It's better than League and more fun than DotA 2

It's better than League and more fun than DotA 2
I like it

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HotS is the most boring multiplayer game I have ever played

Sup Forums will flame you for liking a casual game. Despite hots being the best assfaggot because it's the only one designed around the concept of fun

wrong opinion

Our Garrosh
>throws D.Va instead of her mech
>throws enemy ETC on team
>always goes for tanks
I wish he had a better moveset. That's a cool poster, Sonya doesn't look hideous.

>because it's the only one designed around the concept of fun
I don't understand where this opinion comes from. HotS is so fucking butchered of all the unique interactions and flashy stuff this genre is known for, the game really couldn't be much more sterilized. It's a homogenized slog and anything that would be traditionally defined as "fun" got cut out of the formula.

Less buzzwords, more actual arguments.

The irony of people who cry about "buzzwords" is staggering
>have no argument
>spout one word, suddenly don't need to have one!

So far there are no arguments in this thread.

she looks good in game too, I dunno why her portrait is of an 80's action hero in drag

Butchered in what way?
>inb4 the butcher lmao xD

A lot of the characters in the game are way more interesting and fun to play. Plus each one has multiple playstyles and mixing and matching different traits that actually change how your abilities work instead of just getting more stats as the game goes on.

In league and Dota so many of the characters feel like a reskin of someone else in the game with slight differences.

As the match either ends abruptly at 20 minutes or drags on for 45 your only difference is your stats as you buy items through babysitting lanes and avoiding team fights if you're behind.

Hots is just so much more interesting and fun, and the game play itself is so much more varied. Even if it isn't the most difficult assfaggot to play because you don't have to worry so much about economy (wow its so fun and challenging to farm lanes!) Or worry about buying the correct items. And your rewards for doing objectives are actually tangible/exist in hots. If you jungle you get mercenaries to help push lanes, or you could capture altars to turn into a giant dragon and fuck up forts. Your only rewards in league or Dota are passive buffs for doing the same fucking objective each game or just gold/xp.

Hots is literally just a fun version of Dota/league. And the only valid complaint someone could levy against it is that it's too simple/not challenging. And even that comes down to personal preference. At the end of the day I'm not trying to play a fucking esport, I just wanna hang out and have fun playing games. And hots is the most fun by a landslide.

Tl;Dr:
The game play itself in hots is designed to be fun. While shit like esport potential/metagame/competitiveness/overt complexity are on the back burner

It's a simpler but more fun-oriented game. It's meant to be casual even if blizzard pretends it's an esport.

It's terribly balanced and it forces you to rely on both blizzard's retarded balancing and on your teammates not being braindead.

tis fast, fun, and has plenty of cool characters I know and love. Definitely not half as deep as DOTA but it doesn't try to be. It's teamfight the game and that's why I love it. The only thing I actually hate is not being able to carry your team, not because I'm one of those edgelord carry mains but because being behind on level means you are all equally fucked due to shared exp. Fucking lost so many games because team just wouldn't soak exp.

why do they have lanes in the game? what's the point in creeps? i never understood why the game has them in the first place if their focus is on fights

That's another valid complaint. I had forgotten how reliant the game is on team play since I usually play with a group who's all pretty good at the game.

I agree and I'm 5.5k in Dota 2. This game takes more skill because of its fast pace. It's pure engagements and in ranked it can get exhausting mentally.

>and on your teammates not being braindead.
So... every MOBA?

started doing that myself, winrate is already getting higher. soloque in this is pure hell at times.

Because you can still lane. Depending on the build you can also farm.

So you haven't played it enough to understand, huh?

To soak XP, since the levels are shared with the team. To give your team the level advantage. It's huge when you get level 10 right before your enemy. Because you get your ultimates.

You can still carry on both dota and LoL, but on HoTS because there are no items and the experience is shared you're dependent on the highest form of RNG, which teammates you get. Specially considering how important map objectives are.

Kel'thuzad reveal at Gamescom. Get hyped.

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That's still not entirely true.
Play a hero that's good at pushing lanes to get XP advantages. Even if your team is shit, an XP advantage goes a LONG way

You can carry in hots saying you can't is blatant lying.

you don't get me, why have lanes if you want a game where farming is discouraged, why not build something around needing creeps for XP? they already have objectives in the maps

>This game takes more skill because of its fast pace.
This makes zero sense.

>mfw they fixed Pyro 1frame dodge

Idunno dude
>1 team mate decides to not win the game by deathballing around the map
>Killing heroes is more valuable than pushing lanes since it nets you much more experience
>Once either side has an advantage in levels it becomes a one-sided domination for objectives
>Have fun not making any sort of impact for the rest of the game
>Some heroes are unaturally unbalanced and are favored picks
>Lose the game because their team had a Zul'Jin/Chromie and yours didnt
>No strategy to counter-act any set backs
>No items so if you're up against a full physical damage team and have no armor based abilities or upgrades have fun dying 24/7
>80% of all skillshots can hit minions so fighting in-lane is equal to suicide
>Stealth characters like Valera can be seen while in stealth but in no way punished for being detected
>Tanks are pointless if the enemy team is running full assassin deathball
Im still playing this game for the same reason i ever played League, Its good background noise while i talk with my friends, I never ever start it up for myself.

No because in league and Dota you can for sure do so well that it doesn't matter so much if your team sucks. But in hots it's very team oriented. You need to communicate when and where to go and what to do. If you fight with one person down you're actually at a disadvantage most the time. It's a valid complaint, solo play in hots is a dice roll since no matter what you will need at least 3 other people on your team who are good. But you probably can't carry if you got 2 heavy ass retards. Whereas in Dota or league it's possible to carry an entire team. (Moreso in dota)

>Dota heroes feel like reskins
Which ones? Because this is complete nonsense.

Farming isn't discouraged, there are optional builds based around that. You do need creeps for experience.

Heroes of the Storm is the least MOBA of all the MOBAs and that's honestly why I like it. I can only stomach playing a MOBA for so long before I get fed up with it. It's a good thing to use to fuck around with friends for a short stretch of time and that's it for me. I'm not caring about my GPM, not caring about making sure I last hit as many creeps as possible, not caring about how my friend got the killing blow while playing as support... none of that shit. You can call me casual for liking the game with the least of the shitty details that defines this overall pretty shitty genre but I'll take it.

Also, it's great looking at the match clock, seeing 20 minutes and realizing the match is probably close to ending and not just clearing the laning/farming phase of the match.

Except if the enemy team has someone who is also good at doing that PLUS a dps, tank or support.

>It's better than League and more fun than DotA 2
It's not and your opinion is bad.
>I like it
Fair enough.

if they don't bring back his original va i don't care, god help us if they use that awful wotlk filter raped voice.

>the shill threads for this garbage keep increasing

The numbers must be hitting an all time low. Sorry you couldn't get assigned to the Overw*tch marketing team instead, lad, you're in real danger of being downsized.

Yeah right with the cream of the crop characters, which turns again into blizzard braindead balancing.

I haven't played in quite a while but that's too bad if they did.

>which turns again into blizzard braindead balancing
Any game with more than like ten characters will be stuck in balancing hell forever.

>mfw they actually added Orc Hitler
>mfw his abilities

They brought him back for Hearthstone; I have hope.

>shit ass controls
>better then league
Neither are good

Clearing waves is actually a class type. The specialist. Most people in the specialist category center around taking down fortifications by pushing labes/jungling. With the added benefit that forts and creeps are worth xp, and getting xp means staying ahead in talents.

So it has 3 main advantages. Reducing the amount of territory the enemy team has to work with by eliminating turrets/walls/fountains/forts.

Applying pressure forcing the enemy to have to send people to clear out large waves you've created meaning that's less people for them available to do the objective or teamfight.

And lastly getting you more xp so that you have more talents and better stats than the enemy team meaning you have more advantage in teamfights.

All of these advantages play heavily into the win condition of getting the objectives/destroying the enemy core.

>A lot of the characters in the game are way more interesting and fun to play.
How? There's nothing way out there like some of Dota's wackier stuff and the game's ultra slow TTK makes everything feel really dull to me.

>Plus each one has multiple playstyles
This isn't unique to HotS. The rest of that sentence shows me you don't actually understand what itemization does. Not every game is LoL, and even for LoL that's misleading.

>In league and Dota so many of the characters feel like a reskin of someone else in the game with slight differences.
I'm pretty convinced you haven't actually played Dota and are just assuming it's the same game as LoL.

>As the match either ends abruptly at 20 minutes or drags on for 45 your only difference is your stats as you buy items through babysitting lanes and avoiding team fights if you're behind.
It's not cool to criticize games you don't actually know anything about. This is how the game plays in newbie matchmaking where nobody knows what they're doing, and you're confusing Dota for LoL again.

But he's super fun

>Muradin saves Nova

>One guy on your team is bad
>Your tema gets behind in levels
>Nothing you can do but lose
At least in LoL I can win if my team is shit

>heroes of the storm and paladins shills on Sup Forums
what a terrible day today is

>then

It's more league than Dota admittedly. But even then, compared to Dota, Hots has characters that feel much more interesting and different across the board.

Yeah except when the game features items and farming which rewards a player for being good and even allows one to overcome the shortcomings of a character.

this. even more boring than overwatch. literal retard dota

I fail to see any buzzwords in his post.

>meanwhile dota's entire character pools gets picked in banned at every international

It's nothing but.

Weren't there more leaks? About new characters?

Why don't you make more Sup Forums, e-celeb and porn threads to push this off page 10?

I'm sorry

Still haven't told me which Dota heroes feel the same. All you're doing is backpedalling.
Which heroes feel the same?

>Like playing Diablo, but I'm not a hardcore esports faggot that can min-max his potential
>Like playing Abathur, but holy fuck the stigmata attached to him makes me never want to play him
>Like playing Azmodan, but only if I can play a dunk build because it's the only retarded meme I enjoy. I don't use the stupid basketball skin though; AzGul'dan or bust.
>Like playing Illidan, but Illidan sucks unless you are an absolute minmax player. Fun as shit for harassing people though.

I haven't played since the summer event. Are any of the new characters similar to the ones I listed? Stukov seems fun, being a melee support (I think?), and Garrosh sort of seems like Diablo 2.0.

>It's possible to carry by yourself in Dota

Yeah maybe if you're a 2k shitter

It's just as hollow as fucking Overwatch

All of the carries.
They might have different moves, but because they all have to farm for god-knows how long, they all feel too samey

Items fuck up balancing even more, see TF2.

I never see anyone actually say anything bad against Abathur, only people saying that other people act like that. Yeah, Garrosh is just tossing people into your team. There's a higher level talent that makes it a stun.

ahhh wrung hole

yo

Speaking from experience, when I was still learning, I got so much shit for choosing Abathur. I told them I was playing to learn how to play him, which is perfectly sensible, right? I mean, there's only so much you can learn when playing against braindead AI with braindead AI partners. I made a few mistakes, but I did play right; I even defended the core and wiped the enemy team once, but my team just bitched at me over and over. Eventually, I just quit trying because I NEVER got a group who would just let me try it. I play quick match predominantly, so that was probably the problem right there, but I didn't want to go learning elsewhere.

As for Garrosh, that sounds just like Diablo with an added stun. I just might have to reinstall and try that out.

No, go read a guide and play with bots faggot.

So your full of shit thanks for clarifying.

>because they all have to farm for god-knows how long,
wrong

A good majority of them but I probably couldn't even name 5 Dota characters. I only have like 30ish hours on record from like 2 years ago. The main thing that turned me off of Dota was it just felt TOO complex. It felt like it was up its own ass about being complicated to play. The skill "curve" is basically a vertical wall.

But I won't talk a ton of shirt about Dota since I realize I haven't played a bunch of it and I haven't played recently. I just know based off my experience the heroes in general felt samey sans a small minority of exceptions here and there.

Just in general, all the characters in hots seem more unique compared to one another as well as compared to their Dota counterparts. It feels like they come at each character with an actual concept of something new that doesn't exist in the game. Whereas Dota feels like just different kits of mixed and matched abilities in general.

Idk, maybe I'm wrong, but I wouldn't be willing to find out anyways. 30 hours is more than enough play time for me to know that Dota 2 is my most despised assfaggot, I've yet to play anything more boring to me. And it's enough time for me to have an idea of how the game works and plays.

>A good majority of them but I probably couldn't even name 5 Dota characters.
Then why the fuck are you trying to classify them? Do you not see how contradictory this statement is?
I'm getting too old for this shit

Abathur is such a difficult character to play that people dislike randoms playing as him since MOST Abathurs aren't very good and a bad Abathur basically means a 4v5.

In general I'd say play with a group.

But otherwise, just ignore them and do your best, and ALWAYS GO HAT BUILD (at least until your good enough to go roach build)

literally the best and most refined ASSFAGGOTS currently playable. it's what a MOBA / ASSFAGGOTS rightfully needed to evolve into. Dota and LoL and HoN are so antiquated.

If you're unwilling to learn the nuance of the game, it's a waste of time to talk about the nuance of the game.
If you prefer HotS, that's fine, different strokes and what not. But to say Dota heroes all feel samey is simply ignorant.

please be bait

>And it's enough time for me to have an idea of how the game works and plays.
a bad idea of it.

what a time to be alive where people on Sup Forums complain about things being too complex

I don't know their names, but i remember what a lot of them do. You got this one guy who cut down trees, some other dude who can steal abilities, I played this one guy called undying who was sorta neat, you got skeleton king who was eh, there's this other guy riding a bat, some dude who could summon like snakes or something, this other dude could hide inside jungle monsters.

I remember a good amount of them. And I'm not saying they're all the same. I'm just saying that in general they seem less interesting and unique compared to hots. There were some interesting ones in dota, but compared to the roster in hots they just seem less interesting/unique.

>I'm just saying that in general they seem less interesting and unique compared to hots.
If you don't actually know or remember them, then you can't say this.
You're a fucking idiot.

DotA matches last 40+ minutes and that's not fun for me.
HotS isn't a complex game, but neither is DotA, it just likes to pretend it is, while HotS matches frequently last less than 20 minutes letting you have fun™ in small chunks without being tedious.

I've been playing DotA for over a decade and it's just a "farm for X minutes, kill everything: the game". If you remember to buy BKB you're literally one of the top 10% players. Not to mention most mlg kills in DotA are based on "permastun someone until they die".
Of course there's advanced mechanics like map control and zoning and farm priority and counterpicking, but most of the time it's just "whoops, hero X is overfarmed and we lost unless he's a total fucking mongoloid". It's just not fun for me anymore.

>I've been playing DotA for over a decade and it's just a "farm for X minutes, kill everything: the game"
I smell bullshit.
This is complete nonsense.

I'm just unwilling to play more of a game that straight up puts me to sleep whenever I play it. If someone paid me to get good at dota I could, but it'd probably be impossible for me to enjoy it.

I put in a good amount of time attempting to learn how to play it well enough to enjoy it, but that time never came. Every session I sat down and played was confusing trying to learn how to play and wasn't fun.

I already know the stigma is that dota 2 is a skill based game and is so much harder to play compared to the other assfaggots. But I don't really care about gitting gud, I just want to play a game and have fun, not fucking bash my head against a wall trying to figure out how to play it proficiently. If that's your idea of fun, cool, you're probably better at mobas than me, but I don't really give a shit about the genre outside of hots which is just a fun and casual version of them.

>but neither is DotA
lol
>zoning and farm priority
>advanced mechanics
stop posting you 3k trash

That's what the games have been known as for years, how is that nonsense?

Did this change as of the recent updates and meta? I stopped playing that dumbster fire post-7.00

And you literally cannot deny that characters like Alch and Antimage and Terrorblade etc start to feel samey in the early game. It's always the same.

the fun in dota comes from improving yourself and outplaying the enemy

>That's what the games have been known as for years
To whiny crybabies who just hate the games from the outside, yeah.
And that's exactly why it's nonsense

HotS bored me out of my skull every single match. It's like playing a game for children.