Nu-Sup Forums will defend this.
Nu-Sup Forums will defend this
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No John, you are the nu-Sup Forums
>ever reminding me that Nintendo used to be good
What's wrong with it? The map lying to you?
Hello, underage.
To get to meridia, you had to use the item you just got to blow open that tube. Casuals and dumdums couldn't figure out the puzzle though.
Back then kids were autistic enough to blow up every inch of every map for secrets. Now a days you look for different colored areas, or damage or sounds when something is hit.
get 90's autistic.
Fight me pleb
It's not even a puzzle, it's just unclear game design. You don't use the power bombs for anything like that before or since the, there's no indication that the tube can be broken and that power bombs are capable of breaking it.
the clues are there and even 7 year olds could see them
its ok, at least now you know that youre stupid
We'd map that shit out with graph paper back in the 80s and 90s.
>the clues are there
Such as....???
So some autistic 7 year old went around placing bombs everywhere, your point?
This part is just like that barrel in Sonic 3: simple and shouldn't take long to figure out.
>not powerbombing every nook and cranny for hidden stuff
right now just looking at this picture my first thought was "can you break the tube?"
never played the game before
not everybody is as retarded as you are user
Sounds like some nerds didn't watch the commercial on tv where they showed this shit.
How do people not realize this is power bombable? It looks so obvious. There's the environment layout that has a platform above the glass for jumping to, and to the upper right of that platform the terrain curves for another flat location for moving upwards.
And the fact you're in a glass fucking tube. It's obvious you're meant to explore outside that tunnel, and you have power bombs which are incredibly destructive and are often used to find secrets in the environment.
>goes into a thread which gives him the answer
>LOOK HOW SMART I AM GUIZ XD
Neo nu Sup Forums will attack this.
The Sonic 3 one is somewhat sillier, because you can get through it with momentum. There's a bubble shield shortly before as well, to make it easier.
It feels like they added the direction press mechanic to the drum when their playtesters just sucked too much to get through.
Even then, people still get stuck there.
You're not intended to figure out the Maridia tube entrance immediately after you get power bombs. You're supposed to take the back way there through the first part of Maridia post-wrecked ship, then solve the puzzle when it's time to enter its second half.
The map clearly showcases the area is a part of Maridia. There's an unreachable enemy on the screen. You cannot feasibly get there through the previous rooms because of one way doors and locked doors, so there has to be another entrance. To get back to the glass tube you pass through another broken tube with the same sprite, telling you that you can interact with the other one in some way. It's made of fucking glass, the only thing in the game made of glass and not rock, in a game where you have explosives.
It's a puzzle, but one that's very easy to solve when the time comes. Even if you're retarded your options are limited to bombs, missiles and power bombs, so you'll break it through trial and error. It's the only thing in the game that works this way mechanically but that's because it's a set piece.
Guess what, that isn't the first tube you see. But it is the only one breakable
>power bombs which are incredibly destructive and are often used to find secrets in the environment.
Yeah for tiny rocks that are clearly a different sharp then the environment
if you check your map it's clear that the room extends up and down due to the shading of the borders. after that it's just a matter of realising that if you're in a glass tube and the room extends up and down, to solve the puzzle you must remove/destroy the tube.
not hard unless you're retarded.
The real bullshit puzzle is the one where you have to freeze enemies to turn them into jumping platforms.
damn user you must really have some complexes
>power bomb everything
I'm sorry, I didn't have a Game Genie or anything. I didn't ever waste my super weapons that quickly.
The generation z need to find another hobby, seriously.
How did my post not imply that? Obviously I know you need to powerbomb it if I know the map is lying to you.
The one and only thing I had to look up for this game, no shame. You just run straight to the other end of the tube every time, why the fuck wouldn't I? there it doesn't look like there is anything to do there. Was tired of running around the map trying to find a new way to go.
>real bullshit puzzle is the one where you have to freeze enemies to turn them into jumping platforms.
Not hard unless you're retarded :^)
>Conserving ammo in fucking Super Metroid where every enemy drops ammo and health like a pinata
>not hard unless you're retarded.
>The real bullshit puzzle is the one where you have to freeze enemies to turn them into jumping platforms.
You have to be fucking kidding me
I can understand people not being able to figure out the glass tube, but freezing guys for platforms is so fucking obvious
Yeah you knew, after looking it up online.
Shitter.
YOU ARE SMALL TIME, WATCH THIS
My cousin which is a normie used to get stuck on zelda a link to the past. Lets deal w this games are not for normies.
underrated
No, it was to sell Nintendo Power magazines.
>implying you never ever gave up on a game because you couldn't figure out what to do
If not, you need to play more games
>tfw they don't
>and they never do
I never would have guess the actual solution in a million years. As far as I knew you had to use momentum of your jump to barely slip through the gap and I've never beaten that stage with more than 10 seconds remaining because its such a hard jump to make.
Sup Forums always defended this, you lying fool.
>if you check your map it's clear that the room extends up and down due to the shading of the borders
See, I did notice that, but it led me to a different conclusion. I had assumed that the extension out of the room's top and bottom was accessible from other parts of the map, but not directly accessible from that room. I had assumed that if I kept progressing through the game I would eventually enter from either the top or bottom, pass by this familiar space, then keep on going. As a way to illustrate it, the map could have been simplified as a sort of figure-8, and this room was merely where the two paths meet but do not interact. And honestly that seems like a reasonable conclusion to come to when you enter a room like this with no clear way forward: assume you'll come back later with more insight.
You need to stop projecting, user. Not everybody only played Super Metroid on emulator 3 months ago like you.
If you beat Phantoon you can enter Maridia via another route, you dont even need to do this.
Also if you weren't power bombing every suspicious looking area you weren't doing it right. Back then games had secrets and you had to search for them.
The tube looks cracked bro.
How pretty, it must be a minor detail.
1: the room is very different from any other room you've been in so far
2: you can see there being an area above and below
3: you know the game hides shit from you by now
It's only rational to try everything you can in that room and see what works. Now, sure, it's not the most clear thing, but I am sure even a brainlet would figure it out sooner rather than later.
Yes you do. The other entrance dumps you out at the Maridia tube because there are locked doors preventing you from taking the easy way to Draygon.
you're right. It's one? screen over from a fucking broken tube
>1: the room is very different from any other room you've been in so far
>2: you can see there being an area above and below
>3: you know the game hides shit from you by now
All that does is tell you there is something off about the room, which is pretty self-evident. It doesn't tell you (or even hint at) what to do, which is incredibly unfocused and limp game design. And as some user pointed out earlier , some could reach the wrong conclusion that travel through the other part of the room is possible, but not from there.
>It doesn't tell you (or even hint at) what to do
You pass by this to get to it.
i don't know what problem you children are having. when i played this near release i instinctively knew to powerbomb it.
>It doesn't tell you (or even hint at) what to do, which is incredibly unfocused and limp game design
I agree here, my point personally is that it's still solveable if you do the thing you are supposed to do in games like this, "try everything everywhere"
Another thing you find that pretty much guarantees you will figure it out, powerbombing reveals all secret blocks in an area. In a room such as this, where you look at it and see "this is a strange room", you are likely to powerbomb it to see if something breaks to open up.
It's not an unreasonable chain of thought.
This kill the OP.
/thread
those crabs kind of remind me of this
youtube.com
wooooooow those crabs just disappear into the ground there too what an obvious bug that didnt get fixed how can people call this game good
...
Broken tube in other part of Maridia that you can access.
stuck on sonic 3?
hwhat?
So if CoD has a destroyed building in it that must mean every building is destructable?
The attract mode demo that fucking shows it to you.
>gee, i wonder if this glass will break
>place bomb
>glass breaks
>neato
several years later I find this fucking meme that people got stuck on it and make a big deal about it
the future or humanity is death
Bait
Not a argument
>randomly does something without knowing what would result
>OMG EVERYONE IS DUMB EXCEPT FOR ME #BORNINWRONGGENERATION
Isn't the tube breaking in the opening movies with crystal flash too?
I also found this entirely by curious trial and error when I was a kid playing this game. Because it proposed the question, "What would happen if this glass broke? Can I break this glass to begin with?"
The only people who have a problem with this is OP's dick sucking mouth and autistic spergs today that lack any kind of cognitive reasoning.
I also had to look this up.
I'm not ashamed
There was a time where experimenting was at least something players were expected to do. Hell, people nowadays get all upset because the SECRETS in games like LoZ are SECRET.
People who are shitting about this-
>> Mentally inept fools, who through the sheer embarrassment of being unable to figure out a simple puzzle instantly place blame on the game as opposed to themselves
>> Trolls
I think I was Six when I beat this. I find it hard to believe that a majority of the people bitching about this are being sincere about it, but if they are? Man, I really can't even scrape together the desire to take a shot at you. Life is clearly going to have a jolly good time fucking with you for being a mentally deficient monkey.
There is a difference between secret and a thing you have to do for progression
you're seriously retarded if you can't figure out something most children did when it came out
Kids found it on accident for being autistic little shit for just bombing everything
The game literally came with a strategy guide so go fuck yourself
The alternative here is that you may just be pretty fucking stupid. I mean, when, by your own admission, autistic children can out perform you in mental functions, perhaps the answer is already clear in your mind and you just can't admit it to yourself.
>It doesn't tell you (or even hint at) what to do, which is incredibly unfocused and limp game design
Its so funny how I know how old you are based on one sentence
>im stupid for not autistically bombing everything
Ok
Yeah, one is a casual filter and the other is a secret. You're just mad that you got filtered.
>im stupid
>im
Yup
You're taking the first step on the long road to self discovery friend. At the end of it, you'll look back at yourself and sigh.
You're welcome.
I beat this shit game though
Doesn't change the fact that you got filtered, casual
Nice retort
Nope beat it
To be honest, once you get power bombs they can be used for revealing all shit there is on current screen, like running tiles, bombable, fall-through tiles, all that shit. Granted, bombs are not as plentiful as rockets, but with so many respawnable enemies you can simply bomb any room you feel is suspicious to find that one place to roll inside, and this tube part is as suspicious as possible.
Nintendo still is good. They just offer baby-mode power ups for those who the game is too hard for. Wii U had harder games than any system since the SNES, so long as you were going for 100% and didn't take the super-leaf or what have you.
Thanks bud. It's the moral obligation of those superior to help those who are inferior to improve themselves. Eventually you'll be able to do complex things, like "problem solving" and eventually, do radical things such as "deductive reasoning".
Feels good man.
Yup. After getting filtered, like a casual
(You)
Literally never. And I've been playing games for the better part of 2 decades.
Wasn't there a crack on there when you were ready to blow it up.
I don't agree with this. The tube is in a part of the map that's sort of a hub; you'll pass through the room at least 5 times before the Wrecked Ship. To me, that sets up this expectation that you'll be ready/equipped to 'solve' the tube room eventually. You're not ready the first time. You're not ready the second time, and it sticks in your mind. The third time, you're STILL not able to do anything. A room as important as this must be more than decoration.
>>I've been playing games for the better part of 2 decades.
Hot damn. Almost two full decades of gaming? What's that like dude? I've never met anyone else SO DEDICATED to the craft. Me and you brother, we are two kindred souls, you know? There's nobody else like us. What a weird, wild world we live in, that such a chance meeting would occur on a little old gaming board like this.
Like
Really
>>what are the odds.
>watch the demo before starting the game
>the first thing they show you is that powerbombs blow up that glass tube
GG no re
Tragically, you're arguing logic to a monkey who simply cannot understand such a thing. When given the choice between reflecting on their own shortcomings and blaming something else, they will inevitably blame something else.
And then call that something else an autist.
Such is the plight of these monkeys.
(You)
I have mixed feelings about The Tube. On the one hand, the game offers a few clues about how to get inside, and your options are limited enough that trial and error should get you through anyway. However, the main issues I have with it are:
>X-Ray does not show any indication that the tube is breakable
Once you have the X-Ray visor there's no reason to not be using it all the time to scout walls instead of manually bombing and shooting everything in sight. However, this is not applicable to The Tube, and is the only instance I remember where X-Ray won't show breakable surfaces in some way.
>I was led to believe you could bypass it
In Metroid Fusion, there is a point in which your original entrance to the control deck is destroyed, and you later pass by the destroyed tunnel while you drop down a shaft in the background. I assumed The Tube was something similar, like two overlapping orthogonal corridors. Admittedly my own fault for playing Fusion first, but misleading nonetheless.
It's probably the only instance where my ammo-conservation autism has actually halted my progress in a Metroidvania just because I stopped Power-Bombing everything once I got the X-Ray visor. Thinking there was a way around only exacerbated the problem until I finally stumbled on the solution.