Morrowind

any recommended mods? is there one that fixes the resolution?

Other urls found in this thread:

tesgeneral.com/trainwizmorrowindguide
nexusmods.com/morrowind/mods/19510
nexusmods.com/morrowind/mods/41102/?
moddb.com/mods/morrowind-rebirth
nexusmods.com/morrowind/mods/19510/
tesrenewal.com/
en.uesp.net/wiki/Morrowind:Races
twitter.com/AnonBabble

shit clunky meme game

The uninstall wizard.

MGE XE and morrowind code patch are essential

fucking hell man, can you help me instead of shitpost?

MGE or OpenMW fixes the resolution.

Upgrade to Oblivion.

tesgeneral.com/trainwizmorrowindguide

Upgrade to Skyrim.

>morrowind code patch
I searched it and there's a lot of versions, which one do I install? 1.6.6?
thanks mate, any others?

download and install MGSO

Madd Leveler to fix the leveling system

Upgrade to Hammerfell.

>Upgrade
>Skyrim
You poor soul, I can already tell you had never play Morrowind and if you did you never truly gave it a chance. You are playing awful games thinking shit taste amazing but when given something actually good you hate it just because it is different even though it is objectively better. Of course Morrowind will seem like awful shit, that is because it isn't shit in the first place. Try playing it like an actual good game instead.

Grab OpenMW and only go for regular mods (ie no shit that modifies the exe). I quite enjoy the watercolour texture mod, also grab some shit like the Solstheim Rumour fix and Dark Brotherhood fix.

nexusmods.com/morrowind/mods/19510 Download this one.

Something to keep in mine, MGE is a utility that affects vanilla morrowind by adding more graphic options like shaders and distant land. OpenMW is an entire open source new engine. At this time, there is nothing that OpenMW has that makes it that much better than normal morrowind and does not have any of the features of MGE.

here's a link for MGE XE nexusmods.com/morrowind/mods/41102/?

>of course morrowind will seem like shit, that's because it isn't

???

what's the point of OpenMW?

You won't need the code patch if you go for an OpenMW playthrough.

LGNPC for more flavor dialogue and quests.
is good.
Morrowind Rebirth adds dungeons, enviroments and expands towns.

alright, thanks lad, what about Morrowind Patch Project? which version do I install? 1.6.6 or BTB?

Shit as in the shit sandwich that people seem to be able to eat with a smile. Literal shit. Skyrim isn't much of a game as it is a walking simulator with a few quests to do. Honestly remind me of an idle game but without the fucking idling options.

you should get the one that fixes it into a good game. it's called "Oblivion".

1.6.6

There's this mod
>moddb.com/mods/morrowind-rebirth
but I don't know how much of the original game changes

It's an open source rewriting of the entire Morrowind engine. Fixes a tonne of issues and makes the game perfectly playable on modern machines at modern resolutions.

Like said, you won't need shit like the Code Patch if you go for OpenMW.

Well the vanilla game can run at any resolution, but the vertical FOV is reduced if you make it widescreen. MGE XE allows you to increase the FOV and makes changing the resolution easier as well, in addition to adding and improving many other graphical effects.

Get this version of the Morrowind Code Patch:
nexusmods.com/morrowind/mods/19510/

The thing with a lot of versions is the Morrowind Patch Project/Unofficial Morrowind Patch which is a completely different and less essential mod.

Modding Morrowind to be good is like trying to make chicken salad out of chicken shit.
From what I hear it can't be done.

what's with all the hate against Morrowind?

For what it's worth, Morrowind's an exception to that general Bethesda rule since the vanilla game is already good.

It's just a meme.

Boring game that requires you to wear nostalgia goggles to enjoy.

It adds tons of adventure content to the game. Here's one of the dungeons it adds. It's a lot larger than it seems...
Bring torches and AOE spells
I'm just fucking around

but it's my first game playing it and I'm loving it, better than Skyrim in every single way

Upgrade to Morrowind.

Let the schickmeister take you for a ride

Combat is literally 85% of the game and it has awful combat.

>morrowind
>85% combat
Just don't build your character like a retard. Besides, Morrowind is much more about exploration of the world and its lore than combat.

>Just don't build your character like a retard
I picked crusader, is it good?

Tell yourself what you have to gramps.

tesrenewal.com/
afaik morroblivion is actually finished (though not heavily playtested) and works just fine. i played a few hours in it, it seemed to work. that's my recommendation.

Every thread an user claims to have tried it for the very first time recently and loves it...odd.

Make your own class instead, user. Look up your race's prefered skills on UESP and go from there; en.uesp.net/wiki/Morrowind:Races

As you can see; Nord, Orc, and Redguard are optimal for entirely physical characters while Altmer and Breton are geared towards magic, with the rest of the races falling somewhere in between. You don't need to minmax that bad, just avoid going for shit like a female breton fighter, because she's gonna be a weak lil bitch

>morrowind is much more about its lore
Then why not just read a book?????

what's odd about it? I bought the game from the steam sale

There are books in the game that you have to read to find out about its lore, because it's integral to the main storyline that you actually figure out what the dunmer and their land is about.

Besides, that's webm is exactly what I was talking about in >breton
>low agility (hit chance)
>low strength
>low endurance (fatigue)
>0 fatigue

The guy who made that webm intentionally did everything wrong

>there are people who unironically defend this
It makes me laugh every time.

m8 give it at least 10 minutes you'll get replies, no need to samefag

this is DSP levels of bad

even better
>morrowind is much more about its lore
then why not just watch a longplay of it and avoid all the shitty combat
even better
>morrowind is much more about its lore
then why not just read all the lore on tes wiki or uesp or w/e and skip having to watch a guy smack a giant frog for ten minutes

It's not awful, but not optimal either. Generally you want to stick to a single weapon and armor type unless you want to have side niche like hand-to-hand when your weapons break or marksman/spear for long/mid range. Crusader has Blunt weapon and Long Blade both as major skills which is mostly redundant.

Crusader also favors Heavy Armor as a major skill and Medium Armor as a minor skill, which is similarly redundant but not as bad because it's not always easy to find a full set of identical armor so being able to mix and match is to your advantage early on.

The biggest problem with the class, however, is that it has Destruction and Restoration but has no bonuses to Intelligence or Willpower to help with casting spells. If you picked a Breton or High Elf they can make up for it with their innate racial bonuses, especially if you picked a Birthsign with a magicka bonus like Mage, Apprentice, or Atronach. If you didn't pick any of those then you'll find Destruction and Restoration hard to use at first, so if you want to utilize them you need to get to a spellmaker (such as the Altmer in the lower level of the Balmora Mages Guild) and make some very weak custom spells that are easier for you to cast to start getting them to more usable levels.

As a Crusader, your main trade skill is Armorer and your side one is Alchemy. You can make some money with these by selling potions you brew or buying some heavily damaged armor, repairing it, then reselling it for higher. You might want to join the Mages Guild early on, as the first couple quests have you gather ingredients in the local area so you'll learn where they grow and see a few of their effects. Since you'll be wearing heavy/medium armor and using a shield, you'll be quite encumbered which makes your fatigue drain faster. Try to maintain a supply of Restore Fatigue fatigue potions with your Alchemy skill and drink one whenever you're anticipating combat.

Just about every Morrowind thread for the last seventy years usually has an user that just discovered this gem like clockwork.

Just find that odd since lying on the interweb is not allowed.

newfag redditors

yeah nah m8 im playing it for the first time , bought it like 2/3 years ago because i liked oblivion but never seriously played it until this week and its the tits maneee. im playing it vanilla too

>Try to maintain a supply of Restore Fatigue fatigue potions
And for god's sake, bring Cure Disease potions, and probably some Restore Strength ones aswell (diseases can sap your Attributes even after they've been removed). Vvardenfell is a shitty place and you'll get the plague by just looking at some monsters the wrong way.

>the last seventy years
but you've only been here for a year, two at most

Woah, it's almost like it's a popular game from an extremely popular series that gets recommended on forums and "Top RPG" lists a lot and goes on sale frequently. Crazy that people who didn't play it in 2002 would try playing it now just for those reasons.

No the crazy part is people thinking the gameplay is acceptable.

>everyone who disagrees with me is new
this site is 14 years old and i've been here for 9 years and have had GOLD for three
morrowind's gameplay is not fun even if the story is good. i really want them to remake it to appeal to wider audiences. autists will screech, but that's the point; they'll still have the old game with the shit combat that they like for whatever reason and the rest of us will have an actual game to go with the story.

I don't think anyone's going to say Morrowind's combat is good. I love it because of the extensive skill and attribute system, the way you can layer clothing and how you have a metric tonne of equipment slots. I like it because the factions are great and feel like they're actually a part of a believable world.

Yeah, the thing about Morrowind is that there's a "Damage Attribute" effect which causes permanent damage. There's an enemy which can be found in tombs and also commonly summoned by Sorcerer NPCs that make use of that effect to damage your Strength, which can make you unable to move due to being over-encumbered. This is where those plentiful scrolls of Divine Intervention come in handy, since they will instantly teleport you to a shrine where you can restore your attributes for a fee, unless you're a high enough rank in the Imperial Cult which will make it free. You can use a Mark effect before you use the scroll and then Recall after you receive the blessing from the shrine to get right back where you left off.

The great thing about Morrowind's gameplay mechanics is that EVERYONE follows the same rules as the player, so you can make use of Damage Attribute to do everything to enemies that they do to you. Damage their Intelligence to deplete their magicka, their Strength to render them immobile due to encumbrance, or any of their other stats. They'll even drown if you trap them underwater somehow through Damage Strength, Burden, Paralysis, or carefully positioning yourself above them to prevent them from surfacing. They'll also suffer fall damage if you make them fall from a great height through Levitation for example.

i actually really liked morroblivion but it still feels pretty off
i hope skywind ends up being better. i doubt they'll ever remake morrowind for real.

I've got a "mod" for you that makes this shit game way better, it's called Skyrim.

Or just play TES3MP

Different strokes, I suppose. Morrowind has the most fun gameplay in the series for my tastes, followed closely by Daggerfall for very different reasons. The biggest improvements I enjoy in Oblivion and Skyrim is the far superior NPC AI, not just in combat but also out of it, with how they walk around and make dynamic decisions such as deciding what to eat or picking up dropped weapons, or even fucking basic shit like opening doors which for some godforsaken reason is impossible for them in vanilla Morrowind. Spellcasting is also most satisfying in Skyrim specifically since it's the only game where different magic effects actually feel different, like laying a trap on the ground or casting channeled spells. Unfortunately the actual variety of effects and the impact they have on gameplay is far reduced from Morrowind, which makes it hard to enjoy that improvement to spellcasting.

I can understand someone saying all Bethesda games are terrible, but singling out Morrowind for its "shit gameplay" while in the same breath praising Oblivion or Skyrim absolutely baffles me.