How's your game coming along, Sup Forums?
Post progress!
How's your game coming along, Sup Forums?
Post progress!
Other urls found in this thread:
boustrophedon.itch.io
clyp.it
ocw.mit.edu
youtube.com
youtube.com
youtube.com
youtube.com
my.mixtape.moe
my.mixtape.moe
twitter.com
I'm playing games for "research"
I have distaste for systems like game maker that try to make actual coding a non-requirement. I'm aware you can make a neat game, but you're always going to be limited in some fashion. I just have considerable more respect for people who actually *make* their game.
finished changing the backgrounds of chapter 4.
also released a new demo this week
boustrophedon.itch.io
Working on the boss for stage 2.
I finally figured out how to do fire effects.
Might have to draw more frames for the flying animation
If a bunch of devs post but nobody comes to look at them, are there any games?
Why not write in UE4? Whats the deal with this (((indy))) rubbish?
...
Game maker requires coding after you move past the arkanoid clone phase
because u need sufficient skill/knowledge to tame a beast like ur4.
which is why i said "trying to make it a non-requirement". the makers of game maker want to eventually make it that you don't even have to have any knowledge in coding.
I will buy your game. I don't care how many STGs I play, I always appreciate a new one.
I mean, it'd be the same shit if they actually accomplished it, just more tedium and less syntax memorization.
That's real fucking neat, user! Looks like it controls real good.
Thanks user! There's never enough good ones out there.
you're limited to what the software can offer. try making something big, or unique to your imagination; you can't. there is a reason you always see hot indie garbage come out of game maker, or simplistic games. if u wanna make games, learn to make good ones. not generic crap u see everywhere. these fools only want money. they dont care for the art.
Looks great!
Got a name? That looks super charming and has a unique style of its own separate from its clear paper mario influences. Really interested.
So far the name is PaperBugs but i might change that later
I write VN, started over to few times cause text is stiff and I've had too much focus on main characters and others amateur writer problems.
>Don't care for the art
Are you for real? Opening the gates to game development to a wider range of people is not a bad thing. I get what you're saying but lighten up. Everyone has to start somewhere. Having the standard be some huge, super unique and imaginative game running on your own engine that you codes is an unrealistic goal for most amateur Devs. You gotta start somewhere.
I've started so many projects over the years but I always end up dropping them because I'm terrible at making sprites/animations
>tfw no game dev buddy
Cool! Do you post updates or progress anywhere? I'd follow the development for sure. What are you making it in?
just added uncapped bunny-hopping to trigger spree
ill give some keys out later
Game Maker has some annoying limitations but you can get around them if you know what you're doing. The lack of games which are both unique and good is due to a lack of ideas and design skill not GM's limitations. What can you think of that GM won't let you make for example?
Is there some textbook about Godot for beginners?
I don't want to watch videos
I post stuff tumblr and twitter, look up paperbugdev
Also it is made in unity
just fucking around instead of modeling.
I'ma follow you
and I like unity
if thats an excuse for you not to dream big, then again, you dont care about the medium.
>Game Maker has some annoying limitations but you can get around them if you know what you're doing.
i suppose, but the majority of people using gm are amateurs who simply want to shit out games. they wont bother becoming familiar with it. gm attracts shitheads. ui and 3d.
riddle me this, Sup Forums. Why are the only indie games made are "retro" pixel ones? I understand that working with a modern 3D engine is much more harder and time consuming but why not use something old and beaten like goldSrc? We had had so many mods back in the day and then it all stopped.
i was trying to make a sprite, but i ended up with a wojak with fucked up proportions and a weird block for hand
because the people making these games are intorverted thinkers. they observe what they see and pixel 2d seems popular and easy enough.
>Why are the only indie games made are "retro" pixel ones?
That's false though, what are you talking about? Honestly besides Undertale and Shovel Knight there have been practically no big indie retro pixel games lately.
It's going well, I think
Recently added the 4th mecha set to the game and now I am spending a bit time on the AI. Animations and level design are a fucking nightmare, though.
>big
I'm currently working on a weird soundtrack for a weird game. please don't bully me, I'm new to this
black?
...
Lots of "big dreamers" out there, almost none of them finish their games. What you're advocating is idealistic nonsense.
In every artistic medium in the history of the world, lowering the barrier into creating work within the medium has only helped grow the medium.
It is never going to be armored core
What happened to the guy who was making a game with this cat?
Relax, I'm making my game with MSpaint graphics instead
because someone made YIIK and it was a boring piece of shit
u can say my thoughts are unrealistic. but it doesnt mean im wrong for thinking them. majority of people are scummy dumb cunts. simple.
yes, and many people use it for a quick fix; they abuse it.
That shit looks fresh! How'd long it take?
Relatively speaking. Look at the popular games of recent years. The Witness is 3D, Furi is 3D, Inside is 3D, Darkest Dungeon and Hollow Knight have gorgeous detailed 2D art, Night In The Woods has a minimal cartoon style.
Hey that's pretty cool.
There's always people out there looking to make money but that's a fault of free market capitalism not game maker.
anyone that uses a 2d pixel art style for anything other than a throwback use it because its either:
-easy
-popular
-arbitrary
pixel animation started as a limitation, not a style. some use it well, many use it poorly.
imo it's pretty hard for devs to create game games when using 3d.
That's why pixel indie devs generally create superior games to AAA studios.
They look beautiful as well.
Yeah stopped thinking like that a half year ago.
Trying to do my own thing now.
I am working on that build for a year now.
Thanks mate
really? you are blaming capitalism? free market capitalism is controlled by consumers demand. if anyone is to blame, its the idiots consuming these shit games, and people abusing the system. the system isnt designed for abuse, its merely a side effect due to its inherent freedom. thats like blaming a kitchen knife when someone stabbed someone else.
I've worked myself into a problem
for the past few months I've gotten familiar with writing code (Lua mods, C# terminal tasks, etc) and I feel I understand C# as a language method, classes, etc wise.
However moving to Unity I have no fucking clue what I'm doing. I understand the program, I understand the SYNTAX (the custom data types, whats going on in the background) but I'm at a loss at understanding how I'm supposed to find what I need and use it correctly.
What I mean is like, if you wanted me to write a custom data class with a constructor or write an interractable multi dimensional array I can freehand that instantly. But I don't even know how to move my character. The tutorials make it seem easy with "oh ill just go to the api and find transform and use the custom data class to add the force to the rigidbody" and what the fuck. I GET that, but I don't get how I'm supposed to know that. If I'm that lost moving a model around then how tf am I going to implement any game mechanics I want.
Where do I go to not be shit with the Unity API? I've only used one API before here. Is there a course or documents I can go through that will run me through understanding them better and presumes I'm a retard? That makes it easier for me to learn. thanks
I know how you feel user, none of my friends are interested in game dev
So? Simplified low detail characters in animation were born out of budget limitations too but can be and are used as a style. It doesn't matter, if a game is good it's good.
I'm sorry you are right about everything. I'ma go back to making my own games now!
you know there are about 1000 games like that being made in this second in japan no?
Its not an original idea, so i dont know what your "own thing" means.
I have seen it with robots, cute girls, cuterobots, shrine maidens, etc
Name some
yes, but an art style can benefit the concept you are going for. an art style matter. its unfortunate that pixel art isnt versatile when utilised by amateurs.
yea, u can be a smart ass if u want. im merely giving my perspective on this. if u dont wanna change ur perspective, then just fuck off.
I've worked myself into a problem
for the past few months I've gotten familiar with writing code (Lua mods, C# terminal tasks, etc) and I feel I understand C# well as a language (methods, classes, etc wise).
However moving to Unity I have no fucking clue what I'm doing. I understand the program controls, I understand the programming SYNTAX (the custom data types, whats going on in the background, what values im sending where) but I'm at a loss at understanding how I'm supposed to find all the new Unity shit that I need and how use it correctly.
What I mean is like, if you wanted me to write a custom data class with a constructor or write a nested for loop with an intractable multi dimensional array then I can freehand that fine. But I don't even know how to move my character around. The tutorials make it seem easy, "oh ill just go to the api and find transform and use the custom data class to add the force to the rigidbody" and what the fuck. I GET that, but I don't get how I'm supposed to know that. I've never heard of transform until now. If I'm that lost moving a model around then how tf am I going to implement any game mechanics I want.
Where do I go to not be shit with the Unity API? I've only used one API before here. Is there a course or documents I can go through that will run me through understanding them better and presumes I'm a retard? That makes it easier for me to learn. thanks
The fuck is wrong with you?
Why do you have to be such an insufferable cunt?
wew lad
deep sea horror game is going well
making decent progress on the world building. Goal is to be done with the basic geometry on friday night. Looks ugly as sin in the pic but most of it is gonna end up dark as hell
oh shit this looks helpful, thanks user
youtube.com
youtube.com
youtube.com
It is one of the most popular theme for doujin games
>page not found
this actually looks very good
>so i dont know what your "own thing" means.
Well the game used to be almost a (really fucking ugly) carbon copy of AC. The amount of parts, how they worked, game mechanics etc etc were all literally lifted from AC4/FA. However it didn't feel good, so I stopped thinking "hurfdurf gotta imitate FromSoftware they are the gold standard" and redesigned everything. Yeah sure it still looks similar to AC but that's the trappings of the genre.
my rpg is doing good.
working on my music mostly for now
>want to tell people about my custom game idea
>if i do, someone will rip it off, because it's unique and good
such is lyfe
the art stlye, but the game play looks heavily derivative/vapid.
Two of those are arena games and the Touhou one isn't even in the same genre. I'm yet to see a recent single player oriented mech tps that's not arena shit and that's what the user's game seemed like.
Thanks anons!
Love seeing how far this has come along so far. Keep it up, don't let some asshole user drag you down.
wow its like im really playing an old taito game or something.
make the white flash on the enemy take a few ms after hit to trigger, and make it a few ms longer. you'll see
So telling him the truth hurts your feelings?
im telling him the idea is not fresh by any standard and its the most common doujin game
You clearly dont know shit about the genre
>Yeah sure it still looks similar to AC but that's the trappings of the genre.
Well its a really used genre, there are some gundam/macross games that also used the same style, did you ever tried cosmic break?
The arcing shots blend too much into the background. Makes it really hard to see them. Otherwise, looks fun.
dude add a fucking random boost movement from the AI when you get too close or something and I'd drop 20 bucks on your game right now.
Add roboteching missiles, and I mean like 100 of them every time you fire, and I'd drop 60
what engine is this in? i like the art style.
Don't kill his dreams guy.
But real talk it looks kinda boring senpai.
>Add roboteching missiles
Itano circus nigger
youtube.com
just Paper Mario but with bugs.
unity
>why arent people using machine code with binary instead of ue3
>REAL developer do xxx not yyy
>btw ive never tried doing a game in either one
You sound like an elitist that never made a game desu. You dont like gm because of limitations? Tell me one, that bothers you.
I've done fuckall this week
its ok
the problem is that making animated 3d models is confusing and hard
making animated 2d pixel art is the same as drawing a picture in your notebook and flipping back and forth quickly
At least it isnt a sticker star clone
>Itano circus
thanks for enlightening me, but I'm probably going to still use roboteching cuz that was my dad's favorite anime when I was a kid and what turned me into a weab
Robotech is not an anime.
even robotech isnt the exact thing you want, its macross.
Robotech is owned by Harmony Gold USA, they did the voices and censored some stuff from the original.
fucking weebs amirite
Real quick number change, I see what you mean, I'll get more invovled with it for the bigger enemies, right now all the trash mobs are the same formula.
That webm's kinda old, I've brightened them up a bit since.
progress? Progress.
Webm related is a new powerup I'm working on that replaces the Super Shotgun, you pick it up and it allows you to throw GHOST PUNCHES by holding fire.
and here's a stupid over the top death animation I've made for an enemy I'm working on
my.mixtape.moe
Minor addition but I also made it so when you eat drumsticks and floor meat, you throw out bones.
and here's a webm with sound with a sword tech I've made
my.mixtape.moe
Literally none of the games in this thread look interesting at all.
do you think I give a shit niggers? I know you probably don't know what its like to have a dad but that is a show I watched with him as a kid so I'm nostalgic for it.
sorry
Oh and here's another powerup item, it gives you a 5th hit to your combo that triggers automatically after your fourth strike, and this attack hits multiple times