What artstyle fits anime games better?
The top, trying to replicate the flatness of 2D animation?
Or the bottom, a more 3D and "lifelike" approach?
What artstyle fits anime games better?
The bottom one looks more detailed, so I'd prefer it
the bottom one seem to want cock more, so I'll take it
both are shit
/thread
>weebs
>lifelike
wtf user
they're both cuties! so i love them both xD
No lewd the Foomy pls
They both look like fucking shit.
Anime rarely, if ever, translates into good 3D.
BOTH LOOK THE FUCKING SAME WHAT THE FUCK
Why is Arcsys still the only company to do it right?
...
sheryl is a miracle of the universe
Arcsys put in fucktons of work to make it look good, and they had to do a lot of tricks for it to work as it does. From what I understand the texture work looks like absolute shit outside of the specific lighting they use.
i don't think anyone want to see jaggy anime dance
This!
Kinda of true, they don't look terrible, but it looks like just a standard 3d model. All the shading is done through UE3's lighting engine on each individual stage.
They both look flat though.
The one that isn't already fucking dead.
The top only looks good if you go full autism with it like guilty gear
No promises.