Tina Armstrong
Tina Armstrong
Senator Armstrong
I want to see SFM of dicking to be honest.
>Generic thick blonde.
Fuckable but meh.
Nothing generic about her.
I have blonde fetish and she's not even my favorite in DoA. She's pretty generic.
Does she have nanomachines?
>no panties
Slut.
Like?
What?
Let's see the futa mods.
I want to gangbang Tina with other anons.
I want to gangbang you with Tina and other anons.
Nice try Zack.
Threesome with Kasumi and Ayane is best threesome.
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Lol
>he thinks he is big enough to satisfy those two
user, pls.
>Not taking the chance with them and boosting your bravery and confidence
>They fight over your dick
>Whoever wins, you win
Marie on the front page!
BOW BEFORE YOUR EMPRESS!
orz
dumb birdposted
I just want to see some half-incestuous yuri.
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Post more ninja.
Tina is cute
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Given how in 2 and 3 she wanted to be an Actress, 4 a rockstar, 5 a senator.
What do you think her new career path will be in 6?
I feel like since they didnt include Tina in DOAX3 they just ended up giving her rack to Ayane. I mean Tina is canonly bigger than Ayane yet still smaller than Honoka. If they keep Ayanes chest the same in DOA6 how are they gonna make Tina?
Tina for president
It's only natural.
They'll probably go back to the slender models of 5.
I hope not. I am in love with thick Ayane
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All I know is that they'd better slim Kasumi's face back down to DOA5.
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Most likely they will. The fighting game is considered 'harder', as in tougher, than the Xtreme series, of course, so they will go with the harder look for the girls again in DOA6.
Reminder that Itagaki probably isn't a fan of Kasumi's harder, more angular face in DOA5 since she's the 'softer' girl who he never would have put in NG.
It is her natural state. Slender Ayane (and Tina and to an extent Kasumi) is just wrong.
That and if he did he said he'd turn it into Kasumi Gaiden
Itagaki's a cool guy and I've got mad respect for him, but DOA5 Kasumi's too hot. Also she was the best character in NG3. So while I want to respect his wishes, there's still parts of this worst timeline that I'm enjoying.
It's funny that he's such a likeable guy that he unintentionally guilt-tripped a DOA5 modder into removing his nude mods.
If Itagaki was still in charge we would still had the weird anime faces like in 4. It worked during the PS2 days but I was impressed how well TN modeled the faces (of the women) in DOA5. They all looked great and unique.
Now if only they could bring the same amount of production value to the new games as seen in previous titles. I'm talking better, more interesting stages. Unlockables. Online lobbies. Less sexy time DLC.
Wait what?
I can't find it but I'm sure he said that if she was, he'd end up slowly making her the main character instead
I never played DOA until 5. 4 had a really slick avatar lobby thing, right? Like current ASW games except better and a full decade prior.
Man, I want that, it sounds amazing. And it'd be kind of fitting in a way because Kasumi isn't even the main character of her own series. Hayabusa took so much screentime in Dimensions.
There was plans to make a spin off game starring mainly Kasumi and Ayane before he quit Tecmo. It was like DOA Code Chronos or something.
Man. I'd love an action game spinoff with the DOA girls. Although maybe not from the current TN.
>I never played DOA until 5. 4 had a really slick avatar lobby thing, right?
Yeah you would be able to goof around as a little avatar with other players in the lobby, there'd be a TV screen with the current match going on. Little unlockable guys. It was neat.
Since you never played any before 5, if you get a chance to play DOA2U on Xbox, try it out. Easily the most polished a DOA game has been, you'll see what I mean about Itagaki's influence in production value.
Kasumi Gaiden, 2-player co-op with Ayane.
With a dedicated kissing button for Kasumi and a dedicated ass-slapping/breast-groping button for Ayane.
Not them, but I do have it but am too retarded to get my 360 playing xbox hueg games, were some unable to do it, or am I just being really dumb here
I always thought it'd be cool to get a stealth/action game with Bayman, Christie would be dope. But yeah TN needs some ironing out
Yes. Yes. Yes.
I never had a problem with running backwards compatibility. I think it had to download a patch from online each time I did it though. Is Xbox 360 still live?
>Not including the strongest man in the world.
Well screw you then
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That's pretty cool. Wonder why it's so hard for games today to get cool things like this.
I've got to dig out my 360 some time. Wish I had been into the series at its heyday.
Well of course Leon know Bayman, so he'd be an easy fit. Maybe as a boss. Hell, even Ayane is an assassin, she could in on it. Helena could be a cameo as well since she has ties with Christie.
Meh DOA5 is kinda its heyday. It hasnt been this big since DOA2U
DOA2 was smalltime hit on Dreamcast
DOA3 was launch title for Xbox
DOA4 was a missable launch title for 360
Didn't DOA4 have televised tournaments and stuff?
It'd be funny if the bloodthirsty mercenaries and assassins were all sneaky when all of the ninja sure as hell aren't.
I really hope DOA6 ends up being the best of both worlds. Cool stage design and bright color palettes like the past games, but keeping the models and competitive mechanics of 5. Its gonna be great.
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It took place in a few fighting tournies but I think mostly because at the time it was one of the newest games released, not necessarily because of a large following. Dont get me wrong, DOA4 is a solid improvement over DOA3 and brings some cool elements to the game (car collisions) but it felt old quicker than other games to me.
I always think back to the ending movie for Bayman in DOA3 where he's decked out in that black gear, I want that game
I think the stage design of 4 far exceeds anything 5 had.
Cherrypicking as fuck, but the mansion, beach, and temple staircase seemed way cooler than just about any of the stages 5 had, even if Dangerzone was pretty cool.
I do hope they keep CBs, Combo challenge, and 5's tutorial though.
Well, I didn't play it, so I've got no frame of reference.
DOA6 when?
It has a chance of being announced in December at the Battle Royale Grand Finals for DOA5.
Yeah, I agree. When 5U brought in the DOA3 stages it really improved the game. Some of the DOA4 stages were wonky and unbalanced though. So hopefully they can find a nice middle ground between cool and interesting and competitively balanced.
The stage design in 5 is easily the weakest, even with the cool cliffhanger mechanic (which was in like 2 levels)
Each game had some great mechanics, collisions, stage inclines, secret rooms.
DOA5 seemed to just breifly touch on each of those things and focused on making the combat better and the models better looking. I want to see the return of interesting stages.
>That casino level with the two lanes of traffic that would launch your guy each time
Fuck that was fustrating but at the same time, awesome as hell.
About competitive stages, is it a tournament standard to enforce random stage selection? And if so, why? It seems like characters benefit hugely from some stages (like the ones with crazy ceiling combos) so it's odd to leave that up to chance.
Welp they have outfit restrictions, so it seems like stage restrictions wouldnt be far fetched
>you will never gangbang Tina
Couldn't you slide over them by pushing H at the right time though?
is there mod to place nice fluffy muff and armpit muffs on these nice girls?
It hurts bro
I want to tape Tina's arms to a wall and blow raspberries all over her cute tummy!
It has just always been random. There have been talks of introducing stage selection but in my opinion it is really unbalanced and only a few characters really excel on certain stages over others. Like if someone plays Leon they lose one round then pick Danger Zone for 100% death combos. Ayane players can pick either the Desert or the launch pad stage and space you out the entire time. And really only those characters get the major benefit of choosing a stage. People with super launcher throws (Ninjas, Nyotengu, Rig, etc.) get a boost under ceilings but it isn't anything like the boost Leon or even Ayane would get from stage selection. I think it should be kept random because only a few truly benefit.
And on a casual point of view, we'd only see a handful of stages then I think. I don't want some smash bros shit where it boils down to one or two stages every tournament.
I just want to passionately french kiss her and make love to her telling her how gorgeous she is.
I believe so. Same with stage inclines, you'd be able to reverse it at the last second. The cliffhangers also have a near impossible counter too I think.
I wish he didn't have to die because he was one of those "bad guys" that actually have a reason behind their morives and actually have logic as opposed to the "good guys" that are literally blinded by the concept of justice and other goody too shoe bullshit and throwing any logic and reasoning out the window.
and then after 15 seconds she'll tell you to get off of her.
I don't think that was ever really a thing, people just talked about it for a time. Community feeding its own insecurities.
But that's just cosmetic stuff. I'm wondering why there isn't a stage select metagame when stages can drastically change up the game, like when Phase 4 gets low ceilings to play with.
Nope
10 seconds?
She'd love to hear it
Never
Do you have a link to a tourney Leon playing Dangerzone, just to see how quickly he can fuck up somebody's health bar
Yeah but all of that could still happen with random select, right? It's not inconceivable that someone plays Ayane or Leon, but if they win because they happened to land on a random favorable stage, that's introduced a lot of luck into the equation.
Well I'm not a competitive player so I don't really have a say. If it works for them, it works. I was thinking about Smash and how all of the convoluted stage meta is all to remove chance and mitigate some broken character advantages.