Why can't From recreate the atmosphere and feel of Dark Souls 1? You still remember the first time you play Dark Souls, right?
Why can't From recreate the atmosphere and feel of Dark Souls 1? You still remember the first time you play Dark Souls...
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Yeah I do
I want to go back
Look skyward
Sequels are stifling their creativity. DeS, DaS, and Bloodborne were each far more interesting than DaS2 and DaS3. A new setting would be for the best. It also doesn't help that DaS has arguably the least interesting world and lore of the three.
bump
This,
I'm playing Bloodborne for the first time right now and it has a much more interesting lore than Dark Souls and you are interested to find out everything about this world and all the strange things happening in there. Dark Souls was amazing and had an amazing world design too, but i think most of the players just wanted to finish the game for this feeling of success after beating the game and all the bosses. But in Bloodborne you're not only running from boss to boss, you're trying to find out as much as possible and the characters and those window-dialogues but also the enemys and the items are creating a far more interesting and amazing lore than in DaS.
Sry, i meant THIS
Not really, it's the same kind of storytelling. Bloodborne is just way out there with it's Lovecraft alien shit. It's not more interesting, just a different setting.
The only time they fuck it up is with the sequels. Presumably Miyazaki gets bored after the initial ideas hit him and thrives when he moves into something else.
That's why I wouldn't want a Bloodborne 2.
Dark Souls 2 came really close. Majula is the best hub area out of all Soulsborne games.
>You still remember the first time you play Dark Souls, right?
yeah it was like DeS but bad
>Majula is the best hub area out of all Soulsborne games.
It wasn't that memorable because I played DeS first. They reuse a lot of the same ideas. Bloodborne gave me a bit of that spark because it was so different.
To extend on this point a bit: He has said that he writes his stories with gaps and half unknown on purpose (as a call back to his childhood reading English stories he only half understood).
When some exec then asks him to flesh out his ideas he has to fill in those gaps or create new gaps, neither of which works. DeS, BB and especially DkS are just sparse enough with their story and storytelling. Any more or less and it loses its sense of mystery either becoming too little so the player isn't bothered or too much where the player is overwhelmed.
2nd place is close enough
im actually playing dark souls for the first time ever... I FUCKING LOVE IT
The first half of DaS was a fluke.
The second half and all the other games are more in line with From's habits and design philosophy.
That Maya """"""leak""""" was the only interesting setting from could come up with. And it's not even fucking real.
In what sense? King's Field is pretty non-linear too.
What about BB? What about AOTA?
Well memed!
I'm sick of this meme maya and aztec would make a shitty setting and I'm glad they're ignored.
>ou still remember the first time you play Dark Souls, right?
I do, and remember how game actually lacked any atmosphere compared to the des.
And people shat on it for being very obviously poorly made
Shame time changed and pc kids like you now allowed to have opinions
Bullshit
In all soulsborne games FROM only tried with des/das2/bloodborne
I think a big part of it is warping.
Even once you get the lord vessel the sense of exploration and discovery kind of fades a bit because warping in general feels very "video game"-ish which hurts some of the immersion.
Never played it, I was using DeS as the earliest reference point. Good to know though. Maybe some of that got passed on to DaS but didn't survive otherwise.
>The "first half" meme
why don't you form your own opinions
Des had warping
Bloodborne had warping
And surprise both had great immersion and sense of exploration and discovery, something that all dark souls games lacked
>dark souls 2
Nice try DaS2 fag, lumping in good games with your steaming dogshit doesn't change the fact that DaS2 is by far the worst Souls game
>is by far the worst Souls game
Uninspired and poorly designed garbage like das and das3 exist
Remove teleportation right off the bat
If you learnt to use fullstops and put multiple sentences on the same line your posts wouldn't be so obviously distinguishable. Which would help when you're trying to push your contrarian opinion.
DaS3 ended up being far worse than 2 though.
Sony studio style games
>DeS
>Bloodborne
From style game
>DaS2
Namco games
>DaS
>DaS3
They did. With Bloodborne they surpassed DS1 in atmosphere.
DeS felt immersive for me UNTIL I reached the end of that branch, then it quickly feels odd having to go back to the nexus and restart all over again.
Bloodborne gets around it because the overworld is interconnected like DS1 making the hunters dream feel more like a safezone than a checkpoint like the nexus does.
also (You)
I think this game was a big passion project for miyizaki, and in a lot of ways it was him venting his frustrations about dark souls.
Dark souls could have been as compelling, but the game got horribly rushed at the last second, and I think a lot of ideas had to come out half formed and not fully realized because of that. I think that's why DaSIII comes off better as a soft retelling/expansion of some concepts in Dark Souls.
>oceiros probably would have been a fight with Logan in DaS
>smoldering lake takes ash lake and izalith to their logical extreme
>the new lore on the serpents would make much more sense as extra lore in DaS rather than something unexplored in DASIII
and so on.
where does this game fall in this category
I remember being hyped for DS2 until I realized it was barely even taking place in the same universe. I thought we were going to see more of the kingdoms mentioned in the first, meet more gods, build upon the lore. And as much as youtubers insist this is what happened it wasn't. We got a rehash, reusing gameplay mechanics in a similar but mostly unrelated world. The DS sequels are sequels in the way Final Fantasy games are sequels (i.e. they're not) because DS was never intended to be a series. The best Soulsborne games are new IP's (DeS, DaS, BB) because those are games born of creativity rather than a publishing contract. Bamco wanted a trilogy so From threw one together. So many possibilities of expanding the world were squandered in favor of cloning the formula, renaming the mechanics, throwing a bunch of levels together and making up some bullshit "cycles" explanation as to why it really is the same world, guys, honestly.
tl;dr FromSoft don't make sequels. I'm not sure if it's because they don't know how or because they don't give a shit. But it doesn't matter, just stay on the lookout for the next IP.
They've built their brand name up enough to not have to try that hard anymore. They know you'll keep buying the games regardless.
It's more similar to DaS3 than any other Souls game. Greatly improved on its predecessor mechanically, but it's linear as hell and has little replay value as a result.
I'll give DS2 one thing, once they patched the enemy spacing it and some of the bugs it ended up having better gameplay than DS1.
That doesn't really make it a good game though. And if you bought it at launch it was a total shitshow.
I think the final fantasy example is pretty fair, it's like the new pokemon games where they just soft reset the world with a new region and the same goal is the as last time.
DS2 taking place in lordran in the future would have been great, DS3 "tries" to do this but really just ends up being a nostalgia call to a couple of levels
>bumping your own thread 3 times after it reached 10 page
Pathetic
>das
>born of creativity rather than a publishing contract
b8 or actually retarded
It was born of creativity. The sequels were born of contracts. And it shows.
It's not a meme. The second half of Dark Souls is complete dogshit in comparison to the first half. The quality drop after O&S is insane
It got like 50% of itself from DeS. DeS was really creative.
DaS > DeS
BUT 70% of DaS comes from DeS
i think people who love/enjoy DaS more than DeS, played DaS first
Yes, but Demon's Souls, DaS3 and especially BB are much better as overall experience, and their atmosphere
But das lacks any creativity, it was soulless des clone without any effort from the developers side. Just compare bosses, every boss in des made sense, had backstory(except armored spider) and wasin the place you fight him for very good reason
In das they just placed bosses without any thought and wrote some half assed explanation
In des all bosses felt special and had some feature
In das all bosses except bad of chaos were giant humanoids you could circle and hit
In des all weapon was realistic and made sense, even faith weapon like moonlight sword
In das we got some stats requrments from ass and anime swords
In des all npc fit the world and were well writen
In das 80% of npc were poorly copypasted from des and some weren't even finished
Your opinion is literally trash if you think that das had even little creativity inside
But you pc kid, can't be helped
>It was born of creativity. The sequels were born of contracts. And it shows.
>DaS fags are this delusional
Damn son
I feel like replaying BB just to delve back into that atmosphere again.
>dark souls 3
>better than anything
it's the worst aspects of 1 and 2 crammed together with completely inappropriate bloodborne pacing and shallow callbacks everywhere.
Although at least the callbacks themselves weren't as annoying as in 2, even though there were way more of them. The callbacks in 2 all avoided naming the names as if that made the shallow fanservice clever somehow.
I don't speak retarded contrarian hipster, sorry.
>dark souls came out 20 years ago
>contrarian hipster
>everyone gave das shit when it was released for being poor des clone
Really makes you think
This is your typical das fag
I bet you hate das2 too because it was proper from game and not soulless namco garbage like das and das3
I like DaS2 a lot better than 3. At least it tried things.
>it's the worst aspects of 1 and 2 crammed together with completely inappropriate bloodborne pacing and shallow callbacks everywhere.
It's okay to have that much shitty opinion, but my point stands still that it's design, gameplay and mechanics are better than both first one
And yeah, I also played DaS first
>you get killed by OoK with this much health left
Knowing the feels doesn't lessen the pain
Demon Souls and Bloodborne both have a much better atmosphere and aesthetic.
3's animations aren't as stiff as 1's. That is the only thing I can say positive about it. It's garbage.
>>everyone gave das shit when it was released for being poor des clone
For the story maybe, but it was unanimously praised for the open world design and freedom of exploration.
Cool, whatever
better than fagpyres and gaywolves
>tfw can vividly remember every area and boss vividly from dark souls 1
>Can't remember literally 80% of Dark Souls 2
Wew
>fagpyres and gaywolves
it haven't "came close", it btfo evetything else in series. das2 is king of the atmosphere. This amazing intro that actually gives you a character with purpose, this feeling of emptiness as heslowly loses himself in the shit he fell into, forgetting his identity and purpose just as it was predicted in intro. god it was amazing ride
Why do you type all of your posts so strangely. Do they not teach typing in schools anymore?
>can't even defend his opinion
I have played Dark Souls 1 the most, Dark Souls III easily drips in atmosphere. DaS1, DSII, and DSIII have different atmospheres that should not be compared in a vacuum. I do not know why you're doing this instead of taking the games on their own merits.
You know what the most disturbing part of all this is? That there are people on Sup Forums, in this very thread, that have not even played Bloodborne and think their opinions are worth rat shit.
You mean shitty graphic smate?
play on a console
My first playthrough for Dark Souls I got stuck on the route to Ash Lake and couldn't figure out how to climb back up the tree and quit. I beat right before DS 2 came out
Literally not though. It's just naked dudes in animal skins.
>I do not know why you're doing this instead of taking the games on their own merits.
I'll even do one better: You could be playing any of these games right now.
It only worked because there weren't too many games like it. Sequels are just inherently going to lack that same kind of surprise.
Yeah, I remember the first time I played it, the first hour was one of the shittiest hours of gaming in my life. Disgusting.
show me on the doll where the skeleton touched you user.
I remember the first time I seen DS1 I was watching some japanese guy stream it before it was released in the west and the entire time I was thinking "Fuck I gotta play this when it comes out".
This.
First I thought FROM had just gone to shit with Dark Souls II, but Bloodborne was at least good even if it's not quite DeS/DaS.
The level design got kinda tiresome as the series went on, as the areas started to feel more like they were only designed specifically to be played in certain way and less like places that could actually exist or that are the way they are for some reason other than level just needing to progress.
Dark Souls 1 does this the best with its varied levels with very unique atmosphere to them while also being fun and interesting to play.
So were all in agreement that BB is a masterpiece that rides on it's own merit and not the "souls" tagline. So we are all in agreement that Bloodborne is the best game of them all?
It looks nice unlike rest of the game and the music is great, it's probably the strongest thematically relevant area in the game, but its functionality with some bland exits and the NPCs is pretty lame.
>majula is the best hub
I don't know why das2 fags keep saying this, des was the comfiest
>the quality drop after a church with the gargoyles
>a poison swamp
>le ebin trap house with a shitty rehash of the tower knight boss
2nd half was better in level design and boss fights. stop parroting Sup Forums memes as real opinons
This
Also fuck louisiana and new orleans, terrible settings
>das
>places that could actually exist or that are the way they are for some reason other than level just needing to progress.
Is it how insanity looks like?
Hunter's is the comfiest actually. Even better once they set it on fire.
I never liked the hunters as much
Fuck Earth in general, its such a shit planet because it's too tame.
I always found the hunter's dream a little small and sparse.
They all have something unique of their own to them but the sequels just aren't as good regardless.
It's not like these were the biggest general complaints about the sequels though. Deserted wasteland style of 2 and dark and brooding style of 3 were just fine. It just gets more iterative, less refreshing and personally, I just miss DS1's style of mixing in more high fantasy, eye candy visuals and settings to otherwise dark and dehumanized setting.
That's because you're a queer and you have shit opinions.
I do remember the first time i played dork souls.
I booted it up and the controller didnt work. Fiddled with the settings and refunded it and went back to playing dying light on the very same controller.
Dork souls 2.....controller didnt work. Refunded it and played some metro redux.
Yeah, such a great game filled with autistic fromdrones that cant stop defending that piece of shit game.
>it's a shit game because you're a fucking moron who can't manage to set up a controller properly
Great post user. I'm not even giving you the benefit of the doubt that you're baiting. I'm embarrassed for you and I pity you.
It's a piece of shit because you were too much of an idiot to get the controller working?
>I have no suspension of disbelief
medieval castle cities, graveyards and fine looking palaces just for example you see in the game actually exist or have existed. what you said is particularly stupid when you consider they just ripped off various real life locations, even for constructions of demon ruins
I think each game of DeS, DaS, and BB has its own strengths and weaknesses. BB definitely has the best combat, but suffers from a lack of content and few area connections, and the most confusing story of them all. DaS has incredible world design and freedom, and no real bad parts. DeS easily has the most interesting setting and bosses, and the most atmospheric location in the series to date (Latria).
I still enjoy DaS the most overall, but BB and DeS are both incredible games on their own merits.
This, its probably always the same autist with his shitty idea who probably thinks he's some kind of super genius idea-guy. Fuck him
I'm telling you guys, it's the world design. It's all in the world design. The interconnected world was what set DS1 apart, and nothing like it has been recreated since.
>controller didn't work
I don't even care that this is probably bait, because on the off chance you're not baiting I really need you to understand how fucking stupid that is
Define what the second half is faggot. Tell us all the locations that you think are shit. Stop just using the second half meme and actually tell all the areas that you think are so bad. Let us see if you actually have a mind of your own and aren't just parroting memes.
>but the sequels just aren't as good regardless.
There you go again not taking the games on their own merits. DSIII presents a setting of the end of the world we have not seen envisioned like this in video games and it's phenomenal. The undead turning into trees, the fact that the fire is fading more than ever before and needs people who have ALREADY linked the fire to come back. Firelink Shrine with its thrones and foreboding strings. It's great.
The statement I just made:
>DSIII presents a setting of the end of the world we have not seen envisioned like this in video games and it's phenomenal.
Applies to Dark Souls and DSII as well. Just replace the subsequent sentences with content specific to those games. The most you can say is you prefer Dark Souls' 1 atmosphere than the others. I myself prefer DSIII because it goes all out with its darkness.