>create the best first person combat system ever
>punish anyone who uses it
What did Arkane mean by this?
Create the best first person combat system ever
>we want the thief audience but no one will buy our game like that
>an user posts a meme that's been disproven countless times before
What did he mean by this?
no it doesnt
>the first power you get turns stealth into a joke
it's only a "punishment" if you hate more fun.
>playing on normal
Getting the bad ending when you play like a murderous psychopath is a reward, not a punishment.
I can't remember how shit went down. Was the bad ending a punch in the gut or something?
Bad Ending requires you to save Emily from falling off the tower. She ends up wanting to become a tyrant, too.
So why is that considered bad? I'd love that shit.
>it's another "user pretends that high chaos = bad ending" thread
Wipe this meme from the face of the earth
A pacifist run should be punishing, that's the point. It's easier and more enjoyable to run around and kill people, it takes a lot of restraint to not do that.
I didn't think it's bad, either. The Good Ending feels more like a punishment - a cakewalk to the tower/most of your enemies dead and the clear weather. It is absolutely no fun.
>hey why is this immersive sim's narrative responding to my in-game actions? why am I so retarded that I need an overtly positive ending to get closure in an interactive story? why can't this game callously disregard my agency and give me a preset generic ending?
You telling me about the bad ending makes me wanna give the game another shot.
>>punish anyone who uses it
>murder everyone and everything in your way
>wants the peaceful ending
I mean, are you stupid? Everyone whines about no consequences for taking different actions. This game gives you results based on your actions and you get whiners like this idiot.
How did they respond to those complaints? How did the sequel end?
Do it, man. I'm going to replay it myself this week.
The sequel is a lot more ambiguous in the end. Where, lets say, the first game was 70% of the ending feels different based on high/low chaos where about 30% is the same no matter what you do, reverse that for the sequel ending.
>IMG_2141
they should be shot in the streets
So they overreacted, like every developer ever. Such a dumb fucking shame.
>punish anyone who uses it
What did he mean by this?
It doesn't have a dedicated kick button and thus is shittier than Dark Messiah.
/thread
Yes I'm threading my own post, fuck you.