I'm extremely afraid of the open ocean. Is this the game for me?
I'm extremely afraid of the open ocean. Is this the game for me?
Yes, the developer ruined the game by making all the creatures look extremely cartoony. You will absolutely not be frightened
You'll be fine OP.
I am too OP, it's why I fell in love with subnautica
There is zero spooky about the game, it's just a neon aquarium. Even the big creatures aren't very scary looking. Like tye other user said, they are too cartoony.
>Scary
>Subnautica
This meme again
No, because much like any early access game, it is significantly less complete and polished than all official media makes it look.
Have they fixed the wildlife clipping with terrain yet?
Cause last time I wandered near a reaper zone in my sub the thing came out from the hill behind me and latched on.
Yeah they fixed that
When you just start and don't know anything about the game it can be quite terrifying. Once you've seen a few of the "scary" creatures though, it becomes dull rather quick. Somehow the giant floaty sort of whales are more spoopy than any of the predators.
This. The game is less scarier than it looks.
I would talk about BaroTrauma since its a fucking majestic 2D simulator-indie game but as far as "i wanna get scared from the deep sea" it doesn't work either since you are either totally safe in the sub or you can see any monster incoming 2 miles away.
>scary
lol no. its still a fun aquarium game.
Kind of, instead of clipping through it will go over it. Unfortunately this means, and I learned this the hard way, they can essentially follow you onto dry land.
Do people actually play Barotrauma now? I remember when dev-user was posting threads for it and the Sup Forums server was pretty much the only one that existed, and stopped existing before or shortly after the thread died.
also does this game have a chance in hell of being "done"and leaving EA anytime soon? its coming up on 3 years now.
I think it's supposed to release in August of this year.
don't be such a sad old man
Honestly i heard about it from a thread but never saw the dev posting here. Yeah the game keeps getting expanded and being made more and more complex, which is nice. But i think that the side-view 2D is gonna become an issue soon. The game would work better as a 3D FPS game, like HMS marulken.
But yeah, there are basically 2 monsters that actually are a threat, and after your first encounter they aren't scary since you can see them from the radar anyways. I am not one to dive into the old caverns to pick the shit while fending off parasites and crap so i wouldn't know about that. But barotrauma is sadly not much scary.
There's this third person submarine game that was aiming up to be quite fucking scary. Full exploration of an dystopian future where everything is underwater. Forgot the name of it tho.
...
At first with no guides sure
Later in the game as soon as you realize nothing can threaten your Sub/Prawn suit it's not really threatening at all. Like reapers who fuck you in the ass early don't do shit to your sub or prawn suit, at most 15% of the prawn suits HP.
It's a fun game but the threat factor is non-existent later in the game (like a third of the way in maybe less).
>he hasn't played the silent runnings update
They made the cyclops sub a weak piece of shit now. It can be destroyed by sand sharks now
that webm caused me extreme unease.
I think I could only play this game with co-op/
Great I hated using it anyway outside of being a mobile base.
>getting spawned literally right behind the engines
oh god, RIP in piece user
I also have a fear of the ocean user, don't listen to these guys, they are scary fish posters trying to get you into the water. If you are like me the game will scare the shit out of you. The biggest fear in this game is knowing that there might be some massive fish watching you from a distace, there's been a few times I've played and looked behind me to find a leviathan chasing me. The sound immesion is 10/10 and you can be sure if you play this at night with the headphones on full blast, you'll at least feel uneasy.
Seamoth is your best buddy in the game anyway.
Fast, tiny and barely uses any energy (plus you can load up on power cells with the storage compartment)
Only downside is you can't really go that deep, but that's what the PRAWN suit is for
Also it breaks easy from creatures. The prawn suit with a grappling arm is equally as mobile imo and barely uses energy with the upgrade for it.
Rather use the prawn suit over the manlet mobile :x
you're in luck
the developer is working on multiplayer
stay tuned to early access for more, maybe in 2084
>He actually believes that
The Reaper could be wearing a fucking clown nose and party hat, it's still scary to see it's silhouette in the distance or have my seamoth suddenly grabbed by one.
Yeah, multiplayer is just a few lines of codes to add to a game, how dare they not do it.
Here's a cool Sup Forums hint OP: The more people you see try to be tough guys and say a game isn't scary, the more likely it actually is.
The creatures aren't that spooky, but swimming out into the ocean and looking down is.
>tfw reach the floating islands to the south east(?)
>time to go back
>oh cool a little lagoon thingie in the middle
>Jump straight down, facing down
>absolutely nothing but deep blue
>immediately paused the game and alt-tabbed out
As long as I can see the bottom/floor I'm fine but holy fuck not seeing anything in any direction scares the shit out of me
Why are people suddenly saying Subnautica is not scary? They played? To what depth?
ah shit that was the wrong webm
>People really believe that monsters stop being scary if they look silly.
It's completely irrelevant if they're threatening.
>My young are swimming for the shallows. I thank you
>Their freedom is my end
>Farewell...friend...
I fucking hate that webm.
Once you get used to seeing the monsters, it's not AS scary. Part of the appeal is not knowing what is in the inky blackness. The devs should just keep adding horrifying sea life once they release the full game.
Has the performance improved? Last time I played I was getting nonstop stuttering and broken geometry on a new game.
Fuck that. The dev should just hide the source code and never leave a way for people to know what he added and never mention what monster he added or what change he made.
Imagine being used to seeing all the fish then suddenly the devs without anyone knowing pushes an update that removes the most common fish and you have no idea why you dont see as many fishes anymore. And instead maybe at the dark of the knight you hear strange sounds and maybe a patch of blood in a general direction, all the while the dev denying to state what he did to the game.
now THAT is creepy.
The darker parts of the ocean never stop being extremely tense even after you know what threats are around. Though they should put more large threats like the reaper around the open ocean, the only other leviathans in the game are in specific underground locations you gotta go out of your way to find.
Also being underneath the Aurora on the side facing the abyss is absolutely horrifying to me.
I think so, but I haven't played the newest update. This is the only game I'd be interested in getting a VR for. I would have a panic attack.
>hiding source code
Autists would find it in 10 min for their faggy YouTube let's play. Really they should add more squid things and predatory monsters with tentacles. Just add them in randomly and don't release a developer blog update.
Definitely agree that the devs should just stealth update games with creatures.
No patch notes or anything, just an "update required" and adds terrifying creatures at unknown locations
on a side note, have they finally optimised the loading times?
Last time it ran like dogshit i had to refund it
I dont know how to hide things from the public but still do it.
No more blog update unless for non--sea creatures. No more public change log or source code for the creatures. Maybe make the creatures only appear after a timer post-update.
The best fear is the fear of the unknown.
this - Valve must burn in hell for popularizing all the shittiest trends (mandatory drm-client, trading lootcrate virtual keys, cartoony style)
load time is definitely faster than before.
I remember buying subnautica before they put that alien gun on that island and it took nearly 4 minutes to load whenever I hit "continue" or "new game"
Did a new game yesterday after downloading the newest patch and it took only ~30 seconds to load
>cartoony style
bruv this has been around a lot longer than TF2 you know
you could at least try.
Yeah they can definitely stealth add stuff, but you'll always have someone find some way to spawn in the creatures to ruin the fun. Just don't watch the videos. I definitely want eel creatures and want an anglerfish creature in the darkest depths.
but it was never as popular. JSR's and XII (or whatever that game name was) cel-shading didn't fire up the game devs' hearts until valve has opened the floodgate (and shitty jornos spreading the idea of cartoon's long-holding style of rendering even with low-poly counts)
I wish the mesmer was more scary
I can never get it to actually "mind control" my character and when it does it only bites and takes ~10-15 health from my character
delete this please.
There's also WW, and Killer7 and I'm sure I could list more if I thought about it. And if we're just talking general cartoony styles Psychonauts was always well regarded for its style. Kind of a stretch to blame Valve specifically for it.
It would still be better for the scares.
Of course everything he adds will have to become public at some point. But the more time it remains hidden the more people will actually be scared.
Depends on what aspect you're frightened of it for.
If it's the depth then the game is childish, except for the caves(which can be just as deadly five feet underwater), you can pretty much swim from the deepest point to the surface in one breath with one or two tanks of air. It makes it function better as a game, but the atmosphere of not knowing what time it is because the sun doesn't reach that deep doesn't apply anywhere.
The game is generally good, the twin pillars are exploration and atmosphere.
Unless you really fucking like the atmosphere and can somehow keep enjoying it with very little to actually do, it's only really good for one long playthrough where you explore everything.
Imo anglerfish should work similar to real ones. Make a super rare glowing ore that fish congregate around and an anglerfish creature that has a spindly thing that glows very similarly.
Yeah he definitely should do stealth updates. I also think he should do very alien sea creatures beyond what he's done. Weird asymmetrical ones come to mine like the moties.
i'm generally okay with cartoon style, when it FITS.
When I'm trying to play survival horror I'd like to have as grim and photorealistic picture as current hardware allows, and not selection of villains from Finding Nemo.
It does fit and it is scary though.
Out of all the open world early access survival games is this the best? I want to buy one, but only the best one.
Yeah. Or something REALLY lovecraftian like pic related.
>some REALLY lovecraftian like fish that look like real life fish
>i wanna buy one but only the best
This is a retarded mind state. There are several open world early access survival game and each one is different.
Rust, player unknown battlegrounds, DayZ, Subnautica, Haven & Hearth, Project Zomboid, Subterrain, Death Road to Canada
Every single game is different in its way.
to you and developer, maybe - but for me it screams "i have no concept of theme complementation with proper art direction, but I sure can do a mass-appealing pixar rendering"
Yes because sometimes reality can be stranger than fiction.
This could also fit the bill
what is this and why is it bad?
I honestly like the game but finding specific resources and blueprints is a pain in the ass. I hope they upgrade the cyclops with a scanner room.
Those are all based on real abominations in the deepest part of the sea. I remember seeing that sub with spider legs on on webm and realizing that Subnautica is missing ocean floor creatures like crab monsters.
Wow look at that cartoony neon blue how can you take this seriously
>It's the majority that is wrong, not me!
Well that's your opinion. See
Your spawned near an area with repears and iirc warpers, which shit on you early.
What sub with spiderlegs. You mean that clip from another upcoming submarine open world game?
i think that part was from a weird underwater spider monster that took the yamato as its back-shell
Ignore typical deep sea fags, to them a regular jellyfish is an eldritch abomination of insanity inducing terror.
That webm made me laugh.
k, will try it out, when it leaves early access (framerate stutter on max is pain in the ass), just to check out how actually scary the bastard is
>neon blue on tail and mouth, where there should be no light
>no human feature at all
>wierd almost machine-like simmetry
>tounge is also maybe a tail
>there are several of them flying around
Yes i do find it scary.
is that really the character you play as? lmao
there are many historical cases of majority being wrong, mate
it'll be scary for about 15 minutes until you realize the AI is dumb as fuck.
>mfw kiting reapers around like the bitch niggas they are
When are they going to add the female playable character?
Yeah that's the one I couldn't remember what it was from. The game needs more arthropods.
Bought this game, gonna play it later tonight when I get home.
What am I in for Sup Forums? Can I make a big comfy seabase in this game?
why would they? you never even see the playable character anyways
Replying to the wrong post my man.
Uh yeah but you never actually see his face.
We ain't talking objectively being wrong we're, talking about subjectivity which is what happens to be pertinent when discussing an entertainment product.
Yeah you can boy'o
>talking about subjectivity which is what happens to be pertinent when discussing an entertainment product.
sure thing
Yes. You can even fit in trash cans, beds, doors, desks, windows and paintings with custom images from your PC. The design for the underwater bases is odd but still quite comfy
Not that poster but I'm a childish fetishist to the point that I would mildly appreciate looking down and seeing a female bodysuit. I'm hardly clamoring for it, but it would require very little work for them to slap in.
The ship crashed, it leaks radiation. The most dangerous cunts swarm around it. That's pretty close to it, probably wouldn't affect much as you're still in the starting biome(you always are, just location moves around a bit.) But you'll probably hear their roars every now and then.
WE
...
Fuck yes this looks maximum comfy.
Can you build/customize your own vehicles too? I need a comfy submarine to go with my base.
Great reply you brain dead tard. By best I obviously mean "in the most playable state with the most content" I hear how DayZ H1Z1 Ark are broken messes.
You know, people shit on Early Access for a lot of reasons and many are valid but I just realised a major benefit of it: The devs get feedback and ideas from actual players.
Because let's face it. Every time a game is dumbed down or complicated features cut out, it's always some focus group or 'professional' playtesters paid to make the game accessible to morons. I don't recall seeing anything like that with early access games.
Yeah my nigga you can
Add a bed to that bitch, whatever you can fit, it's a mobile base.
Yes and no. Layout no. Shit like lights or a stun weapon and smaller tacked on stuff yes.
Only to an extent.
You have a minisub, a sector for your underwater base that becomes a sub-park in which you can upgrade the sub, an underwater mech which is kinda useless but you can do the same thing with the underwater port, and there's a giantic sub base hard to drive but it also has another integrated slot for one of the two vehicles.
You cannot change color or design to anything tho. Except the outside color of the giant sub i think
>sleep inside Cyclops
>forgot to anchor it
>slowly drifts down the abyss
>awaken to a klaxon blaring and your hull about to burst
The creatures aren't scary looking, but the general atmosphere and feeling of vulnerability can be spooky and unnerving.
Great reply you brain dead tard. You are now asking for a subjective thing.