What do you think of dead cells?

What do you think of dead cells?
Why was it overshadowed by the colorless bug game?

It's pretty fun but could use some more content.
I'm hoping that some of the weaker items could be buffed since some of them seem much worse than others.

Bug game isn't in early access

>Why was it overshadowed by the colorless bug game?
It was finished and released earlier.
It's also not a roguelike, so even comparing them doesn't make sense.

Is throwing all my points into balanced blade as it is the starter weapon a good strategy?

>Why was it overshadowed by the colorless bug game?

random generation absolutely ruins any substance or soul games like this could have

i bought it and refunded it in about 45 minutes. also they did one of the things i hate the absolute most in game development

>you have literally hundreds of games to look at regarding how you should design certain things
>you still fail, for what reason? ignorance or laziness?
the character is in the middle of the screen in DC instead of about 1/3 from the bottom of the screen. this is fucking tremendously irritating/bad and ruined the entire game for me. why did they make this mistake? how many side scrolling games exist to fucking look at?

No.
It's best to invest in health and cash return right off the bat. Then focus on just unlocking everything one by one after you max those out.

Best early access game I played.
Top notch movement, combat, visuals and music.

While it does lack a bit of content after you finish the boss and clear all the areas a couple of times, they are updating super fast and consistently so I'd recommend it for anyone who likes the style.

Health do you think the flask or maximum health?
Never uses the flask as every death is some sort of insta-gib but more maximum health would be nice, can you upgrade that?

The level design/generation is very vertical, you don't want to have to look down every time you drop a floor in a fast paced game like this.

What bug game?

It's pretty cool but the content is lacking a bit.

The Watcher can be trivial or impossible depending on how lucky you were in your weapons drop. Doesn't help that it's bugged.

Combat is excellent but some weapons are objectively shit. Why even use shields? And arrows should come off if you hit the enemy with your melee weapon.

Last area released is great but it takes about as long to just go the normal way and you don't get worst gear.

The flask. Cash return at the max is the most important though, that will carry your future runs in case you die.
You have to rely on scrolls for health. I advise always buying scrolls whenever possible. Always get some health, but try to focus on either strength or skills, trying to balance both isn't the optimal strategy at the moment.

Wuppo.

I'd assume because it's not as good.

Hollpw Knight

I played both and while I like HK best both games are clearly different

? i'm not sure what point you think you're making

character in center of screen bad. it's something you test early on and it's somtehing you realize is bad and go another direction. nothing relating to the level design has any impact on it being a bad choice and ultimately why i refunded the game

hollow knight is a very vertical game too, his default position is like 20% up the screen and the screen doesn't track/center on him (another bad issue with DC)

Where's the new area, I assume after Ossuary>Depths?

You should focus on health of strength. No need to upgrade skill if you've got a choice.

Skills are mainly useful for their effect, not their damage. Like burning your enemies so your sword can do double damages.

Colorless bug game used less memes and maketing buzzwords.
>it's a Dark Souls roguelike xD

What is the big point with Hollow Knight? Played the first "map" i get from that bug but damn it is so depressive to look at. I think I am not far in yet.

Neither of them is a roguelike.

Ossuary has been made harder and leads to the Black Bridge or the new area, which has a tweest.

But HK isn't has fast paced and you look down a lot before making jumps.

kill shit and explore and get cool powers and kill more shit

it's metroid but with bugs it's great

It's a competent game from start to finish with a neat artstyle and atmosphere, and it's quite a long game.

Just unlocked the vine ability last night.
What does the sarcophagus do, are they unlocked next?

then make the game less fast paced

if there are errors in design fix them. dont use other errors in the design to excuse errors in the design. lol.

DC isn't good largely because the camera follows the hero 100% and the camera does not do this in any well known 2d side scroller BECAUSE IT IS BAD.

you teleport to another specific nearby sarcophagus

That's no "error in the design", it's a deliberate choice and it makes total sense in a game where stuff happens both above and below you all the time.

I'm pretty sure no one but you is asshurt about the camera.

Just got the true ending for hollow knight.

Do not buy this game. I barely enjoyed it the whole way through. I am a long time player of castlevania and metroid games. This shit is so uninspired, so dull that the actual gameplay is a complete slog to play through. The game is piss easy and I never lost geo and even the last boss Radiance is easy as fuck.

The story is a straight up rip from dark souls.

>lol the king held the void at bay by using a hollow knight to absorb the light
>lol you are the chosen und-er hollow knight and for the true ending must seal the light away and break the cycle

What else can I say really? The art style is awful.

Do you like Symphony of the Night? Well this is that game instead of the awesome sprite artwork you are alucard if he was made by a tumblr artist. The entire game I was wondering why everyone was shilling this game and this is my theory.

It's the undertale retards who never played a vania game before so this is their first step in the genre so it's SOOOO unique because its "underrated", except the actual combat is floaty garbage and you never feel satisfied killing enemies.

This game is cancer and if you like this game. Kill yourself. You are a worthless mongoloid who enjoys half baked indie games with recycled ideas from Miyazaki. It's boring. Fuck you.

It just feels clunky after Shovel Knight :( Guess I give it a proper try if I can find a way to continue, the dark cave seems like the best bet.

>That's no "error in the design", it's a deliberate choice

it's a deliberate incorrect choice which makes the experience far worse and is costing them a deluge of sales

Damn that is brutal. Might be why I felt it was bit meh, I seen to much Symphony of the Night and played some at friends houses.

I enjoyed it greatly, shame you didn't.

Not as cool as Fox Hound

Lol autist.

Is there even one review, good or bad, that mentions the camera?

t.undertale babbie

Kill yourself

My problems with the game:
skill spamming trivializes most of the game, I haven't played the new area but there needs to be more enemies that pursue you more aggressively so you can't just spam skills off a 2 foot ledge 100% safely
I'd like a defensive skill to use with my cursed sword, like a very brief temporary invincibility or something idk
I'd like for you to be able to look down when you hold down, the game incentivizes dive attacks and punishes you for not diving down tall areas so you sometimes dive straight into a spike pit without being able to react
I don't see how long the game could go on, upgrades can get out of hand when its 40% every time iirc. also the game's length is getting a little long as is (~40-60 mins to beat the boss or something?), and I'm not sure I'd enjoy it being longer
Timed doors/challenge rooms needs to have a better reward, like with a scroll or something

>deluge
lol

Was posting this copypasta your goal all along OP? Should have probably used your anime avatar with it.

i didn't find it easy, but i hated the amount of platforming with the unforgiving nature of the game combined with the amount of backtracking due to the scarce save points.

I don't get what you hope to achieve by shitposting about a game that's objectively good. I'd say its biggest flaw is that it's not very original in the powers it gives your character but I can get past ir if the game use them well, which it does

What the fuck are you even talking about, I literally wrote this 2 days ago. Fuck off hollow cuckold.

You can move the camera around with the right analog stick.

>objectively good

Is absolutely brain dead with a shit art design, piss easy combat, floaty controls and a story straight up ripped from the souls games. You are a braindead sape.

i play on keyboard, can't be bothered to take out my gamepad

consider this one. do you rely on reviewers to tell you what to think? just so you understand, i've been gaming longer than any reviewer you follow and i have more clout.

PS: have written reviews professionally before. camera and random generation ruin the game. There's a reason dead cells isn't being talked about despite its fantastic presentation

but hey, rather than admit it might have a fatal flaw, better suck the game's dick :)

but it's good that they acknowledged it i guess

So much text for such weak b8.
3/10 for effort.

it got you :^)

So the game has a fatal flaw that apparently no reviewer, including Steam reviews or "pros" mention as a dealbreaker. Clearly, it's a conspiracy. Must be them shills again.

>someone has an opinion on a game and writes an actual thought out, coherent post explaining why it's shit
>b-b-ait

Are you fucking retards serious? Are you actually mental?

Well if HK is shit that's great news cause that means the industry is setting up some amazing standards for the years to come.

No it isn't really, because HK isn't unique at all. It's showing that people will literally eat up a derivative SoTN that has dark souls mechanics because gamers are brain dead sapes who don't understand shit. Like yourself.

Oh yeah, I agree, it's not unique, but nothing wrong with trying to do a good game instead of an unique one. And I think they succeeded in that.

Castlevania games aren't any harder.
In what way are the controls "floaty", the whole thing is responsive as fuck.
Kill yourself.

>I need reviewers to decide my opinions for me because I'm not confident making calls myself on what is good and bad!

you lose go away

>memes like "floaty controls"
>thought out post
Pick one.

>Why was it overshadowed by the colorless bug game?
It's EA the fuck do you want?

But it isn't good either. The actual combat, platforming and boss fights are absolutely awful. It isn't satisfying at all to hit shit. The gameplay which is the driving force of these games is a shitty castlevania rip off and it doesn't even do it well.

Castlevania games are definitely harder than this trite. The floaty controls with the jumping is no precise, it's weighted down by it's art design. The combat itself is literally brain dead easy and the actual mechanics don't require any thinking or planning.

It does have it though, the movement is extremely unappealing.

Half of thoses are talking about stuttering, which is a performance issue and not what you were talking about.

People complaining about the camera movement itself don't seem to consider that big of a deal in general. Still, I can see why that bother you, but you overestimate how it impacts the game.

>The floaty controls with the jumpin
Controls are pin-point precise.
>The combat itself is literally brain dead easy
Just like Castlevania then.

KEK, go play any of the older castlevanias or just boot up Rondo of Blood and tell me that it is as easy as HK. I mean SoTN is fucking easy as shit but it's still more challenging that hollow knight.

They are precise, but the actual movement is awful. Actual combat and interacting with enemies is boring as hell.

>The actual combat, platforming and boss fights are absolutely awful. It isn't satisfying at all to hit shit.
I disagree. I'lm leave it at that since you'll continue to say your opinion while I'll say mine and clearly we're not going to convince the other.

I hope the content update this month is nice.

i'm not overestimating anything. i've played a hundred times more 2d sidescrollers than you. a cursory search reveals it's an issue and people don't like it

>muh reviews

you honestly aren't fit to speak to me if you don't have confidence in your own words. Let me explain something very slowly: Anything I can tell you is better than any reviewer can tell you, because you cannot find a single reviewer who is honest like i am and has played every single genre of existing games at high level.

>muh reviewers

fucking girls, trannies, and 20 year olds. somehow they have a better opinion than me, gaming since 1986, professional level gamer, retail game work, and professional writer in the past as well

kill yourself. dead cells' camera ruins the game (on top of the random generation which ruins the game first)

How does it compare to Ori? I was gonna buy it but I went with Dead Cells instead.

It's embarrassing that it took me this long to see I bit the bait.

Anyway anyone tried the Darkness yet?

I played the GBA ones. They're not any more challenging.
>They are precise, but the actual movement is awful.
The fuck is that even supposed to mean?
>Actual combat and interacting with enemies is boring as hell.
The feedback you get from hitting enemies is very satisfying. If you want to complain about bad combat pick La Mulana or something.

>get utterly told
>respond as if you aren't feeling completely blown away

yeah suck my dick little faggot. muh reviews. muh reviews. i rely on 20 year old trannies with purple hair to tell me what games are good muh reviews.

>he's_going_all_out.jpg

can't have your own opinions on what is bad about a game's design after playing games, writing about them, and even making them for almost 30 years

better rely on some 21 year old lefitst university dropout with no degree and blue hair and gauged ears to tell me what is good and bad about the game!

because you know, reviews! reviews!!!

sure thing autist

I didn't play it, looks like shit honestly.

I died 3 times in HK. 3. And I got the true ending. 1 death was from radiance. You can actually die in castlevania pretty regularly and you probably played aria of sorrow or some other easy shit. Castlevania as a whole is harder than HK even at it's easiest it's harder than HK.

The movement, combat is fine as is. But the implementation of it leaves a lot to be desired. When you shoot things with samus or use a whip it feels visceral. You enjoy hitting enemies, in HK you get some weak sound effect and it takes out all tension of the game. Metroid and Vania have atmosphere going for it with an amazing art direction, not this shitty tumblr garbage that is in this game.

Is there any bow worth using besides the Infinite Arrows one? All the others are practically worthlesses on any Elite monsters, which are the one you try to avoid.

>oh no, i got btfo!
>better post meme images

you're fat and ugly and have no friends in real life

sure thing autist

Yet the game is actually good, it stands up with other great metroidvanias like La-Mulana and Rabi-Ribi as some of the genres best.

I only like the infantry bow and the heavy crossbow thing, also the throwing knives but that's not really a bow but its similar
I don't like how arrows get stuck in enemies until you kill them, but sometimes you get skills which makes enemies drop those stuck arrows
I had a run with an amulet that makes you invisible after a few seconds and the heavy crossbow works really well with it, and at high strength it crushes most enemies

It isn't though. It's extremely mediocre and is uninspired. Like what are you even talking about honestly. The combat is floaty garbage and nothing is satisfying in game to accomplish. The music is generic and the art style is some tumblr shit. Even putting HK in the same sentences as La-mulana is shamful as fuck.

Backgrounds are god tier, only the sprites are kinda meh.

I mean obviously they put effort in the art design, but it feels wasted because it looks ugly.

This is more appealing than HK by miles.

Sounds like you are just being contrarian for the sake of being contrarian, outside of the soundtrack being nothing special all of your complaints don't have any ground to them.

I liked the soundtrack, it was atmospheric and fitting. Some pieces like the Hornet theme was really memorable.

I'm not being contrarian, I buy games and want to actively enjoy them. I don't search for reasons to hate them. But I genuinely did not enjoy a second of HKs story, gameplay or level design. I hated it. Some bosses were cool, but it was just so piss easy I didn't even once feel like I was challenged at all. Even at the coliseum.

oh look it's a little kid who thinks the word "contrarian" means "has own opinion"

im same guy who was dissing dead cells earlier in the thread and i have more gaming clout, experience, have been paid more for game shit, and i understand and know games better than all of you

hollow knight sucks why the fuck do i want to play a 2d game with one move i can do to start and depressing art?

"oh, let me unlock double jump for the 57 thousandth time in a metroidvania" NO THANKS, START ME WITH FUCKING DOUBLE JUMP, THE ONE THING DEAD CELLS DID RIGHT AT LEAST

Colorless bug game is completed.
Dead cells is in early access and currently 20% done.

>I understand and know games better than all of you
>doesn't understand progression in a game at all
sure you do
Besides you don't even need the double jump to progress through the game, it's completely optional and hidden in an optional area.

From what I've already played its largely uninteresting.
RNG areas are unappealing, I like to explore areas defined by their unique landmarks, not their backgrounds.
Combat is nice until you realize slow weapons are a liability.
Movement at least feels responsive enough.
And lastly dark souls punish system in a game where learning on the fly is impossible. As if I didn't already have enough of it, gotta have it here as well.

>steam account value is some indicator of how much you understand games

LOL you werent fucking even alive during the 16 bit era were you

dont even ansewr i know the answer

I like the animations of the game, but the difficulty is a bit RNG dependant. I guess I'll give the developers props in the fact that if you get fucked by RNG you straight up die, the game is relatively fast either way.

>Why was it overshadowed by the colorless bug game?
because hollow knight have cute waifus
and dead cells is pixel art meme shit

But I was, I beat more old games back then and I still play them now. Someone with actual taste knows that the time when a game came out doesn't matter on how it plays. You don't even like every genre either.

At least dead cells has good combat. That character was boring. LOL LET ME DIG OUT AND SUCK YOUR HOLLOW COCK WOW YOU ARE A WARRIOR, died in a boss fight later on.

Like seriously? Why are the npcs interactions directly ripped from dark souls. What the fuck were they thinking.

Neither were you Mr. NoCapitalsOrPunctuation.

>Someone with actual taste knows that the time when a game came out doesn't matter on how it plays.

except it matters massively and newer games are by far more fun to play than older games, generally speaking

bluh bluh muh video games you're wrong your opinions are bad i'm tired bye

>everything in a game has to 100% original to be good
I could write an entire book about things in Dark Souls that aren't original.
You know how many things it took from Berserk right?
>newer games are by far more fun to play than older games, generally speaking
It's not even worth saying anything else at this point.

>here's my stupid uneducated opinion, now let me say bye before you can call me out on it

And? I love berserk. But that is another medium. Who gives a fuck, it isn't a 1 to 1 ratio steal. Some of the tone is taken, but the story is completely different, just the bleak outlook is retained. Who cares?

I'm talking about the dark souls story and how it plays out specifically through npcs and the endings.

Ending 1 you light the flame.

Ending 2 you embrace the dark

Ending 3 you extinguish the flame and let the cycle die

This shit is so blatant it's actually absurd. Like how can you defend this? Games take ideas from film all the time. So fucking what?

He was parodying you.