What went right?
What went right?
uninstall.exe was fairly simple to use.
It was easy to pirat so you can tell it's shit for free.
Nothing, the game is shit.
nothing, at least tyranny was fun
awful gameplay the writing
so, nothing. at least divinity has excellent gameplay.
It sold enough to prove isometric RPGs are still a viable genre
I liked the music
Disliked pretty much everything else
Should I get this or D:OS on my ps4
It exposed Obsidian for the mediocre writers they are when they have to do the heavy lifting and do their own world building.
D:OS unless you suffer of insomnia
A new exp? for Tyranny came out a day ago. Havent tried it yet, but more Tyranny is always welcomed.
Story, graphics, roleplay mechanics and gameplay. Music, encounter variation and basebuilding are underwhelming.
Both great but DOS is far superior.
It truly managed to recapture the traditional CRPG gameplay.
Everyone who dislikes PoE gameplay is immediately outed as someone who never liked playing those games in the first place.
Did anyone else think that finding a way to depose or kill the king was going to be the central point of the game?
Random dude pops out of nowhere on a road and tells you to kill the king.
So you go and do it and thats like a tenth of the way into the game.
I liked storming the castle but that was a serious WTF.
Almost nothing. The game is a huge joke to anyone who actually played a few good cRPGs (which this game is desperately trying to emulate) in his life.
I thought it was quite obvious the point of the game was about the gods.
Stop parroting Sup Forums and go play it, or play baldur's gate 2 again to see how badly it has aged.
Cute elves.
I agree, the Engagement system alone is a huge advancement
No, YOU didn't play any cRPGs. PoE tries to make its combat like those but it lacks the actual depth and variation and the carefully crafted encounter design.
The fuck? The elves were ugly as fuck, they had the stupid warcraft eyebrows.
Baldur's Gate 2 is overrated but still shits all over PoE. I called the game out in the days back when Sup Forums still hyped it up like nothing else, fuck off.
>beefed-up Attacks of Opportunity
>huge advancement
If anything Engagement put way too much focus on the initial positioning, turning the game into trench warfare simulator.
the engagement system sucks
>Everyone who dislikes PoE gameplay is immediately outed as someone who never liked playing those games in the first place.
But PoE is shit compared to all the older cRPGs and inferior in every way.
In a way you're right.
But i still enjoyed this, i actually really like the emphasis on positioning.
The kickstarter campaign
engagement emphasized having one heavy tank who was spec'd to be able to engage the entire enemy pack alone while everybody else stayed the fuck back attacking from range. Granted, I don't think even specialized for engagement Eder could pull it off so you needed a secondary off-tank like Pallyvagina to grab a straggler or two.
Apart from having a nonsensical story where everything interesting happens offscreen and every character is a textdump of irrelevant information to show you how cool the world everywhere but where you actually play is and the mindnumbingly combat that borders on a clickfest in terms of strategy and the pretty much non-existent roleplaying elements and the absolutely horrible encounter design that is more reminiscent of a game like Diablo than a real cRPG which it so desperately tries to be while being vastly inferior in every single aspect to dozens of games that came out more than 20 years ago.
tl;dr it's bland garbage and anyone who likes it just because it's better than utter trash like Bioware games has no fucking clue about RPGs
Nothing.
It made Obsidiots lose part of their brainwashing.
D:OS is a legit good modern RPG that tries a few new things, PoE tries to be Baldur's Gate but only copies the bad parts from it and STILL manages to make them even worse.
>warcraft eyebrows
I have no idea what you mean, but my Elffu was cute as fuck.
It is, though. The problem with Attacks of Opportunity is that they're either so powerful as to be crippling, so you never want to draw one, or so weak as to be pointless and it's usually the latter. Not having an Engagement/AoO system at all leads to situations like BG where you can kite enemies at will.
I think the Engagement system worked well because it forced you to always be aware of it, and it allowed you to increase your ability to tank with a couple of feats without consuming your entire character focus. There was a nice mix of engagement-enhancing abilities and mobility ones, like the Barbarian's ability to ignore the hitstop.
>If anything Engagement put way too much focus on the initial positioning
I agree, but I think it's a big improvement on a weaker system or not having Engagement at all. It could've used some more complex mobility skills. I'll be interested to see what they do with it in Deadfire.
>the king
He's some backwards lord of a tiny village.
Roleplaying, encounter design of fights that actually matter, class design, overall level of difficulty. Also, compared to all infinity engine games and IWD1-2, PoE is the most challenging and balanced game.
>The problem with Attacks of Opportunity is that they're either so powerful as to be crippling, so you never want to draw one
This is exactly what Engagement is.
Completely delusional, you haven't actually played any Infinity games.