Do you like jumpscares in your video games or not?

Do you like jumpscares in your video games or not?

Jumpscares are shit in everything

I generally dislike them but they're justifiable when it makes sense in the context of the game. More shit like the dog bursting through the window in Resi 1 would be appreciated.

People who think or say that "Jumpscares are bad" are fucking idiots that know literally nothing about horror and are only pretending they do.

There are a thousand examples of excellent jumpscares that were frightening and memorable. Jumpscares are hallmarks of the genre.

Now, that's not to say every jumpscare is good. You can have such a thing as a bad jumpscare. For example, if you have no proper build up or any semblance of good tension in your movie, then of course the jump scares are not gonna be anything other than annoying and startling (an important distinction from actually scary). This is a very common complaint in bad horror movies, of which there are a lot.

But that does not fucking mean that Jumpscare are inherently bad. All it means is that they can be used wrongly. I dare anyone to name me three good effective scary horror movies without any jumpscares in them.

No, jump scares are absolute bottom of the barrel way to do horrow.

This

>good horror movies
>horror movies
>good

This
Jumpscares are over-used, but the idea that they are wrong is cancerous

>There are a thousand examples of excellent jumpscares that were frightening and memorable.
such as? name 5 good jump scares

There's one in the picture right there
Resident Evil dogs out of the window
F.E.A.R. Alma on the ladder
F.E.A.R. Alma on the security camera
Psycho shower scene
The Thing - Chest Defibrillation

Speaking of chests: Alien.

noice

Damnit, that's six, not five. I fucked up.

...

There are pretty good jumpscares. I don't think they're bad; just overused

Nemesis jumping out of the windows inside the police building almost gave me a heart attack; worst thing is, you immediately have to fight him... it's not cutscene shit

In a horror game, 2 or 3 are alright, all that built up tension has to reach a climax once in a while.

Not when that's the only trick the lazy developer has to try to create "horror." Dead Space was egregiously bad, because aside from just being jump scares, they were also all exactly the same. Every enemy always popped out of the exact same air vents, making that jump scare effective exactly one time.

I don't like jumpscares in anything and I'll admit it's literally because I'm afraid of them and I just fucking don't like them. Give me gore, give me spooky monsters and horrific images all day and I don't care but a loud noise startling me (or the prospect of it) is something I can't deal with. The irony is that the older you get and the more you purposefully avoid jumpscares, the more they bother you so you become an adult who can't deal with Five Nights at Freddy's bullshit while literal children are playing those games for fun.

>The ending of Dead Space 2
How many of you reflexively tensed up as he started to look to his right?

>Resident Evil dogs out of the window
Also Nemesis bursting thought that window in 3

>The irony is that the older you get and the more you purposefully avoid jumpscares, the more they bother you so you
Not true in my experience. I got more used to them.

>the older you get and the more you purposefully avoid jumpscares, the more they bother you
Nah, now that I'm nearing 30 I literally couldn't give less of a fuck about them. they get a chuckle out of me at best.

Alfred Hitchcock once spoke about dealing with tension and suspense in movies.
He said once he experimented with prolonged high level tension, in his movie "Sabotage" where a courier boy is given a package that the audience knows is a bomb, but the boy doesn't. The movie follows him moving across the city to deliver the package, repeatedly getting delayed or acting with little urgency, betraying the fragile nature of his condition.
He even had the timer run out on the bomb but still didn't let it explode until a decent while later, just to fully nurture the malaise of the audience.

He said that it was received horribly

That sounds like KINO horror to me.

Exactly what I thought

I've never seen it so the jury's still out but I'm waiting eagerly because the movie sounds fucking tight

No. Then again games with a tonne of suspense are even harder for me to play. I play horror games 15 minutes a session and hardly ever finish them, I guess I let myself get too immersed.

the great thing about that scene is the cruelty of it, you open the scene with a pretty relaxed laid back mood, everybody is laughing a joking and having dinner the whole tone in the opening is so deceptive and then you hear the guy start choking up his food and people start to notice and it slowly escalates from there, keep in mind by the way that the audience who watched this for the first time on the big screen back then is not really clear on how exactly the alien reproduction actually works yet so even the audience has no clue whats going on so the confusion and unease is just palpable and the fact that the scene is so long and dragged out makes it even better. I think in order to make a good horror film and in order to pull off jump scares tension or anything else you need an element of cruelty, you need to be willing to inflict cruelty on your audience.