Why did it fail to achieve the success that Skyrim did?
Why did it fail to achieve the success that Skyrim did?
>yes
>yes sarcasm
>no
>no (yes)
Skyrim was unique. Every game is a postapoc survival base builder now.
maybe
Hate newspapers
Because it's so bad that it actually makes vanilla Skyrim seem good in comparison.
It sold better than Skyrim though. By corporate metrics, it was more successful. On the other hand it's reception was lukewarm, so it didn't have the staying power that Skyrim has had.
In exactly what sense do you believe it -didn't- achieve the same success?
Thers more people playing it than Skyrim right now on steam
Because it was shit the story provided no replayability at all, no survival mode at launch an no trophy or acheivement for going through it ALL again on Survival mode, the expansion pass was pure fucking shite.. for any of the retards who bought it, i pity you.
Skyrim was already a streamlined version of Oblivion, it sold like hot cakes so Bethesda figure out that they could get away with it a second time by streamlining Fallout 4, too bad by that time the gaming community had already grow tired of lazy developers, thanks to games like Mass Effect 3, and they got fucked.
Because even Normie's realised how much Bethesda fucked it up.
Honestly, has the modding scene made any good shit for the game? Whenever I take a look at the nexus almost all the time one of the top files is some bikini mod or some shit.
"Got fucked" in what way? It sold more than Skyrim.
I should rescind that and specify that it sold more in the same amount of time, not in total.
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As far as I can tell, very recently having come back to the game, there's 3 mods that are worth looking into.
Horizon, which overhauls almost everything, and will overhaul everything eventually. Built for survival mode, but works without it. Just started playing with this, and while I don't agree with all choices the author has made, it's much better than vanilla.
Frost, also a total overhaul, but much more so. Tosses out the entire story, for a hardcore (stupidly so) survival experience right after the bombs dropped. Entire surface is radiated so you have to crawl around underground most of the time. World is interconnected now via the subway system.
And then there's VAFS - VaultTec Accelerated Focus System
Which gives you an alternative to VATS, namely bullet time, and overhauls VATS related perks and crits to work with it as well. I believe the slow down scales with agility as well, or it might've been perception. Either way, it adds something actually fun to invest your perk points in.
Beth's High Fantasy games seem to always outperform their Post-apoc games. Not sure if this is indicative of the mainstream tastes as a whole, or if it's just easier to get High Fantasy right than it is sci-fi/post-apoc, or even post-post-apoc.
maybe because it managed to be worse than 3
and it makes sense, since they couldn't steal any more stories from past games, water and GEKK already used, what should we do?? hmmmm ah yeah that side quest about the android that made no sense ecksdee let's build a game around THAT
They casualised too much, even past Skyrim's level of normieness. Also the content itself sucks dick, it's boring as fuck, there's nothing to do except shoot monsters over and over for shit loot.
It could never achieve the same success as skyrim even if it had been a perfect game, people will always love elder scrolls more than fallout.
>that side quest about the android that made no sense ecksdee let's build a game around THAT
It would've been okay if that was the main theme of the game and a gateway to intoduce new things. Commonwealth was talked about in 3 as a land of wonder and unseen things,
But then you have the Brotherhood, Super Mutants and Raiders crawling in city ruins again.
WOW HOW FUCKING FRESH IS THAT
Because it's a terrible game.
Consolefags and zenimax's jewery kill the modding scene for it.
It's actually a better game from a gameplay perspective than skyrim, id did the gunplay and it shows.
Story and writing are really absolute garbage and the dialogue system is trash.
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Fantasy has broader appeal in general than sci fi
Third person dialogue takes away from the immersiveness Skyrim and NV had.
Because there weren't any mountains that you could see and climb
3 isn't canon.
Because:
- not nearly as many NPC towns
- settlement stuff is given the priority early on, which most players (both RPG fans and normies) aren't intersted with (either because they want an RPG, or because Minecraft does the basebuilding thing better)
- the game looses the narrative after the player enters the institute and they are railroaded into four competing storylines, which they have to choose from. For most people it just stops making sense at this point, whereas both Skyrim, Fo3 and NV made it very clear what the player's options were
- almost no sidequests, which means players only get radiant quests or the confusing main quest
- ultimately, the gameplay loop was less rewarding and less fun
The flaws can be seen if you compare the first three hours of each game. In Skyrim you've done the tutorial, got through Riverwood, and probably did the dragon quest in Whiterun's guard tower (which gives the player their first house there) which demonstrates the game's open world-ness very nicely. In Fo4, the player's been through the tutorial, Concord and Diamond City ending up inside Vault 114 which demonstrates the game's linearity very well. Normies think the former is amazing while the latter is your typical FPS.
Even for casuals Fo4 sucks. Which is the game's true failing: it cannot even justify itself to normies. It's trying too hard to be like Infinite or Mass Effect which doesn't play to it's open world strengths.
Dogshit performance in some areas despite how dated it looks
even the normiest of normies love swords/magic/dragons
only rootie tootie shootie and looties like rootie tootie shootie and lootie
Now now. Just because you say something doesn't make it so dear.
Sauce?
Fo4's andriod/institute quests works up until the player actually gets into the institute. Beth ran out of ideas at this point and the flow totally stops.
A GOOD Fo4 would have the Institute as a much deadlier enemy (for example, coursers actively trying to hunt you down ala Skyrim's dragons) and with a main quest that offered options but not in a retarded way as was implemented in Fo4 (where the player could work for all four until the Mass Fusion quest). However, this is where having the player's entire backstory with Vault 111 is a major impediment (especially as it's never mentioned aside from a few random asides) since Shaun obviously wouldn't kill his own father.
It's just badly done.
>Fallout 4 sold better than Skyrim.
I'm calling bullshit on that. Skyrim has been released on every platform multiple times and retards ate it up.
skyrim is arguable better than oblivion
fallout 4 is a huge step down from new vegas
plus i think tes fans are more used to their franchise getting watered down to appeal to the lowest common denominator
Fallout was never as popular as Elder Scrolls. Overall, Todd easily shipped more units of the franchise than ever before, so it's an extreme success in his books. I find it weird that they literally buttfucked people with the complete lack of any good after release dlc though.
>appealing to the lowest common denominator get you more sales
Who could have thought that ? Todd is truly a marketing genious.
>Beating Dead Horse #473495 - The Thread
Skyrim has sold more in total but Fallout is a proportionally bigger success in terms of the time that it's been out and the platforms it's available on.