What's its legacy?
20 years on
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>What's its legacy?
multiplayer FPS.
Ruining the FPS genre by putting them on console
>something something your sister last night
No multiplayer on console matched it, Halo came closest
>What's its legacy?
youtube.com
Made completely irrelevant by Halo and vaguely remembered as being the best FPS by old people that grew out of Videogames after the N64 and young people who literally weren't born yet when it came out
made way for timesplitters so I can't complain.
>...the best FPS...
Big claim but yeah it's up there
A FUCKING LEGEND
this piece of shit game is being talked about constantly 20 years later, and your AAA fps flavor of the month is basically stupid
[spoilers] tons of levels, lots of weapons, good mission structure, couch multiplayer, cheat codes. The only thing it was missing was co-op.
Pioneer
Proved that FPSs that weren't Doom/Quake clones could be commercially and critically successful. Halo and CoD4 owe their respective footholds in the industry to the path that GoldenEye paved for them.
...
Whoops, forgot one important bit.
>Proved that FPSs that weren't Doom/Quake clones could be commercially and critically successful ON CONSOLES.
Kind of an important designation. PC didn't give a shit about any of this.
...
The World is Not Enough is better.
Gadgets in fps.
babby first fps before halo then cod took it
Put the "your sister" inbetween Bond and the burger and you could almost get "Last night I pierced your sister's buns", assuming the whole lack of possessive form is accidental.
Last night bonded and ate your sister
Proved that it's okay for FPSs to be simple
Came into the thread to make sure this was here.
I get what you're saying but PC gamers went nuts for clones, clones with very little differences at that
Prime Hunters and Rage Wars was better
last night I infiltrated and put my meat in between the buns of your sister
Added objectives to FPS games, before that everybody just had the "collect keycards to finish the level" inherited from Doom, then came Halo and it became "murder everyone between point A and point B".
Last night I pierced your sisters buns
Paving the way for the best game on the n64
Proves that you can adjust a control scheme to make FPSs fun on console
Proves that videogames based on movie licenses can be good
Proves that 4 player multiplayer split screen on an FPS can be serious fun
>I'll never get to piss off my buddies so much they try to fight me by throwing n mines at them the entire match
Feels bad man
Pioneered the speedrunning communities
Did anyone actually unlock Aztec and Egypt back in the day? I knew how to go there when I was a youngin
>try to download the custom 1964 emulator for Goldeneye with the mouse injector
>mouse drift and W and S look up/down instead of being forward/backwards
>no fixes or other people with this problem
W e l p
>made irrelevant by a game that came out 4 years later in a different console era
*never knew
I was studying game design a while ago, and I found the mission objectives in Goldeneye were pretty interesting. Better than mgs at least
>I've never SEEN a 1:13
>And I never FUCKING will.
Change the ingame control scheme to 1.2?
>What's its legacy?
Too many kiddies weren't born when it came out so most of Sup Forums won't remember.
like this faggot who doesn't realize that Goldeneye wasn't the first fps on the N64 (Doom 64 and Turok would like a word with you).
Doom and Quake were as simple as it got. Goldeneye helped spiced shit up by creating mission objectives. At that point in 1997, the genre was stagnant and it didn't help that ID software started to change with the departure of John Romero (who pushed for innovating shit) and the complacency of John Carmack.
Quake 2 was probably the most mundane and basic FPS to come out that year. Solid, but still just nothing new outside of Carmack's new set of wheels which were ultimately BTFO by Unreal 6 months later.
based sneaky frog poster
Someone never played perfect dark