720p

uk.ign.com/articles/2017/08/23/gamescom-2017-skyrim-is-pretty-rough-on-psvr

>The PSVR demo of Skyrim that I played at Gamescom isn't outright bad; it's just, in my opinion, the worst way to play.

>In order to walk around with Move controllers, you use left and right buttons to turn in jarring fractions, and another button to point and teleport

>In essence, the system slows everything down, and Skyrim isn't a game that's designed to be played slowly. When you can't even teleport all that far ahead, every familiar looking pathway feels a lot more tedious than it does in any other version of the game.

> Around 50% of the time my right hand, with my sword, was floating in the air several feet away from me. It popped back in place seemingly randomly, and I never really figured out if there was a 'right' way to hold my move controller to prevent this.

>Unfortunately, for the most part, it's just slow and tedious, and I don't think I'd want to play it in VR for much more than 15 minutes at a time.

So a cheap handheld runs the game at the same FPS as current gen consoles?

Cool.

>cheap handheld
>cheap

With 1/3 the details and 1/4 the view distance.

PURE


NINTENDO


KINOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

*on a handheld

>yet another game fucks up locomotion because babies can't fucking handle anything other than teleportation

Fuck Bethesda.

Yeah, you should learn what a real cheap handheld is! Like the Vita!

Why does every VR game have to have motion controls now? Why can't I just strap on the headset and play normally with a controller or keyboard?

>why can't this $300 portable be as powerful as a $2000 huge autism box?
gee I wonder