How's that game coming along, Sup Forums? Made any progress lately?
How's that game coming along, Sup Forums? Made any progress lately?
Other urls found in this thread:
soundcloud.com
youtu.be
knightdev.tumblr.com
lmgtfy.com
dewdneym.itch.io
lmms.io
kiddfrog.itch.io
instaud.io
twitter.com
I gave up.
Just busy trying to make my turn-based RPG challenging
I need a learning buddy for Blender and Unity but i'd need friends or basic social skills for that
>Too much shit to learn
>I will never be skilled enough to achieve the scope I want to strive for
>Too exhausted after 10-hour wagecuck job to put any effort into personal projects
>Despite getting full nights of sleep and eating as healthy as I can, an all-consuming lethargy and general lack of energy permeates my entire being every waking moment of my day, preventing me from becoming truly motivated for anything interesting
>Addicted to shitposting on Sup Forums
The helium kit has been on my wishlist for the past 2 years. Should I just bite the bullet and do it up?
i only learned just enough to shitpost in these threads and on /rog/ in /vg/
other than that i have no motivation to make a full game
> Blender
>tfw bought GameMaker Studio 2 last night
Well, I got basic movement and jumping down.
Nothing wrong with Blender as a free product. It's the best there is when it comes to that.
Yeah let me just drop 1.5k on professional, industry-grade software where I won't be using 80% of its features.
It's coming along well! I just finished the final touches on my abstract syntax tree and now I'm going to start adding data structures to my language! When that's done, I'm going to work on C-bindings and then I'll finally be able to start work on my engine.
That's a really autistic and drawn out way to make your own game. Why not just make the engine in a pre-existing language?
this
I still play around with game dev but it's more for fun than anything, I don't expect to ever finish anything
>pays for software
Yes, actually! I'm pretty far with my project. I'm developing for Android with the possibility of an iOS port if I find any success with my game.
Basically my game is about a refugee boat trying to avoid obstacles and rescue other refugees (they're all brown Middle Eastern people). I'm trying to put some good satire in my game. For example, the currency you earn through your actions is Shekels! And through Google Play achievements you earn titles such as "Master Enricher" and "Legendary Enricher" after collecting enough refugees.
yay memes
>Yes, actually!
>Shekels!
>!
Even if that gets popular, Google will remove your game from the store so fast if the satire is obvious enough
Honestly, I doubt anyone would call my game "memey" after seeing it. It's political satire and even propaganda of sorts. There aren't any internet memes in it, but actual observations of the reality we live in.
where did all the real devs go
working on a fixed camera survival horror game. Trying to come up with some more/better puzzles
>Need to learn programming/coding (at least scripting/Blueprints)
>Need to learn visual design, and then need to learn sprite editing/modeling/texturing to come up with good art
>need to learn music theory and how to use a DAW suite to make music
>need to learn management skills to team up with other autists
>OR i can spend dosh i don't have to buy assets
>even if you do all that the best i would probably manage within the next 2 years is some generic 2d side scroller/soulsclone/shmup
it never ends
>no webms with games
>brown pricks and alex jones already in the thread
what happened to Sup Forums's gamedev threads
My experience is very different. The hard part for me was learning programming at the start, but after that I've learned the necessary skills naturally while actually developing a game. Though I don't know how to make music, but you can find quite a bit for free online. The art I create is very simple, but I design my games so that it's sufficient.
All of the skills you listed are definitely important, but you don't need to possess all of them from the get go. Just start doing something and you'll be fine.
This is really nice. Awesome job!
Thought I'd pop in to say: pretty ok. I decided not to make my code any semblance of good, and instead continue spaghetti coding into the future.
I just have no fucking discipline for this. I enjoy doing it, but getting myself into the zone to sit down and work is borderline impossible at this point.
Knowing I'm not really capable of making a complete project myself makes it harder
I finally found time to start my new project
I'm drawing one cute sprite everyday
Made a noise ping for when noisy unseen enemies are being heard.
Currently reworking the HUD a bit to accommodate some changes in the potions system.
what did you use to do it?
that's ... actually pretty damn good
kinda makes me want to hear a remastered version of it
whats yer game going to be called anyway
wot gaim is dis
bit dungeon III?
Shouldn't the guy be able to see over those tiny shrubs? Or through them even?
Great job. Really catchy; I only listened to it once and I already caught myself humming it while off doing something else.
The beginning builds up too much and lasts too long. And right after the building up when it transitions into the song, it sounds an awful lot like "I've Been Working On The Railroad" except it cuts off before the "railroad" notes play:
youtu.be
Nice use of movement to avoid doing walking/attacking animations.
In the real early stages of making a shitty text adventure, trying not to steal layouts from existing adult games too much. How's this work for a basic hud layout?
Yeah they're see-through now, changed that recently (webm related), still working on the sight blockers sprites though.
It's called Good Night, Knight, got a tumblr devblog if you're interested knightdev.tumblr.com
What's the best book or source of information to start making a game in Unity?
Wow I didn't know the opinions of everyone in this thread were on the front page of Google, very smart post user.
Still working on this boss battle.
I'm having a hard time making the flame effects work with super toasters.
Messing around in Blender.
Hey neat background.
>trying to design characters
>constantly see whatever inspired my design choices instead of the character I'm trying to design
>scrap the whole thing
>repeat
How do I into character design?
multiply the amount of whatever inspires your design choices until your character becomes an unrecognizable mix of them
>game is finished
>don't feel confident enough to release it
Just kill me
>he posted wojak instead of game
it's almost like i'm really on fucking /agdg/
still working on my camera's collision. old webm
I keep trying to make a character but I keep coming back to Sypha from Castlevania III and realize if I ever put it into the public eye people would call me out on it in a heartbeat.
Hell the game would play like an old Castlevania anyway. At a certain point I'm going to accept that I just want to accomplish what other people already did 20+ years ago and stop trying.
I want to make a simple 3D game - maybe more of a microgame. I can never come up with any ideas though, so I just mess around with graphics instead.
What is this game and how soon can I buy this.
Thanks user!
It's called Devil Engine and you can give me money when it's done. Demo 2 comes out in September; Demo 1's a little old and stanky so I'd recommend you just wait.
I made sprites but I'm shit at making anything that looks original and decent. My guy looks like a generic Mother 3 npc which is what i get for trying to make my last game type thing look like mother 3 so much. I got inspired as fuck after playing Lisa but every day the it's inspiration slowly goes away.
I thought of a literal micro game a long while ago when in biology, where you play as a mitochondria or some shit and cities are cells, but really i never thought how it would work logically.
I normally meme about horizontals but this is too sexy for me to make fun of
Looks great
I never wanted to make art and my games always looked shit which demotivated me.
But now I found an artstyle I can manage because it is sort of a joke but it also looks perfect for what I have in mind and I think I might actually finish my first game soon.
>Not going to town with the similarities and turning it into a pro
>Implying people don't want more cute sorceress waifus
honestly it looks like it needs one extra layer of detail on everything
the lineart is good but colors need work
>At a certain point I'm going to accept that I just want to accomplish what other people already did 20+ years ago
I set out with exactly that goal in mind, with the only difference being the medium used to accomplish it.
>and stop trying.
Fuck that. Just because someone did it once before, doesn't mean you can't do it again with your own spin on it. Some people might call you out on the similarities, sure, but those same similarities will draw in fans of the original too; it works both ways.
>show some progress to people or even on these threads
>they want to know where to follow the game
>ask if i have a blog
>decide to make one
Why the fuck is this so fucking overcomplicated? Web development is the biggest clusterfuck I've ever seen, it's like they threw every single good programming practice into the wind.
Well normally they just mean make a tumblr or twitter and throw progress updates up on there.
>Depriving the world of a Classicvania clone
Thats already happened once before in these threads
Already have twitter but it's not very good for that kind of thing. Tumblr, yeah, even hopoo has one or I could use a wordpress. It's probably what I'll end up doing, I'm just surprised at how confusing and crazy web dev is. I don't think I'll ever complain about C++ ever again
Thanks
FL Studio with some crappy NES soundfont
>whats yer game going to be called anyway
Unknown World. I have a demo but have yet to update it with the new battle theme. It actually fits quite well so I'm gonna make an update within the next few days.
Thanks. Glad it's something that sticks in your head.
I can't hear the "i've been working on the railroad" part. Could you point it out exactly?
Thanks user!
I always though horis would work better with modern screens and there really hasn't been an attempt at a serious (or non Darius) one in a while.
I was thinking about giving some parts another pass over yeah, mainly the first level (the 2nd webm) and some of the enemies.
>forgot to link the demo
dewdneym.itch.io
Man, i'm bad at shilling.
Check it out if you want. Shouldn't last you for more than an hour.
>overcomplicates everything for no reason
>gets frustrated over something he doesn't need
>too dumb to know how to make a fucking twitter
It's in the same stage of development as the last time you made this thread.
I haven't started it.
Install gentoo
always that one nitpicking faggot with shitty taste in art around
>tfw working on a bara visual novel but can't make it nsfw cause I want to try to get it on steam,
but that's probably gonna make it not sell
Anyone know a cheap or free program for making music, or should i just pirate Fruity Loops till i can save some money up?
Should i be a moral fag and wait till i have it planned out so i can wing it for the entirety of the free trial?
Add a 18+ patch that users can add themselves like every other VN on Steam.
less is bore
just pirate FL
I've seen this posted before, but I have no idea if it's any good.
lmms.io
LMMS is not very good, yeah.
user is better off pirating Reaper, FL, Cubase, or whatever else.
it's going I guess, i'm thinking about quitting
You'll make a lot more money off of a NSFW furry VN than a SFW one. You could either go the patch route, or outright drop the Steam idea and try to make more money from Patreon like a lot of furry gamedevs are doing.
Slowly making progress off of a game I started two years ago. It was an Undertale clone but with Mini-games instead of Bullet-Hell fights.
The part of the game I'm currently working on is where you're challenged to a Mario-Party style game by a creature, and every time you land on a red space you have to fight an enemy.
Is it possible to make money on an Undertale clone?
Change the colour scheme and general art style at least, but yeah totally the Undertale fandom will probably be all over that.
You'll get called out hard for it but Steam won't stop you
honestly, the best thing I've seen posted so far
>making an adventure game
>genre that its fans' ghosts are literally starved for
>"I'm thinking about quitting."
Dammit, user.
I was thinking about something vaguely similar, but I don't know jack about shit so it'll never go anywhere.
I was going to change all the blacks to blues, and try to do better coloring in general.
Fuck steam, I'll just release it on Itch.io
It definitely shares similar aesthetic and basic RPG components, story line not so much, and over-all play style not so much.
Surprisingly I've only found fan-games, but no 'clones'
Either people will kinda like it, or absolutely hate it. I've put a lot of work into it so I'm hoping it's the former rather than the ladder.
Is that against steam's ToS? I wouldn't want to get blacklisted or anything.
>Patreon
I don't think I have enough of a following to do that
Fill me in on some /agdg/ memes
You will accrue enough of a following if you try. Just look at the Anubis game, which by the way is a porn game that's on Steam and is going the "optional NSFW patch" route.
I'm an ideas guy
That does sound pretty cool.
I'm not really sure what you'd be doing.. maybe the goal of the game is to create ATP? Doesn't sound like you could make a whole game about this
>wasting my time equally between learning programming and making board games
>neither is progressing
I should go at it again right now instead of sitting around on Sup Forums
Thanks user, I'll consider it once I have a build to show
I promised myself I was going to work on my game today, but instead I spent 14 hours playing dota
This is one of the parts I'm working on right now. Generally speaking most of the art is done. Just need to do a few animations and design some more backgrounds.
This is a tutorial for THIS particular section (Work in Progress) Hopefully the player fully understands this, because I want to have very minor dialogue with this character.
This is what a battle looks like with Goon Jr. (possible rename soon) In this instance he'll chase your heart around like a ghost and try to grab you.
Each fight is unique to the character and area they are in. I'll post more webm's if people are interested.
Also if you are all interested you can follow me on twitter @frogalog or kiddfrog.itch.io
pls rate my golden sun inspired battle theme Sup Forums
that's pretty good, wish I was this good someday with 8bit sounds
would you use that for every battle?
There's just so many core problems that will probably make me start from scratch to fix them.
I wanted to make a game with replay value, adding rogue-like features to an adventure game like random rooms and itens.
Yet the game feels slow and drifting from my initial view, so I may quit.
I've never played a Golden Sun game so no frame of reference but usually in jrpgs the battle themes are relatively simple and repetitive. This feels more like a boss theme.
Question; What do you use to make music?