Pitch me a good MMO idea

Pitch me a good MMO idea

Infamous conduits mmo

Planetside, but an MMO size map, no player limit and destructible terrain.
You never said realistic.

online whorehouse with build in voicechanger

This would be cool.
Alternatively, Prototype super soldiers.
Or both

there is no bots

An MMO that's entirely community driven. Every city, settlement, shrine, religion, is driven by the community.

It starts off as a map designed by the developers with different biomes, and players are matched with forming guilds to create civilizations. PVP can break out, and it's mostly roleplaying with things such as magic, technology, weapon smithing taking real life time to develop.

The community would be small and nitch, but there would be one still because people like me exist. Cmon devs, just put in some fucking effort into creating a game with this pure sense of discovery and development.

an MMO set in the shadowrun universe

The concept honestly doesn't matter much. What matters is actually being marketable as more than "Just another MMO, but-"

Something that seriously hurts MMOs these days is just how mindless and easy they are. In more ways than one.

If you never, at any point in time while questing feel in danger of dying, or thinking "Man, this'd be a lot more fun and a lot less stressful if I had some party members", you're much less likely to ask random people to help you out while questing, and so, you'll be less likely to make friends and connections. It also hurts the economy, because, why buy or make a potion that buffs your Strength by 5 if you're just stomping through content anyways.

Another big problem is just how fucking linear almost all of them are. I hate to pull up RuneScape as a good example, but in that game, you used to be able to go basically go wherever the fuck you want, and kill anything you think you can kill. Another thing it did well was going Quality over Quantity in terms of Quests.

TL:DR: Make the game hardcore not for the sake of being hardcore, but for making the playerbase feel like they have to stick together, make players feel glad they managed to find another player to make them able to do all the things they want to do.

That Miku figurine makes it too real

so....like minecraft?

Everyone is a skeleton

So not like minecraft because the game is shallow as fuck and has NOTHING I described within it. Gas yourself. I mean more like ultima online or star wars galaxies,.

>star wars galaxies

dont remind me user

Everybody gets one in-game dollar and the goal is to collect the most dollars

Didn't Notch have a hand in an MMO like that once?
It was this weird thing where the community had to build everything, and the building was done literally nail by nail.
Can't for the life of me remember the name.

>add micro-transactions so people can buy more dollars

thanks for the idea go- I mean friend

Okay, realtime FPS dungeon-diving based game with fantastical controls, where hordes of 30 players just mob a procgen (yeah, meme, but of all places to use it) dungeon before taking on a boss or something.

Friendly fire is on. Rewards for the boss are an equal split between surviving players.

Good luck.

Oh, and a hubworld with a few hundred players to make it qualify for MMO whatever. Who gives a shit. Nobody talks in MMOs anymore anyway.

You probably just didn't get minecraft because it's too deep for you.

Medieval, life is your own or whatever it's called is like that and it's FUCKING TRASH. I want something simple, but customizable like the oblivion magic system with the same premise of player driven lore and experience.

More of a webcomic concept, but it's sort of like a hybrid comic/mmo so I think it fits. Like Neopets, it's mostly a pet raising game with minigames and forums and the hubworld and everything. But the idea is that the community shapes the story line and the comic is inherently tied into the gameplay. Like if there's a battle, you wouldn't just read a few pages showing the battle, you'd actually play it.

Not feasible, would require a huge long time devoted playerbase since day 1.

It's written entirely by Neil Gaiman and takes place in the real world.

Use kickstarter or some shit just for attention.

To say it's simply not feasible is a big stretch. We already see moderately similar concepts with EVE and ARK and games like those. His concept just takes those a couple steps further.

WWI timeline
Destructable buildable environments
Huge Island map
Dinosaurs
Ancient savage magic using tribes
Other ancient civilization mysteries
Many dangers

Guilds have to explore the world and research to earn ingame currency that can be used to purchase ingame goods of increasingly greater quality

PvP is on
Friendly fire is on

Plays like a modern shooter not like a rpg

Build your base, hunt the savages and the dinos, invade the base of enemy guilds and steal the research.
Aeroplanes available, rideable pterodactyls also available.

THIS

Have you seen what star citizen has done? They have so many actual fucking retards slobbering down it's cock. We just someone reputable behind it and a publisher. The kickstarter can just be pocket change.

I'd fucking kill for a game like this.

Literally Wurm Online.

...

Not being click and point, a MMO that controls like any other game would be great, imagine a FPSMMO and its not TF2 or Overwatch, a FPS on a MMO scale or any other genre, but amplified.

Hell imagine a RTS where everyone controls a soldier or tank some shit, its not about being a single character grinding until dust, but the Massive Multiplayer Online part of MMORPGs that people don't get.

>To say it's simply not feasible is a big stretch
The fact is an average player gets bored of a MMO in a couple of months tops, you need tons of people to make community seem/be alive after that point, and they have to be actively building/doing shit as well.
EVE just doesn't have any competition at all, it's literally the only space MMO out there, it's practically the only reason it's still doing so well.

Princess Maker MMO
Plays like Runescape, grindin' away on different skills while the parents hang out not too far away and chat. More athletic girls can do hard labor for longer, intelligent girls can do more technical work, combat focused girls can bully the others and steal the resources they've collected.
Each girl has a total skill cap and as your level gets closer to the cap they grow older from little girls to young adults. Once you have the money you can buy more daughters from the orphanage to focus on different skills or have older siblings to protect the younger ones since size/age is a big strength modifier.

Or course it's not all grinding. You have to pay attention to your daughter's needs, reward her behavior, and expose her to new things. As you do they'll gain different personality traits that affect their work ethic and behavior around other people. Additionally they'll pick up quirks from their close friends that further shape their character. Like you might have an eloquent bookish type who starts using more slang or valley girl type of speech or your prim and proper little princess is more likely to take risks and get hurt with her tomboy friend.

...

Well fuck, you've just given me another reason to keep learning to draw.

Sounds like what Arc tried does it not?

All these other guys will suggest the same shit. Click, wait awhile and click again.

Lemme fill you in, you want action, you want to be rewarded for skill not just for doing you taxes.

Download and give mabinogi a go and do the fucking tutorial, it's a big part of the combat and if you understand it even a level 10 can go through pretty much any dungeon unscathed

Fast paced combat based on positional combos with group members that rewards simple short term strategies involving a setup stage and a payoff stage, infinite dungeon, no cap.

The idea is to keep people wanting to kill just one more wave for that exp payoff, perpetually, untill they starve todeath.

The fast paced combat and mild strategic element and sense of teamwork keeps it stimulating and satisfying, you must adapt to each new encounter but not with more depth than you are capable of instantly formulating on the fly, and not something that your experienced group members will not also instantly recognize and do the proper with with out need to communicate. The effortless sensation makes you feel all the more powerful and in charge, giving immense satisfaction. The setup and knock down pacing means you get addicted to those surges of exp, over and over, one more, then another, no time to considering you should be stopping, no time to realize how many youve done, you gotta think just enough to focus on the next setup, the next strategy, just enough to distract you.

Sounds boring and gay

>Bugworld

Its a digital world that is a cross between tron and insects.
Players are divided in several factions. The world is a generated landscape where you can claim land. Unclamed or forgotten land will change every month.
Everything you do, will change the generated world when its renewed.
Every month there will be a new faction or guild quest.
You try to claim the most land for your faction or guild. You only claim land by building or changing land that touches capital cities. To get new starting points to claim land, you have to fullfil certain quests and landmarks. Or by buying/crafting banners that needs to be visited everyday or feed with bits and bytes, which
PvP is only allowed on unclaimed land or on claim-land-border.

Like this?

Ashes of Creation is going to burn like every other grand MMO plan, but they pulled out one good idea from the age old hat.

Divide world map into sections that change depending what players do there. For example, if several dwarf players decide to mine at the same mountain, the game will note that theres notable amount of dwarves mining at area #23, so the game puts a dwarven mining settlement there that can grow up to become even citadel. Then the elfs get there to buy ores and craft silverware. The game notes the rise of elven population in the area and the dwarven city starts to change into elven city. The dwarves hate it and start a race war.

Instead of having players create ugly housing everywhere that gets destroyed over one night, or by having the game set dedicated areas for players to live their American dreams in indestructable houses, AoC's idea achieves optimal solution by letting the players influence where NPCs go.

World of Starcraft

>the game puts a dwarven mining settlement there
That just sounds like making tons of content no-one will probably ever see. Unless shit's very interchangeable and thus generic.

Ok, not core Minecraft. But thats how many servers was setup and mods are used.

Isnt this kind of what camelot; unchained is attempting to do?

Kinda, the point and click style was in atime when PCs weren't good enough, now modern machines can handle it.

Machines could handle FPS, man, it's world latency that's the issue and that hasn't really changed.

An all the enemys are humans who are trying to purge the undead

no levels. all character progress is QoL and vanity armor

It's just a matter of time really.

Haven and hearth my man

Monster Girl Online

Ant Masterrace reporting in

Well, local servers perhaps? We had those in Ragnarok Online, perhaps we could make a RO3 that isn't click and point.

A Vindictus game not made by Nexon, the Rise update fixed the game's level grind but they made the grind for enchantments and raid spots even more of a nightmare end game.

>end game
If you got to the end game then the game served its purpose 2bh.

I don't know man. I mean you can get all the multiple bands and packet loss prevention and fiddly bits, but the actual speed itself, of getting from A to B, not much faster.

Like, volume wise we're hurling wrecking balls instead of tennis balls but it's still going at the speed of gravity, if that analogy makes any sense.

Oh I mean there'd be ways to do it, splitting up areas into instances or basing the game around smaller group sizes, maybe? Sup Forums would probably have a field day with it.

mabinogi with better fucking graphics

Just make a decent magical girl themed one already.

>I don't know man
It will happen one way or another. Humanity is basically hopelessly addicted to the information highway now, so new methods of transmitting said information will get amazingly high investments down the line.

WW2 FPSMMO set into a single persistent world.
NPC guards spawn but everything else, supply trains, offensives etc must be managed by players and based on resources.
Playing a a simple footslogger with a rifle and a knife is free.
Everything from tanks to planes to machine guns and mortars must be procured and manned by players.
Terrain and buildings are destructible but NPCs will repair them if there is no combat around.
Players are encouraged to form "divisions" as guilds and plan huge offensives on their own.
Winning the game gets you a campagin medal and resets the world map.
Only cosmetics like SS and Red Guards uniforms, paint jobs, nose art for planes are sold.
The best players each week are "mentioned in despatches" on a score board and recieve unique cosmetics based on their feats. A really good foot soldier with a panzerfaust might get a "tank hunter" badge, air aces get unique nose arts etc.
Sometimes unique equipment is given to divisions, experimental weapons etc. to foster cooperation.

The entire gist of the game is, everyone on your side is useful. Even the F2P xXxDéÁtHsn1peRxXx running into walls and picking off a couple of NPC guards in a bumfuck village is a worthy and useful ally becase atleast he is wasting the respawn points of the enemy.

Are 2D mmo's dead?

There are literally 1000's korean ones.

If you're sure. Batteries haven't gotten any better in almost 50 years and we use that shit all the time.

But apparently we're pretty close to doing some neat shit with those so whatever, might be eating my words. I'd like to. Here's hoping one day entropy is just a boogeyman.

I won't stop playing DFO until I die

A FF MMO that actually plays like a FF game pre-10.

Sounds almost identical to a western themed EVE online.

I'm not sure if I want that, given the current state of Blizzard.

Animal Crossing

Offline single player RPG.

if you have seen all these legacy of discord banners you know what i want : a souls game with scantily clad babes.

>apparently we're pretty close to doing some neat shit with those
Yep.
Military and government already use that shit.

You're so silly user!

>Mamono Hunter Prepure fucking never

...

he wants another game like hack/

Yeah, I had EVE in mind too, except its a bit too spreadsheet and trading focused. But I really like the concept of the big guns actually costing significant efforts to get. Its much more fun to destroy something with a well aimed shot if you know it took the other guy a week of farming and months of building up trust in their guild letting him drive it instead of just waiting out a five minute queue. I really want some of this feeling in an FPSMMO. Also, that inherent wild asymmetry of player driven PvP. You might wanted to log in to have a bit of sniper duel then suddenly sturmoviks appear on the sky and within minutes focke-wulfs shows up chasing them and soon two full guilds are clashing into eachother with tanks, artillery and shit.

How would you keep everyone from playing the Germans?

it's a game wher eyou can like do everything and everyone in the game is really nice so you have this really nice community. you can do whatever you want and there is always new things to do so it doesn't get boring. it has fun pvp and pve and it's like a combination of theme park and sandbox but it has the best parts of each so you can do whatever you want. it's f2p and has no p2w. it bans all chinks, brazilians and russians and children.

peter molyneux pls

Free to play russian hordes

Fantasy Western MMO. All of the non-human races are just humans with animal ears and tails. The big key gameplay feature is town and railroad building, trains will be guild bases, raid bosses, and the key source of gathering resources from "out east".

my other idea is this mmo that girls like so it needs to be fantasy and have magic and have pretty but not big tits sexy women and then like puzzles or hidden object things so all the guys can get a girlfriend

>Map size half the area of Earth divided into multiple realms (Japan, Korea, China, Scandinavia)
>Players can visit different realms by traveling there
>Nine classes divided into three sub types of classes:
>>Warrior Classes: Guardian, Pirate, Monk
>>Healing classes: Cleric, Druid, Medium
>>Mage Classes: Sorcerer, Summoner, Enchanter
>Each server may or may not have different replacements of the nine base classes to fit each region better (Suggested classes for Japan server, Samurai replaces the Pirate, Kannagi replaces Medium)
>Pic related, suggested regions and replacements.
1/?

didn't Warhammer do this with Orcs?

All players start out as playable humans. Dying turns you into a skeleton. Getting further into the human campaign furthers your abilities and progress towards being a skeleton.

Sauce?

Reminds me of that Star Wars MMO where Jedi were limited to like a hundred per server or whatever.

Otherwise cool, but I'm not really fan of weapon and armor restrictions.

for what purporse

Who would want to play as a boring dumb human when you can be a badass skeleton tho.

SWG was great, really liked the avoid showing you're a jedi in public or you'll get assassinated by player bounty hunters.
Too bad the secret to become force sensitive/jedi has been leaked and guides are available now..

>paladin
>viking

>russia
>hussar

Fucking retarded. Also, lul at getting into character design even without having a concept for the game.

Literally just BDO with more way more PvE and gear content and all the technical stuff ironed out.

games like that are like communism: people keep trying to make it happen, but it just ends up in tears except for a few dudes who get really rich in the process

rate this quest system idea:

>NPCs are randomly chosen to have a quest. when the quest is completed, another NPC(throughout the whole game world) gets a new quest
this will ensure people will be constantly on the move and will populate the other towns

>quest has random objectives(maybe needing another objective to be completed with or instead of it). Consider that the randomization algorithm is decent and doesn't just make "kill X" quests.
lmao infinite quest but think about it: most MMOs already have similar quests, so we might as well get the good part of the system too.

>quest are player specific and can be shared
this will make partying up more fun and necessary, as getting a quest with good objectives and rewards you want can be difficult

all this should reduce the mind-less-ness of farming, as you would have to actually search for good quests, with good allies and put it all on the scale to see if it's worth it.

Sounds like EVE

This looks freaking adorable. Sauce?

Space Station 13 with a good 3d engine across multiple auto-generating stations.

Wurm online