What do people like about DaS2, anyway? Or claim to like. I can see people liking the PvP more, but is there anything else?
Hunter Howard
Co-op worked better too.
Nolan James
This game is epic masterpiece my fav game !
Ian Kelly
>Co-op
Matthew Williams
being able to properly use your off-hand is a big one for me. Actual dual wielding and just everything involving weapons, shields, armor magic and movesets really. A real shame since everything else being shit overshadows it completely.
Luckily 3 took all the good stuff from 2 so you can just pretend 2 doesn't exist.
Mason Jones
I've always felt like DaS2 fans are mostly just PC users who played it as their first souls game since they heard the port was good, and after playing it thought the souls series was some weird MMO-thing or something and find fault in the rest of the series as a result, because the game is unplayable garbage outside of PVP and co-op.
Robert Moore
>He's not the worst souls game What?
Josiah Sanders
...
Matthew James
Gon was such a little bitch. He barely even knew the guy and throws an autistic fit.
Nicholas Thompson
The problem with your idea is that pvp basically doesn't exist until NG+, so if it's their first game and only play it once they'd probably never know pvp was a thing
Anthony Ward
I'm the Op i like the The atmosphere, the music, the level design the beauty of the marine world while keeping the dungeons very dark as in the 1
The essence of the game has been respected to the letter and sublimated
And fuck the big fanboy fan of the ds1 boss like Sif or Astorias ! Dark Souls is more than fappin on boss design it's fapin on the graphics and universe dipshits !!
Pvp and serment are so gewd in 2
Nicholas Williams
You need to go back Pedro
Daniel Cooper
>Level design is so gewd the game is better (for me) than the 1 stop bashing Dark Souls 2
"I want to go to the supermarket. Let me open the closet to take my jacket. OMG so cool, what is this poison swamp doing in my closet!!!??"
Ayden Ross
the artistic direction in this game is fabulous !
Xavier Ramirez
I don't think you need to know a person to be upset over the fact that they just killed your father-figure and then used his body as a puppet
Jaxon Reed
Please post in English.
Nathaniel Russell
>after getting rid of all that poison remember my jacket is in the attic >go up to the attic >lava everywhere
Thomas Price
Of course it's a frog.
Michael Hill
No idiot the level design is coherent it's Dark Soul fagget stop fap on the 1 you are so dumb bro !
Chase Sanders
...
Carson Smith
your jpgs look worse than french people smell
Andrew Mitchell
...
Ryan Howard
level design is shit nice try
Go play League of Legend filthy casuals
Juan Williams
...
Kevin Rodriguez
...
Josiah Barnes
>being this egotistical
Mason Young
...
Jackson Lopez
...
Carter Mitchell
...
Parker Gomez
...
Nathan Scott
...
Caleb Sanders
...
Jonathan Gonzalez
...
Evan Reed
Dark Souls is a near of perfect souls with beautiful graphics, story, very long quest and awesome pvp in 64 bit version
Poorfag can play in on their horrible console version and critic it's not my problem go buy a pc and shut up poorfags !
>The atmosphere is good It's completely shit. The tone of the game is inconsistent, as it fails to use it's assets to reflect it. Das1 oozed it's depressed tone from the npc dialogue to the boss fights and level design. Next the theme of the game was so vague that I spent more time confused about the world than immersed in it. The fact that DaS1 started with a clear cutscene about the decrepit state of the lands, and DaS2 began with "huehuehue ur gonna die alot cuz we made dis game hard" says it all. Lastly the level design was so goddamn ham handed that the lack of flow ruined the immersion further.
>Thanks essence is respected The essence of the first game is absolutely not respected. The B team tried to make DaS2 hard. The point of DaS is not to be hard. The difficulty comes from the team trying to create visceral combat and accentuate climaxes like Ornstein and Smough. Difficulty was a biproduct. What happened is the b team saw the marketing campaign for the west "prepare to die" and thought that was the theme, when the difficulty is just a biproduct of a-team's goals.
I don't think anyone will fall for the third paragraph of this bait so I'm done