How's that game coming along, Sup Forums?
How's that game coming along, Sup Forums?
/thread
no good
I dropped the puzzle game I was making because I had no clear vision or direction as to how I wanted it to be. I'm now making a runner / anime parody game because I know that I won't care about making it perfect, so I'll actually finish it.
I'm still getting better, maybe someday I'll actually have the skills to make something really good!
So far so good, but I forgot to plan out the characters, so I paused any more design until then
Does anyone have published a game on kongregate? I'm making a puzzle game and wondering if it's good to publish it there.
Added a new enemy
I do, but it's an old Unity game so it won't work on modern browsers anymore. I don't think Kongregate is very good for publishing games anymore, better to use Itch.io.
that looks like it has terrible framerate, is it unity?
In a bit of a conundrum
I want to build a lighting engine for my
2D isometric game. Something that reacts to the players sprites and wall sprites. I found a 2D lighting engine, but that only casts light on the 'ground' as it were, and doesn't cast light onto the wall sprites.
Is there any way to make a lighting engine for Isometric games?
I originally recorded it as a gif so it is running at unstable framerate, but the game runs at 60 even in PCs with integrated graphics as in this video youtube.com
yes it is unity
Good idea.
It is a free game that I was planning to earn money through ads, but I don't think people would pay for it, but might try it anyway.
I'm considering playstore too.
I do some programming with basic objects in Unreal/Unity all the time, but I have no assets; no shit to work with leaves me with no idea on what to make
I personally think you'll make more by forgetting about the ads and just putting pay what you want on Itch. The amount of people you need to make ads make any money isn't worth the inconvenience and annoyance it causes players.
I really like the aesthetic, makes me think of paper mario or hollow knight
I should specify, are there any 2D lighting engines that could draw light on sprites? or is it a case of modifying a normal one?
I have been struggling for a while. I keep switching between projects because at the moment I don't have a game idea that I love enough to keep me working.
Does anybody have suggestions for a fresh game mechanic that I can use as input?
ran out of money
patreon me
If it's 60 on integrated, and 60 on high end, is the fps capped? What is uncapped fps on high end computers?
no need to reinvent the wheel, use good mechanics in new scenarios, stories
I added a toggle in the settings that can change from 60 to 30, and resolution goes up to 1080p, but I can add more options later if requested
I m-made a SnapMap to help people get better at MP Doom
theonian.tumblr.com
Make another option with uncapped, if that wouldn't effect the games code (tick rates etc). 60 fps feels bad on 144hz.
I'm close to being done now actually (in a sense that you can play from stage 1 to the final boss). I still want to spend a while fixing bugs, optimizing, and making some minor things look better (that will make it look better in major ways).
I'm not looking for anything too original, I just don't want to make a clone. Also I can't draw and I don't think that I can come up with a story good enough to catch interest. I can do programming and music though.
What are your favourite mechanics? I probably haven't considered all options yet.
I'm thinking 'bout making a Katwa Shoujo parody visual novel just to practice on how to use Renpy.
Should I continue on that idea or change it all?
Heavily story based game. so far I'm just following a tutorial on youtube about how to use gamemaker, but I'm also writing the story for the game separately.
What exactly about Katawa Shoujo are you parodying?
mechanics alone dont make a game for me
it's the combination of mechanics, story, sound, visuals that make the experience memorable
I don't really know it certainly, I just think it'd be kinda funny (if not cringey as fuck) to parody the game. It's just an idea I have, not something I'm GOING to do, though
Worked on it for hours today, but made virtually no progress.
I wanted to try out normal mapping on 2D sprites. Shit's weirder than I thought.
I'm making a gay porn game with animal people that takes place in Ancient Greece.
Anybody have any title suggestions?
I stuck my dick in it and made some shitty 3D porn artwork.
Put it up on Patreon and now I'm making loadsamoney each month. Every few months I jizz out some more artwork to stir up the masses, you know?
Thrash™
>boustrophedon.itch.io
changed some sprites
I finished the first very basic tutorial in GMS2 and added a few things of my own into it for a day, not really sure where to go from here. I guess I'll just start taking other random tutorials for now.
So cute
Anyone got any tips for optimization?
Tips depend on the engine you're using.
But google can probably help you out more than we can.
don't use strings
I'm working on some UI stuff for the LÖVE engine to make a management/simulation game. I have not decided the theme of the game yet, but I have a few things in mind:
>Moonrise Kingdom meets King of Dragon Pass
You control a monitor in a boy scout camp, competing with other teams for distinctives (or some other kind of scoring). To do that, you will have to assign kids to do tasks to keep the camp up while incentivising them to gain knowledge in different areas of scouting.
>magic shop simulator
Something like Recettear, but without dungeon crawling and more emphasis on world building (more characters with defined needs, backstory to the items and so on).
>magic restaurant simulator
Kind of like the previous idea, but focusing on preparing food by combining the properties of magic ingredients. It may be hard to come up with a system for this that is engaging and has some depth though. I have yet to play VA-11 Hall-A, but it may be something like that.
>magic customs protection simulator
Kind of ripping of Papers, Please but with things instead of humans. I think that this could be fun in a fantasy setting.
I don't want to do anything complicated, I just want to get better at UI programming/design and to write something to eat up my time (I really like to think about world building and expressing it through item descriptions, I can get pretty autistic about this). I guess the scout camp game is the most original, but it is the most difficult to pull of.
I just learned yesterday that Sup Forums isn't into rpg maker games, although mine wasn't, it was a 2D rpg Harvest Moon dealio with monster girls and a twist to it.
>tl:dr need new idea
I wanted to make a pseudo remake of a game called alpha waves in unity but then i realized I had no fucking idea what I was doing so I gave up
how difficult is it to make a long-term gacha mobage?
I can imagine what the design, gameplay and art will be, but there are certain aspects like the server, the security, the payment options... how difficult are those to do?
Have you tried delta timing for an uncapped framerate?
Anthrodite
All of this pertains to my interests and I wish to know more
Hmm, a bit ambiguous as to the pun.
Not much to show yet.
Seems like a fairly simple game. What exactly gave you problems?
Alpha Waves is chill as fuck, but also really easy to replicate especially in Unity. What exactly were you having trouble with?
Tweaking the scattershot special weapon for the arm gun, I since this video I removed the piercing effect of the bullets, which means it doesn't blast enemies everywhere, but at least it isn't EZ mode
I threw together a basic input system so I could play my game without having to modify textures from the editor. Turns out it's actually fun, although it takes some time to get used to. The nauseating webm is a sped up version of my 12-minute match.
Input will need to be given a makeover, but first I need to add pencilmarks. Anybody know a good way to do that? My first thought is to make a decal shader, but I'm not sure if having 16 sub-textures for all 96 squares would be efficient.
Honestly, I figured that was the game you were talking about before even asking; I'm already following you guys so all is well. Mockup looks fantastic by the way. Is that backsack legal?
I'm also working on a game with gay animal people, have a webm of our popup animation ft. the innkeeper
Looks cool, but I think you copied paper mario a bit too much.
Illegal backsack?
What kind of game are you doing, or what platform are you targeting, that you care about optimizations as an indie?
I L L E G A L
Coming along, but the art is slow.
Nothing to show off right now, other than reposting old webms.
I just couldn't get the look right
that on top of not being able to code or knowing anything about lighting and materials I really have no business making games.
I'll send you my blender assets if you want to give it a try
how gay will I be if I make a game in RPGmaker?
Not gay if you don't use the default combat system
Tails of Olympus
Love the spritework, not even a furry
it's just really well done
wrote some ideas for creatures and how I'll make em but no dev wew
>caring what Sup Forums thinks
I wont be able to toast here user, I will be the laughing stock.
More than what already am.
>worn nipple
....maybe grow a backbone?
2D games aren't laughed at when done well. 2D games that are shit rightfully get called shit.
All of that talent wasted on degeneracy...
My game will blow everyone the fuck away. It's dark souls+DMC combat+diablo, with gta ragdolling for player character and most enemies, and open world similar to witcher and skyrim. E3 announcement in two years. It is semi open world until it comes to the final area leading to a gigantic tower-castle type of building.
who else is willing to pay people to draw for years and years in this day and age
don't die on me
Here's a tut for your troubles peasant.
3d rendering?
No it's a flat texture.
>Download Game maker studio
>Start a new project
>That interface
>Have to import literally everything
>Uninstall
Back to Visual Studio
I've got an idea for a rather large project (a 12-15 hour long 3D game) but I've got little experience with gamedev. My career is in webdev and I'd like to eventually start a studio since I've got the money laying around for it. But for now I'm wanting to do some small projects to get myself familiar enough with gamedev and primarily UE4 so I can work up to something actually on the scale of my dream game.
I've been thinking of doing a remake of one of my favorite games, Marathon. The source code is available for free and as far as I know there aren't any legal hurdles to jump should I actually make and release it. Is this a decent starting point even if I don't finish it? Much of the work will likely be translating the feeling of the game into something more modern. Or is it too big in scope for a second or third project? I've done some text adventures and very light 2D stuff in the past.
Someone on a Discord channel helped me out and now my frog works great
Still gotta figure out how to draw the shadow sprite in a different layer though
Good work user... did you do the pixel art yourself? How the hell did you do it? This is one aspect of my game that ive been struggling with. Loving the retro look of it...
Spoonfeed me on the easiest genre to develop for
Is it visual novel? what's the best program to make those?
RenPy
The easiest genre is the Unity Asset flip.
>yet another side project
Are you ever planning to actually finish a game?
Best place to learn coding for game maker? i am just starting out, always wanted to make something for fun.
yotube
...
I've been making this mobile game and while everything has been going well, I realized my controlling scheme is trash on phone screen so now I'm trying to tackle that shit, after which it should be smooth sailing again and I can focus on level design.
>Be ideas guy
>I'm going to learn to program and draw and I'll make my own videogames!
>Both things are very hard
>Try to learn programming, drawing and also 3D modeling
>Decide that I can't do anything if I can't draw first
>Drop programming and 3D modeling and focus solely on drawing
I know it's entirely possible to learn the 3 things at the same time, but I'm not going to kid myself, I rather just focus on the most important thing first, and when I'm good enough I'll move on the other things.
How do i into Game maker?
All i see is a giant grid and a bunch of folders on the right with nothing in them and no clear command box
It says drag and drop and i guess i need to set things up myself but i don't see anywhere to actually start
Just skip drawing and start programming. You'll never finish a game if you learn one thing at a time. I've made 3 games and I can't draw
Try a tutorial.
Still working away on my game built from scratch using C/C++. So far I have completed a small renderer, added in a physics engine, and added game logic to remove objects once 4 or more are connected. I am currently working on lighting systems and just completed a very basic lighting model that looks like this!
Here is an example of game logic from an older build. I can grab a more recent gif in anyone wants to see.
I have been trying to start a proof of concept in unreal. But my partner has flaked. Finding someone else to bounce ideas off has been pretty hard sadly. :(
None of them are good or finished. I work on something, then forget about it then next day.
I want to make a shmup, where do i start
But the thing is that I don't feel comfortable with it unless I am working with my own designs.
I was trying to learn RPGMaker a long time ago, and when I thought about what I was aiming to accomplish, I realized I wanted my own sprites and CG, not premade or commissioned, but my own shit.
Then, when I was split learning the two, I started feeling like I wasn't getting into either as much as I had to, and when I thought about dropping drawing I remembered that without my own stuff I didn't had much to look forward to.
I think I'll never get a game done at this pace (or will take a long long time), but as long as I can draw decent anime tits and sprites I'll die feeling accomplished.
im a creative director if you have the skills call me i'll get you your game
Keep random shit as placeholders and get the base game finished first user