What went wrong?

What went wrong?

it's nu-com, it's bad by virtue of existing

The aliens won, I guess.

it's good but I'd recommend the 1st game remake to anyone before it

nothing , is pretty fucking good

Casuals couldn't handle when they had to do something other than just overwatching.

timers both in levels and the world.
i know for me i prefer to be able to take my time, grind a little and not feel rushed. im playing through WoTC with the new settings but it still bugs me. i understand why and i know people will call me casual for not liking to just get pushed forward but its just how i prefer my games

you should ask the aliens to play nice then, ask them to leave you alone while you try to take back the planet.
also you could just use mods to remove them all together, probably.

Nothing. Besides for atmosphere its better in every way.
Timers wer used a bit too much, but I just extended them 4 turns

I will admit it took me a bit to get used to timers, but I definitely prefer them. They prevent me from just playing completely safe (until I got gud and then it didn't matter). As long as you move at least once per turn towards your objective you shouldn't have any problems.

Ironman isn't mandatory

the entire game is nontactics
its frustrating and annoying

having turn limits is against xcom
the game should have just been designed around the time limits, not the previous game, only now with new imposed time limits

beat xcom 2 in free weekend i think i got around 80% or 70% of the way through before cheesing with ez mode because every mission wasn't engaging or interesting, it was the same fucking process, same fucking slog through the poorly designed combat encounters

also the whole "pod" system and enemies getting turns even though you fucking surprise them, is retarded. original xcom, they'd wander and path throughout the area, and if you found them you could attack first

every fucking encounter, you do not attack first, the arbitrary fake stealth beforehand doesn't count, its not part of the game, its a contrived afterthought, same goes with the arbitrary reinforcement bullshit

wasn't even good gameplay mechanics so the end boss fight was just retarded and cheesy , just missle launching 3 dudes at a time and abusing overpowered psi bullshit and the entire last mission just wasnt designed for the engine in mind it was "pushing it to the engine's limits" but in a way that was "oh fuck is it going to crash and im not going to finish this game because free weekend ended 8 hours ago"

got the expansion for 10 bucks due to pricing error, sold that shit on ebay
ill buy the base game + all the DLC bullshit in some reduced bundle like 1.5 years from now when maybe ive forgotten how bad this was

>new characters weren't near as interesting as the old ones, that's more of a personal gripe
> Combat and base building is virtually exactly the same compared to x-com 1, I'm not saying it should abandon all precedents altogether, but even the classes are basically the exact fucking same.
>any new mechanics that were introduced (stealth being the worst offender of all) were poorly implemented even if they were neat ideas on their own and old issues remained. Seeing one half of a sectoid's ass brought out his entire squad of 4 sectopod big brothers that were trained to fuck your mouth, and they all got a free chance to get into cover. Stealth could have helped mitigate this if it wasn't absolutely worthless and occurred only once. Hacking was similarly pointless and added another layer of RNG the game frankly didn't need
>story clashes horribly with gameplay; we're told the resistance is in dire straits but it has a fuck huge spaceship under its command and can eventually make sleek new fucking power armor and plasma weapons. More of a focus on being an actual guerilla unit and the tech looking like stuff actually salvaged from alien shit would have helped. The magnetic weapons did the best job of this, they looked like a bunch of shit strapped to a normal gun to make it fire alien bullets.
>game shit the bed hard from a technical standpoint; load times were ass, characters bugged out all the time (e.g. would shoot somewhere else way far away from where the animation should have played).and THERE'S STILL NO "END ALL UNITS TURN IN OVERWATCH" BUTTON WHAT THE FUCK GUYS.

glad to get all that autistic shit off my chest

I bought the first one yesterday, any advice or tips?

>not pirating the full thing
stay pleb

I just started this game with WotC. How the fuck am I supposed to keep track and deal with all these timers and shit.
>Avatar
>Chosen
>Guerrilla mission
>Supplies
>Covert Ops
It's just overwhelming what the fuck am I supposed to be doing. In EW all you really had to deal with is panic levels and finding Exalt.

WoTC works much better without doubling the avatar timer.
The chosen feel much more threatening when you actually have a time crunch to deal with them.
Mission timers can be doubled though

bump

i realize why they are there and for story it makes sense, its just not a game play mechanic i like and while there are mods for mission timers there isnt one for the over world because of how they programmed the difficulty scaling to actually work. i dont know if its changed in WoTC with the 'longer campaign' avatar project setting but i dont know how that actually effects everything.

level timers i felt my bigger issue was feeling rushed, like i couldnt set stuff up etc. the 2x mission timer setting i havent felt too rushed yet.

mods fixed this game
the base game is mediocre
but its a solid 8 with a decent modlist

This
I finished a campaign with double avatar timer and it became a cake walk by the end when you have all the chosen weapons, faction units and basically unlimited resources at the end.

They outsourced the shit out of the game and it runs like shit on like 50 percent of peoples systems.
They did the same thing with Civ 6 which also runs like shit.
I think they fucking fired everyone after they did that shit Sci-Fi Civ game and now they have people who cant code a game for shit.

the entirety of XCOM2 is a pleb filter

Still no lamias.

The story is just disgusting. That savior of a mankind MC, wold spinning around the player - it's so lame.

Standard Firaxis shitty UI syndrome.
Awkward overworld.
Crummy classes.
No MECs.

Still a hell of a lot that went right.

Do not savescum.

Oh yeah and the story is complete nonsense.

It's not that hard.

I've been playing WotC and I never played XCOM 2 vanilla and I'm managing just fine.

I actually really enjoy how there's all sorts of shit going on with the strategic layer now while Xcom EU was mostly just build moar satellites and win terror missions.

Timers
Stealth is garbage
Most of the enemies are humans
Shen, Tygan, and Bradford are annoying and bland
Everyone talks way too much
No airgame
Can't disable Alien Rulers without uninstalling the DLC
Avatar Project is too easy to combat
Strategy layer and terror missions in general are easy
The whole game is easier than EW

Base xcom2 = not enough game and its to annoying with all the timer missions.

Base xcom2 with all dlc = down right unfair to have a ruler on a timed mission and the spark is not really worth all the trouble it is to get

Base xcom2 with long war2 = better in many ways but still unfair with rulers and. Game is arguably better in many ways with lw2 giving you dedicated stealth classes and bringing back cool classes from lw1. Timers are still aids.

Xcom2 with all dlc and Wotc = Game that it was always supposed to be. Improves upon the game in almost every way. Sparks and rulers now integrated properly and chosen give great and fun challenges. Missions have been revamped and you get less aids missions with timers and more missions that have a more balanced approach to timers. Mission variety is greatly expanded and is much needed.

Xcom2 with all dlc, wotc and Long war 2 = ????

Atmosphere sucks, first game was miles better in that regard.
Characters aren't nearly as fun or endearing.
The "tactical" part is even more broken with the game not only relying, but expecting you to wipe out a pod on the turn you activate it or else it'll rape you up the ass, there are no prolongued fights in the game because of this.
Timers are cancer. Period. You literally cannot argue this. Yes, overwatch creep was boring, but timers were not the right answer to this.
Even more unbalanced than the first. Early game breaks your balls harder, but late game is even more braindead easy than flying suit squadsight snipers in the first game.

Every single 'new' change was 100% the wrong move.

Even the art design has gone to absolute shit.

Too much timer
>Avatar project is a timer
>Scanning is a timer
>Construction is a timer
>Building items is a timer
>Research is a timer
>Mission objective is a timer
>Civilian is a timer
>Evac is a timer
>Injury is a timer
>Fatigue is a timer
>Protect transmitter is a timer
>Psi Ops training is a timer
>Chosen is a timer

No MECs, not really capitalizing on the GORILLA WARFARE aspects, WotC helped a bit with the later one though with the General missions and Reaper making stealth more viable.

I'd also argue that Ayys ended up looking "too cool", EU/EW had bit of a disgusting edge that none in 2 got, not even the ones that are "supposed" to look disgusting.

Oh, and it isn't Ufo Defense.

>get the game
>timers stopping timers to start more timers
>having next to no fun
>install mods that extend or get rid of timers
>suddenly having a blast
It's almost like it was a bad idea to blast players with a shitload of "QUICK DO THIS IN 3 TURNS OR WE'LL ADD MORE TIME TO THE BIG TIMER".

>and if you found them you could attack first

I think this is more of a vision problem, I can still do that as long as I locate those fuckers outside of their vision range so I can get the drop on them.

but most of the time its:
>end your turn
>patrol comes out from an angel you didn't forsee and see one of your guys from the flank
>they get a free movement action before starting their turn

what the fuck

>playing LW2
>every mission is on timer and you can't recover corpses on anything but sweep missions i.e missions with no timers

I understand how it will break the game because you can render corpses into materials in LW2 but jesus fuck it's annoying as hell.

Nothing. It outsold any nipnog "s" """rpg""" trash, so it's OK.

There's a mod for that too anob

Reminder that only shit-eating casuls complain about timers, because they can no longer sit all day in overwatch. Reminder that "it's not fun" is not an argument. Reminder that you're supposed to derive fun from overcoming adversity, not from being spoonfed easy victories.

I agree to this but I also think the timer should be more lenient when you are starting off.

On higher difficulties it's fucking impossible to complete objectives with basic rifle-wielding squadies/rookies.

I want to replay 1. Just beat vanilla. Should I play EW with or without long war?

it went wrong by not being Terror From The Deep.

So they way to avoid that is to just get good. When you are moving, pay attention to areas where you don't have LoS and make sure that if a patrol comes from there they won't spot you. You will occasionally just get fucked by bad luck, but it is pretty rare actually. Usually there are only 3-4 pods per map, so if you listen to what direction they are you can usually avoid getting caught in a crossfire.

I like the game, but I can see how timers harm the fun of it. They force players into a particular playstyle. The first Firaxcom definitely over-rewarded patient, risk-averse players, but it didn't make other playstyles unworkable.

Once you get the hang of timer management, you can start experimenting again. The expansion has seriously dialed back the hard timers in favor of soft timers, which just reduce the rewards for careful play. This has improved the game significantly in my opinion.

On classic as long as you make on move per turn towards the objective you won't have any problems. On impossible you have to keep advancing towards the objective no matter what for the first mission or two.

I know it's a rare situation but it really fucking suck when it happens, but that's probably because I am playing LW2 right now.

It get worse when I am doing swarming+ missions and there are often 5-6 pods, but each pods has like 6 fucking MECs (2 super heavy MECs) and it's hard to recover once they spotted you first and send AOEs into my squad.

Yeah no. You're a moron.

Overwatch is the problem that needs to be fixed, not slapping timers over the top.

Overwatch spam is stopped by timers. This is a fact. Whether you like it or not is irrelevant, because overwatch spam is a far bigger issue with the first game than timers are with the second.

Can't help with LW2 since I stopped playing after Shen's Last Gift since my comp pooped itself. General rule of thumb is you shouldn't be clumped enough for more than 2 people to be hit by an AoE

Timers issue issue to me was basically only that they started in while in concealment which was immersion breaking, and that was something one of the ealier mods fixed and WotC basically has as a baseline feature, WotC also got the potential for extenders to the point it is a non issue.

I can see why some have issue with it though, unlike Meld they ain't optional (though you were a idiot if you didn't get DAT MELD in EW whenever you could).

And really WotC is pretty lenient in timers, you get like triple avatar length as a option, repeatable Covert opps that remove bars from it, Order that removes a bar every month without you doing fuck all, mission timer extenders and im not even sure a Chosen actually advances its knowledge before you "activate it", the trade off is fatigue, which is more to get you to juggle troops, and actually is something that makes SPARKs more of a worthwhile investment.

That's fine, nowadays it's pretty easy since LW2 soldiers are very strong once sufficiently upgraded and can deal with surprises, I usually make half of my squad dash and the other half on overwatch if I know something's heading my way.

That's a good thing to hear, I am busy with LW2 at the moment so I won't be doing WotC anytime soon, it's a good thing considering I am also waiting some of my mods to be updated so I can also play them with the WotC expac.

How shit are vanilla XCOM2 SPARKs? I finished XCOM2 back when it's first released and never touched any of the DLCs until now. The LW2 SPARKs are really fucking good and the only downside is that you can't equip utility items on it.

>never touched any of the DLCs until now
You missed the alien rulers before they got nerfed then. The salt was amazing. If you think turn timers were bad, rulers were fucking wiping out squads. Casuals were super fucking salty about it.

ran like fucking dogshit, and most missions were "bumrush and hope you don't get raped"

Overwatch crawl is fixed by timers and line of play

everyone was salty about pre-nerf Rulers

I had a small taste myself starting up my first LW2 playthrough with alien rulers enabled, I was killing normal grunts and the occasional sectoid when a snake that spits ice comes out of nowhere and destroyed my 6 or 8 squaddies.

No, there isn't.
Which is a fucking crime and every modder should be shot for not having done it by now.

Every time we have this thread the only thing anyone ever complains about is the fucking timers

I actually fucking love the timers

I was turned off the second it was revealed that they took this route for the sequel because people lost their first playthroughs.

Like holy shit, I was actually interested in a sequel set after the ending of EU/EW and instead I got a do-over game where I have even less resources and even more timer gimmicks

rush satellites in base and laser weapons in research

post more lewd propaganda.

not enough mission variety and too easy in lategame

WOTC fixed one of those, at least

Is that true about WotC making the game perfect? I got the base game and DLC on sale a few days ago and finally had a great run until a leader showed up and wiped out my crew in an instant. They get to move every single time you do? It's insane. I have money and I like xcom games that aren't broken, should I throw in the extra $40 to get the xpac?

it's still too easy in the late game (even more so now), but otherwise yeah it's a 100% improvement

nothing really, out of all the things in XCOM 2 that are not in XCOM EU/EW the only thing i'd drop is the fucking archons, i want floaters back.

I also miss the continent management, satellites and UFO hunting. Besides that there's nothing that i believe is inherently wrong. Sectopods are fucking weak as shit though, they're just damage sponges. Gatekeepers are the real threat with their absurd defense

And turned the other up to 11.

WotC is a massive joke lategame when you get rid of the chosen/rulers and are left with massively OP soldiers with nothing dangerous to face.

i agree that it's a massive improvement, but nothing really stops the super late game snowball so keep that in mind

What went wrong is THAT THERE STILL IS NO LEWD SNAKES MOD

We got lewd troopers and tiddy archons, but still no fucking vipers.
What the fuck is wrong with modders?

i've come to accept that that's just the way it is. If you manage to get to that part of the game the rest is just a victory lap to seal the deal

I have the "two less turns but stealth turns don't reduce the timer" mod and it's a lot more fun while still having urgency.

It's probably a bit more challenging if you leave the Chosen alive

Superior game coming through!

>chosen in lategame
>dangerous

lmao just walk up to them and shoot twice with shotguns

why did they not just remove or nerf overwatch then?

That sounds redundant considering that if you bring a reaper to a hack or destroy mission then you have a 100% chance of completing the objective, and i already like the way VIP missions are set up. 12 turns is perfect, 90% of the time i complete VIPs with 1 turn remaining

because it's still a useful tool, not the end-all be-all strategy

this but unironically
>better variety of objectives
>only a handful of time limit missions
>more squad interaction
>better sense of strategy

>a game that somehow manages to be easier than xcom EW recruit difficulty

>better sense of strategy
*citation needed*

But do I get to collect meld and research science and engineering to equip my soldiers to defend the kingdom from aliens?

There was a mod that gave Vipers sexy animations

1 Action is not a replacement for tension

2 Tension is not handled by watching a dice roll process its result

3. Dice rolls are not an acceptable choice in design when the game plot layout requires units survive throughout the game timespan.

Literally, the "miss a 95%" meme is what went wrong with newer Xcom games, because it represents EVERYTHING about the design of the game:
over-simplification.

the original games had physically simulated projectiles in a 3D space in the fucking mid-90's, and you could bring 20 grenades if you wanted, and set individual timers on grenades, and target terrain and make a path.
original XCOM was a tabletop war game, inside a computer, and if you shoved a gun into someones face shit was going splat, even if the unit couldn't hit for shit, the rules were clear and fair.

New Xcom, the 3D space is just for show and you can't intentionally target the terrain like in the original and inventory is literally simplified into a World of WarCraft MMO hotbar ability list. the rules are so absolutely clear cut and defined that it's impossible to do anything interesting with them

Well yeah, but part of that is the rewards you get from the rulers/chosen, the weapons in particular are pretty damn fucking good.

Overwatch is a staple and honestly not THAT good unless you got A LOT of Aim or the whole squad on it (and even then it is fully possible to ahev the whoel squad miss something that isn't in cover due the Aim penalty), it is the mentality of "IF I OVERWATCH WHEN A POD REVEALS I CAN GET SHOTS IN BEFORE THEY GET COVER", not how good it actually is that is the issue, plenty of time Nading to remove a cover and regular shooting is actually a statistically better option, and more flexible.

That said, it still has its uses for stuff like Pic related and Assassin Chosen unless she gets IGNORE OVERWATCH.

They created it for HARDCORE fans. I wanted a good story :| oh well.

Holy shit you're retarded

Except Nu-Xcom is casual garbage made for normies who cant handle proper strategy. It's awful.

>good story
>in XCOM
oh do go on

Yeah, and i don't think it works anymore.
And the guy who made it fucking died or something

>Broken in WotC
>Chances are not updating as well
>Snake's get nothing mod wise beyond that anyway
WHAT THE FUCK HAPPENED?!

>mfw got swarmed by enemies in the Assassin's Stronghold
>team surrounded by 8 enemies
>my sharpshooter fires 10 times in a turn and kills 6 of the 8 enemies, including a Stun Lancer, an Archon, two Troopers and a MEC

Pistol Sharpshooters are fun.

Xenonauts exists

It's like any other Nintendo game. The base game is piss easy, save for trying to perfect every mission. I haven't finished it yet, but I hear there are much more challenging side missions.

If you're still bitching about timers you are a certified casual. There is a lot of things in WOTC that delay or outright remove the urgency from them. Even without resistance orders the Chosen freeze the timer every time you start fighting them.

>tfw my assassin has ignore overwatch
How the fuck do I even counter this shit without savescumming

Battle scanners, scanning protocol, or try to guess where she is and flank her
All of these reveal her

Reap with the skill that lets her track enemies forever

Specialists can scan her out of invisibility. My Assassin ignored overwatch too, thankfully Scanning Protocol rendered her invis useless.

avatar timer was absolutely gutted in wotc
Im in late August and I've still not done a single facility. The last story mission that reduced timer that i did was skulljacking
There is absolutely no need to rush geoscape now.