ITT: Artificial difficulties
ITT: Artificial difficulties
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What exactly is the problem here?
OP is a scrub
Assasin's creed 2 babies can't do that jump because in the game they never get to do that until this point.
Ezio was a mistake.
Jesus, fucking AC2 babies.
AC1 is the only good one anyway
>The most repetitive one is the only good one
What's it like living with autism?
>What's it like living with autism?
Not him, but it is like you feel evryone is psychic except for you and they are all keeping their psychic abilities secret.
AC1 is the only one that wasn't so braindead easy since more than 1 enemy could attack you at once, Assassinations were actually the focal point of the game instead of background filler and even platforming was harder.
What I don't understand is why people haven't played around with the climbing mechanics at that point and haven't figured out that jump
I was regularly using it to speed up climbing anyway.
Do people just do the minimum required for the game and don't try anything?
That doesn't matter.
AC1 had the worst missions and variety in them and that's a huge turn off. Nobody likes doing Just Cause 2 tier missions.
>Nobody likes doing Just Cause 2 tier missions.
I do.
>Do people just do the minimum required for the game and don't try anything?
it's fucking assassins creed dude
>Do people just do the minimum required for the game and don't try anything?
Normies and Gen Z in a nutshell, user
And you think that is an excuse to not give your best user?
I bet you skipped all the information collection missions too.
I mean, they really were all bland and boring. Following the same guy and beating him up, eavesdropping, pickpocket missions, flag collecting, kill these guys within 5 minutes. You can only do that so many times till it becomes tedious and unfortunately half way through the game it becomes so and the rest feels like a slog. Say what you will about AC 2 but at least it's story and characters were more fun/interesting and made you want to keep playing more.
What the fuck does AC2 have to do with it? It's not hard to see where you need to jump
...
There is a part in AC2 were you play as Altair and have to climb that tower.
You literally never need to do that kind of move in any other part other than this.
thats not artificial difficulty , the problem with this section is that theres literally ONE of these jumps in the entire game and they never give you a tutorial on how to do it
artificial difficulty is anything like hitscan weapons, hittracking, shockwaves, animation locking, input reading
what kind of move? Hold climb and forward
that does not work. You need to stand still and press the jump button.
You NEVER, EVER, needed to do it anywhere else in the entire game.
You can also climb the wall the thing is hangin from and then jump to the side towards it.
A classic from AC: Syndicate.
Nope, AC1 had it good with intel collection and shit leading up to the assassinations
AC2 started down the path to open world Uncharted faggotry until Unity fixed everything, except poorfags couldnt afford a decent PC to run it
I don't get how people ever had problems with this. The game never really explains it, but by the time i got there i did that shit multiple times already.
>You can also climb the wall the thing is hangin from and then jump to the side towards it.
you can't. I tried
you have to be underage to not get that part
even Sands of Time had wallrun+jump to side
it was pretty obvious
...
That is what I did. Climb the edge, run towards the wall and then jump to the side when Altair has wall ran high enough. If it's too hard, you can also try going inside the balcony, wall run up and then jump to the side.
Check this video at the 01:40 mark: youtube.com
Yes you can, skip to 1:40
youtube.com
This is embarrassing to read