I WANT A COMPLEMENTARY EXPLANATION WHY ASSASSIN'S CREED IS SHIT.
I WANT A COMPLEMENTARY EXPLANATION WHY ASSASSIN'S CREED IS SHIT
because its popular
because its sells a lot unlike weebshit
because its made by Ubisoft and hating Ubisoft is the new popular trend like hating on COD
its not historically accurate
The Ezio Trilogy and Black Flag were the only good AC games.
It was an incredibly strong start that was turned into a franchise instead of ending at a trilogy. Ubisoft decided to milk it for all it's worth instead of giving it a real ending.
It was intended to be 1, 2, and then a third game with Desmond as the exclusive main protagonist stopping the whole 2012 apocalypse thing. Brotherhood and everything after it sacrificed artistic integrity for proffit. Black Flag was a good pirate game though.
Because it's
80% tailing/uninteresting side missions that serve no purpose whatsoever gameplay or story wise, just a timesink
15% "okay" missions that kinda relate to the story, but pretty much non-relevant. Also timesinks
5% missions that actually advance the story and are fun (mostly)
Literally all games in the series after AC2 are like this.
Also, because yearly installments kill every game series because less time to actually develop a consistent storyline/universe. It also makes the games feel rushed.
Floaty, unresponsive controls
Bugs and Glitches out the wazoo
Most simplistic combat system known to man
Some of them are fun though
>being an eziofag
wish AC2 had assassinations and gameplay like Unity, but its Unchartedtier linear shit in an open world environment
Brotherhood, and to a lesser extent, revelations were really good games though. Assassin's Creed 3 is where things quickly started sucking shit.
this guy knows
It's literally one of 4 boring quests repeated over and over again until you do an assasination. The gameplay is very basic, and by large the game will do the "hard" parts for you. The assassinations are then not fun.
The main issue is that it's built on repetition and that's literally all there is to it.
>Assasin's Creed 1:
Tailing mission around Jerusalem
Sit on a bench and eaves drop
>Assassin's Creed 2
Tailing mission around Venice
Sit on a bench and eaves drop
>Assassin's Creed 4
Tailing mission around a palm tree
etc.
Open World
>Brotherhood, and to a lesser extent, revelations were really good games though.
Thats because they were just expansions to AC2 and somewhat moved to plot
This franchise got stale after a quarter in Revelations. AC3 proved that this shit was going nowhere after Desmond got killed off.
It's ridiculously easy and full of setpieces. You don't organically choose to use X means to accomplish Y. You're automatically put in a chase scene or in command of some dumbass tank/boat hybrid. You don't have many missions where you even assassinate people and calmly walk away, they always boil down to you getting caught and this pre made spectacular chase scene ensues.
OP here
An AC fanboy said that aside from AC4, tailing missions weren't that prevalent
I like them, but the open world tends to give shit quests like tailing crap or item collection. Also the game hasn't found a proper combat system even after 10 years, closest thing was Unity but they scrapped it for some reason.
Too much focus on aliens/big picture plots
only liked the first one
There isn't one. But you'll get replies from people thinking they can get you one.
Too little you mean, either have them as part of the plot either don't, but they were just inserted randomly without much follow-up, enough to peak your interest but not enough to be actually part of the story.
The first and especially the second were good, everything came out afterwards was tedious, and yes, including Brotherhood beyond the first couple of hours of that game.
they weren't meant to exist.
It tries to do many things, that other games do better
The Ezio trilogy was excellent and Black Flag was a good pirate game.