Pannenkoek2012

>37 minute video on collision surfaces in SM64

youtube.com/watch?v=UnU7DJXiMAQ

BASED PANNEN - his autism is genuinely admirable

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youtube.com/watch?v=0NA_Nq7oZZU
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This is actually very interesting in a non-meme kind of way.

yeah I unironically watch all his shit now.

A meme press is a meme press. You can't say it's just a half.

pannenkoek is love.

>half press
as soon as your finger presses down on the button it's 1 button press, hence the term 'button PRESS'.

but within the context of the level you only need to have the button held, not necessarily pressing it - so you have the A button pressed before entering the level, and so you're only doing half the action of keeping the A button pressed - therefore a half press.

If getting the Watch for Rolling Rocks star was part of an entire low-A press run, then he would have to do a full 1x A press; but within the context of the level itself only a 0.5x A press is needed

This is a valid argument, however
>releasing the button counts as 50% of the press, despite only being useful in rare situations

Releasing the A button actually has no practical uses itself; it's the holding the A button down which is practical

Sh-shut up, kid. Half button presses don't exist!

Nice try, but the post count increased by 1

>weebs think this is an acceptable social behavior

I really liked this video. It's cool seeing what the programmers were thinking when making the game.

where do you think you are

0.5 A presses is a notation Pannen uses for certain stages because in isolation, no actual A button movement occurs during the stage. It still amounts to a full press in a full run.

This is a legitimately valuable game programming lesson

Why is Pannenkoek so based? Why isn't Sup Forums LEARNING from him?

reminder that he literally has to not press A to give himself a challenge
youtube.com/watch?v=0NA_Nq7oZZU

>social behaviour

Because he has shit taste in waifus.

Buttons and mouseclicks have more states than that. Look up any programming language documentation.
A "Click" is defined by a 'Down' state followed by an 'Up' state.
So, when you hold a button down it goes into the 'Down' state, which is essentially half a press/click.

>social behaviour

This one's actually pretty interesting
It's neat seeing how something like SM64 was programmed, and it kind of opens my eyes to some of the bugs pannen/speedrunners use

>social behaviour