Sup Forums claims that gameplay is the most important part of the game

>Sup Forums claims that gameplay is the most important part of the game
>hates a game with perfect gameplay
Explain

The gameplay is anything but perfect. Goddamn the GMP system is terrible.

>but i like it
Explain

is MGS the worst open world game?

Even in its unfinished state, it was still a much better game than any of the other Metal Gears.

I'm unironically looking forward to metal gear survive

>Goddamn the GMP system is terrible.
Invade a few base development FOBs and you can max out your GMP pretty easy. What are you complaining about?

How is it bad? It serves its purpose well, it give you freedom in planning your infiltration route. MGS it's not a RPG.

Very boring desu

>killing army dudes over and over again in slightly different scenarios
>perfect gameplay

Because MUUUH HEADCANON HYPE

No but seriously, TPP's story as embarrassing

It was good until they started making me replay the missions. Really killed the flow of the game.

This.

Unironically MGSV has actually some of the better world maps. Afghanistan has like 14 locations, and Africa has about 10. The 'open world' aspect exists so instead of them being isolated locations like GZ, they can be combined together for various mission tasks that wouldn't be possible otherwise. The central base camp, OKB Zero, Lufwa valley, Nova Braga, Mfinda oil field, Aabe shifaap ruins are brilliant designed for what mgsv is: a free infiltration game, not an open world rpg.

Anyone complaining they're empty and barren has clearly never seen a picture of parts afghanistan or angola.

>Sup Forums is one person
Delete your life you fucking retard

>MGSV
>Perfect gameplay
There's more to Gameplay than mechanics. MGSV mechanics are great but the level design and mission structure is repetitive as fuck.

How would you have improved the mission structure? You have missions where you have to destroy vehicles, communication devices, kill commanders, save prisoners, find intels and resorses. There's not much else you can do in those kind of games, it's not like the other MGS games where much diverse. I started to think Sup Forums just hates MGSV because it's the new "cool" thing to do, just like singing hosannas to MGS2.

yeah, I wouldn't be surprised if Sup Forums considers beats the most important part of music

Is level design generally considered a subcategory of gameplay or not? Because if it is, then MGS V has terrible gameplay.

That whole aspect is even worse

Care to elaborate, faggot?
If you don't like FOBs, there's no need to develop high rank stuffs and lower ranks are very easy to develop.

Are you joking? The gameplay was pretty bad beyond moment to moment sneaking. The world and mission designs were just horrible, for example.

>MGSV
>perfect gameplay
Aside from the controls, nothing about the gameplay was good.

You're just creating more problems here as we go along

Of course it is, if gameplay is just how a game controls that would be ridiculous.

It's 1/3rd of the gameplay. Along with what you can do and what your enemies can do, as far as action games and stealth games are concerned. If all 3 aren't good the game isn't worth playing because there are plenty of games where all 3 are good even as far back as the 80s.

You could have actually building infiltration or levels with more depth like that go underground. Each camp in MGSV is the same. There's other things too like maybe on rail moment or a helicopter ride. Hell even silly ops from PW and GZ would have been nice. The biggest problem though is the lack bosses. That is really what makes MGSV gameplay feel kinda stale.

>>killing army dudes over and over again in slightly different scenarios
You can say this about almost any fps.

But FOB is great though. Amazing gameplay.

Don't worry, most MGS shitters are here for the cutscenes and are actually pretty casual.

>killing

kek

>It's okay that the maps are mostly empty because that's how they are in real life

MGS3 was set in a jungle in FUCKING RUSSIA

People who complain about the game being too easy also hate FOBs, one of the hardest contents in the whole series. Ironic, isn't it?

Gameplay is everything part of the game you retarded little faggot
Story is highly related to gameplay cause it structures and leads the entire flow of the game

>Story is highly related to gameplay

post discarded

this

and it was a bunch of linear hallways, your point?

>There's other things too like maybe on rail moment or a helicopter ride.

You can do that in Phantom Pain though. There are several missions you can complete from the chopper.

>Each camp in MGSV is the same
uhhhh no?

>only two bosses
>perfect

>there's nothing to do in the over world
>AUGH THERE'S TOO MANY SIDE OPS EVERYWHERE!!!

Don't get how you can deny that, there's a few interesting outliers but you'll be in Guard Outpost #whatever for %99 of the game.

Phantom Pain needed more enemy variety. All the enemies are the same height, same build, same ai, same couple of actions. Enemies needed more animations and scripted actions, we needed cowards and tanks, more interactions with eachother and the environment, more context sensitive actions for Snake's missions, more interiors with more diversity, and at least one or two more maps. Even if they smaller and only for a few missions, stuff like the prologue and the quarantine area.

The most insane and baffling design decision in MGSV is having wait times to develop equipment. Why the fuck is that in the game? What does it add?

Russia has a few rainforests. It's not just snow, you know?

>you'll be in Guard Outpost #whatever for %99 of the game.

...no you wont, they just have a bunch of checkpoints set up, but they're easy to walk around

Well there were snipers but they just made things tedious honestly. I always prioritised the missions to get rid of them.

To artificially increase gameplay length and for the online items to get you to purchase MB coins

> tfw MGSV could've featured a kawaii pure child Liquid instead of the raging near-autistic brat that was Eli

Are you denying that there's more checkpoints than interesting hand-crafted locations?
Most of the game is spent sneaking around these areas or clearing them because you want to be a little less bored out of your fucking mind.

Freedom of choice for entry is nice, but the map is designed so that theres only 1 way to wherever you need to go unless you want to take a roundabout route that would give you no tactical advantage for coming in that direction, in fact its actually disadventageous because you just wasted a bunch of time.

People complain about how there's nothing in between. There honestly arent enough sideops avaliable at one time to where you decide to stop and do it before going on the mainop. Theyre actually so out of the way that returning to ACC and flying over to the sideop is faster.

>Are you denying that there's more checkpoints than interesting hand-crafted locations?
no

>Most of the game is spent sneaking around these areas or clearing them because you want to be a little less bored out of your fucking mind.
Sounds like you're just bad

>perfect
Nah. AI was bad, always either too dumb to live or hyper aware. Game also needed more mission variety, more points of interest, and patrols. And there were some minor gameplay quirks that just felt bad, like how using the cigar fucking ruins your completion time.

You really expected Liquid to be anything more than a little shit? This is the guy who tormented his brother Solid over "Muh recessive genes"

...

It has great mechanics but mediocre challenges to the player to use those mechanics.

>mgsv the least mgs game in the series
>universally hated
>BOTW least zelda game in the series
>universally loved

>Sup Forums claims that gameplay is the most important part of the game
>plays on a console
higher apm allows for more depth you mongoloids
kb+m vs gamepad is the same as real-time vs turn-based

One of the weakest elements of MGSV was the lack of strong and interesting characters. That's one of the defining elements of the series.
I think this is one of the major reasons that it just doesn't feel like a Metal Gear game.

At this point I am certain MGSV was most of Sup Forumss first and only MGS game.

>terrible, boring, repetitive level design
>no challenge
>clunky controls
>tacked on strategy game mechanics that boils down to tedious fultoning soldiers and then auto-assigning them stations. no actual strategy, it's just busywork

Not anywhere close to perfect.

I prefer Liquid this way honestly. Some people are born just to be asshole.

Does Kojima even know what the fuck recessive genes are?

Should MGSV be the last MG game?

>muh headcanon

They are from a design point. There also no real depth them. Take a shit game like AC unity. If there was one thing good in that game it was that each main assassination mission was vastly different in how you approach them. You could enter from underground and leave at ground level. With MGSV you have to mixed things up your self like on what buddy or items you want to use but the overall level structure is the same. You just decide whether you want to go from the right or the left of the camp. The Code Talker missions for the first time is far more excited than most of the levels because you have to go inside a place which changes the way you sneak through.(unfortunately it's sucked) Just because you have a lot of tools doesn't mean that most of the maps aren't the same on a technical level.

that would have been fucking gay

>Freedom of choice for entry is nice, but the map is designed so that theres only 1 way to wherever you need to go unless you want to take a roundabout route that would give you no tactical advantage for coming in that direction, in fact its actually disadventageous because you just wasted a bunch of time.
As I see it, this game is meant for you to mess around, who cares if you waste time, you just have to get the S rank one time then you can play as you want.

Even if you discount the fact that the story is garbage, there are also serious balancing issues and glaring faults in the level design.

The bases have no semblance of structure or design whatsoever, and tranq gun + Fulton is the dominant strategy for everything.

Don't forget the fact that the open world itself is empty with no content except the outposts.

>Start the game
>holy shit that prologue its MGS for sure
>do some mission
>grind te secondary missions
>starting to be really boring
>HOLY SHIT SNIPER BOSS YES
>Kill her in litteraly two shots for a total duration of 30sec of battle because I grinded and unlocked a Sniper early
>Turn off that shit and never play it again

Fuck you Kojima, this is not a MGS game it's a fucking empty repetitive boring ass game.

Open world is slowly killing gaming.

>clunky controls
spotted the idiot

the controls are brilliant

What?

>Hey I want a new engine for my next cinematic game
>that will be 80 million dollars plus 3 years of work
>Ok, but please make a good game

3 years later..
>the game is not completed, I want boob physics, animal protection at mother base, i want a new hollywood voice actor, I want to be around famous people and take selfies
>ok but please don't take it more than 2 years
>sorry I'll have to delay the game again
>ok but at least release a demo for it
>the demo is finished since 2014 and it's just a 10 minute introduction crap we made for E3 2013,the main game will only be completed in 2018
>fuck you, we'll release that demo for 40 bucks to recover some 5 years and 140 million dollars wasted

>They are from a design point
no

>You just decide whether you want to go from the right or the left of the camp
Yeah, lets ignore that you can go in from any direction and you have a huge loadout to pick from.

>Assassins Creed
lol

There are two things that probably could have been adjusted.

1. Running. Depending on the controller I'm using running is a tad difficult. On worn controllers it seems a bit easier but on new controllers I have to tap the stick a couple of times.

2. The fulton button being the same button as the interact button. I've been spotted/failed a mission so many times because I go to fulton, say, a turret and instead he mounts it. Or fulton a nuke and instead he climbs it.

You sound like you know what you're talking about

No. I honestly believe Kojima isn't that crucial and Konami could make a better Metal Gear will out him. Whether or not his retarded large fanbase would accept it is a different question.

This, but
None of the other MG games had shit like this. Whenever I try to go back and play TPP I always install the "No development times" mod. Actually just about everything involving MB is shit and underdeveloped.

You're not supposed to delete your save...

Oh man, that mansion was one of the most disappointing things. When I first saw it, I thought that it was going to be a fucking awesome interior with a million ways to get in and out, with a nice big set piece to boot. Then it wound up being a shitter of a level that's cramped and boring as fuck.

Both airports were the same deal. Shit boring static levels. I thought that there would be troops entering and exiting all the time, from land and air, weird shit going on, tunnels and shit underneath, and lots of room for TECHNOLOGY. But nope.

>None of the other MG games had shit like this.

Peace Walker did, cheater

And it was shit too, your point?

Why?
I didn't make it far enough in PW for it to annoy me. It was also much less of a hassle IIRC. Why is PW liked again?

>Yeah, lets ignore that you can go in from any direction
>Like that means anything
MGSV fanboys everyone. Whether you go north, south, east or west it the same thing. It just various guards place in various places. There is no depth to the level design. If each map feels the same and you have to go out of your way to make them feel different, than that is poor level design, retard.

They aren't, you're just easilly impressed by the animations.

Snake's turning radius is awful. So awful in fact that you can actually walk forward by quickly turning left and right. He also accelerates like a car and takes too long to respond to cover.

Compared to MGS2 and 3, where Snake turns on a dime and accelerates like a human being, it doesn't even hold a candle.

>perfect gameplay

>Why are people upset that the only difficult part of the game is a online side missions.

>it's just pressing buttons man lol

The depth comes from not just navigating around the base, but also while using your selected loadout to the fullest potential and scoping out where to go next and so on

Some guy in this thread actually claimed that's okay because Afghanistan and Africa are boring as fuck in real life too.

Not him but: The open world sucks, but the gameplay is good. Can you not differentiate between the actually gameplay (movement, shooting, climbing, sneaking, etc) and the game world (the levels/openness) you fucking retarded mongoloid cunt?

Different guy but there's not much reason to take anything but a silenced rifle, a silenced sniper and the tranq gun. Maybe grenades to destroy enemy equipment.

And where you go is the same in every map. See you keep talking about gameplay mechanics. I'm taking about FUCKING level design.

Sorry linear games, I was wrong about you

>well you see those things aren't gameplay when it's convenient to me

>an you not differentiate between the actually gameplay (movement, shooting, climbing, sneaking, etc) and the game world (the levels/openness)
No?

>it's a ppl conflate gameplay with controls episode

>there's not much reason to take anything but a silenced rifle, a silenced sniper and the tranq gun

Sure there is

Dude, each base has a unique layout outside of the outposts, I don't see your point.

The mechanics are amazing. But there is such an astounding lack of effort everywhere else in the game.

You are encouraged to go back to mother base after every couple of missions and for what? To take a shower and slap your soldiers around. There is NOTHING to do and every part of mother base is miles apart so yoi have to drive with the worlds slowest jeep (driving mechanics are shit too btw). In an early mother vasd trailer, mother base was sprawling with different vehicles that you recover, and Ocelot was there doing finger guns at you.

The game encourages freedom in how you play. But for EVERY mission, you get a shitload of points for playing "perfect stealth, no kills". FUCKING WHY? I guess I'll just run around with my tranq gun for the rest of the game like an asshole.

Don't even get me started on the story. I honestly can't even imagine how it's possible to drop the ball so hard. The trailers promised an emotional, gritty revenge story where Big Boss finally becomes the villain we all know. But no, none of that fucking happens. Not even close. It's just a bunch of gay shit about vocal chord parasites. Which is the dumbest thing Kojimbles has ever come up with. Quiet was one of the things I disliked with the early trailers, but Kojima assured us that she had a reason for dressing up like a whore. But the reason turned out to be that she is photosynthetic.
Oh, like the end? Who was also running around in a bikini?
Quiet was just dumb fanservice and added nothing of value to the game.

Fuck this game. I tried to replay it without the high expectations I had the first time. But it is unredeemable shit which even chapter three couldn't feasibly solve.

You literally must be retarded. Clinically, certifiably retarded.

Moving your character around, shooting the guns, choosing a loadout, sneaking around the bases, planning attacks, and all that other shit is the gameplay. The map itself is the level and design that facilitates the gameplay. The open world maps sucks ass because it is just a lot of empty open nothingness, but the villages and barracks and buildings and all that kind of shit is good. It's pretty well designed, lets you tackle it from any side you want, gives you options, etc. Which again, facilitates the gameplay.

Come on son, go back to 1st fucking grade.

Not unless you're deliberately fucking around and not being as efficient as possible, which you have to because the base gameplay isn't very fun unless you make it so.
In fact, the only problem you can't solve with all those items is helicopters.