What is it about Vana'diel that's so much better than Eorzea?

Is it just nostalgia? I seriously just felt like FF XI felt like an actual world whereas FF XIV just feels like a lobby that I use to navigate between instanced shit without caring about any other players since unless they're in my raid group it's not like I need them for anything anyways.

There's no danger or sense of exploration in any of the zones in FFXIV either

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discord.gg/UWkUkX
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It wasn't a low budget WoW clone for starters.

XI had to really prove itself to get people in before the whole early internet gaming console caught on. Current XIV does what is known to work and not frustrate players. You won't get a shitty SAM without food and proper gearswaps in XIV. You'll always get the same SAM with a slightly different item level.

XIV is playing minigolf whereas XI is playing in a golf tournament.

XIV is a streamlined, scaled down WoW clone cash grab in a Final Fantasy skin and shouldn't be looked at as anything else

>Actual danger in the world
>Some areas had puzzles and traps that required you to navigate properly (Garlaige, Eldieme)
>Lots of quests encouraged you to step into these places to progress
>Made completing simple things like AF/Ranked missions an adventure on its own
>This gave players a sense of accomplishment even for the most "basic" of things like obtaining 5/5 AF or getting rank 10.
>Transportation like Airships/Boats had their own timers, you had to wait for them to arrive/travel
>Gave the world a sense that it was alive and didn't revolve around you
>Notorius Monsters made exploring areas exciting, travelling to Jeuno and you see Leaping Lizzy? Neat.
>Literally every aspect of the game was built around encouraging players to make friendships with others and build lasting connections.
>Big "world" events like Besieged made the entire server work as a team.
>ALL endgame was relevant for the entire games life at 75 cap. Sky, Sea, HNM, Salvage, Einherjar, all of it.
XI was the better game by a country fucking mile.

You couldn't use a choco on the fly for the longest time, it forced you to also travel by foot in certain zones. XIV did that early on.

The teleport cristal killed a lot of travel through the game when it was released in XI, again XIV did it early on.

>Sea
>relevant
No it wasn't. Most players never gained access to Sea until the level cap was lifted and no one outside of BLU or people completing the story line ever went there.

XI is a MMORPG, XIV is a single player rpg

>Novio/Novia Earrings
>Capes for mages
>Torques for MNK/certain other jobs
It was useful, fully relevant maybe not, but it was certainly not useless content that no one did.

As you said, ffxi actually feels like a real place somehow. It actually feels like a real world you can goto.

FFXIV is shit, I was so pissed off when I tried it and found out they just made a wow clone instead of improving on ffxi.

Was such a fuck you moment.

I played FF14 but didn't buy the new expansion and haven't played since last summer.

What are the major differences between this and 14? How is the community in this game? Don't really want to play if only 100 people play this game.

>>Big "world" events like Besieged made the entire server work as a team.
I remember some servers crashing because there was too many players participing in Besieged and the server couldn't handle it.

The game is nowadays single player game. And the multi-player content is more like diablo rather than how it used to be. Most of the original staff is gone. I quit playing after ToAU, but people say rhapsodies is epic.

Because you're a ravenous nostalgiacuck.

Sup Forums - MEMBER WHEN???

This is what Vanadiel fags actually believe.

Forgot about Limbus and Proto Ultima/Omega gears

>XIV is a single player rpg
you mean it's a JRPG with online co-op.
single player would imply that you don't have to connect to any servers

Same shit happens in XIV and people say it's a bad thing.

Because after 10 years and it being SE's second (third) time around the block, it shouldn't be happening.

Pretty much that. Though more like bad single player jprg since the game is not fun to play and pub feels like playing with crappy AI members. Community is filled with toxic and the game doesn't really have much to do apart from farming tomes or doing raids.

Well in XI it was and it wasn't as it would reset HNM timer.
You would see the JP and NA actually trying to kill their server at their preffered time on some servers before SE fixed their shits.

They are totally different games, one is based on no hand holding everquest and the other is based on wow.

Still lots play, I'm not subbed currently but my server usually has around 2k online at all times and there are about 16 servers.

>ffxiv experience
>sit in town, hit the dungeon finder
>do dungeon
>on timer
>log out

That's not in Sea.

You forgot
>SE made XI a Sandbox game where players could make their own decisions on things
Best example of this was NIN. SE didn't intend for it to be a tank at all, they wanted it to be a DD. The community took NIN, saw its kit and decided to start using it to tank.

post /playtime in-game or lodestone

>Community is filled with toxic
stop playing on Aether.

>I seriously just felt like FF XI felt like an actual world whereas FF XIV just feels like a lobby that I use to navigate between instanced shit
Precisely because FFXI was envisioned as a world with minimal instancing, whereas FFXIV barely qualifies as an MMO.

In fact FFXIV is closer to a simple OA-RPG like Phantasy Star Online when you start disregarding useless shit like FATEs.

Limbus is quite literally accessed in sea. Saying it's not is like saying Ve'Lugannon Palace isn't part of sky.

From what I remember you get teleported to Limbus from a guy in Jeuno. But then again it's been at least 5 years since I last played so I could be wrong.

Reminder for wowfugees to end themselves.

Ah I can see how you misremembered. You get Cosmo-Cleanse from Sagheera in Port Jeuno. Then you travel all the way to Al-Taieu to enter Limbus itself

You required Sea access to do Limbus, but most of the community defined them as two separate events.

>you will never arrive home from high school/university again and do your homework while multitasking
>exploring new zones with autowalk
>LFG in jeuno
>waiting on an airship
>waiting on the selbina ship
>camping an uncommon NM
>farming raw materials like silk or yagudo necklaces

Pretty much this. Also the combat in XI is better.

if you don't know what the fuck you're talking about can you not spread misinformed bullshit?

thanks.

>can you not

>ywn lfg in Jeuno all day.
>get up to take a shit and in the 5mins you were away receive a /tell for a pt in terrigan.
>ywn reply in a hurry, saying that you had to hit the can and that you could be there in 10.
>ywn receive the reply every lfg dread.
>sorry, asked someone else and he's on a choco already.

Man the 50s where hard on some jobs.
>hey man, wanna pt in Kuftal/Quicksand/Yhoator?
>sure, lemme find a telepo and I'll get there.
>aight, see you soon.
>ywn have that telewhore whm that ferried all day everyday to buy her vermillion cloak, she will never cast Pro/Shell on you ever again and cheer you on as you get on your choco.
>Ok, I'm here, fire up an invite.
>shit, sorry bro. PT breaking when the chain ends.

At least I wasn't a drg.

This, this is why I can't go back to XI on Nasomi.

That's not how it worked.
You had to have your white mage you teleport you there.

That's because FFXI created zones with reusability as a core feature, so that they become memorable. Whether you're passing through Ronfaure to get to Horlais Peak for a BCNM, or leveling your subjob in Qufim, you'll be revisiting a lot of the same old haunts.

Although FFXIV gains a little bit of that benefit since it also has a job system, it's mostly a "plastic trash" throwaway culture of design for zones. Just like in WoW, when you finish up leveling in an area you'll seldom return to it. This is because FFXIV has a bunch of teleport crystals lying around at various points meaning that traveling isn't really part of the world. You don't have to chocobo through Ronfaure and Ghelsba to get to the BCNM at Horlais Peak, you just have to use one of the 2 billion teleport crystals to arrive within 5 minutes of your destination.

FFXI was patched to retrofit home point crystals into this same type of system, as well as add new home points to the world, but I think that happened in like 2012. No clue, don't really play anymore.

Better design, better lore.

you're fuckin telling me

ffxiclopedia.wikia.com/wiki/Category:Vana'diel_Tribune#Volume_11:_April_3.2C_2003

ffxiclopedia.wikia.com/wiki/The_Collective_Annals_of_Gwynham_and_Enid_Ironheart

I'm glad square are stupid, it saved blizzard from making the same mistake.

>Community is filled with toxic

there goes that word again

Nasomi had/has potential, the guy who runs it is just an idiot who doesn't know what he's doing.

If he knew how to fix the issues the server has it could be great. I havent played on there in a while though, so I don't know if people gave up on it or not. there was like 4-500 people online at one point though

Is it worth it to get the FFXI edition on steam and play it for a month?

Is anyone even playing the game who could help me, or is everyone just at level cap and doing god know's what qualifies for endgame content in that game

if you just wanted to play through the stories, you could probably do them all in a month solo. it might take u 2-3 days to get to max level. from there you can just buy a set of gear from the npc that will suffice for all story missions

That's a shame to hear, I was actually hoping to get into playing FFXI on Nasomi with a regular group sometime when I can devote the time on a consistent basis.

It'll take about 70 hours of playtime to get caught up to 99 and doing some important story quests. Maybe I'm a shitter but that's about what I had when playing without any exp events.

oh man i loved killing crabs for months on end

>Is it just nostalgia?
Yes
FFXI sucked in every possible way and was considered as one of the worst mmo ever made, before original xiv, wildstar and pirates of caribbean online were released
Even more unplayble and shitty than vanguard on the release
Really makes you think

>XI
>Sandbox
fucking retard

Way to just copy what others have said

you can level 1-75 just fine, the problem is all bcnm/ksnm/enm fights are broken because someone found an exploit with them so the guy who runs nasomi turned them off.

now (there used to be anyways) there is a shortage of the items that come from them. Refresh, erase, utsusemi: ni, etc etc. he implemented some band aid fight that has the loot pool of these respective fights, but they're only up once every 24 hours and the drop rate seemed low on the worthwhile stuff. so that means if you wanted to level rdm, whm, or nin, or anything that uses those jobs as subs, you will have to do it without one of their main spells or spend weeks farming for the highly over-inflated price on the few that are available

There's actually a Linkshell (guild) in the game that's pretty helpful that was started on this website, so if you want some help, you can ask people in this discord channel: discord.gg/UWkUkX

>people hated FFXI
In what universe, lad? Sitting currently at an 85 on metacritic with a 7.6 user score.
You can argue that the game is bad and that you don't like it, but the fact of the matter is people fucking loved it and played it to death.

When they first did the game it was more like FFXI and people hated it and it failed. Now it's not and most people like it so of course Sup Forums hates it and gets into some revisionist history. Ho-hum, business as usual, every game sucks but Sup Forums needs itself to tell itself why still.

The universe where it was immediately overshadowed by DaoC and then WoW a year later.

Sup Forums really needs to start playing some video games again cause it's so far off base with a lot of things these days it's become too obvious most people here don't anymore. They're apparently more interested in commenting on hardware sales and any vaguely political shit that may or may not be topical. This board needs a name change or re-designation or something.

Just because you never get sea access didn't mean other people didn't. Fuck this is a retarded ignorant ass post.

So by your logic, FFXIV would be one of the best MMORPGs of all time alongside current WoW.

Just as well. There's no way you could play NIN as a Damage dealer and keep up with others without spending insane amounts of money.

>more playerbase means better game!

just because you're a literal autist who had problems socializing with people in the game doesn't mean it was a bad game

>In June 2012, Square Enix president Yoichi Wada announced that Final Fantasy XI had become the most profitable title in the Final Fantasy series.

Yeah, it really got overshadowed by being the most profitable game they made until 2012.

>nu/v/
>just make random ass shitposts about something you've never actually experienced or know anything about and hope it's right and/or people play along.

I still remember when Sup Forums knew at least something about video games and the history of some of them.

FF11 was based on Everquest, which was world-based.

FF14 is based on WoW, which is instance-based.

If you mean xiv (before realm reborn), then no. I have that game's physical copy here still and I can tell you straight up the game was nothing like XI and was bad. It still had more potential than realm reborn though and evolved into more decent game slowly, until it was canned. It was in development hell and not ready for release. Still it was not really similar to XI, expect that it was sandbox.

youtube.com/watch?v=Xs0yQKI7Yw4
In this above video you can learn the history a bit, and how Yoshi explains about UO and shit, but ironically XIV has nothing that UO had (just a wow skin).

To be fair SE dropped the ball on this one when they gave NIN most of the gears THF could use at low level.

The way NIN back in the days dealt damage was through it's elemental wheel and that was only viable once you've had the tier 2 spells, at level 40, only then you'd have to throw money to do damage.

They went at it in the wrong manner and couldn't be arsed to fix it as they intended, likewise SAM was supposed to be some evade tank, but with parrying&evasion on par to WAR you'd be dead in no time so no one ever made a tank build out of SAM until later.

RDM & SCH are also a debatable pair of jobs SE went at it poorly. SMN too.

XIV would be the same place as XI if they didn't have the FF brand slapped on it.
>the trash bin
nah senpai, it was bad. The pvp was shit, leveling was a grind, and combat was bland and slow
it's the king of shit mountain, all hail

In this exactly fucking universe
>metacritic
Are you retarded or just pretending to be? Metacritic was made long after game was released

It actually launched 3 years before XI, but the only people who use metacritic for old games like that are autistic nostalgiafats.

RDM was just a Refresh bot. So sad because I love RDM's aesthetic.

>10+ $60 expacks
>shitty non existen support
>monthly sub
Even with 100k players it would be most profitable game
But of course you hate facts, you just want to pretend to be oldfag

>the game was the worst and no one played it and it sucked!!!!
>it was actually very profitable and was in fact their most profitable game
>W-WELL THAT DOESN'T MATTER, IT STILL SUCKED
The point is that people still fucking played the game. It wasn't considered the worst by any margin. You're just pretending to know what you're talking about.

FFXI remake when or single player version that plays similar to FFXII?

>The pvp was shit
That doesn't make it a bad game, but it does mean that if you're listing that as a negative, then it definitely wasn't the game for you. The other two complaints are big negatives for the game, or at least they were until the game was "modernized" a few years back. Still, back when they were still issues, the rest of the game was good enough to keep people playing.

>compare game to other MMOs
>b-but it's the best of its own franchise!
autism speaks

I wish they didn't kill off most of these aspects in the current game, but time ruins literally everything, so I'm just happy the game is still going at all.

I still play these days, but it's mostly for nostalgia, polishing my jobs to insane levels, and being in a LS that does a lot of ERP as the only female elvaan.

RDM was a lot of things, in the beginning it didn't even had refresh and it's enfeeb magic was nothing to write about. It was litteraly the loldrg of the mage jobs.

Once they've got refresh and their enfeebs got buffed that the job shined till someone found out that RDM/NIN was at the time the best tank in the game if you took the time to build hate.

It started declining once SCH came out but only died after that update that buffed the mob's resistance to enfeebs and that 'trigger' shit for more loot or whatever.

1.0 was FF11 2.0 made by the same person and largely the same team and it was a gigaflop that even the nips hated. There is no market anymore.

If you play it now, it's pretty much single player game with the trusts. (Similar to XII)

there was a FFXI mobile announced but it may have been canned by now. Also it was being made by Nexon so...

yes the game is dead now and has been on life support for the past 5+ years. what's clear is that you never actually played the game more than a couple months and got bored because you picked drg or drk as your job because they seemed the edgiest. thanks to your severe autism and social anxiety you sat in town all day long not getting any party invites so you blame it on the game and everyone else.

PVP was nonexistent is about the only good point you made

1.0 would have been fine if it didn't take literally 5 seconds between clicking a button and it actually happening. The input delay was one of the worst fucking things I've ever experienced in a video game.

...

>class is shit
>to the point that no one will accept it to groups
>as opposed to fixing the problem, devs let it remain
that's called bad game design.

Wasn't XIV 1.0/s development outsourced to a Chinese developer for most of the work on it?

>sandbox
Why xi shitters keep using this word?

1.0 to 1.19 was shit.
1.19 to 1.23 was the game everyone wanted.
2.0...

>bitches about PVP in a PVE driven game.

OH BOY

>bitches about the game not being a theme park quest grinder game

Different kinda game. It was grindy yes. Were you grinding alone ? No. You were usually doing it with other people and that made it enjoyable.

>bitching about combat being slow

It sure did help that it was, given the fact that monsters generally did random TP moves and were unpredictable. The only times they're actually predictable is when they're set up to do a certain thing at certain percentages of health. Given the number of factors that could make fights difficult the pacing was perfectly fine.

I like XIV's gameplay much, much more than XI's, but XI definitely has better atmosphere.
I never liked the slow travel systems though, but I can understand what people see in them

They never played pre-NGE SWG and think that big, uninstanced world = sandbox.

Neither were shit, they were just over saturated because dumb people are drawn to them. If you picked up a class that is that common, but not always useful, you really brought it upon yourself.

You sound like someone who tried this shit out for like a month and ragequit out of patience. I can tell from a lot of your posts that you've familiar in the most basic sense with the game, but not enough to know any details or nuance.

There was too, the whole horsebird / chocopo fiasco.

>the game gets good after a month of play
literally xiii-fag tier, jesus fucking christ

*out of lack of patience

Haven't woken up fully.

They were among the best at endgame so again you clearly didn't play the game. They didn't get exp party invites because they weren't ideal for them. Anyone who isn't retarded would have just made their own party though.

Only things that give 1.23 any value is how abysmally bad the game was at first and how it's not available anymore