ITT: games that should get a sequel
I love Quake 2 too but it is to Quake as Prey to Prey.
ITT: games that should get a sequel
I love Quake 2 too but it is to Quake as Prey to Prey.
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I'd love a single player Quake reboot/sequel like D44M focused more on lovecraftian themes like the original game instead of stroggfaggotry.
Exactly. I want more scary quake. My greatest wish is that everything would not look shader-y and reflective and shiny. I want that gritty rust feel.
You mean you love Quake 2 too but it is to Quake as Thief to Thief?
More like Tomb Raider to Tomb Raider
>theme song lyrics: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!
>that cliffhanger in The darkness 2
It still fucking irritates me
Quake 2 was originally a different game but they decided to put it under Quake branding. Same as Prey 2016 - It was developed as a completely different game before they received Prey licence and decided to slap it on. It's a lot more complicated than I described but the basic fact stands.
What was the deal with final boss music? It was just calm explory music, a bit underwhelming. Or was it a bug in my build?
I really need to play this. So happy that there's still a ton of good games I haven't played. I mean I just beat quake a week ago.
>the first game is still not on PC
Now that's irritating. I've heard the series being praised, but I can't start with the sequel.
Dino Crisis 2.
>but I can't start with the sequel.
why_i_haven't_played_nier_automata.jpg
Automata is so far removed from the original NieR it could have been a separate game entirely.
But you still wouldn't get the full experience without at least reading the summary of Taro's fucking YoRHa stage play.
only 10 tracks in total and maybe you labelled them wrong when you put it in the folder? Ol Shrubby is a short, shitty level anyway
Who was the writer behind Quake?
Dusk is about to release, but as someone that has beat the beta, it has more to do with Blood than Quake atmosphere-wise. The movement and some of the weapons definitely take inspiration from Q1 too, and there's advanced movement in the form of some very simplified bhopping (think Painkiller style)
Quake's atmosphere isn't easily reproducible because it was literally the subproduct of morphing an Action RPG into a shooter late into the project. Most people would think finding a grenade launcher in a flooded dungeon would be bad design (why would it be there, it clashes, etc.), in Quake it became a charming idiosyncrasy
But there was a third one.
>Same as Prey 2016 - It was developed as a completely different game before they received Prey licence and decided to slap it on.
That's not what happened, Bethesda just told them they wanted them to make a game with the Prey license and they could do whatever they want with it, so that's what they did.
I get so pissed off remembering that cliffhanger.
Watched GGmans review and he praised it to high hell but only thing concerning me is it looks too easy, which he addressed.
Romero wrote the original "design" of a vague as fuck idea of some warrior with a hammer, as for that actual text, idk, Tom Hall was long gone by that point but it comes off as his style
The main difference is that the exploration is not on Quake's level. It definitely feels more railroaded, and most secrets are really, really easy
Honestly you should just do it. Both games are exceptionally different in gameplay. You're honestly not missing much. The only story element that is carried over to any somewhat important degree is your gf
>your gf
That's the most important part from what I know.
you know you want it