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...

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[Player 1]: FP

awdawsdawdasda

Goddamn, what a crazy fight. Wasn't expecting a new boss for the weekly.

That spreadsheet of KF2 information effectively spoiled a lot of it for me, but it was very enjoyable and was probably the one instance where the whole FPs spawning already angry thing works out well.

There's apparently three more weeklies to go, I wonder if we'll ever get a golden security suit to go with the helmet.

I'd hope so, or at least more items in precious quality.

Wait, what's this? New boss or regular enemy?

It's a boss for the new weekly gametype.

KF2 now has weeklies, and this week you play a Normal-length game on Suicidal where wave sizes are reduced, but a Quarter Pound has a chance of replacing a regular zed. The boss is King Fleshpound, who has an expanded moveset including spinning, a chest laser attack, and shield at low HP.

If you beat this one, you get a golden FP visor cosmetic.

I wonder if these precious items are only for the first run. I ended up missing out on Cranium Cracker.

POST YOUR KILLING FLOOR 1/2 WEAPONFU
>KF1: LEVER ACTION
>KF2: FLAMETHROWER

BOTH BARRELS FOR YOU BASTARDS

Two bloody great handfuls. Nice one!

YEAH ONE IN EACH HAND

daww

...

i want to sniff Ana's ass

I want to take advantage of what's left in this double xp weekend. Which perks should I prioritize first?

the ones you like to play the least

on kf1 how many pipe bombs are needed to one shot the boss?

>people actually still play this failure of a game

great post friend

you can use cheat engine to max every class out and not get banned.

About treefiddy.

>yfw they changed it so that Patriatch gets a defence bonus after being hit with an explosion to prevent pipe bomb insta-gib strategies

I miss pipebomb hats.

isn't that kf2 only? also the FP stole your face?

KF2 doesn't have pipe bombs, rather the Demo can get sticky C4 charges remotely blown up one by one. Probably the least-used part of its kit, but it's nice when Patty is the boss since it puts a blinking dot on him on top of blowing him up when he runs away.

Nob off you tosspot

Trench Gun

KF1: LAW
KF2: RPG
this shit never changes

.44 mag
zwei

melee got so much better in 2

>KF1
Dual Flare Revolvers

>KF2
M14 EBR

...

Is KF2 worth it? I played the hell out of the first game and still sometimes do.

Not as good as the first but still heckin fun

The most neutral way to put is that it's a different ballgame. Whereas KF1 is more slow but deliberate, KF2 is faster-paced but perhaps a bit more lenient as players can sprint, do melee bashes, and dedicated melee weapons can parry, but the zed spawning is a lot more aggressive and downplays welding a bit.

It's probably at its peak right now, but there's no denying that it definitely had a rough early access period that lasted longer than it should have with some poor decisions made and I wouldn't anyone for refunding because of it.

The new medic guns also look bad

*wouldn't blame anyone

elaborate

I think he means that you can max out levels without knowing how to play