This is literally the most underrated game on the planet. Shame on you if you haven't played it yet.
This is literally the most underrated game on the planet. Shame on you if you haven't played it yet
I wouldn't say underrated as much as obscure. Nice game anyway though.
7/10 imo
>game
lol
I agree it's a game that everyone should play.
Non-gamers
Hardcore gamers
anime haters
story haters
gameplay haters
Doesn't matter what kind of person you are you should play 999.
t. didn't completely finish it
>puzzles aren't games
>underrated
This game had nothing but praises. Too bad its sequels suck.
>underrated
>obscure
Holy shit fuck newfags, 999 was shilled all the time on Sup Forums years ago. There's nothing "underrated" or "obscure" about it.
The DS Library is so disappointing. Either only JRPGs, Visual Novels, or boring puzzle games.
Surely you mean overrated, OP
Everyone says it's super good or some shit but it's an okay 7/10 VN at most
Even though it's loved and shilled on Sup Forums it's still underrated. The fact that it's not universally praised as the bastion of gaming proves it.
How is the steam/PC version compared to the DS version? Is it worth emulating on the DS (or playing on the 3ds) over playing it on the PC version?
I'm interested in playing another VN while I wait for Muv-Luv Alternative to release.
Nah, the most underated list goes like this:
->VLR
->ZTD
->999
VLR is the best in the series and ZTD is actually really good despite the memes
HOLD THE FUCKING PHONE..
If you take 999, yeah? And flip it upsidedownsies BAM!!!
You get three upsidedown lowercase g's
i did. got all the endings except one, but i got the "true ending". it was a great game, just not above an 8/10
999 > VLR >> ZTD
people shit on ZTD harder than it deserves, it's got plenty of flaws but isnt nearly as terrible as it's been memed to be
Surely you mean overrated, the writing is garbage.
Contrived, convoluted bullshit with people who behave like automatons for 90% of the dialogue. Congrats on your fucking garbage taste.
If you actually finished the story you'd find out why people behaved in that way fucktard.
I thought it was pretty shitty to be honest. The puzzles were terrible, the story was pretty stupid. It had a nice thriller premise, but ended up just being some shitty VN for me.
>A weaker version of E17 with 2 AWFUL sequels
>somehow underrated
Holy shit, this level of delusion. The "game" part is boring and ultimately doesn't add much, and the game ultimately has an unsatisfying conclusion due to the sequel hook.
>Hurrrr u didnt fineesh iet
I did finish it though you fucking retard, got anything actually decent to say or are you just going to sperg out like the rest of the 999faggots when confronted with the fact that their overrated garbage is exactly that?
>game
And the only people who like this are casuals who is their first VN.
>Have to finish the game like 8 fucking times to get the full story
Yeah nah, I reached the credits once and sold it, what I played was garbage anyway and I was in no way inclined to sit through the repetition for even more garbage.
The ending makes the entire story great in retrospect and no you only have to reach 2 endings to get the "full story"
It's like Nier Automata in which you can't really say you finished the game when you get one ending because you missed 80% of the content.
this is understandable
999 not being able to skip puzzles you've already done is fucking awful
I like virtues last reward better for a number of reasons. But I do like 999 more than zero time dilemma so far; I'm not finished but already I feel like the ending connecting vlr and ztd has a pretty glaring plot hole, and also the puzzles feel less inspired and much easier. I felt that the "two keys per room" thing was a nice little bonus reward for the vlr puzzles, and it's sad that didn't return in the same way really.
>999 not being able to skip puzzles you've already done is fucking awful
Not him but I'm pretty sure they fixed that in the HD Collection version, that comes with VLR now. Someone correct me if I'm wrong.
ZTD was such a bad game it retrospectively ruined 999 for me as well
You mean overrated.
It's a 7/10 at best, babby's first VN.
And even then, VLR is miles better.
They did.
>They fixed that in the HD collection version
Yeah but they cut out the final plottwist and ruined the fucking story.
what is this?
IT's fine. The PC version, i mean. It works fine and even has voice acting which is pretty good.
all lord of the fly spinoff games are shit
shitty stories filled with rehashed tropes and muh utilitarianism
games for literal children
Fonoyaranpu?
>tfw no one talks about ZE anymore after ZTD
Kinda true.
999 on its own makes it seem like it's 100% genuis. Best story in gaming infused with gameplay ever.
Then VLR comes out and you begin to notice that maybe Uchikoshi isn't that good of a writer at all and he just "accidentally" wrote the masterpiece that is 999.
Then you play ZTD and you immediately get confirmation that he is just a hack that got lucky with 999.
999's story is brilliant but when you put it into perspective next to the other 2 stories you get to know that it wasn't brilliant on purpose and that makes it immediately feel like a dumber story.
What did you not like about the story in vlr?
>Makes it great in retrospect
No. The motivations of everyone involved are fucking rididulous
>Hurrr I have propognosia let me try and fix this by kidnapping some kids and putting them in some convoluted death-game because apparently maybe this can trigger a mental link that I can exploit
>What do you mean there are literally millions more reasonable alternatives?
>Oh shit the kids are escaping and being broken out, better go and make sure I murder at least one of them still :^)
Most stories like this will revolve around fixing a paradox, this story is about someone so retarded they literally end up making one on purpose for no fucking reason
>The fact that I'm alive proves that time moves in a straight line and the future doesn't actually affect the past
>Fuck, better make sure the future goes the way I think it needs to because it has to affect the past in a certain way for me to even be alive
>What do you mean that's complete horseshit? It's CLEVER WRITING!
>ZTD is actually really good
Absolutely not. It's flawed from the ground up, the fragment system was a fucking terrible idea to begin with. Not even mentioning how the story got butchered to pander to new players in the fucking finale of a trilogy and such I being rewriting it because he was "bored", the limp-dick decision games, the godawful puzzles, and a twist predicated entirely on bullshit and hiding information from the player.
999 story is fucking junk, what are you talking about?
A fucking retarded villain, cheesy anime bullshit and a cast of weak characters.
Only people who think 999 story is AMAZING OMG 10/10 are fucking idiots who have never read a book.
I mostly agree, but I felt like the fragment system was the one part that had promise. It was an interesting approach and could have been done well, if the execution hadn't been so lacking.
Wait until you play Ever 17, and realise that 999 was just a weaker rewrite with some shitty puzzles slapped in.
VLR was still good, the problem is that 999 was supposed to be a standalone thing, and it's pretty obvious.
Play on the DS or 3ds. The PC version fucked up and removed a crucial plot point that could only be pulled off on DS hardware that pushed the game from 9/10 to 10/10 for me.
Also drop muv-luv. I wasted my time finishing the trilogy. I did every route and everything. They don't even give you a conclusion for fucks sake. Terrible written story. Trilogy ends with a somewhat open ending and it has NTR forced down your throat. The "sad" scenes were so badly written that I actually laughed and cringed at some of them instead of empathizing.
Funnily enough muv-luv extra might be the best entry in the trilogy with alternative just being a average snorefest and a waste of everyones time if you are more experienced with VNs.
999 however is in my top 5 (Of the 100s of VNs I read). It's even above Ever17 but just below Remember 11.
999 was only great before they started with that supernatural stuff.
I didn't think it was humanly possible to have taste this bad.
Then I remembered someone had to have actually written garbage like ever17 and 999 so it does make sense there are retards similar to the dumb fuck that wrote this tripe.
I finished Ever17. I thought it was far weaker than 999. Especially pacing,tone,soundtrack and that dumb "anime dating sim" feeling the game puts off the entire time. Yes I did every route as well.
>999
>le epic science wiki dump every 10 minutes
>hey I know we're freezing to death here but have you heard of ice-9?"
This game was just trying too hard to be pretentious with all the theories and supernatural bullshit.
Ending was also corny gay anime shit
>WE'LL BE FRIENDS FOREVER JUMPY~~~
>DON'T LOSE HOPE, AS LONG AS WE HAVE OUR FRIENDSHIP CLOVERS, WE'LL BE FINE!
>WAAARH! MY SISTER! I'M STILL ALIVE EVEN AFTER ALL THOSE BULLET SHOTS, NOW WE'L LDIE TOGETHER!
Fucking cringe.
Science fiction is better than science fantasy in my opinion. Generally speaking.
I liked VLR quite a bit more than the other two.
Pretty funny considering I'm actually a /lit/ regular. And don't be a dumbfuck. 999 is inspired by Kurt Vonnegut. With references to multiple of his works throughout the game especially Cat's Cradle with "ICE 9" and the fucking organization behind the nonary games being called "Cradle pharmaceutical".
If you think people that like 999 don't read books you haven't read enough books. It's a genuine literary experience. And everyone interested into finding out how a story can only exist within a game like this one exists should play it.
>I'm a /lit/ regular
That explains your horrible fucking taste in writing my dude. The only people that don't know /lit/fags have garbage taste in writing post on /lit/
The ending was the fucking reverse of anime shit though
>Guy manipulated through emotions by a sociopath to do the willing of the girl just so that she maximizes her personal benefit
>Acts all anime and lovely to motivate the guy to act in her best interest
>The moment her goals are accomplished the just disappears and doesn't even say thanks to the guy, because she is a sociopath that doesn't even feel emotions.
>he unironically thinks 999 story is anything but mediocre and riddled with plot holes
And the only Sup Forums regulars such as you always have horrible fucking taste in games.
Such tastes as "999 isn't the best game ever"
Can you genuinely give something with a better story in a videogame that can only be told through gameplay and not in any other medium?
Let's take just 999 itself, which plotholes are you referring to? I don't know of any, but it's been a while since I played it.
>Best story in gaming infused with gameplay ever.
Stop with that. It's a clever game with atmosphere, and a cool twist. One that he already had experience writing (there's so much that's taken straight out of R11 and E17), that shines because it isn't as cluttered as VLR, which had the pressure of being a sequel, one that was unpopular in Japan at that.
Like no one fucking mentioning Cap when you are not the one who goes through door 1 and find him yourself.
She wasn't a sociopath. Don't take it that far. She was just a bitch. If she was a sociopath, she wouldn't care at all about the other Akanes in other timelines.
>N-no you!!
About as expected from a /lit/fag I guess. Only way you could be more of a cliche is if you were an American.
Even if 999 actually did have absolutely amazing writing it wouldn't be much of a game. The gameplay is bland, mediocre and repetitive cut up and bogged down by huge chunks of story, which is not what the main component of a game should be. Yes, writing is important and good writing even more so, but the most well written video game isn't automatically the best video game, only retarded spergs would be so dense as to believe something so utterly simplistic.
That makes it gimmicky at best.
Can you tell me a batter story in GAMING infused with gameplay?
R11 and E17 aren't games.
Villains motivation makes no sense at all and is utterly ridiculous. The main plot is about Amane creating a paradox rather than resolving one.
You can already see these points in the very thread, but there you go.
Like the captain dude in the captain's quarters? Doesn't like everyone die pretty much right after that room in most endings? Also why would they mention It? It was just a dead guy who wasn't zero.
>Game achieves what everyone always wanted
>A story that is told through gameplay and can only be told through a game and would never work in a book/movie/anime
>gimmick
Nigga this should be the standard of storytelling within gaming.
Tried Nier? Or the sequel?
I'm asking about plot holes here, not your assertion on the quality of the story. None of those things are plot holes. They explain them in the game -- if you couldn't suspend your disbelief to their explanations then that doesn't make it a plot hole.
It looks like a VN. Someone convince me it isn't.
It's a VN with puzzles to break up the story
No, they all gather after and talked about what was behind the doors. And are you retarded? Why wouldn't they mention something as crucial as that?
>oh it's just a dead guy, who cares?
>Told through gameplay
What the fuck are you talking about? The gameplay and story are completely separate, the story is told through exposition dumps intermittently broken up by a few scattered puzzles and choices.
>A literal contradiction within the plot is not a plot hole
Okay, run along now kid, come back once you've learned how to use words.
Because they gained no information from it outside of "zero killed someone else". I don't think junpei mentions it to anyone else if you do go through door 1 either. How is this a plot hole? At worst it's characters being dumb. Are you familiar with what a plot hole is?
Yeah own and finished both. Not even close to the quality of storytelling in 999 though. I still liked the first Nier.
Undertale and Ghost Trick both do it better than the Nier games though and still 999 is leagues better.
You didn't finish it did you?
Okay, so what can you tell me about the player perspective in Nier:A
You made so many utterly ridiculous claims now that I'm stretching to give you the benefit of doubt, but this is your chance to prove yourself more than a retarded shitposter.
There is no contradiction. They explain that junpei accessed the morpho field to save akane. That's the crux of the story, Not a contradiction. Also ace isn't the villain, he took part in setting up previous experiments. Santa was trying to save akane. And there is no "other way to do it", as in accessing the morpho field, that's the whole point. You need dangwr and epiphany or whatever. Did you pay attention to the story ?
Oh, a good one: If Akane in the past is saved by junpei in the future, then it doesn't make much sense. Because junpei is only there at the ship because of the akane from the future. But then, what happened at the first time that young Akane was trapped in the incinerator? I mean the very first time. There shouldn't be a junpei from the future to save her because there shouldn't be a future akane since she is the first one. So.. she should just die without being able to finish the puzzle. Is that a plot hole or am i just crazy?
>A better story infused with gameplay
Which 999 isn't. If you refer to the puzzles they're absolutely optional to the story. The only gameplay that's present are the choices you make. 999 is a vn with tacked on puzzles because it fits with the locked room atmosphere.
You have a skewed version of what a standard should be. When I play a RPG or an action game, I want a story that raises the stakes, makes me curious about the world or gives me a reason to save a town/avenge my family/whatever, not a meta twist about "what if the pc remembered the previous playthrough ?"
its great but its not underrated at all
Good grief are you retarded? Literally the first thing Junpei mentions is that they found a dead guy in the captain's quarters.
You should replay this game again because clearly you don't remember shit from it, and you'll realize just how riddled with plotholes and inconsistencies this shit is.
Sub ending is the worst of them.
You tried this already, user, and I refuse to believe there are two people so fucking retarded to try this childish bullshit in this thread.
How did you miss the whole point of time travel in the game? That time is "not a line", and that the future can affect the past? How did you miss something so basic?
999fags better buy 428 or kys
You're right, as I said I don't remember. But you have yet to mention a plot hole. Characters not telling others information is not a plot hole.
It's not a plothole, it's just the bootstrap paradox which appears in like every single one of the writer's stories.
If anyone considers a bootstrap paradox to be a plot hole then you are fucking retarded and have no idea what a plot hole is
>there are people in this thread who liked ztd
Nu/v/
I like to think that Santa would have made Junpei contact Akane somehow.
I dunno. I just doesn't make much sense. Everything must happen for a first time. Like, fine, imagine as if there was multiple lines, but think about the very first line that happened. The first before any other. Akane would be left alone at the incinerator because she is the very first Akane to exist, there shouldn't be a future one since she is the very first. Think.
>It's not a line
So why did Akane have to recreate the circumstances that saved her life? If time is not a line then these actions would literally not affect her.
>Oh but it's a line when it needs to be for the plot, and then not a line again when it's convenient!
Shit. Writing.
You misunderstood the story.
The game IS the first time. The entire game is within Child Akane's head while she is in the incinerator room. Having visions of the different kind of futures until she finds one in which she gets the solution to the puzzle.
Then she gets out afterwards and recreated the future that caused her past self to receive that vision.
There is no paradox because there is no physical time travel. She just gets a really complex vision from the future that she then sets on to recreate.
This is a common time travel related paradox -- take the song of storms in ocarina of time. You learn the song of storms from windmill man, go back in time and teach him the song. Where did the song come from?
The idea is simple: the future can affect the past. So what happens as a result? Really weird shit it turns out. Like saving someone's life after they died.
In fiction, a plot hole, plothole or plot error is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot. Such inconsistencies include such things as illogical or impossible events, and statements or events that contradict earlier events in the storyline.
>characters acting illogical is not a plot hole
>"oh shit Ace is chasing me to kill me! what should I do?"
>"shit, guess I'll just head into the dead end sub room that I know it's a dead end because I know this facility better than anyone"
>"also I'll leave the door open for Ace to enter and kill me instead of closing the door behind me because only I have the master keys that I never mentioned to anyone"
doing god's work user
>Scanning effectively infinite futures is somehow the way in which to solve a sudoku puzzle
Brilliant writing my dude
>Amane who survived knows all these futures, fails to reliably recreate the proper one and gets Junpei killed an infinite amount of times as a result
Woah, glad we could save her life my dude!
ZTD is pretty bad. I wish I could've played Ever17 for the first time again since it was way better than any of the Zero Escape titles. 999 was good though.
Time travel in the ZE universe admits that it's possible, that the future can influence the past.
It's usually a lazy copout but good for drama, and doesn't create much problem if time travel is limited like in 999
In VLR he tried to save it by making Sigma having to transfer its consciousness through these specific timelines to experience them
>in the storyline
A plot hole is, for example, when a character is killed and then comes back later without any cause, because the author forgot the character died.
A plot hole is not, for example, when a character dies and another character does not tell others that character is dead.