If someone made a Open world RPG game like witcher or elder scrols or we but the game has no leveling system

If someone made a Open world RPG game like witcher or elder scrols or we but the game has no leveling system.
That is you are only as strong as your skills are no stat boosts no getting op gear.
You only do quests for the story and gold and you use the gold to buy healing items or new weapons that dont give you better stats but just new moves.
At best you can upgrade them to give you minor bonuses that are not necessary to beat the game.
So the game is always as hard as it ever going to be you cant just level enough to steamroll over challenges.

Would this kill your interest in the game.

no but if there was no pvp it would flop

>RPG

Where do the RPG mechanics come in?

Sounds like this game - where there wasn't an explicit reward incentive for exploring the world.

I'd like it, OP. My dream is an RPG where careful decisions would have to be made, and not for good boy/bad boy exp points.

care to type that in english user?

The game would be boring, its just like dark souls, you can beat every boss naked and with no level ups, but that would be boring as hell.

You get to make decisions that affect the story.
And you have all the exploration of an RPG.
Its basically has all the elements of a WRPG other than XP and leveling.

How is steamrolling over enemies wo any effort just because you steam rolled over enough easier enemies wo effort for a period of time acualy fun.

Shitload of people barely finish with 2 phantoms permanently summoned.
Yet random Sup Forumstards always boast how they saw someone on youtube beat some NG++++ boss with sl1 char and broken sword as if they themselves did it.
>you can beat every boss naked
I'd bet you aren't one of those who actually can do it.

How about you learn 5 languages and see if you can perfectly type every one of them.

ばか suka

>I don't know what an RPG is.

For you i guess, it sounds highly boring.

Also, you only idea of leveling system is grinding and OP stuff. levels isn't that.

Yet I find your idea boring and I will still find it boring even after playing it.

This is basically every rpg with level scaling.

Not all of them.
Most RPGs have minor enemy level scaling that is each level up makes you considerably more deadly while it may give some enemies slightly more hp.
You are still way more dangerous at level 50 than level 1.

Only game i can think of that did scaling realy badly was oblivion.
It literally gave goblins rare dwarven forged gear when you reach a high enough level.

So, it's not an RPG at all. Gotcha.

I like how Dragons Dogma pulls it off, although i would like a better visual elements for me to understand if the enemy is hard of not without having my sword slice him with him barely loosing health when he just looks like a semi naked skinny thief. I already killed a huge fucking troll with this sword, this guy should look menacing as fuck.

Also, no enemy should be outright immune to damage because their level is that much higher

Steel > Iron > Bronze.

Full plate > Half plate > Mail > studded leather > boiled leather

There has to be some weapons and equipment that are superior to others.

Define a RPG.

Because if leveling and XP makes a game an RPG then Watchdogs and Call of duty are now RPGs.

>only as strong as your skills are no stat boosts no getting op gear.
NOT AN RPG

The gear system would not work like that.

You basically chose between light medium or heavy armor.

Its not a Super realistic game.

Weapons work more like they would in Souls or Ninja gaiden than a realistic medieval sim.
You pick a weapon you like and then master it.

RPGs aren't about stat boosts or gear user.

>The gear system would not work like that.

Why not?

No, Call of Duty still won't be an RPG because the player's dexterity and manually ability to aim decide success and failure.
In an RPG, it's your character's ability to complete actions that decides if they succeed at them, not the player's ability.
If there's no system to make your character better at certain actions then it's not an RPG.

Because as i stated the game is not about getting the best gear and best stats.
Its about skill only.

Different gear just gives you different moves.

So the more you unlock the more options you get not more power.

So you dont get better gear to kill a boss easier you just get different gear that you might find more fun to play.

You've killed my interest.

...

>If there's no system to make your character better at certain actions then it's not an RPG.
But Call of Duty has a system that makes you better at certain actions it's called weapon customization

You can mod it to scale every enemy, item and quest to your level.

so, like botw?

>RPG
>you are only as strong as your skills

Then it is, by definition, not an RPG. I get what you mean and I'm really not trying to be a dick, but I'd rather avoid further degredation of the genre name.

Why would you presume to take credit for "learning" a language if you are unable to type intelligibly or form sentences with even a modicum of coherence?

So being a "bad player" or "good player" is tied to understanding and implementing proper strategy and not tied to having good reaction time and precise controller jockeying?
Color me surprised.

Also, having a better gun is not the same as growing a character to be better at shooting.
Anyway, the best you can hope to aim for here is to call it a part of the hybrid genre Action RPG, but that's a fucking stretch, it's basically just an Action game.

>So being a "bad player" or "good player" is tied to understanding and implementing proper strategy and not tied to having good reaction time and precise controller jockeying?
So strategy games are now RPGs? Stop moving your definition of RPG all around. If you just overlevel your enemies in an RPG so you use absolutely no strategy then is the genre changing?
>Also, having a better gun is not the same as growing a character to be better at shooting.
What's the difference between installing a longer barrel on your gun so spread decreases versus investing into rifle skill so the spread decreases?

Strategy games where you can improve the abilities of the individual units like Fire Emblem are in fact RPGs, yes.

And over leveling to win doesn't change the genre by what it just wrote, it simply makes you a bad player.

Zelda Breath of the Wild already exists

stalker

>Strategy games where you can improve the abilities of the individual units like Fire Emblem are in fact RPGs, yes.
Company of Heroes is an RPG then. Dawn of War series too since you can buy heavy botlers to your marines squads etc.

Give me some drop in PVP and/or COOP and this along with the different moveset depending on weaponry, and you have a game of the century in my eyes

why would weapons give you new moves? are they enchanted or something? i don't know, your idea kinda sucks, where are the rpg elements? it's just and adventure game.

I'd take this but with a focus on locating and exploring a variety of lost dungeons and ruins that require puzzle solving to actually find a navigate and not necessarily combat, and if it does require combat then strategies are required because you're not special, just human.

You don't swing a 1H sword the same way you swing a 1H mace

But thats every elder scrolls game with its retarded scaling system?

Just fuck yourself in the ass faggot. RPGS are shit, get over it.

i don't know, the premise that the character is already a pro with every weapon sounds like demon/dark souls (but with no stats required) that's the nearest example i can come with, you have the elder scrolls games but it has stats, i don't know user this idea kinda sucks.

Why wou;d you want rpg element?
RNG and "character skill" based speech options are completely retarded.

>the premise that the character is already a pro with every weapon sounds like demon/dark souls

Ever heard of Action games or FPS?
What's the prupose of holding back a player from inflicting maximum damage if he can outrun outsmart and outplay the enemy all with his own mind.
Why the fuck do you need an artificial system limiting his actions, making the game mundane.

Any game that allows you to change how the story changes is an RPG. Clearly you've never played a "true" tabletop RPG. There are systems so simple that it's basically like writing with multiple people.

Roleplaying Game with many choices and options for the story? yes it's a Roleplaying Game.

RPG, even though they are supposed to be the same thing, entails things like stats, values, minmaxing, etc. It's kinda weird how they sorta mean two different things.

I guess in terms of video gaming it's more "RPG" and less "Roleplaying Game" if that makes sense.

well RNG are things i don't quite like, but based speech with character skills is cool as fuck.
fuck you.

Shouldn't you be telling that to the OP who is claiming to want to make an "Open World RPG"?

OP is clearly using RPG in the wrong sense.
I meant the sucess/failure shit, my bad. Only ever makes everyone savescum.

Speech based character choices can be trash, or they can cool. There are good examples of both just within New Vegas. I'd say a large majority of the Science checks in Old World Blues are kinda corny, however all the repair checks act more within the confines of what your character might know from their experience in the wasteland.

This is due to the fact that video game genres are named after their gameplay mechanics. Platformer, Action Adventure, Stealth, Strategy, Shooter, ect
So video game RPGs are games that borrow their mechanics from table top RPGs, which means character stat building and no physical player challenges.

well savescum will always exist with or without speech skills, take for example people who save before a battle and reload until he wins. it's the fucking same.
there are no penalties in dying.

10/10 game but there were rewards and bonus content to be unlocked.

i think NV is pretty good, yeah i know OWB is kinda corny all around, but it's an enjoyable DLC.

Based on the number of replays i received from this thread i would assume that most people understood what information i was trying to convey.
So i would thus deduct that you just have abnormal high standards for language learning and believe if people cant speak a language flawlessly they should not speak it at all.

I find this ideology abhorrent especially if you yourself only have the good knowledge of your own native language and thus have no experience learning other languages.

I also find the English language quite simple and imperfect.
Most of its rules are made up by people over time and there is barely any organization preserving or regulating proper English.
As evident by its many silent and pointless letters or same words having different spelling in different English speaking regions.

Black Ops 2 lets you change the story

There are no fuckin penalties for dying anyhow besides "game over screen". Think before you post.
Bioshock Infinite/Dark Souls/MGSV/GTA/Mount and Blade
Do death right, they take away some or more of your shit and release you back into the wild.

>Most of its rules are made up by people over time and there is barely any organization preserving or regulating proper English.

All languages are made up by people and it's great that nobody regulates english, nobody regulates the internet either, or is simply incapable.

Which is where the savescumming comes in.

i would play that game but i don't see any reason why you shouldn't be able to get better equipment.

i would just make the equipment offer protection in a more true-to-life way. like it can protect you up to a certain threshold but will offer no protection from a powerful enough weapon, and if it gets deformed or something you have to take it off and have it repaired.

Then it has RPG elements instead of being a completely linear game.

Don't get me wrong I loved how corny it was. I was just giving my take on the skill speech choices. OWB is awesome.

Then it wouldn't be an RPG. The genre is defined by its mechanical similarities to tabletop RPGs like D&D. The notion that an RPG is defined by merely being able to "roleplay" the protagonist is patently wrong.

What you're describing would probably be an action-adventure game similar to Zelda, where you pick up equipment that has a predefined amount of power. Zelda II is the only game in that series that actually qualifies as an RPG due to its experience level system.

thanks user for backing me up.
yeah those game you mentioned handle death in unique ways, in m&b instead of dying you get captured, in souls games you are already dead so you came back to "life" every time you perish, bioshit it's still bad, and i never played MGSV desu.

Yeah except rule light RPGs exist, or freeform autism

yeah NV is fucking awesome

>Yeah except rule light RPGs exist, or freeform autism
What does this have to do with my post?

>i never played MGSV desu
MGSV FOB assault is what im talking about, If you die there with some other character than snaku that character is gone forever and you cant assault that base for some time.
"No Saving without Quitting". Or whatever it was called in Mountainous Blades.

and what happens if you die with punished snake?

in FOB It does the same stuff except for snake dying.
And in normal missions you only get a restart from checkpoint.

So.... Zelda?

Dude..... NV is fucking awesome as hell.

Like seriously. I really only played it starting last month because a friend picked it up for me. I've pumped so many hours on the game I might already have more than him.

The fucking game. the fucking. awesome. fuck

So it's an "open world" telltale game with action combat and absolutely zero progression?
Yawn.

better/ newer swords have to do more damage, otherwise you walk around with a broomstick and slaughter someone who has a 2h warhammer.

there's nothing wrong with a level-less or stat-less system. The problem is that people who play rpgs expect certain "core" rpg elements, like stat-based character progression. This means that a dev studio would need to take a huge risk developing a large and expensive game that players might not even like