>Morrowind is an ugly ga-
Morrowind is an ugly ga-
-me
*adds mods*
It is a pretty good game on it's on, quit adding mods ree
Now press W and D at the same time
>this kills the Gothicuck
Morrowind looks like THAT?!?!?
It was ugly as fuck even when it released. Only thing that looked any good was the water. Everything else, from the lighting, to the textures, models, and animations were garbage.
It IS an ugly game. You can pick a nice looking frame out of Street Fighter V, too, but that doesn't make it a nice looking game.
b-but oblivion l-looked better!
OP here, I actually miss a lot of the fog that was present in the swampy areas especially. Ald-ruhn especially looks strange (too clean) when there isn't an ash storm
Every TES games except Skyrim really had ugly ass artstyle.
And Morrowind got shit sound effects too.
>except skyrim
You need glasses.
...
skyrim was arguably the ugliest one too to the amount of high contrast textures with chunks of black in them and the limited color palette
Skyrim looks okay because it's generic. But they're generally pleasant to my eyes.
For example, nothing in skyrim is as offensive to my eyes as the glass armor from Oblivion.
>shallow graphics fag thinking anyone cares about his screenshot
>Skyrim not looking the best of the TES games
No one is this stupid. I hate the constant bait of Sup Forums
Take a look at anything in Skyrim and tell me thats not the shittiest texture you have ever seen.
>morrodrones are also graphix fags
Ebin.
>trying to pass of graphical mods as vanilla
EBIN
What's his problem?
I'm talking about the general artstyle tho
Go back to your fart cave, Hans.
It's time to talk about the greatest RPG ever made.
Skyrim's armour design was a bit silly. Especially the Orcish and Daedric armours. They were far nicer in the concept art.
That was a post processing thing, the textures weren't exceptionally high contrast for 2011
negro please, skyrim obviously hes better technical features, but i just dont like the grey and muted look of it
Nobody ever said Morrowind was ugly. It was one of the most beautiful looking games at the time it came out.
It's like saying "Sonic the Hedgehog" for the Megadrive is an ugly game while it was basically "Crysis" of 1992.
>graphicsfag
I don't speak consolecuck, can someone tell me what this means?
BOILED CREME
Get out of the north dude. It's all snow there.
>It was one of the most beautiful looking games at the time it came out.
Wanna know how I know you were in elementary school in 2002?
He's legitimately autistic.
add volumetric fog through mgxe
I was in fact in elementary school since I'm only 24, but that doesn't mean anything, I can google like everyone else games from 2002 and there were not really that much games that looked like Morrowind.
...
epic XD
Metroid Prime, Silent Hill 2 and MGS2 all boasted far superior visual fidelity. Morrowind looked visually dated at release. It gets a pass because of it's scope but it was not great looking for the time.
Morrowind was a PC game with resolution advantages over those games plus they were linear as fuck and without dynamic time of day systems. So not really no. I agree it looked bad but graphically it was superior.
You do realize that Metroid Prime, SH2 and MGS2 are linear games while Morrowind is fully Open World? Name one better looking Open World game from 2002.
>plus they were linear as fuck and without dynamic time of day systems
You didn't even read my post.
>So not really no. I agree it looked bad but graphically it was superior.
and now you're contradicting yourself?
>It gets a pass because of it's scope but it was not great looking for the time.
Gothic 2. I'm being serious.
I did, you said it had superior visual fidelity. You're talking about graphics. Art style =/= graphics. Morrowind had far superior graphics.
I still wait, name one Open World game more detailed and with better graphics than Morrowind from 2002.
Are you serious? Gothic 2, despite I love it (hell, 1 and 2 are basically the only good games we germans ever developed), was way uglier than Morrowind.
fidelity and graphics are one and the same while art style is different, yes. I'm only talking about graphics fidelity here. Morrowind was behind the curve. Tell me with a straight face Morrowind character models looked better than a silent hill 2 character.
This looks much better, thank you
AFTER FIVE INGAME MONTHS AND TWENTY EIGHT THOUSAND SEPTIMS IN RESTORE MAGICKA POTIONS I FINALLY DID IT
I AM NOW IN POSSESSION OF EVERY SINGLE MALE KHAJIIT SLAVE ON VVARDENFELL
New Vegas?
The ability to run the game at a higher res at the time because it was on PC is not what this discussion is about. I'm talking things like texture quality, polygon count, shader and lighting. Morrowind was not cutting edge in those respects.
Hes a 10 year old stuck in a 20 year olds body.
You are a retard user, I'm sorry.
>resolution isn't graphics
Here's your you. I also like how you're implying those other games even used shaders. Or that an open world dynamic game didn't have better lighting and more polygons rendered.
which wasn't very good to begin with. the art team's vision of the game was great, the technical implementation? bethesda quality written all over it. the only artstyle implemented actually well in the game was the dwemer stuff, but that was ripped straight out of warhammer tabletop lmao
daily reminder that skyrim cost zenimax 85-90 million USD to make when witcher 3 cost 83 million USD
...
It was good for its time, certainly looked better than Oblivion and Skyrim on release
>Trying to bait this hard
>I also like how you're implying those other games even used shaders.
MGS2 did.
>Here's your you
I'm not baiting. By the way, if it soothes your autism, both MGS2 and Silent Hill 2 are on PC. Compare them. Morrowind looks like shit running at an identical resolution.
what bait?
What's that wall around the mountain?
MGS2 and SH2 aren't open world
to be honest, i really liked oblivion's grass on release. i liked the look of the rolling hills of the gold coast.
plus i didnt really mind the potato head stuff because the rest of the game was really comfy
You're giving it a free pass because it was an open world game (with loading screens, but lets forget that). The only progress the only graphical feat Morrowind pulled was having some nice water. Meanwhile, using the stupid Crysis comparison that user wanted to make, that game is semi-open world AND was quite literally the nicest looking thing on the market.
>it aint-
The Ghostfence. It was created to keep the Blight from escaping Red Mountain.
In game terms it's there to prevent people from wandering into the Red Mountain areas without passing through Ghostgate, but with jump or levitation spells you can go right over it anyway
And Morrowind was not a "graphically superior" game, get it through your thick skull.
It's a good thing none of the sixth house monsters ever learned to levitate.
Plus Blight storms blow right over, and Blighted cliff racers can fly, so it doesn't really do much
shut the fuck up nigger morrowind looked amazing in 2002, the water looked real
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>wampa fur
Glad I'm not the only one who labels concept art in Star Wars terms. Some shitbird dev got extremely mad I kept calling his generic ice and grassland planets Hoth and Alderaan respectively.
I praised the water, no bully
Awful combat that has zero depth to it without its already simplistic numbers.
Quests don't have anywhere near the variety in objectives that Oblivion and Skyrim do since Morrowind is so reliant on its stat based abstractions.
Morrowind has more NPCs than Oblivion and Skyrim combined, but they are all generic as fuck with 99% of dialogue options being the exact same. Variety is non-existent. Not having actual NPC schedules like every other TES game doesn't help either.
People praise this game's encouraging of exploring and understanding directions, yet it turns out to be tedious most of the time. I doubt any of you hardcore fans can tell me the names of all Foyadas and exactly where they are without looking it up on the internet first.
Morrowind has the worst dungeons in the series. They aren't the intricate labyrinths of the games before it, while nowhere near as fun to traverse as the modern game dungeons which may have more "straight" path, but each individual bit of a dungeon's far more open than boring/restricted. Also the Tribunal Sewers are the worst dungeons in the series.
The game's most lauded features are its custom magic and its freedom. It's magic system is very hampered by the combination of how clunky the inventory system is with constant pausing/unpausing and how awful the combat is. Both the magic and freedom are also pointless when the game itself has so few systems implemented in it in terms of how the rest of the game interacts with the player as a result of their actions.
Morrowind is the most overrated game on Sup Forums and possibly of all time.
>grassland planet
>Alderaan
did we actually ever seen Alderaan in the movies except for it being destroyed
Probably Naboo would be a better name?
>discover some place called lost kogohrun
>completely lost deep inside
>run across cave
>suddenly ash vampire at the end
>nope nope nope
>run to door
>i'm suddenly inside the ghostfence
almsivi interventioned the fuck out.
Your last point is circumvented by using hot keys, but I largely agree with the rest.
For what purpose
Sup Forums's meme magic reservoir.
Daily reminder that Gothic 2 is better than
Morrowind
>challenging and unforgiving combat
youtube.com
>comfy as hell
youtube.com
youtube.com
>amazing music
>dense atmosphere
>challenging quests
>no holding hand
>great NPCs
>Interesting and funny dialogues
>amazing world design and attention to details
>great character development
There is just something magical about the world
youtube.com
Both games came out in 2002, yet Gothic's graphics are beautiful compared to vomit-inducing ugly morrowind graphics, and both games have big open worlds
All NPCs have their routines and tasks, they also change locations throughout the day.
All NPCs and every single line of dialogue is full voiced. Every NPC has unique dialogues. You will never hear the same dialogue twice.
Even animals have their routines. You can wait till nightfall and sneak and hunt animals that went to sleep in their lairs.
Update your pasta, autistic gothic-user, 2 of your youtube links don't work anymore
it was though.....?
>challenging and unforgiving combat
>[YouTube] Not Found (embed)
seems about right
BECAUSE I CAN
what mods do I need to achieve this?
Episode 3, when Padme is being dropped off there after I HAVE THE HIGH GROUND.
It's so people can't see how great it is, so they must buy the game and see it's greatness for themselves.
>Padme
Wait, shit, no, she dead. The other one, the baby girl. Leia.
Naboo sure fits the bill
Right, I thought it might've been there but I didn't remember for sure. There's so much stuff crammed in that ending to bridge the trilogies it all kinda blurs together.
Somehow that manages to look more bland and uninspired than Morrowinds combat, that is some achievement.
>Quests don't have anywhere near the variety in objectives that Oblivion and Skyrim do
You mean that one whodunnit quest in Oblivion that everyone nostalgias over, or the umpteenth draugr dungeon quest in Skyrim? Morrowind has double the amount of quests that Oblivion and Skyrim had and often were about everyday people trying to solve everyday problems, it makes the world feel much more real.
>Morrowind has more NPCs than Oblivion and Skyrim combined, but they are all generic as fuck with 99% of dialogue options being the exact same.
The sheer amount of background NPCs in Morrowind is far better than in Oblivion where every NPC wants to tell you their life story, or Skyrim where NPCs don't have anything at all to say beyond their generic greeting.
>I doubt any of you hardcore fans can tell me the names of all Foyadas and exactly where they are without looking it up on the internet first.
Foyadas aren't even marked on your map, but they don't need to be because all they are is a valley where lava used to flow.
>Morrowind has the worst dungeons in the series.
I don't see how they're any different to Oblivion or Skyrim's which were also very linear, all the dungeons in TES are shit tier.
>how clunky the inventory system is with constant pausing/unpausing
Hotkeys
>Morrowind is the most overrated game on Sup Forums and possibly of all time.
Pleb
I feel like the unenthused attitude of the NPC onlookers almost makes it more boring by suggesting that even where that is reality nobody is impressed.
Does nobody understand atmosphere?
God damn I remembered Whodunit? being so good, but then it ended up just being crouch and stab while talking to people in between.
I never should have replayed Oblivion. Ruined everything for my nostalgia mode.
>didn't have more polygons rendered
Are you implying most PCs could handle it at max draw distance?
What part of TR is worth exploring, it's all..quite frankly overwhelming
redpill: none of it, TR is a valiant effort but it's too sparse in content to be enjoyable
The telvanni part is pretty fun.
They have some quests that shit on the vanilla content.
I remember one town around Firewatch in which you can do chores for the local Telvanni magelord and you end up uncovering a conspiracy against him.
Most quests on Port Telvannis were also fun, you can notice how they made an effort to make quests more engaging than the vanilla game.
Alderaan wasn't a grassland planet.
>literally Skyrim
born just in time to see the great Gothic 2 - Morrowind war
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>I don't understand the game's mechanics.
do you reckon i would be able to run morrowind with lots of mods well enough on a run-of-the-mill laptop?
I can currently run oblivion and skyrim with no mods perfectly