Perfect fighting games don't exi-

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Smash is NOT a fighting. Repeat after me. Smash is NOT a fighting game.

This could've been someone's son or daughter.

Yo dude, I'm a BEAST at pin the tail on the donkey.
1v1 me irl in kick the can, bro.
Olly olly oxenfree, get bodied son, BOOM.

BOI you ever play marco polo with ME I'll make you unplug your goddamn controller SON

Perfect Metriodvania games don't exi-

st

Melee was very fun, but it was in no way perfect.

you fight and its a game so objectively you are wrong

>Characters fight each other with no other mechanic in between, just beating the shit out of your opponent.
>not a fighting game

>tfw no more PM

I wanna play this game

but im so fuckin tired of overrated metroidvanias

>Guacamelee
>Shadow Complex
>Dust: Elysian Tale
>Ori and The Blind Forest
etc...

im not sayin they are bad, but man do i feel like these are the "Oscar-bait" equivelant of gaming

PM with mods, and friends is the best.

>puff
>ice climbers
>peach
>luigi

enjoy your perfect game brah

>melee is perfect
lol?

Smash is a casual fighting game like Team Fortress 2 is a casual FPS game

Brawl in 2x speed or stamina with character bans is better, only problem with brawl in these modes is tripping.

Reminder that Hax saved Melee once again recently

Also post more Melee webms

It really is. I'm so tired of playing the same melee maps with the same two characters. Why can't we just have fun for once

I would prefer if Ganondorf was top-tier, otherwise it's near perfect.

>perfect
>when pokefloats and ice mountain exist\
>when less than a quarter of the roster is viable

hax is a little bitch who cried about leffen being a bully despite being more of a shitbag.

>every character must be equal or it's not perfect

>tfw PM stopped development just as they were about to release their best character yet

>fighting game

Well fuck I didn't know that. It hurts more now

Honestly Knuckles looks janky as fuck, doesn't really look completed.

He's not.

Melee is not a fighting game
this is why it's superior to them

I looked it up and the dude has a fully working knuckles and he only made a video to show that they did it and went out of his way to specifically mention that no one will ever get a download link. What the fuck man

He was unfinished when they stopped development, but was obviously going to be the next character. You can only play as him, along with Lyn and Isaac, in a build that one of the devs leaked after shutting down.

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If Smash Bros can be considered a fighting game, so can Dark Souls.

Prove me wrong.

burden of proof is on you dumb shit

Money match me in Twister faggot

>Super Smash Brothers
>A game
>The main objective is to fight
Sub points:
1) Playable units are referred to as "fighters,"
2) Each "fighter" has a "moveset" of button-related attacks which exists for the purpose of damaging your opponent "fighter."
3) Each allotted time-frame of gameplay is referred to as a "match" and a series of "matches" is deemed a "set."
4) The objective to complete a "match" is to win against your opponent by defeating them in a battle.
5) In order to win a "match" or a "game set" and defeat your opponent in the battle, you must attack the opponent with your "moveset" until enough damage allows you to smash said opponent into an non-recoverable state off of the stage you are battling on.
6) Should the opponent make contact at any point during your battle with a "blast zone" (an invisible, off-stage perimeter surrounding the 2 dimensional plane to the sides and both above and below the stage), a "stock" from their pool of "stocks" is removed.
7)) This aforementioned damage is counted in a percentage, growing from 0% all the way to 999%. The higher the percentage, the easier any move from your "moveset" may smash the opponent into an non-recoverable state. Should a stock be removed, the damage counter is reset to 0%.
8) If all stocks are removed from your opponent's pool of stocks, and the remaining stock count is zero, you win! Conversely, if all of your own stocks are depleted to a non-existent amount, you lose! This can all be parlayed as "health," "lives," and "KOs" as is common in other fighting games of this genre.
9) Super Smash Brothers, Super Smash Brothers Melee, Super Smash Brothers Brawl and Super Smash Brothers 4 Wii U have all been relevant games at conventions where fighting games are being played in a large tournament. For nearly two decades, Super Smash Brothers has been officially recognized as a "fighting game."
10) Grow up.

those are two really terrible players. watch an actual fox main play in a tournament.

cherrypicking per usual though.

man twister is kiddie shit. You wanna put some money down let's play some hardcore Clue or Apples to apples lil nigga. It's gonna be me with the candlestick in YOUR ASS BRUH FIND ME ON THE STREETS

Boy don't test me I'll bring my game of Sorry! anywhere anytime and whoop your ass until you got more sides than the die

Melee is just a party game that speed runners pretend is a fighting game.

>oh yeah, I'm one of the top pro Smash players in the world
>except for that time I had to walk away from a tournament because none of the controllers were defective, and my strategy revolves around exploiting defective controllers

That's not a fighting game, it's a physical form of autism.

You forgot to mention the Stamina Mode.

both games you fight other players

Seems to be the main argument for Smash

1, 2, 3, 4, 5 all apply to Dark Souls 2 pvp arena

6, 7, 8, and 9 are just describing Smash Bros and 10 is just an insult.

I love Smash. It's not a fighting game. Not in the sense that Street Fighter or Tekken are. It's a party game. You grow up.

>compshit

Who gives a crap about that autism fest? I've never seen a single "comp" player that isn't a train wreck.

With this kind of logic used you could also say Super Smash is a MOBA

>Not in the sense that Street Fighter or Tekken are.
Literally the only difference is not having a life bar deplete.

...which this
>Stamina Mode
completely nullifies as a difference.

And why are you talking about Dark Souls, a role-playing/adventure game?

SOTN started and ended the metroidvania meme. It's essentially the only good one, along with the GBA CV's.

hows the smash 4 comp scene been? is it still just ally and zero playing mario diddy sheik and cloud

Except, mechanically, it is nothing like a MOBA???

I guess every game is a gacha, RNG clicker!

Now you're getting it
Mechanically it's nothing like a fighting game either

No, there is a large group of people, both nationally and globally, playing no less than 9 different characters at champion-level competitiveness.

>1, 2, 3, 4, 5 all apply to Dark Souls 2 pvp arena

>tfw the combined force of autism of capcomfags and nintentoddlers is enough to finally kill the FGC

>Mechanically it's nothing like a fighting game either
Simply stating it to be so, without any evidence to support said statement, does not make it so.

Sorry this is so tough for you to accept :(

Even if one was to say that Smash is a fighting game, it lacks the complexity of even the most basic of games in the genre. SF2 is more mechanically complex than Smash is.

Marth's reverse bair is the sickest move in the game, prove me wrong

>it lacks the complexity of even the most basic of games in the genre.

Such as...

How is complexity a defining trait of a genre? There are simple and complex strategy games. Simple and complex puzzle games. Simple and complex FPS. But fighting games are a rare, special case where it can't happen?

Divekick is probably the simplest fighting game, and yes, it's still a fighting game.

>Smash is a fighting game
>but
>it lacks the complexity of even the most basic of games in the genre
I'd love to hear your thoughts and a list of what you believe are the "basic" games of the genre. And don't cheat on me with some indie "Dive Kick" level shit. Make the games popular and prevalent.

>SF2 is more mechanically complex than Smash is
Is it?

No meters, no directional inputs, no life bars, no supers, movement system is entirely different from every fighting game, KO system is completely different than any fighting game

That's just the tip of the iceberg too and assuming you're playing with items off and on final destination maps. Your argument is that it's a fighting game because you hit your enemy until theyre dead, which is an argument you can use with tons of games

I love you for being on the same Divekick wavelength, user. Let's be friends.

So just because it's not a Street Fighter clone means it's not a fighting game.

Hey. Question.

What makes you think it's a party game? I'm not , but I have my own little set of "sub points."
>smash requires all the same skills as a recognized FGC game except multi-input moves
>smash requires greater spatial awareness and stage knowledge
>smash requires knowledge of recovery moves and how viable they are in the given situation
>combos aren't as guaranteed due and require a greater focus on reading DI, character weight, FAFs, etc.
>the game IS jank as fuck and you have to take into consideration player exploits as well as programmed gameplay
>effects like rage, knockback growth, and moves becoming stale means you can't effectively use the same play style for an entire match
>having the "percentage" style damage falls semi-in-line with an actual fight
That being that the more damaged you are, the more likely you are to be KO'd
>a great number of characters have specific attributes like Luigi's traction, Bowser's tough guy, Samus' roll, intangibility on certain part's of hitboxes, super armored move sets, etcetera add layered depth to even the bad characters

I mean, if anything, Smash requires a significantly larger skill set than traditional fighters. Whether it was designed for it or not, I think it's time to get off the "real fighting game" high horse.

How come Smash players are so intent on having the "fighting game" label when they don't have any interest in or respect for the rest of the genre? Honest question

No. There's 3d fighters like soul calibur and other games like dive kick, skullgirls, and marvel vs capcom
These all share similar mechanics

You might as well argue that duck game is a fighting game if you're going to argue that super smash is

>These all share similar mechanics
In other words, they play like Street Fighter

Remember kids, only generic Streef Fighter clones are allowed to be fighting games!

>play like street fighter
How about you actually play a few fighting games before you decide what is and isn't one?

Yes. Fighting games are significantly different than other genres, a "simple" fighting game doesn't work as well as a simple strategy game or shooter game. The more complex a fighting game js, the more challenging and engaging it is to play because your options and the options of your opponent are increased. Obviously layers of depth that aren't well implemented don't make the game better, but since the genre has moved past the experimental stages most games that come out today are very well polished.

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>The more complex a fighting game js, the more challenging and engaging it is to play

Good job you just described how every game genre works.

Smash is a platform fighting game
Street Fighter & co are traditional fighting games

Both fighting games, just different subgenres. You lads need to calm down.

The creator of the game doesn't consider it a fighting game either.

*sips tea*

>all play like Street Fighter
I'm a smashfag but way to lose all credibility user
Saying Soul Calibur or Divekick play anything like Street Fighter is retarded

>No meters
Wario's waft, Donkey Kong's Punch, Samus' Charge Shot and of course the many chargeable moves like Marth's Shieldbreaker, Ike's Eruption or Little Mac's KO punch. Many characters have specials that indeed charge up or deplete in strength as they are used. "Stale" is also a very abstract form of a meter. So, point 1: refuted.

>No directional inputs
"tilt" is literally a term for every single character's movesets. Point 2: refuted. btw, there are totally "directional inputs" to eliminate lag on many moves and add to the movement and combo dynamic in every variation of the Smash series.

>No life bars
Literally the damage percentage. Wrap your head around the concept. And if you still cannot, "Stamina Mode" exists. Point 3: refuted.

>No Supers
Every single smash attack or charged special is a super, let alone what Smash Balls attacks are. Point 4: refuted.

>the movement system is way different
No it's not. You walk, dash, run, jump and dodge on a stage all by using a dpad or analog stick while pressing a jump or dodge button on your controller. If anything, fighting games like Ehrgeiz or Tekken are "way different" with their rotation mechanics. Point 5: refuted.

>KOs are by blast zones, not death from a depleted life bar
Granted! Pretty interesting twist on the fighting game win scenario, isn't it? Point 6: acknowledged! But does not support the mechanics of a fighting game, only the win condition...which is still directly tied to damaging your opponent to hurt them anyway.

>That's just the tip of the iceberg
And yet your Titanic argument has already sunk. Maybe you should spend some more time designing the framework of your argument.

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Meleefags ruin smash.

>Capcomcucks eating SFV and MvCI
>people buying GG and BB AGAIN after the trillionth re-release
>Injustice full of normies and dominated by a furry
>Tekken 7 will last two years at best
>Best hope for the genre is a Dragon Ball game that is already confirmed casual as fuck

I don't even think the FGC likes it's self anymore, I don't know why there's so much gripe between communities.

Smash is not a fighting game

The term fighting game literally means street fighter clone.

>the most broken Smash game is considered the only legitimately competitive Smash game
Explain.

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why can't the fgc and the smash community exist in peace?

Your existence only fosters each others.

How about you provide me evidence that not all fighting games are Street Fighter clones with only superficial differences between them?
Prove yourself or shut the fuck up, tourneyfag.

>the most broken Smash game is considered the only legitimately competitive Smash game
Brawl's competitive scene is dead though.

youtu.be/HIeB8vLx-6M?t=113
Sums it up perfectly, fighting game fans just pretend like they don't hate the shit out of smashfags because they bring in the money.
Not just that but if you look at the registration numbers you also see that people that register for the smash games also barely register for the other games, they really are only interested in smash instead of actual fighting games.

youtube.com/watch?v=8qxVDOc-oV8&t

Watch the first half, the rest is retarded

TL;DW Melee being rushed made it like a fighting game with Rocket Jumping-tier shit on Quake or Mario 64 game breaking speeds, but it doesn't detract from the game so it's broken-ness and actual worth as a game work together to create quite of an spectator sport and hell of a fun time to play

>this amount of delusion
>jerks himself off saying refuted each time
It's not even worth arguing with you at this point user, you're clearly desperately going to twist smash mechanics into something that resembles a fighting game mechanic
Charges and CD's =/= meters
Tilt =/= directional inputs
Knockback percent =/= life bar
Special attacks =/= super
And you're saying the movement isn't different? Have you played a fighting game? Jesus user

It's not about having the title, it's being dismissed from popular venues for not having the title...despite its enormous popularity and community. This constant attempt at dismissal comes from a strict, but very loud, few who seem to feel threatened this mildly unconventional fighting game may decrease the amount of casual or dedicated fans of their own more traditional "deplete the health bar with DP motions" fighting games.

Smash players can't seem to decide whether they actually want to be a part of the FGC, whenever it comes to the prestige of being a part of it they'll fight to the last nail but they simultaneously hate every other fighting game. They use their own set of terminology that's completely different from the rest of the genre then try and compare it to other games to make other people think it's the same thing. The community is also obnoxious when they show up to places and fill up venues with kiddies and neckbeards.

>all he does is say smash isn't a fighting game
stunning argument
I mean he's right about the rest of it but hey

>How about you prove that these games I never played aren't like this other game I played
Why don't you actually go play them dumbass, instead of making assumptions. I could sit here and go into depth about how Soul Calibur is completely different than Street Fighter but it's pretty fucking obvious to anyone who has played either

Your argument isn't even now about what makes a fighting game, you're just complaining your subjective opinion of a "good" fighting game isn't the standard for the entire FGC anymore. I'm betting you're also extremely frustrated that it's only the most recent iterations of Street Fighter, Killer Instinct and Mortal Kombat are played regularly and not the super good fighting games like Tekken Tag Tournament and Soul Caliber 2 aren't being played anymore.

>Virtua Fighter isn't a fighting game

I don't like Smash, just came to this thread to call you a faggot

PARTY GAME IS NOT A FUCKING GENRE
Mario Party, Mario Kart, and Smash are all considered party games, because they're commonly found at parties. However, this does not mean they're all the same genre. Mario Party is a party board game. Mario Kart is a party racing game. "Party games" are just games commonly found at parties, but do absolutely nothing to describe the genre the game actually is.
If you want, you don't have to consider Smash a fighting game. I'm fairly certain that you could classify it as a platformer game or an action game if you wanted to. But stop throwing out this term and acting like it means something.

>explain to me how a 3d fighter isn't the exact same game as a 2d fighter
Does he even need to?

Perfect fighting games don't exi-

>2 smash games

everytime

>but they simultaneously hate every other fighting game

It's proof of maturity to accept your loss, good work, user. If it's important to you, you will come up with a better way to voice your argument in the future to try and convince others with objective data and community group-think to support subjective classifications like "what's a genre?"

Keep working on it, little buddy :)