Why does almost everyone completely miss the point of hotline miami and every character in hotline miami 2...

why does almost everyone completely miss the point of hotline miami and every character in hotline miami 2? is it a problem with the game or are people just idiots?

who cares about story in hotline miami. It's a fun game.

Kill yourself
Because people "miss the point" by taking all the characters at face value, which is something only complete fucking retards do. Normies don't spend time thinking about video game characters. Guaranteed half the people who played HM1 didn't even notice the music changing to that fucked up monotone track when they beat a level.

Missing the point is the point

Are you saying they need to "GET A GRIP" on the story :^)

pfft yeah, who the fuck cares about gameplay

let's focus on the pretentious film school reject tarantino wannabe storyline instead, that's what's really important

you might have a point for hotline miami 2 but hotline miami 1 literally has no point. and thats the point

yeah, but people should at least be able to get that out of the game instead of "jacket kills russians because he doesn't like them XD"

What the fuck was the point? That you can't control your government and that fighting against something so gigantic is pointless?

The game's plot dictates that Russia has taken control of the vast majority of the US and that everything is about to go Strangelove. Please explain the point.

actually hotline miami 1 had two main points, one for each character. for biker it was that not every story has a nice neat satisfying ending, and digging deeper doesn't always give you what you want. for jacket the big one was that he should have been looking deeper instead of just doing what the calls told him to.

this. the game devs basically just said "you're a guy killing other guys, so who cares"

Those are just surface-level observations.

>Not realizing the actual US Government - Russian Government is irrelevant and the what happens to the characters is

The point to the nuclear annihilation was that all the cruelty and sadism exhibited by the main characters achieved nothing but misery. The world ending mattered less than the characters getting killed along with it.

no my man. hotline miami 1 has no point. even the developers have stated multiple times that the story was just a vague excuse for the gameplay. you can even take it to hm2 because the developers made all these different characters and at the end everyone dies anyway, meaning that there was, again, no point

fuck I think I've been looking too much into things that weren't there

in 2 the point simplified is that everyone is killing people for shitty reasons but none of that matters and all the death was for nothing as everyone dies in a nuclear war in the end

Some of the things they added to 2 reek of retcon, namely with Jacket's story and Beard's role in it.

For example, Jacket regularly holds guns in HM1 like an amateur, oftentimes sideways or otherwise improperly, but we're expected to believe that he's a trained US army soldier who successfully partook in the capture of several soviet military bases when all hope was lost. It's silly.

Also it seems odd that Beard would have actually owned THE minimart from HM1, but that all of the other stores he appears at are just random hallucinations that have nothing to do with those places. It's clear that HM1 intended his character to represent an inner reccuring personality of Jacket's and not a literal person with a coherent backstory.

I see what your saying, but the devs did say they had planned out everything for beard when they made the first game, they even include jacket throwing the picture from the second game to the wind at the end of the first

>For example, Jacket regularly holds guns in HM1 like an amateur, oftentimes sideways or otherwise improperly
thats quite a stretch to claim as a retcon
>Also it seems odd that Beard would have actually owned THE minimart from HM1
Beard isnt alive in HM1, he's a hallucination on all the encounters. also he was in San Francisco and Jacket was in Florida

Most of the sprites in the series are shared; Jacket and the mobsters hold silenced pistols and assault rifles the same, as well as him and the waiters in Clean Hit holding Uzis the same.
Same for HM2, as all characters (except mobsters with silenced pistols) hold one-handed weapons sideways.

stop with the memes

>kill yourself
are you saying you bought Hotline Miami for the "le deep story" rather than the neat, gory and fast gameplay?

>who cares about the story

please refer to my earlier statement

>people cant enjoy the game without caring about some shitty story
if it's hard to even get that there is a coherent plot, it isn't a good story.

quick Sup Forums
If I liked the first game, will I enjoy the sequel? It seems that it has deeper focus on the plot this time, and that's not exactly something that I find appealing.

Yes.

>It seems that it has deeper focus on the plot this time
Nah. You'll probably be annoyed by the bigger maps, it just brushes over the plot like the first game. The plot is not the point and never was.

2 was all about violence and how it never brought anything:

Fans: violence for fame and copying their idol got them killed
Pardo: violence for fame left him a paranoid mess in the end
Evan: his book about violence would make him lose his family
The son: violence to show he was worthy of his father's place made him lose everything
The henchman: you can't leave a life of violence
Martin Brown: violence made him lose touch with reality, it's all a movie
Colonel: violence brought down the end of the world

The only people who were "innocent" were beard and richter but even then they would die.

>biker

Nah biker was a guy who was bored and wanted some action, and he went into something that was way over his head.

The point is that the devs wanted to make a fun game that they would enjoy. They pretty much fucking spelled it out to you at the end of the first and 2nd game, nothing matters because you had fun in the end. with 2 that's debatable but you get my point

Can you really not restart levels from the score screen? This seems like a major oversight.

>um did u forget about the story of hotline miami? :))

Are you fucking kidding me right now? There is no point you stupid fucking quadranigger, the devs deliberately told you at the end of the first game it's all for fun and something only they would really "get" because this was a game for them, the same goes with the 2nd, that's why in the end they all get fucking nuked nothing in the story of either games matter because that's not what the game is supposed to be about.

They hold weapons sideways because it "looks cool".
The game isn't supposed to be realistic at all.

What about Dallas?

Oh, the plot will be the least of your worries when you come to find out all the game's levels are made with the intent of baiting and cheesing enemies rather than running around like a maniac in the first one. Wrong Number is so much slower than the first, but it is redeemed with the level editor.

Violence did not motivate him but he went on a war he could never win in the first place. His patriotism blinded him.

Who was in the wrong here?

I really like the Biker, seems like he doesn't get enough love.

I preferred the vague atmosphere of Hotline Miami 1, much more trippy.

Hotline Miami 2 ruined it by trying to explain too much.

also the fucking jungle-war/Hawaii/cuba/wherever sucked.

They also called you an idiot for playing Hard Mode in 2 for trying to get a different ending.