Explain why this isn't a fighting game.
Explain why this isn't a fighting game
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because
is sumo wrestling considered fighting?
Cause it's a party game, you dipstick.
no one is going to be able to give you a valid reason
>unintended mechanics
who cares? they are in the game
>designer intended it to be party game
literally who gives a shit what the designer wanted?
It is
i think so yeah
Because competitive Smash is for autistic fucks wads that can't into real fighting games.
>nb4 I play smash and I'm Master Rank in SFV
Nope not a thing.
so then yes. Smash is a fighting game.
Play any real fighting game and you'll never ask that question again.
I play smash and I won EVO for street fighter v
>literally who gives a shit what the designer wanted?
the designers
>Greedo shot first
It's not directly modeled after Street Fighter II: Super Turbo
Tekken is also not a fighting game.
All fighting games are party games desu
>Street Fighter II: Super Turbo
Dumb Smashfag can't even get the name of the game right.
RaynEX is a pro player in both SFV and Melee. Apologyman plays Smash 4 and is pro in Marvel 3. Dekillsage was a top Skullgirls player and now plays Smash 4. Also most top SF players have come to love spectating Smash, since they now see it at every event they go to and share sponsors with smash players.
Sounds like you don't know anything about fighting games
You don't decrease lifebars to zero to win, you win by knocking someone off a cliff 3 times.
Tokido actually said Smash is a fighting game and he wants to get into it
cuz u don't fight ppl DUH
So baseball isn't a sport because it doesn't have goals.
are fps fighting games because you fight against other players?
>dumb Smashfag/Tekkenfag can't defend his non-fighter
>yfw you realize that the stocks are literally the lifebar and you are retarded
...
What is with this hyper autistic need to make sure everything can be definitively placed into a very specific category?
yes
those two things aren't mutually exclusive you child
Who gives a fuck if its a fighting game or not.
So you're saying we need to make Stamina mode the tourney standard.
It's a casual party game you stupid tourneyfag.
I play smash, I consider it a fighting game. But who really cares? Why is it that the loudest autists are made the voice of the community? It's worse than politics with you faggots. The Evo thing I kind of understand, but it ultimately comes down to business on that. Like, fuck. Who gives a damn what it is? Let's address the real issue.
Smash players are some of the most unfriendly, unwashed, and broke motherfuckers I have ever met in any competitive game scene. I mean, it's no wonder the FGC doesn't take the game seriously.
>Smash Bros is not a fighting game, it's a party game
>Mario Kart is not a racing game, it's a party game
>Mario Party is not a party game, it's a board game
Sheesh, Sup Forums
Designers didn't intend to have combos in SFII either and yet it's a staple of the fighting game genre.
pathetic eff gee cee losers need to stave off those creeping feelings of inferiority by posturing like they're better than somebodyelse
Than that makes it more of a fighter than over 3D fighter with rings outs that aren't dependent on anything else but positioning, right? Because the fact of knockoffs being the only way to KO (most of the time) is basically negated by the fact that the ability to knockback is dependent on damage % and low damage KOs are rare, which makes it more complex in this regard than games where KOs by damage and ring outs are separate.
the only people who dislike melee and shitpost about it 24/7 are those who tried to wavedash and failed.
it's a known fact.
people who can't wavedash should be shot in the head at point-blank range. it's so fucking retardedly easy, but even after telling some people and showing them how to do it and explaining it as fucking as easy to understand that a fucking braindead fucking retarded nigger could get it, they still are like "DURRRRRRRRRR I CAN'T DO IT LOL" and give up after fucking up once. god you fucking nigger if you're reading this and you can't wavedash just fucking die.
wrong
anal
because Smash is a party game.
Because the game's most vocal community turns off most of the game features when they play because they can't deal with them.
>No Life Bars
>No Knock Outs unless you switch to Stamina (Which is a niche mode that nobody plays)
>Platforms
>No traditional blocking
>Every character has the same move inputs
>No walking/dashing backwards without wavedashing
Reminder that "Fighting Game" is a term that was created so that people would stop calling SF2 clones "Beat Em Ups", because SF2 isn't anything close to Final Fight, Double Dragon, or Beats of Rage. They also used to call them "Tournament Fighters", but that term has mostly fell out of use because the old school "Arena Fighters" (Bio Freaks, Power Stone, Wu Tang Clan, Marvel Rise of the Imperfects) are pretty much dead with a few exceptions (Gang Beasts, WWE 2K).
Really, we should go back to using that term for clarity's sake, but it's not going to happen.
Tekken has all these things, nice try.
Stocks are not a life bar. Stocks are more like rounds. Also, by default, Stocks are disabled and have to be set up in the options.
No. Normally you cannot position your opponent near a ring out without already doing damage in SC/VF. If anything, those games have more complexity because there are three win conditions (KO, Ring out, Time out) instead of two (Ring out, Time out). And anyone who plays SF2 would know that getting cornered in fighting games can be worse than being edgeguarded in smash.
It is, but it's not a traditional fighting game.
What I don't understand is why despite the fact that Pokken has all of the stuff Smash doesn't have/doesn't have the stuff smash does have, people don't consider it a tradional fightier Seems it's litterally just an anti-nintendo bias, it's completely in line with traditional 2d fighting games aside from the phase shit and it having attacks punish grabs instead of grab techning, and it's attack heights being more complex then typical. In every other mechanical, systemic way, as well as in meta ways/IE fundamentals, it's in line with them.
Also, I think it's worth noting it's more of a spectrum then a "this is a fighting game and this isn't: If you took street fighter 2, but added platforms to some of the stages, it'd still obviously be a fighting game. It's not not "if it doesn't have/does have these things, it's not a fighting game", it's "by lacking/having this stuff, it strays further from what the traditional fighting game is"
>No traditional blocking
I'd dispute this though. There are plenty of traditional fighters that have block buttons instead of holding back to block, as well as a number that have guard crushes. Smash's blocking isn't really that out there.
I just call it a Platform Fighter.
CEO called it that, and honestly it's the best term for it.
are you talking about sumo here, orrrr
>And anyone who plays SF2 would know that getting cornered in fighting games can be worse than being edgeguarded in smash.
Getting cornered in Smash functions in the same way. You cut out a lot of options.
Also being offstage is like being in an ultra corner.
Who cares its the best game ever so it doesn't need to please FGC nigger cucks.