>The PSVR demo of Skyrim that I played at Gamescom isn't outright bad; it's just, in my opinion, the worst way to play.
>In order to walk around with Move controllers, you use left and right buttons to turn in jarring fractions, and another button to point and teleport
>In essence, the system slows everything down, and Skyrim isn't a game that's designed to be played slowly. When you can't even teleport all that far ahead, every familiar looking pathway feels a lot more tedious than it does in any other version of the game.
> Around 50% of the time my right hand, with my sword, was floating in the air several feet away from me. It popped back in place seemingly randomly, and I never really figured out if there was a 'right' way to hold my move controller to prevent this.
>Unfortunately, for the most part, it's just slow and tedious, and I don't think I'd want to play it in VR for much more than 15 minutes at a time.
Liam Green
So a cheap handheld runs the game at the same FPS as current gen consoles?