How do I learn to aim in FPS games?

How do I learn to aim in FPS games?
I can't even hit people at all, let alone headshots.
It's like the reticle gets away from me.

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youtube.com/watch?v=SlCRfTmBSGs
overbuff.com/players/pc/rapha?
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overbuff.com/players/pc/papillon-1323
overbuff.com/players/pc/ENUMBRE-1733
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it's pretty straightforward. target in the center, pull the sweetchi

Just get used to it, it takes time.

Bigger crosshair icon helps.

You can't, your brain is already hard-wired to suck cocks.

Aiming satori is a state of mind.
One must retreat themself into the back recesses of their consciousness so that the spinal cord and its caveman operator may guide their hand.
Cylinders clicking into place within the nerve pathway. To aim and to shoot becomes one action. Minimize points of failure. Flares of clarity, paths to shots which cannot miss. Spring load yourself for them. Dip into and out of patterns as they emerge.

Do you have what it takes to have Good Aimâ„¢, /c/?

~~REMINDER~~

projectile aiming >>> hitscan aiming

how do i learn to aim if i'm female

Depends on the FPS, are you talking about CS:GO type of aim or Overwatch kind of aim?

>posts a webbum of overshit
fuck off, kiddy

They're the same shit right, CSGO just has the additional thing of 'recoil compensation'

Overwatch is the most difficult FPS game that's currently alive, from an aim perspective.

youtube.com/watch?v=SlCRfTmBSGs

Recoil
Distance damage reduction
Armor and helmet damage reduction

They are all factors that divide the good players and the noobs.

Some times you need pin point accuracy, other times yoy just have to spray the gun.

Depends on the gun, depends on the team you're playing in, depends on the map.

>Distance damage reduction
I don't think CSGO has that. AK is a 1shot at any range, M4 a 2shot at any range, AWP a 1shot at any range, etc.

>/c/

this is /cm/ please get it right

Lower mouse sensitivity, 400-800dpi is fine.

AHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAH

How do you learn to aim in console FPS games?

It does, headshots are obviously a safe damage dealer but shooting the body or legs will take a lot of shots.

Yes, it is. I'm better at FPS than you and I'm telling you so. What game do you think has more difficult aiming?

Practice you tracking, if you watch killcams and find you're always a little to the left/right, adjust.
Also use your fucking crosshair as a reference point, it's not just for show. I had the same issues you did. This solved most of them

>Yes, it is

Different user, is this a serious question?

What you need to do is aim with feeling, not thought. The direction and distance at which you move your crosshair should feel closer to an emotion than a piece of considered logic.

youtube.com/watch?v=SlCRfTmBSGs

...

If you think there's a game with more difficult aiming than Overwatch, which still has enough people that you can play matches of it, please submit it and I'll tell you why you're wrong.

Everyone spouts this shit but when asked what game they recommend they just call you an Overbab and tell you to fuck off.
Don't you dare say CS:GO, fuck off with that dumb shit

Quake 3 / CPMA

Quake is not an aim intensive game. Let's compare the hitscan aim stats of notable Quake players who play Overwatch professionally. We'll compare it on McCree, who is basically the railgun character of Overwatch and has no RNG element to his shooting.

overbuff.com/players/pc/rapha? < #1 Quake duelist for the past six or seven years, played OW professionally till a month ago
>McCree accuracy: 6.4% headshots

overbuff.com/players/pc/Coollerz < #2 or #3 Quake duelist, OW pro
>McCree acccuracy: 4.2% headshots

overbuff.com/players/pc/Cypher < #3 or #2 Quake duelist, OW pro
>McCree accuracy: 8.0% headshots

Now let's compare to the accuracy of some non-Quake players.

overbuff.com/players/pc/papillon-1323 < CSGO professional player 'Shox', casual OW player
>McCree accuracy: 11% headshots

overbuff.com/players/pc/ENUMBRE-1733 < me, FPS mutt who has played everything
>McCree accuracy: 16.4% headshots

Quake is not an aim game, it's a thinking game. You will aim at an enemy once every thirty seconds on average, compared to constantly in other games. And you needn't worry about headshots or unexpected angles in Quake, you can predict your opponent's movement.

You just got schooled by the autismic master lmao

I thought Quake was about patterns and timing.

You gave him your (You) so easily, and he was prepared.

>i take a children's game more serious than rapha therefore my aim is better than his
GOOD shitpost

> Gets BTFO
> Proceeds to also exhibit poor reading comprehension

Not even the other user, but holy shit dude.. you should stop posting before someone from Reddit makes le ebin screen cap of how fucking stupid you look.

I can only tell you what helped me at improving. I realized i was getting lazy and just played on auto-pilot. Since i actually started paying mind to my aim it got better. At first it fucked me up though and i was worse untill it started improving.

Rapha played the game professionally, it's silly to claim he took it less seriously than an amateur player.

>Lower the sensitivity
as a rule of thumb, when you move the mouse from the center of your mousepad to the left/right edge your character should do a 180.
>Disable mouse acceleration if it's enabled
>ideally there should be no friction/no contact between your hand/wrist and you mousepad
>git gud

And i mean i was already decent just playing on auto pilot but i just hit a wall untill i actively started working on it.

What I dislike in Overwatch is how characters can change their direction mid-jump. It makes playing Zen/Mei or other projectile heroes very frustrating at longer ranges.
People don't want to admit that some characters do require a lot of skill to play just because the game has literal autoaim heroes like Winston or Sym. Every time the game is brought up there's some fucking cunt telling you to git gud and go play Quake and you know for a fact he sure hasn't played it in a fucking decade.

This is correct, here are some other tips as well

- Get a PMW3366 mouse
- Play at high DPI and low ingame sensitivity. 3200 DPI is the 'sweet spot' for PMW3366 (although it barely matters because that sensor has no smoothing)
- Get a big mousepad
- Get a 144hz+ monitor. You can get a CRT from your local pawn shop which is capable of 144hz and it'll cost less than $20.

Gay

Is say maybe TF2, halo 5 and splatoon

>snapping onto the enemy's head then back to the center of the screen
>that sweep across the screen during reload

to what end

You are what you do consistently. Dedicate yourself for a long period of time and don't salt out and uninstall because you aren't learning fast enough (the fact you would ask about this on Sup Forums probably means that's not impossible for you). Play for small, consistent incremental self-improvement instead of for a "goal", have fun as you do so, and eventually you'll get there. I'm not an old guard FPS player so I can't say much that doesn't apply to gitting gud to most games, but lowering your mouse sensitivity and playing with a good framerate have helped me.

>AND SO I PRAY
>UNLIMITED AUTISM WORKS

Makes it less obvious than tracking enemy head 100% of the time

literally anything with bullet travel or anything that doesn't have the bullshit aim assist tier hitboxes
bonus points for being much faster paced than your shitty meme game

Adjust your sensitivity!

was wondering as well

I mean flick aim has its advantages but Honestly this just looks like some kind of AI that's set to ''just do some dumb shit lol'' mode

Ok I'm honestly confused here. What exactly is "difficult aiming" and how is it a good thing?

A high time-to-kill, headshots, and characters that move in strange ways.
These are what make for an aim-based game.
Overwatch has all three.

i assumed he meant fast (and unpredictable) character movement

I've never seen more suspicious gameplay. How come you're not banned for hacking?

shunnain't said the h-word user, now you're in for the real screeching

Because he keeps on baiting and people keep on replying to him

Sensitivity is the most important part. Find what works for you even if it feels too slow. Most people who suck at aiming have an overcorrecting problem because the sensitivity is too high for them.

...

This look like aim bot

She's right though. There's a reason why trans >women completely dominate actual honest to god females in competitive gaming despite being like 1/2 of 1% of the population.

...

>people accused me of cheating so I'm clearly not cheating
Okay?

The aimbot is embedded into my nervous system

Your hand looks like a very angry Paramite, you're okay in my book.

I'm insecure about my alien pseudopod hands

Hey Paramites are fast and predatory, exactly what you want in a hand!

I quit vidya for a few years, came back after taking a shitload of meds for schizo shit and became an alcoholic. I can't aim for shit and my awreness is also shit. I can't pick out long range targets in games, they could be in right in front of me and I'll have trouble picking em out. At first I thouught it was juust cauuse of my monitor settings but nope. My reactions are slow but good thing all the popular meme games don't require quick reactions and shit unless you care abouuut "pro" shit buuut I don't.

How about practically every other fps game on the face of the planet, one example being tribes ascend

Tribes Ass Send is dead

>the game is dead therefore its aiming is less difficult than overwatch's
did you know single player fps games exist also

No such thing as a singleplayer game with difficult aiming.

how does hitscan even work

what fast paced shooters should i play to actually git gud at hitting people
slow paced stuff like cs go and rainbow 6 siege dont give me niggers to shoot fast enough to improve my skills

Hitscan is 'if your crosshair is touching the enemy when you press shoot, your shot hits the enemy'

Projectile is 'a world object is spawned, given a forward impulse, and you must calculate its path so that it intersects with an enemy'

Is anyone else really fidgety when it comes to pc movement? I constantly fall off of railings and sheeit in Half Life.

dirty bomb

its so funny to see all this plat players saying that good flicks shots are aimbot, gitgud scumbags

Quake, NeoTokyo, Warsow, UT, etc. Dirty Bomb, like that user mentioned, is basically Enemy Territory but with lowered complexity and filled with casual cancer like different "heroes" you can play. But being based on ET (when ET is dead) still makes it really fucking good.

Shit, you can honestly play a single player FPS game and train that way if you like. Something like Jedi Outcast on Jedi Master will at least teach you movement AND aiming at the same time.

Play on a Nintendo system except N64 Touch screen, motion, and gyro controls are far superior to the cancer of 2 sticks

people do legit say Overwatch is an effortless game and at least with DPS I'm like, how

you have to pursue perfection as DPS in Overwatch to be seen as doing your job correctly in a game where momentum isn't a thing, characters can move abruptly and almost instantaneously and strange ways, AND to reach your skill peak you have to hit headshots, which is an even smaller hitbox.

TF2 is MUCH easier than Overwatch aim-wise because the only time true precision hitscan comes into play is with sniper. Most of the "hardcore" elements in TF2 involve/rocket/sticky pathing.

This