed was slippery as hell. Shadow slipped around too but wasn't nearly as fast so it wasn't as bad.
And the Special Stage controls. Jesus Christ.
You played Sonic 3, Rush, Advance 2, and Unleashed. Then you are done with the series. There's your green pill.
>mediocre tier games
Ah, fuck! That's right. Damn you, user, taking advantage of me not replaying Shadow the Hedgehog in a long while - my only weakness.
For that, however, Heroes had the whole Team mechanic to deal with; it's understandable for it to not get all those sort of benefits in relation to the controls. In terms of its handling on speed, it had a slow sensitivity as compared to the likes of Sonic Adventure 1 and 2, which was good for going fast, but not so much for going slow and platforming. It sort of makes itself into a problem of overall control like stated, so I'll take that back and say that it's a "make the best of both worlds" scenario.
>And the Special Stage controls. Jesus Christ.
We don't talk about the Special Stages in Heroes, user.
People paid money for this. The world is an amusing place.
>le CD is bad meme
>CD
man of taste
Sonic Forces looks p fkn lit, famalam.
I like the direction the series has been taking with the boost gameplay and focusing solely on Sonic. Unleashed (day stages), Colors, and Generations were all great. Forces should be good as long as the OC character doesn't end up being another Werehog shit.
On that note the fandom is downright cancerous right now. Mostly because newer fans (that like boost gameplay) and Adventure fags (that want Sonic and his shitty friends - the game) are constantly clashing and butting heads. At least retro heads are getting Sonic Mania this year.
Anyway to answer OP I would just start from Sonic 1 on Genesis and go in order until you fucking hate the games, then skip ahead to Sonic Colors or Sonic Generations.
>1-CD
So I guess 3 and S&K are shit, right?
They used it for CD and everyone loved that so no harm done.
It's an overdesigned clusterfuck that's only good for the Japanese soundtrack and cutscenes.
I want more Shadow.
I wanna drown in a sea of edge
Boostshit needs to go. It doesn't even feel like I'm playing. I felt more involved in the Sonic/Shadow Adventure stages.
more like the result of memorizing a specific path through the level
>that want Sonic and his shitty friends - the game
We've seen in the past that his friends aren't inherently the issue though. No one complained about Tails' gameplay style in Adventure 1. No one complained about Shadow's gameplay style in Adventure 2. No one complained about Blaze's gameplay style in the Rush games.
The environment is beautiful but sonic looks like a mess
thats funny, because i know exactly how the old games control and feel and yet i cant do that. this isnt learning anything, this is memorizing which is very hard in a 2D game where there is no unique landmarks and the background is the same
I agree to a certain extent. I think the general platforming should be like the adventure games with some boost-like sections to get a good sense of speed. That being said the platforming from the adventure games is all I want back. I do not want them to bring back the multi-gameplay style or the atrociously bad "edgy" storylines from that time period. Which is something that adventure fags are constantly crying the newer games lack.
CD came before 2 i guess
Apples and oranges, user. Time travel is actually a gameplay mechanic in CD, wether in Generations and Forces is like playing two different games from the start.
I agree with that. When I say I miss the Adventure style, I don't mean the Rogue/Eggman stages. The Sonic levels in Adventure felt more varied. I didn't really mind Tails in SA1, but that's about it. Everyone else was trash.
>No one complained about Tails' gameplay style in Adventure 1. No one complained about Shadow's gameplay style in Adventure 2. No one complained about Blaze's gameplay style in the Rush games.
All three of those gameplay styles are literally the same as playing as Sonic. Heck Shadow is literally a fucking clone of Sonic, and Blaze has a double jump. Tails can hover. And those are the ONLY characters worth playing IMO. There's little reason to waste time and resources on extra characters when the gameplay variations are so miniscule. I rather they just lock down Sonic's gameplay and focus on making more levels. Not wasting their time on Sonic's shitty friends.
Am i going to enjoy SA2 if the only thing i enjoyed about SA1 was the Sonic levels? I'd gladly play it for Shadow and Battats, but the gameplay is way too off-putting.
Amy's was good
The series as a whole is mediocre as fuck
Don't know how your social life is but it SA2 had the best multiplayer gameplay in the series.
I also believe that in total, SA2 has more Sonic/Shadow levels than SA1 had Sonic/Tails levels.
I started playing 3 for the first time yesterday.
I'm enjoying it so much more than the first two games but I can't pinpoint why.
I would've liked them more if she wasn't so slow. Flying around with the hammer was cool, but that's about it. I didn't mind Big's stages, mostly because they were short once you got the hook of them. I just don't get why they'd add such slow paced shit into a Sonic game. My autism makes me want to go fast.
the game is 4 or 5 hours
not all the speed stages are good. the hunting and shooting levels are improved vastly since there is a rank and points system in place. the game has a very drab and ugly aesthetic, making a good half of the game (cities and deserts) boring. there is no reason not to play unless your ass really gets hurt by outdated ign memes about muh characters :((((
I feel like that's a bit of a contradiction though, because if the gameplay variations are so minuscule, then there shouldn't be that much time to waste on them at all.
SA1 has 10 Sonic levels and 6 Tails levels, with one Tails level just being a snowboarding stage.
SA2 only has 10 speed levels. 6 for Sonic, 4 for Shadow.
If your favorite Sonic does not have a Crush 40 song you are 100% a fag.
I guess it's all a matter of perspective then; I always appreciated that, even though a lot of them share the same aesthetic/theme, each level in SA2 is completely unique. No two characters run through the same levels as Sonic and Tails did in SA1.
But there were barely any obstackes or enemies in those games. What platforming? Levels were straight corridors where Sonic could perform automatic stunts (maybe the snow level is the exception to the rule, but that's it). Even collecting rings was a chore and felt like a second thought. Also, stages were short as fuck and you spent most of the time in the hub world getting some key or completing some random task until you unlocked the next level.
I don't understand why so many people have fond memories of SA1 or 2, because that's how I remember them. Maybe I should replay them someday.
>Unleashedfag
Nah fuck off. Unleashed is just as fundamentally shit as the Adventure games, but with a nice coat of paint.
Download the Unleashed Project for Generations, blow through it in like an hour or two, and you just played the only decent part of Unleashed.
SA1 has a lot more pure platforming than SA2. Things definitely got way more automated in SA2.
Anyway it isn't so much platforming that people want from the adventure games, but the physics and "feel" of controlling Sonic. Sure it was slower, but it wasn't as stiff as the boost games. Seriously the jumping physics for modern Sonic in the recent games is terrible.
It sucks they rushed the game out so fast because the Dreamcast died. There's really only 4 different types of textures in the game. The city, the Knuckles pumpkin hill shit, the desert, and space. And space reuses textures from the military levels like the Harbor.
I agree, nothing in the boost games really replicates the feel of spindashing UP a slope and making those huge sequence-breaking jumps.
There were also the two forest levels.
Genesis (and Advance to an extent) games are pinball-physics, multiple path exploration and some fast, but limited by 2D screen size visibility.
Adventure games are mostly hold-forward-to-win, but with a lot of side-games and other characters who play entirely different.
Heroes through Black Knight are just random gimmicks and likely just further cringe, play at your own risk.
Unleashed-onwards is "use Boost power to win stage" and some occasional bog-standard platforming, but with nice visuals and better presentation + level design that previous entries.
Boom is shit. Avoid it.
Archie comics are worth reading if you need more Sonic grills. The cartoons/anime are pretty hard to watch.
I just found it funny since, apparently, Sonic 2 and Sonic CD having time travel was completely by accident.
>Archie comics are worth reading if you need more Sonic grills. The cartoons/anime are pretty hard to watch.
Obligatory fuck Ken Penders.
Heroes is the best 3d sonic
You're a fucking idiot that needs every single one of his teeth knocked out. We should also gouge your fucking eyes out, they're worthless anyway.
Unleashed project isn't worth jack-fucking-SHIT to the actual game. Generations runs on a extremely watered down version of the hedgehog engine.
>B-but the werehog is le bad! People on the internet said so! I can't formulate my own opinions so I'll parrot that!
Yeah no. The werehog has a surprising amount of depth to it and if you aren't such a fucking nigger about it you might actually come to like it. But you'll continue being the nigger that you are so I'm just wasting my time here
tl;dr you're a fucking delusional nigger that needs to be mutilated for having such shit taste