>replay Morrowind >have to give myself dozens of arbitrary rules so I don't break the game in half (no alchemy, no custom enchants, no animal merchants, no getting the best items in the game day 1, etc) >need to mod/console out of the retarded design decisions they made which ruin casual play >try to role-play and get the full "RPG experience ™" >it's still not that good
>have to give myself dozens of arbitrary rules so I don't break the game in half (no alchemy, no custom enchants, no animal merchants, no getting the best items in the game day 1, etc)
You only break the game if you deliberately try to. Saying "no alchemy" or "no enchanting" is completely fucking retarded.
Jaxson Mitchell
It's a product of its time, and unfortunately has aged like cheese. Gothic 2 should be more up your ally.
Matthew Martin
even if you don't potion stack to get infinite stats, you can still use alchemy to earn infinite money using perfectly normal intended mechanics. It's pretty much impossible to use alchemy without breaking the game, and I'd love to hear your suggestion if you think you can.
Dominic Barnes
Breaking the game is the entire fucking point.
Did you read any of the fucking quest dialogue? Do you understand Vivec as a character? Are you this dense?
Stop trying to meme on morrowind, it's a timeless classic.
Lincoln Lopez
That's not really true. Alchemy and enchanting completely trivialize every single aspect of the game even if you don't think of optimization at all. A ring of 100 pts Open is a cheap no-brainer, so are rings that heal you, restore your attributes, give you invisibility and levitate, trap souls and bind daedric gear for you, all the while you're drowning in useful potions you can make from common ingredients. This is just bumbling around in the game and making sure you have easier access to useful stuff. Then you realize you are eating golden saints for breakfast and have 1,000,000 septims in unsold glass longswords under Caius' bed, and the only thing keeping your from maxing out everything before level 30 is the lowkey shame of looking up locations of master trainers.
Zachary Watson
Finish the game before you get to that point. If you're grinding out alchemy and running back and forth selling potions to different shop keepers to make unlimited gold then of course you're not going to have fun.
Gabriel Fisher
So go finish the game and stop grinding for things you don't need.
Levi Johnson
This is my first elder scrolls game and I want to know how to have the most fun? The game has seemed to age pretty terribly but from what I've played it seems really charming and comfy. Any tips? I've gone magic with long blade and light armour. Should I just go through the main quest? Or are there sidequests that should be done?
Joshua Thomas
>not rolling a pilgrim and making a fortify intelligence 500 points for 1 second called Prayer and making ultra potions with your newly acquired blessing do you even roleplay
Caleb Roberts
Yes, ignoring side content and rushing the main quest is surely going to improve my experience in this sandbox game that is largely about exploring the world.
Jonathan Young
TES thread?
>mfw really tried to find something suspicious about those people >I actually followed them and heard their stupid radian AI talks >I just told him the truth >the man sperged out and started to hit me >guards take him down as soon as they see >mfw I actually felt bad for the guy when I realized he was legit crazy
man I felt immersed as fuck in this retarded npc shitfest good game, good game
Gavin Williams
Explore.
And stock up on invisibility, intervention and recall magic, you're going to need a lot of it early on.
Gavin Thompson
>break the game >think you're hot shit >start doing Tribunal >meet Gaenor >meet that fucking lich
Kayden Flores
Alchemy is fine and fun for almost any type of character. It's a ton of fun to hunt cliff racers for their wings so I can make potions that let me fly like they do, or slaughterfish to let me walk on the water they call home or swim faster through it. Or killing animals for their meat to make Fortify Fatigue potions, which is pretty cool because if you drink them while already at full fatigue, you'll actually have more than the maximum (like 150/100, for example) which increases your effectiveness at everything affected by fatigue, which is... well... just about everything.
The only exploits involve obvious infinite loops. If you're sitting around drinking Fortify Intelligence potions so you can make stronger Fortify Intelligence potions ad infinitum, then you're trying to break the game on purpose. If you're sitting next to an alchemist, apothecary, or healer to buy out their restocking ingredients, closing the dialogue window, opening it again so they restock, and so on while also waiting 24 hours to refill their gold, then you know exactly what you're doing.
So my suggestion? Just don't do that shit. It's not like you can do it by accident. This isn't just about those two Alchemy exploits either. I mean in every fucking TES game you could just stand in one place jumping and casting spells until you're level 50 or something absurd like that, and maybe that's fine if you want to role-play as an autist who has the discipline to train in such a boring manner for the in-game months it takes to do all that, but you could also just play the fucking game and you'll level up normally since nearly everything you do uses a skill.
Eli Myers
vanilla hand-to-hand is never viable at higher levels right? even with paralyze/support magic every fight takes 5 minutes
Benjamin Reed
>we will never have a god tier game design RPG ever again
Jordan Jones
just beat bloodmoon lads, i finished my estate then the "main quest" finishes so fast i can't even fill a shelf with new shit. why.
Nicholas Nelson
i wish more of morrowind had beatass rapists like the wolves in the final maze. Hot damn something that can actually pucker your ass.
Alexander Thompson
>I will never get to experience Morrowind the same way ever again because I know where everything good is
Luke Walker
>no custom enchants That's pretty dumb. The enchanted items you find laying around Morrowind are often a lot stronger than the ones you could make due to the item limitations and how stacking multiple effects costs more than their sum. Custom enchantments are pretty tame considering the hard limit on how powerful you can make them and how exorbitantly expensive they are if you actually want to max out an item's enchantment value. Item making is honestly one of the few features of the game that actually manage to feel balanced, since early on they seem weak but late game when you've got the cash, souls, and high-quality items to support the best enchantments you get a reward suited to the investment. And once you obtain Azura's Star and fill it with one of the truly powerful souls that belong to the living gods, you can make a true "artifact" with them, making one of those max-value enchantments actually practical to use since they won't run out of charge after a few casts like they would with any other soul.
That's one of the really awesome things unique to Morrowind at least in the TES series: that you can actually embark on a journey to kill a god and forge a legendary item, but none of it is scripted or tied to a quest, instead merely being a consequence of the interacting gameplay systems and the amount of freedom you have in the game.
Oliver Allen
you could always... download obscure texts and notes and hunt them down for no reason i guess :^)
Because Bloodmoon drops all pretenses of representing a believable world in favor of 'challenging' the player by throwing unending legions of damage sponges at you every ten steps, and after you manage to plow through that nothing in the vanilla game can stand against you.
Liam Foster
Because you did it all wrong. The vanilla Morrowind game is the tutorial, and Bloodmoon is when Bethesda says "oh so you think you broke my game huh?" and throws at you insane werewolves, rieklings that have 90% reflect or something like that and a bunch of other hard-hitting stuff
Gabriel Wood
I'm fine with that, honestly. Morrowind was in desperate need of some real challenge to match how ridiculously powerful the player can become at high levels. The game without expansions has at least a couple hundred hours of content worth experiencing yet after only 30 hours or so you'll be so powerful that none of it actually poses a threat to your character.
Ian Reed
my only real beef was that there was no books or anything discussing lycanthropy or missing people or anything leading up to lol btw dont go to sleep tonite bro. They made a top tier house and wasted it. ridiculous
Michael Martinez
I was fine with everything except no lore behind any of the creatures besides the stone quest and the icey elf prince with the shitty armor and spear. if they followed the formula you'd have at least some books here and there on lycanthropy and kikelings and the snow giant and so on. swing and a miss.
Jason James
>swing and a miss Yep, sounds like Morrowind alright.
Well, werewolves were already in Daggerfall so they didn't exactly made that up but yeah. As a matter of fact I don't remember Tribunal or Bloodmoon adding any books to the base game.
I think I recall someone or something mentioning how draugr were nord warriors that had to resort to cannibalism, which was either wrong or retconned by Skyrim.
William Taylor
I'd rather they'd nerfed training, made endgame gear rare and made it so that golden saints and dremora lords carry bound items you can't loot.
Tribunal and Bloodmoon were the hellish trumpets blaring before Oblivion.
Jacob Hall
no, just bloodmoon since it's basically player housing and trashmonsters. tribunal and morrowind were fantastic.
Jayden Young
Is this any good? Or does it just end up with stuff happening like the Dragonbone Cuirass is just in some random unimportant funerary urn in some one room crypt for no reason at all?
Carter Long
>gives player new smithing options >new gear fucking blows
thanks i guess? gear barely better than glass except its heavy and made from one time only SPECIAL CORPSE ORE, how rewarding
Joseph James
>playing Morrowind without abusing enchants / alchemy
how? it's borderline impossible to kill anything once your stamina drops below a certain point
Cameron Martin
The goal of the *game* is to have fun and be free, not bury yourself with stupid rules.
Adrian Rogers
maybe it throws a super Dagoth into the some noob slaver caves too just to shake things up
Gavin Butler
visit your friendly potion merchant for their 1 weight a piece potions for your status needs! the heavier the potion the better it is!
Oliver Ross
then why didn't they give me the option to [sp]tap that heart for myself and drive all n'wahs out[/sp]
Isaac Nelson
>[sp]
Nicholas Lopez
Yeah that went well for the dwemer.
Mason Gutierrez
:^)
Ryan Howard
they were directly uploaded into the internet like the singularity
Carson Moore
They became a giant mecha and traveled in time to fight maths and shit in the future you mean. More Evangelion and less Lain.
Carter Bennett
they became the math
Parker Jackson
actually they're just hiding and they will come back for revenge soon it will be up to YOU to stop them i can't say any more
Liam Stewart
>not metagaming is an 'arbitrary rule'
Don't reply to bait, folks.
Justin Martin
One gripe I have is not being able to be a native Dunmer. Even if you choose the Dunmer race, you weren't born in Morrowind, and have some degree of imperial culturing.
>tfw will never be able to hang out with your Camonna brothers in Vivec City and bully Lizards
Jose Lee
It was an ass-patch for people who used medium armor, like adamantium in Tribunal.