Is an open world Sonic game viable?

Is an open world Sonic game viable?

How could it work?

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it sounds awesome at least

Wouldn't Sonic's speed make the open world feel tiny?

I guess you saw the thread I made about this yesterday and got thinking too.
Yeah, you'll have to do make it HUGE with a lot of open space. Procedural generation would be needed and then you focus on making areas that the player would actually spend time in

Conceptually it sounds amazing, but I don't think it would work with modern budgeting and hardware, since the world they'd have to make would be absolutely massive and dwarf all other open world games for Sonic to not be able to just blitz the game in a hour.

>Is an open world Sonic game viable?
Yeah.
>How could it work?
Like Tony Hawk's American Wasteland.

>Is an open world Sonic game viable?
there is no such thing as bad idea/concept
It is all about execution and i in no way trues the people working on sonic to make any sort of decent open world sonic game.

like dark souls

linear paths that branch away from each other and intersect at different parts

You mean Sonic '06? It wouldn't work. At all dude.

What do Amy's farts smell like?

Asking for a friend

kys yourself

Nothing with "Sonic" in the name would work.

>whats Sonic Adventure

That's the good thing about putting Sonic in an open world. It wouldn't be a total slog to go through, though, you'd still need to design setpieces that are fun to travel on instead of a big empty field like we usually get, and for Sonic you would need a lot of them.

It's a great concept really, but the feasibility of making such a game is virtually nonexistent

"Kill yourself yourself"

...

It could be just the size of the New Vegas map. Just make all of the landmarks "zones" in their own right, with all the "just run around and look cool like the Sonic CD intro" stuff and "bonuses and secrets that are neat to interact with, find, and explore" stuff inbetween them. Make "zones" big and distinct, with lots of layersm challengesm and platforming complexities. Gameplay should basically be to that Green Hill Utopia tech demo since they "zones" would also need to be very big.
But you know how the backgrounds in Sonic games are the best aesthetic part of the zones, usually? Now you can go to them. And see zones from the outside. It sounds like fun to me.
Maybe you could explore where the animals actually go after freeing them from badniks, too. Do they have a town? Or towns? Do they just scurry around in the wilderness like actual animals? Defeating badniks could just make the world outside "zones" more dense with animals I guess, that'd be neat.

Sonic Utopia says hello

You see this? Don't put in any of this. Not one.
Sonic is already capable of going fast enough to get up a slope or across a pit. He doesn't need to be automated.
Can't make loops work without invisible rails? THEN DON'T USE LOOPS, they're not necessary.

Lange already confirmed the next level they make is going to be more linear

implying that's a bad thing

Empty corridors to hide the fact that the next map is loading? That was a neat little workaround in 2005 but it's 2017 now.

With Amy living in my house as my dear roommate.

It might be best to have it work like an amusement park

I would rather an RPG based on Sonic Boom

Sanic level should always be directional, no matter how complex or branched it is. Or you have no idea where you're going desu.

But isn't that the modern equivalent to springs?

Adventure was open world
and it's my favorite sonic

It would look like this
youtu.be/5paaz16Nw20

That's actually a good thing as it'd make use of the space available to you.
In most open world games you may as well be in a corridor because mechanically that's how it all functions.

Project 8 would be better.

I think you just convinced me it could work.

That was hub areas, like adventure 1 & 2

Hub levels aren't open world.

>Is an open world ... game viable?
Dumb question, OP.

A disgustingly small map by today's standards, but that's much better than the other anons suggestion.