Game Overs don't exist in Odyssey

Why is everyone upset that Game Overs don't exist in Super Mario Odyssey? This is a sign that Nintendo is adapting and deciding to switch up the formula. Having no Game Overs is a modern requirement for most games these days.

Bloodborne has 0 Game Overs. You die and respawn.

GTA has 0 Game Overs. You die and respawn.

Now Nintendo is finally bringing Mario over to modern times. How is this a bad thing?

Yeah it's fair instead of wasting lives you waste your money

if you get game overs at Mario you're fucking shit at video games

I haven't Game Over'd in a Mario game since Sunshine. They practically didn't exist anymore anyway unless you suck that much at Mario.

>you waste your money

That you do.

Also, Game Overs didn't do anything in 3D World except bring you back to the title screen. You kept all of your progress.

GAME OVER is extinct.

I'm fairly certain the only thing a game over did in Mario 64 was put you back outside. There's very few instances where levels actually had checkpoints, I think.

...

Tell that to the Crash remaster.

Game overs haven't even meant anything for a while now. In 64 it just puts you back outside the castle instead of barfing you back out of the painting

A respected industry legend once said that game overs are a failure of the game designer.

too bad Beyond: Two Souls was a failure

>Wahh Nintendo added easy babby mode
>Literally every recent game that has done this has also added completely fuck hard segments or a batshit insane post-game mode

Yeah man Donkey Kong Returns was SUCH a cakewalk with that OPTIONAL super mode

Let me tell you, all of the special world in 3D Land and World was just total babby shit, oh man

shots fired

And that game is literally older than half the posters on Sup Forums.

>fuck up
>get sent back
>fuck up multiple times
>get sent further back
there's nothing wrong with this

Yeah people are jumping the gun when they haven't played the game, lives themselves are a relic of arcade times.

Champion's Road was fantastic.

And that's why it got a 6/10 folks.

There weren't any gameovers is Wario Land 2 and that was still a fucking excellent game.

Doesn't the Crash remaster let you save whenever you want?

It's a remake of an old game. They're just staying true to the ancient game design as much as possible.

>HAHAHA RAYMAN LEGENDS DOESN'T HAVE LIVES WHAT IS THIS BABBY SHIT

It's amazing how much I btfo'd my friend with how torque-wrench-on-your-dick hard Legends and Origins was.

Champion's road is literally the only difficult level

no game overs != no punishment. People are silly

>Now Nintendo is finally bringing Mario over to modern times. How is this a bad thing?

You're right that game overs aren't necessary, but games need some kind of repercussion or tooth. Otherwise they don't feel alive. I'd say you need something at least like a game over screen.

Getting rid of game overs is bad if it's just an example of over-sterilizing games, like when Ubisoft made a Prince of Persia that had no dying or repercussion at all. This is a formula for the least exciting game possible (but there's still "muh comfy", right retards?).

Dying over and over again and having to respawn at a checkpoint is enough punishment.

Having to start a level all over again isn't fun and becomes a chore.

Kys nintenbro

It serves no purpose but to waste your time.

Well I needed reasons not to be hype for this after 3D World and there it is. I dont know how people enjoy games this easy, where is the fun and engagement? I fail to understand that

Maybe instead of game overs, there should be another form of punishment.

For example, if you die, you usually respawn at a checkpoint.

If you die too many times, you lose that checkpoint. Die even more and you start at the beginning but still keep all of the items you have collected.

Another way to punish gamers is to maybe add more enemies each time you respawn...or a special enemy that only attacks the respawned character.

so is starting from a checkpoint instead of close to where you died

I will never understand why you faggots sperg out over something that doesn't affect you

>Oh wow this totally optional block that beats the game for me and fucks up my save file like a bitch is RUINING MY EXPERIENCE

Did you whine and moan about the easy modes in older games too? Probably not, you probably weren't around back then.

>Ugh I can't believe Mega Man 2 has a NORMAL and DIFFICULT UGH

You have to be 18 or older to post here.

I am reasonably certain that I haven't gotten a game over in any Mario game since the 2nd one (the Doki Doki one).

I don't know if it even exists in Super Mario World and I play that all the time.

WHAT IF EACH TIME YOU FALL OR GET HURT, YOU JUST INSTANTLY RESPAWN IN A BUBBLE.

NO DEATHS, NO LOST COINS OR LIVES, JUST RETURN TO WHERE YOU LEFT OFF IN A BIG BUBBLE

>people already complaining about how this will apparently lead to a weak young generation unprepared for life all because you can't die in a video game
deja vu

When a game gives you a piss easy option in place of the usual gameplay, it gives people a conscious feeling that they're taking the hard way out on purpose and it feels like shit.

how the fuck do you game over in mario usa the slot machine barfs up lives i had like 9 by the end of the second world

PUT ME IN THE scegsjanm

>You don't have to walk a slightly longer distance every once in awhile if you fuck up?
COMFIRMED CASUAL-SHIT NINTENBROS BTFO XD

They should also get rid of dying as that would really make the game flow better like Gone Home. I was so disappointed when I played Crash and I "lost." This is definitely a step in the right direction though.

Nintendo should justg remove controls all together and just make it a movie with play, pause and fast forward controls. It's essentially the same thing and playing modern mario games anyway

Get over it fag. I've stomped the shit out of Bayo and W101 on the hardest difficulty and if people wanna play it on baby mode, I'm not losing any sleep at night.

I'm afraid you have autism.

was this actually a thing in 3D World?
I only played a little bit of multiplayer in that game and I don't remember it bubbling dead players.

>Having to start a level all over again isn't fun and becomes a chore.

If the game isn't a walk in the park loaded with filler, and actually has some depth, it can be really satisfying to make multiple attempts at a level and eventually succeed (in other words, you experiment). Losing your progress can be frustrating, if not crushing in some games, but the threat of lost progress is exciting, and if you do lose, you can try some new ideas out next attempt.

If you can't do radically different approaches each time, there's still satisfaction in playing through a level more gracefully and aesthetically than the last time.

It's been a thing since New Super Mario Wii.

The fucker didn't mention if the last person alive also dies or bubbles, you lose.

If someone fell and still had lives, they would bubble back up. Only if another player was still alive though.

they would but Sony already patented it

It wasn't funny the first time m8.

But this is the future.

Bubbles forever. No losing.

Just saying it's less fulfilling that way. You do you, faggot.

Oh fuck

Game Overs are relic from the arcade era and should have been removed a long time ago.

Super Mario Bubble World confirmed for 2019?

the time has come

>"I'll say what that one guy said again for (You)s!"

That requires at least one person playing to not fuck up
Plus, you eventually run out of lives and run out of bubbles

You faggots don't play the games you whine about. Those games get so fucking stupid bullshit hard towards the end, and sometimes even me and my friends need to bubble up to bullshit our way through jumps so we're not all bouncing off of each other and killing ourselves.

But maybe the person who wants to play it on super babby easy mode doesn't give a shit. Maybe they WANT to just fart through the game. Who the fuck cares? Why does it affect you?

You know how many pussy bitch games like mobile shit and gone home comes out, but yet we still seem to get shit like Bayo and Dark Souls? I thought easy games were gonna make hard ones suddenly stop existing?

It might be useful to not think of it as punishment, but the fact that you have to put something on the line to get something back. The "game over" screen is just a form of your character's life being on the line, to a point where you might have to restart the entire game (which will never be outdated, despite what OP "thinks").


>If you die too many times, you lose that checkpoint.
This would work well in an open-world game, or anything where you need to control territories. If it eventually took you to a fail-state (a game over screen) it would be better, otherwise you would just deform your save file more and more. Ideaz.

>Nintendofags defend this

Why is this even news?

Games haven't been using the arcade standard for ages.

Game developers need to actually understand this era in the first place before they go beyond it like it's some relic. Arcade game design is still some of the most exciting shit out there, and game-over screens aren't a small part of it either.

Only games that need game overs are arcade games.

Game Overs should mean "Your time is up. More money please."

It completely makes sense in arcades.

In a home game you paid $60 for, Game Over isn't a proper term.

As mentioned, another form of punishment should take over.

Maybe getting raped could return to gaming.

And I despise it when a game enables someone to do that so effortlessly, without encouraging them to actually challenge themselves.
Hard games still come out, yes, but games as a whole have gotten much easier to market to the masses that have latched on to the genre in the last decade, this much is true.

Game overs haven't existed in Mario in a long time now, with how the games hand you extra lives like syphillis in a brothel

I still have yet to see how this affects you, you absolute faggot

>but muh cashuals

souls series doesnt have a game over, whats your point?

GOT EM

Did you even read the OP post?

The conscious effect it has on ME knowing the game is dumbed down for this reason.
Difficulty modes are one thing, but when there's some kind of Looking For Raid shit in my UI or anything similar present in a game that I'm looking for that kind of hardcore experience in, it's demoralizing.

nope thats a repost of a earlier comment on a thread thats just sad reposting

Devs should just add a mode that has game over stuff just to appease the fags who enjoy torture over fun. That way the people who enjoy fun are happy and the people who enjoy torture are still miserable, but slightly happy.

Do Game Overs even fucking matter in any modern Mario game? About as pointless as 1-ups at this point.

no whats the point of reading

>Why is everyone
You mean all of two people shitposting about it?

>Game Overs should mean "Your time is up. More money please."

Actually, good arcade games are made to be beat on one credit, unless they're some cynical piece of shit that deliberately fucks you over. Metal Slug turns into shit if you credit feed, 80% of the excitement comes from getting further and further in hostile territory that can throw a threatening surprise at you (only because you can get a Game Over). It's about making games exciting, not about how much the games cost.

I still like game overs a lot, they're just an extreme form of repercussion and they're exciting. Anyone that writes it off is just being retarded.

game over never did anything in Mario 64 other than make you have to walk the 45 seconds back to the painting inside.

>Oh no this game is hard, I-I'M NOT HAVING ANY FUN

@382977083

Thanks for the (you) DEEL DOE MAN.

you already made this joke

Game overs are a dated mechanic. You don't ever see them in modern games and when you do, they're hardly a set back.

If you call that torture, you must be some kind of irritable little fag yourself.

how could you be so exceptionally retarded

Ever since 7th gen started I've constantly read on the internet about people complaining about casualization.

A lot of times that indeed was the case, however sometimes it was just something DIFFERENT which people criticized at first.

You literally made this joke earlier today and it wasn't even good then.

Game overs are just the loss of all progress. How will such a universal, general game design tool ever become dated?

If the new Crash Bandicoot is anything to go by, they're just a formality.
>game over
>wanna start over from where you were but with 5 lives instead of 0?
They also better lent themselves to games that didn't have saves.

@382977373

Oh yeah daddy, more (you)s for this irritable little fag!

I don't get it.

Standard progression for nintentards.
>Mario 3d world is hot soggy linear shit that no one likes
>"Mario 64 was never good anyway!" (It is)
>Nintendo doesn't host an e3 conference last year
>"E3 is dying, it doesn't matter!" (It isn't)
>Nintendo gives you infinite lives in Mario
>"Lives are a dated mechanic!" (They aren't)

That's really does sound like a you problem. You might actually have autism.

>it's demoralizing
It's a video game. How can a video game demoralize you?

People are actually triggered that Odyssey doesn't have a game over screen?

Given how the worlds look to be designed, I'm not sure how much of an issue this it. It's checkpoint based, but even if it wasn't the world is so open that there's no real trouble getting back to any specific point.

You don't lose progress in 64 or Sunshine, game overs were meaningless there.

samefag alert

When you get invested in something you like and it's dumbed down to the level of your typical middle of the bell curve dumbass, then it makes me feel like my experience is being insulted. This is not something only I feel either, ask anyone who played, say, World of Warcraft back in 2004 what they think of the game now.
>You think differently from me so you must have autism
Fuck off

>I need to cast a billion useless spells and abilities or else it's not h4rdc0r3 enough for me

FF14 does it better you whiny bitch

Well maybe NOW it does, but not so back in the old days of WoW