What minor things do you enjoy seeing in vidya?
>game has a autistic attention to detail to something, like food or clothing
>game has detailed item descriptions for everything you get in the game
What minor things do you enjoy seeing in vidya?
>game has a autistic attention to detail to something, like food or clothing
>game has detailed item descriptions for everything you get in the game
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>Environments are perfectly designed to reflect npcs job,hobbies,background,relationships,family affairs,interests,lifestyle,preferences,personality etc.
>Realistic crafting system,guns and ballistics.
>that pic
post the video
>Appropriate and diverse sound effects for every possible case
>Plot details and new little stuff from beginning to end.
>comfy home bases that change over time
>cute female characters and fanservice like youtube.com
>Scrolling further down at the end of a menu brings you back to the top
>Scrolling up from the top brings you to the bottom
>While browsing equipment in a shop, the UI shows you exactly which stats would go up/down if you equipped it over your current equipment
>After selecting "buy", the shopkeep offers you to immediately put it on, then asks if you'd like to sell your old equipment
>After defeating a dungeon's boss, regular enemies will flee from you
>game has a fishing mini-game
I fucking love fishing mini-games I don't know why
>Game has flavor text by the characters
>Flavor text changes depending on which character is in the lead.
>You can see a level/location in the background of another area
>comfy home bases that change over time
This
>game has taunt gestures
>you get extra points for taunting
>Taunts have combat uses, such as enraging enemies to make their attack pattern more predictable and easy to counter
>taunting makes enemies and you stronger
>taunting can be used in combos that feature knocking the opponent down because the taunt lasts the exact amount of frames the opponent needs to finish getting up
>Ragdoll physics
>Manipulating objects or corpses
Halo 3 was brilliant for this, I have no idea how or why 343 managed to fuck its sandbox physics over.
>>After defeating a dungeon's boss, regular enemies will flee from you
Got my attention, say at least 2 games with this feature
>bullets richochet and you can kill people with them if you're lucky
>enemies react differently depending on where you shoot them
>if you shoot them in the leg they fall over
>if you shoot them in the hand where they got their weapon they will drop it
god tier
When there's a tiny sequence that gets slightly annoying after a while, and you can skip it, like the shuffle time animations in Persona 4.
>shoot enemy on both legs
>fall down and get up kneeling to shoot at you back
things i love the most about RDR
>Managed to win every duel I encountered in RDR without killing my opponents
>Always shot their gun and they would limp away scared
It is so damn satisfying
To add to the thread, random encounters in the openworld
>pointing gun at npc makes them surrender / drop their money
>Guns have a little smoke coming out of the after shooting them
>taunts in general
>can throw random objects
>can turn lights on and off with a switch
>objects and environments spawning as soon as you turn to look at it
do any others games do this besides Arkham Knight and RE7?
That gif is just so fucking cool
>my digital brother, I like fishing and gambling in games that aren't specifically about fishing or gambling.
>cold level
>breath is visible for both you and the enemies
at least 2 games with this feature
>kill level boss
>all remaining enemies flee or surrender to you
It's a webm
>taunts have value in combat
>attack animations continue if left uninterrupted and shows the character sheathing their weapons
No it's .вэбм
earthbound. entering a battle with an enemy that runs away from you automatically ends it as if you killed it in one hit.
Not quite the same thing but in Jak and Daxter there's a jungle area where thorned vines will attack you throughout. You eventually make your way to a big plant-based boss and when you beat him all the vines happen to die.
I always thought that was an awesome detail, especially because there's no loading screen in between.
>Different animation depending on tactical reload with a weapon or not
>Doing a tactical reload will leave you with an extra bullet
>Dual wielding pistols have 3 different animations depending on with none, both,
or one pistol is empty
Tanya Degurechaff is the cutest.
>Ps2 games such as MGS2 and From russia with love had this shit
>Today you are lucky if the enemy hitbox even matches his model.
When did it all go so fucking wrong?
>Taunting is a double-edged sword, making your opponent stronger but more likely to hurt himself with his own increased strength
And that's why Swagger will always be my favorite pokémon move
I like disturbing conspiracy theories and prediction that become/happen to be true in real life, being redpilled by a bluepilled thing is great and asks for talent.
It's pretty good but it's not that great.
Progressing hyper-realistic graphics beyond the PS2 era means ever more time, effort and money is siphoned off into polishing the light scattering from a character's pores and there's precious little resources for TECHNOLOGY
oh so it sucks now