Shoot double barrel once

>shoot double barrel once
>reload it
>removes both shells out

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>ejection port is on the left side
>doesn't rack the slide or pull the charging handle when reloading from an empty magazine

>reload weapon
>"changing clip"
>he even says that with shotgun shells

>fire revolver once
>reload animation dumps all bullets

>"CHANGING CLIP!"
>its clearly a magazine

that's what im implying

>reload revolver
>removes the entire cylinder instead of the bullets

>Reload weapon
>Lose all the ammo left in the weapon because "lol its realistic"

FUCK YOU

>reload weapon
>it screams at you

>shoots both barrels at once

>shoot the enemy
>he doesn't die

>using belt fed machine gun
>completely run out of ammo
>reload
>belt is still there inside of 'empty' box

>AK-47
>It's an AKM

*blocks your path*

Why'd they changed the name from IZH-43 to IZH-58?

>shoot one bullet in assault rifle
>replace entire mag
>still only lost one bullet

I believe the gun is actually the 58 but the devs made a mistake and named it the 43 first

>AKS-74u
>can't fold open the stock

>gun fires the WHOLE bullet

>replaces partially empty mag
>pulls charging handle

>AKS-74U
>it's missing the stock

>SPAS-12
>No stock

This blocks your paths shit is the gayest thing ever

>aks 74u
>it's the most satisfying gun in the game

>SPAS-12
>stock is always folded

>shoot weapon
>it screams

...

>hand held minigun
>has no cables running from a generator to power it
>magically powers itself

>replace half full mag
>ammo count is one above a full mag

it's funny

SWAPPIN' WEAPONS!

>SPAS-12
>magazine tube somehow functions as a second barrel

>shoot an enemy with a 9mm
>he dies

>switch weapon
>Have to cock the gun Everytime before use
I love csgo but it took a while for my autism to get over this

>SPAS-12
>Alt fire is semi auto
>primary is pump action

It's a shitty new meme but whatever

>Shoot double barrel once
>Rangemaster doesn't materialize out of discarded shells and start screaming into your ear while bending your gun into a silly straw (maintaining perfect trigger discipline and field-stripping the shotgun at the same time, lubricating the barrel with a SINGLE drop of gun oil for 100% coverage) because you didn't wait for the rangemaster to give you the green light to discharge your shotgun ONCE (1) (ONE) (UNO)

I didn't know miniguns needed power, I thought it would be gas chambered or something else. They couldnt just use a car battery? I mean if they can carry that shit around then keep it steady while shooting I bet they could carry a battery. Regardless in most cases I am sure if you are lugging one around its not a story centric game and is just rule of cool

AKS-74U

It's held by a masketta man

Valve isn't the best weapon-friendly developer, that's for sure.

>fire two bullets
>tosses out entire magazine for a fresh one
>discarded bullets still in total ammo count

Yes, the M134 minigun is electrically powered
Primary fire should be semi-auto, since the SPAS-12 was intended to be a semi-auto shotgun first and only use pump-action for riot control.

>put suppressor on a weapon
>it does far less damage, and has far less range

>reload revolver
>flick cylinder back in

that always gets me

it was some sven coop map that it was on but I liked the option.

But it kinda treated like that, pump fire did more damage (likely meant to be slugs or some other alt ammo) and the secondary was a hale of buckshot.

>AK-47
>it's an AK-74

>what is game balance

The only thing I can think of is that the Combine modified the SPAS-12 to be some sort of metal storm type of shit

youtube.com/watch?v=7phIBd4L0xw

Rudnik, as in Jake? Brother to Randi?

>Game balance
>In a """""realistic""""" FPS

>AK-47
>it's an RPK

>using a sound suppressor on a gun
>muzzle flash is still significant

>Pick up gun
>its a no-action plastic water pistol and the barrel is 1.53 miles from the loading chamber, itself contained in a pocket dimension in the gun maintanance kit kept in your character's gun locker never seen once in the entire game.
>Character you are playing holds gun back to front.
>Three fingers and a thumb on the trigger
>Gun only has one physical safety, a microswitch on a bouncy spring that dangles from the side of the gun.
>Gun is reloaded by moving it out of your field of view and waggling it slightly
>There are sixteen LEDs on the gun, that flash and shoot confetti when you aim, fire, or don't move for a second.
>1/1000 chance of an idle animation where an ammo goblin opens up the dust cover (located on the silencer) and makes rude gestures at you.
>Suppressor is a revolver
>Suppressor has "SILENCER" written on it.
>iron sights are upside down
>Fire selector only has "double tap" or autofire.
>gun makes clicking noises whenever you move it.
>ammo is just whole bullets lying on the filthy ground.
>When you reload you just throw away the entire gun and keep the magazine.
>Magazine is made out of wood.

No, its chris rudnik from a youtube channel I like. that face is a bit of an in joke

what game is this

Borderlands 2

SEAL team BOKU 6: No Pico for Old Men.

>swing melee weapon at floor/wall
>gunshot decal

>aggressively knife brick wall
>sparks

>One of the most powerful weapons in the game is a fucking cat.

>shoot 1 bullet
>loads 5
>toss a live round

>what is loaded bullet

>Shoot double barrel once
>Reload
>Character takes the time to remove the one shell and replace it with another
Rising Storm 2

>shoot double barrel
>it double explores

I know
it was meant to be a positive thing

RPG from HL2 is literally backwards.

Then why have a second barrel on all the guns???????(?