I have a few theories as to why, and each one might come or go on the individual, but I think the simplest answer is pride. They can't admit they were wrong, can't admit they did something wrong, can't admit they failed at their jobs. Games journalists (and hangers on like Campster) aren't very bright, and they're not very mature either. It's not a function of age so much as experience. They haven't had their pride irretrievably wounded enough times to learn how to get past it. Even getting one of them to say, 'the framework of games journalism isn't strong enough to resist industry capture' is hard enough. Getting one of them to admit, 'the framework of games journalism is so rotten it doesn't even try to resist industry capture, it actively seeks it out, and I/my publication/my method of creating and producing content are part of the problem' is just this side of impossible even if you bury them in evidence that's overwhelming.
Deus Ex
No, Errant Signal fucked that point up. The themes of Deus Ex dont hold up because conspiracy theories look and sound dumb as fuck by today's standars. And dont get me wrong, is still a really good game, but if a first timer played it today, he would get a very different impression than the one we got when we played on release
>Governments using terrorism as a front for degrading citizen's rights
>Governments constantly monitoring their own citizens
>Governments and corporations working together for profit and consolidation at the price of individual liberties
>Plutocrats having more control than the average citizen
Yeah dude, so "dumb" and "stupid"
This, that's the same about Nuclear or cold war era paranoia. It would sound absolutely silly nowadays.