I'll start Location: Don't really care what part but it has to be the West Coast
Character: A newly promoted Scout for a smallish settlement who have set up in a Vault.
Start summary: As a newly promoted scout, you're tasked with going out with a small group into the wasteland and finding other settlements that your settlement can trade with as well as scavenge anything useful. After searching for a while with no luck you finally see a store that may have something useful only to be apprehended by a group of Raiders, caught in their trap.
They capture and imprison you and one by one bring you out and demand that you give up the location of your settlement. You are given the option: try to escape, convince them to let you go or give them the location and request to join them.
If you manage to get back to the settlement you can alert them and go about preparing them for a possible attack. If you join the raiders you take part in taking over the settlement and will be able to play as a Raider for the rest of the game whilst carrying out side quests.
This is intentionally not a climactic "we need to save the universe!!!11" or "big evil organisation!" story as that shit is tired as fuck and has 0 impact when you complete the game since you were meant to be a hero yet the world is identical. Instead, this is a more grounded start that gives you the opportunity for real decisions with consequence and lets the game focus on where it shines, the side quests.
Any other cool ideas?
Logan Martin
>West Coast Stopped reading there, Bethesda should stay away from the West Coast to not ruin it
Jaxson Brooks
>NV >then Try again, Obsidiot. FO4 is the closest 3D series ever gotten to original vault suits.
Brody Russell
Agreed, Obsidian ruined it enough already with Old Meme Blues.
Jordan Hernandez
I wan't to play as Enclave soldier
Hudson Hall
It takes place in beshitsda hq whe you make a bomb and blow that shitty studio up along with all of its incompetent employees
Carson Perry
I don't give a shit what they do, they just need to make script extender functionality built-in, it's the only way to have good mods and thus save the trite vanilla version that they'll inevitably shit out.
Jordan Miller
Such a shame it missed every other note.
Jackson Stewart
Don't hire writers who assume players are bored by dialogues. Writers who can't tell the difference between realism and consistency are a major red flag too.
Levi Kelly
That's a big head
Bentley Hill
Let Obsidian work on it. That's it.
Xavier Evans
Like quests having different outcomes depending on your actions? Oh wait, there are. Or like power armor being actual power armor and not bunch of armor plates loosely hanging off people? Oh wait, PA is actually powerful and protective as well. Or how energy weapons and plasma is actually viable endgame weapon? No, wait, they got that right as well. What do you know, Bethesda also realizes that Fallout architecture is heavily gothic art deco and not western themed theme park.
David Bailey
I fully agree, fellow rpg enthusiast.
Mason Hill
Pathetic. The quests literally have no choices, you pick the faction (big difference) play similar flavours of the same quest depending on your choice and end the game with synths still everywhere and no visible change except a decent radio station being removed because reasons
Elijah Scott
Playing 4 for the first time. Its a buggy, broken mess that is only fallout in name.
Parker Scott
>The quests literally have no choices Confirmed for not playing the game. Almost every real (not radiant) side quest has different outcomes just like in original game. >similar flavours of the same quest depending on your choice At least main storyline has differences depending on your faction choice and no matter how minor the impact is on the world after you finish the story, it's there. In New Vegas it was "pick which sides shoot at you at the dam" followed by "watch this pictures" cop out because Obsidian can't finish even one game on time and making your choices actually affect the world is too hard for those lazy hacks. Sure you're not mixing it up with New Vegas?
Logan Murphy
But energy weapons were super viable in New Vegas. I'm actually pretty sure the highest DPS weapons were energy weapons with the right build. I'm also pretty sure the quests in NV had way more differing outcomes than 4.
Logan Evans
>Confirmed for not playing the game. Almost every real (not radiant) side quest has different outcomes just like in original game.
Not enough of a difference, though. And you can't be a properly evil motherfucker, that was the best part about classic Fallouts and NV.
Zachary Ross
Original Fallouts had at least three different outcomes for every quest.
Wyatt Phillips
There literally is no choice, its yes or no the whole way and negotiating the size of your reward. Far Habour is the only questline where I actually felt like I had to decide an outcome beyond my reward.
Also almost all the quests end up being shooting galleries instead of ever being able to resolve the quest in a different way.
You say there are diffences because there are factions but its the same quest each time with a different skin, look at FNV if you want to see a better way of making the main quest vary as you play where as FO4 you reach a point, pick your side and play the same quest until it ends and everything stays the same.
Isaiah Kelly
>moving goalposts Nice >And you can't be a properly evil motherfucker You can sell 200yo kid to slavery, can get him to parents and kill them, can kill Bobbi No-nose after figuring out she's lying and then killing Fahrenheit as well. You can kill the Ghoul who hired you during Silver Shroud quest when he's being held at gun point and people who had him hostage will react to that accordingly. Most side quests give you freedom to kill important NPCs, play the game. You should play Fallout 1 and 2 yourself instead of spreading memes you hear on Sup Forums. Fallout 1 was very limited in terms of choice, and 2 was filled with black or white choices. See above, you haven't played the game.
Tyler Moore
New Orleans or nothing.
Kevin Moore
>then >NV Is this a joke?
Zachary Ward
>mfw people say NV had non-linear structure in quests Jesus Christ, Obsidian even managed to make the OPEN WORLD linear, and quests were always "pick a side for cosmetic reasons" or "help good guys or help bad guys, choose wisely teehee"
Andrew Jackson
Being evil in fallout 1 >shoot everyone, you can do this in fo4 >get to necropolis >go with harry >join the master >game ends umm
Nathan Cooper
I've played the game extensively and I assume everyone you're saying haven't has as well.
I enjoy FO4 for what it is but its dogshit as far as quests and RPG elements are concerned. Stop blindly defending the game though.
Dominic Davis
>different outcomes >hey, can you go kill railroad guys? >no >well, fuck you, you're doing it. >no, really i won't. >i said fuck you. >quest updated. go kill railroad.
Jack Garcia
>bring in arguments and examples >Stop blindly defending the game though. Dumb Obsidiot. >side with NCR >they tell you to kill Caesar >no >well, fuck you, you're doing it. >no, really i won't. >i said fuck you. >quest updated. go kill railroad. Same with Master. Same with Enclave. At least use your fucking head next time.
Nolan Harris
where did i claim it wasn't like that in my post?
Cameron Gray
...
Evan Clark
...
Robert Clark
A bigger map. Wy are the fallout maps so small compared to TES?
Christopher Reed
Did Nuka-World get any vault boy masks for raiders like this pic? Missed opportunity if otherwise.
James Parker
Because they're not just empty procedurally generated landscapes with forests brushed on top.
Lucas Allen
That Fallout 4 character is just begging for a Virgin Dweller VS Chad Wasteland Saviour comparison.
Jack Lopez
>every TES game is Oblivion
David Lewis
>Saying Old World Blues isn't the best thing to come out of new Fallout, ever
Jose Harris
I just want a midwestern fallout in the same place as Tactics only because I want to see my state in a Fallout game
Evan Ramirez
I thought OP did that intentionally. Unless it's just someone's skinny ass oc that OP found
literally looks like it has a INT stat of 8+
Sebastian Richardson
>LE GOD GUNS XD >LE TOASTER OF DOOOOM LMAO >HAHA TALKING SUIT IT'S FUNNY SHE'S A LADY Go back to watching Meme and Morty.
Colton Carter
my idea is that they dont make it becuase the universe was fucking tired after 1 game. im tired of fallout. t i r e d.
if they do another one it should obviously be a decimated megacity like tokyo
Juan King
More polygons/details/objects, smaller maps. Hard to even optimize shit, not just expand, especially when consoles barely improved their hardware for past 10 years, but demands for graphics higher and higher every year.
Samuel Foster
Far Harbor is the best Fallout game
prove me wrong, Obsidiots
Isaac Gutierrez
I'm convinced that half the autists deepthroating Jew Vegas and Fallout 1 and 2 never played them. They were fucking horrible.
Hunter Rogers
>suggest ideas for Fallout 5 don't make it. bethesda was a mistake.
Ryan Hughes
>Fallout: The Glow >takes place back in California, but also goes north east enough to see Oregon, Washington, and Idaho >NCR's homeland, takes place right after the first battle of the Hoover Dam, Mojave campaign is mentioned, but not expanded upon to avoid declaring a canon outcome to FONV >get to see NCR's development since FO2 first hand >the further north you go, the less civilized the world becomes, raider tribes like the 80s relocated there >instead of one large world map there are several connected sub world maps that are connected via fast travel, allowing for more focused detail in each >think dlc sized world maps, several bigger Hub World style ones at key locations (Shady Sands, Arroyo, New Reno, The Hub) with the fast travel screen looking like the world map from FO1&2 >game is centered around The Glow, radiation is finally dying down enough where it isn't guaranteed suicide to explore >becomes a "gold rush" like spot for prospectors/scavengers, bringing back tech from the Glow is very profitable >despite the radiation going down, it's still very dangerous, due to law not being able to have a stable position in the Glow, prospectors sabotaging and attacking each other is commonplace >The Glow is a lawless zone surrounded by civilized lands >player character recently decided to be a prospector to explore the glow, motivation, dedication, competence, or if they were a prospector before this is left ambiguous >game's main themes are about the fine line between ambition and reckless greed, not just saying greed is bad, the idea that an incentive could be worth forgoing morals to varying degrees is allowed to play out as is
Julian Cooper
>F1/2 sold like shit >killed the studio and publisher >no one but autists and nostalgiafags cared about the games >Bethesda turned it around and created one of the biggest and most recognized modern franchises >B-bethesda ruined Fallout! Go replay Tactics and BoS you love so much, retard.
Dominic Clark
Male sure there are no bugs Fuck walking around have some vehicals or mounts in them would love to see mad max lkke fights
Aiden Hughes
That'd be better in west Texas.
Joshua Gray
If there's anything that can be done well in FO5, don't make people have great fucking knowledge of mannerisms from pre-war.
FO4 had this bullshit how people don't understand or recognise some pre-war things, like basketball court stadiums full of lights and bleacher seats.
But bet your ass these post apocolyptic assholes born 20 years ago know a lot of mannerisms and phrases that only people who lived in a technology rich world know.
Nathan Green
>nv is 100 times better than fo3! still a pile of shit i enjoyed exploring the capital wasteland more than the invisible wall desert, anyway
Lucas Torres
It looks nothing like that. It looks like one of those """""realistic""""""" superhero costumes that are covered in unnessecary details.
Daniel Cruz
Here's my idea.
Cancel it and close bethesda studios
Lincoln White
At this point the only "new" Fallout I'd buy is a New Vegas port to 4's engine. Better combat and graphics that don't depress me, combined with New Vegas' setting, plot, quests and characters? It'd be tight as fuck.
>Almost every real (not radiant) side quest has different outcomes just like in original game In Far Harbour, maybe. The base game only has "go here, shoot this, loot that" missions.
Kayden Wood
>another retard who haven't played the game or played each quest only in one way and thinks it's the only possible way it can play out Classic Sup Forums
Alexander Thomas
The fuck is wrong with BoS
Grayson Bailey
Is this picture implying old armor design is better despite comparing concept art to an in game shot?
The vault suit design in 4 is one of the few things they did right imho
Christian Powell
left chad ranger right virgin vault dweller
Jackson Foster
>nails reversed
Adrian Barnes
how about stop trying to make it 'cinematic' and let it be an actual open world RPG where you can play as any type of character you want, and not some whiny faggot with daddy/muh baby issues.
Austin Brooks
Is there an outfit more beautiful than the NCR Ranger armor? The Desert Ranger armor from Honest Hearts
Gabriel Lewis
improve the dialogue-wheel to a dialogue-triangle with "yes", "no" and "sarcastic yes"
Isaiah Stewart
Would play. I just don't want some "You're the cosen one, save the entire fucking world" main quest.
Leo Flores
I think you mean >yes >no (but yes) >sarcastic yes
Brandon Morgan
OP here, thats actually very interesting, I like the idea of having a significant event take place in the game that involves charactrs adapting and adjusting instead of what Bethesda always do which is make it something that needs to be stopped or used.
Also I see I'm not the only one who wants different regions with varying levels of lawlessness since it'd make the world feel more alive and realistic if its not just everything happening in one area.
Thomas Robinson
Oh shit I hadn't considered the South. Yeah that could be an awesome Fallout setting come to think of it
Mason Richardson
>muh dialogue wheel with only 4 ways to reply I love how people forget that majority of dialogues in F1/2/NV had 3 lines at best and 2 especially had the least options in most cases, sometimes giving you only 2 choices.
Leo Reed
I like it a lot, and would play it, but Fallout games have always had a definitive ending and I don't see one for this.
Easton Flores
I lost the webm, but what happens if you refuse to work with the Vault Tec Rep, saying no over and over.
Nate: I said no. Nora: And I'm saying yes, so there. (Continues as if you said yes straight from the start)
Daniel Ortiz
While I don't dispute that Bethesda have made Fallout a staple gaming franchise, I don't think the setting or story of 1 and 2 were the problem. Just that Isometric RPGs were a dying breed
William Harris
But why completely ruling out the possibility for other conversation structures? Because that's exactly what the dialogue wheel does. And there are many characters who you can ask like 5 questions and do 2 skill checks.
Mason Turner
>Fallout 2 >sold 100k copies in first month >Baldur's Gate >sold 1.2mil copies in first month
Ryan Sanchez
>FO4 is the closest 3D series ever gotten to original vault suits.
Henry Johnson
Your character is in search of SCIENCE WALLS hidden inside vaults that teach BIG WORDS that you YELL at enemies.
Michael Thomas
>unironic shilling of Fo4 right now. The absolute state of nu/v/.
Daniel Lewis
Actually, they are. Literally every 3D fallout map is procedurally generated. Then they go over it and add the usual stuff, fucked roads, abandoned houses, stuff added and modified to the 3D artists tastes over and over. (based on input from the story, that is)
EVEN GTA maps are procedurally generated, especially the city layouts. They modified very minimal amounts of that, usually ones based on thematic areas, keeping a clean-ish looking skyline so you don't feel TOO boxed in, etc.
It's not like the devs even optimise shit anyway. The stuff they did in Fallout like moving buildings under the ground to create one-floor houses and other awful fucking shit like that. Those game engines are some of the worst around. Considerably more could be squeezed out of them. It's not a case of any detailed meshes of polygons, it's a "the engine is a heap of unoptimized shit by hack developers" problem. Take it from an engine dev. It's really bad. TES engines are better. But even they managed to fucking shit on Creation with their sub-optimal work and cutting corners.
Robert Scott
You aren't required to kill Caesar at all.
Gavin Sanchez
Fallout 3 was pretty bad with those cannibals talking about voting for republican candidates and flower gardens. The whole world felt like the war was maybe a generation away.
New Vegas did well in that language and names were starting to drift and change. Tucson being Two Sun, and the tribes speaking a pigeon language of european/japanese/english and some Navajo. This being due to their descendents being tourist stuck in those areas.
Jordan Wilson
>Wy are the fallout maps so small compared to TES? They aren't but they seem that way because TES games put mountains and hills everywhere that block access and make the area seem bigger and more diverse.
You can't put alpine mountains anywhere you want on a Fallout map especially when the real world location has none.
Dylan Fisher
Location: Alaska
Character: A freelance mercenary
Start Summary: You and several other mercs are hired to break into a sealed Vault to recover a mysterious device for an anonymous client. Character gen occurs during the scripted sequence of breaking in. When you reach the device, one of your crew kills everyone and takes the device. Only you survive.
Like NV and 4, there are two halves to the plot: In the first half, you track the rogue merc to kill him and retrieve the device, and the second is the 4-way faction conflict. The device is actually the key to a lost Pre-War military facility containing a massive stockpile of weapons. The four factions who want it are:
>A Brotherhood of Steel chapter (who want to take the weapons for themselves) >A tribal group descended from Inuits (who want to destroy the weapons so no one can abuse them) >A dictatorship led by ghoulified General Chase, (who wants to use the weapons to expand his territory) - like the Legion and Institute, these are the de-facto bad guys, but they also control most of the map including the largest city >Your client, one of Chase's ghoulified lieutenants (who wants to start a new faction to fight Chase's) - this is the Yes Man/Minutemen option that you can't fail. The client is on the verge of going feral and so plans to leave the faction in your hands
Companions include: >One for each of the three non-independent factions: A tribal scout, a Brotherhood Knight, and a soldier in Chase's army >A husky as the obligatory dog companion >A nutjob conspiracy theorist survivalist who lives in the middle of nowhere >A military assaultron
Enemies: >Polar Yao Guais >Radpuffins >Gnashers (giant beavers) >Wolverines
There would also be radioactive snowstorms akin to the storms from FO4, which would reduce visibility at times
Thomas Hall
that it's not made by bethesda
Samuel Martin
i cant get into the door in lamplight caverns that leads into murder pass. How do I get through?
Ryan Hall
Ask McCready to open it.
Wyatt Bennett
New Orleans
c'mon people
also go back to the old engine, optimize the FUCK out of it, smooth it out, and you're good to go. EZ PZ
Colton Reyes
>tfw you can't have fun or comedy in video games
you're a sad and pitiful little person
Cameron Nguyen
>Location: Chicago and the surrounding county >Character: a Synth >SPECIAL stats are only leveled once at the beginning of the game >Skills cost EXP points (experience points act as currency for leveling Skills) different stats cost different amount of EXP with some more expensive than the others (Doctor being more expensive than Lockpicking).
Thomas James
>old engine FO3 version of Gamebryo is the ugliest shit I've seen in my life, and I've been playing games since mid 90s.
Hunter Wilson
>Nawlins
Shit, that might be cool actually.
Easton Martin
interesting.
The other fallout game that was in chicago isn't canon so this could be a thing.
also i have a gud dlc idea >located in Milwaukee >only nigger ghouls >kill all the nigger ghouls >feelsgood.jpg
Jack Watson
i've ran out of dialog options for him. He did say something about letting me in, but the door still isn't opened. tried the 2 switches too.
Justin Barnes
yo dawg it gives is a certain A T H S T E T I C
it gives the game personality the stylization of FO4 is shite makes sense to me
Hunter Gutierrez
One thing that I want is a new game engine that could handle multiple NPCs in one place without setting your rig on fire.
Jayden Sanders
Ignore him. He's just a bitter cunt. He's probably the same kind of faggot that likes Duke Nukem yet glosses over the metric fuckton of pop culture references in it. Then make up every excuse under the sun to defend their stupidity. >b-b-b-but its 90s humor! not this new age meme shit! Duke Nukem would have poop emojis in fucking toilet stalls if it were released today and references to Twilight, (mocking it at that), Game of Thrones and all the hot Sup Forums memes.
Anti-fun kiddies amuse me. They don't know if they are coming or going.
Josiah Roberts
Go talk to Joseph and see if you have the option to ask him about the back entrance. You'll need 50 science to get through though. Alternatively just use the console to unlock the door. You are playing on PC right?
Jordan Parker
>it gives the game personality By making the game one of the worst looking ones in existence? Fuck that personality.
Easton Martin
A rebuilt NYC would be pretty dope. As for your character you could start out as a raider or something of the sort, your first objective would be something along the lines of raiding a vault and there finding out some secret that opens up the main objective of the game.
Also let Obsidian work on it, obviously.
Evan Baker
haha yeah Rick and Morty is my favorite show as well haha
Luis Cruz
The fuck does that have to do with anything?
James Cooper
I'm pretty sure NYC is canonically an uninhabitable crater