ITT: We suggest our ideas for Fallout 5

I'll start
Location: Don't really care what part but it has to be the West Coast

Character: A newly promoted Scout for a smallish settlement who have set up in a Vault.

Start summary: As a newly promoted scout, you're tasked with going out with a small group into the wasteland and finding other settlements that your settlement can trade with as well as scavenge anything useful. After searching for a while with no luck you finally see a store that may have something useful only to be apprehended by a group of Raiders, caught in their trap.

They capture and imprison you and one by one bring you out and demand that you give up the location of your settlement. You are given the option: try to escape, convince them to let you go or give them the location and request to join them.

If you manage to get back to the settlement you can alert them and go about preparing them for a possible attack. If you join the raiders you take part in taking over the settlement and will be able to play as a Raider for the rest of the game whilst carrying out side quests.

This is intentionally not a climactic "we need to save the universe!!!11" or "big evil organisation!" story as that shit is tired as fuck and has 0 impact when you complete the game since you were meant to be a hero yet the world is identical. Instead, this is a more grounded start that gives you the opportunity for real decisions with consequence and lets the game focus on where it shines, the side quests.


Any other cool ideas?

>West Coast
Stopped reading there, Bethesda should stay away from the West Coast to not ruin it

>NV
>then
Try again, Obsidiot. FO4 is the closest 3D series ever gotten to original vault suits.

Agreed, Obsidian ruined it enough already with Old Meme Blues.

I wan't to play as Enclave soldier

It takes place in beshitsda hq whe you make a bomb and blow that shitty studio up along with all of its incompetent employees

I don't give a shit what they do, they just need to make script extender functionality built-in, it's the only way to have good mods and thus save the trite vanilla version that they'll inevitably shit out.

Such a shame it missed every other note.

Don't hire writers who assume players are bored by dialogues.
Writers who can't tell the difference between realism and consistency are a major red flag too.

That's a big head

Let Obsidian work on it.
That's it.

Like quests having different outcomes depending on your actions? Oh wait, there are. Or like power armor being actual power armor and not bunch of armor plates loosely hanging off people? Oh wait, PA is actually powerful and protective as well. Or how energy weapons and plasma is actually viable endgame weapon? No, wait, they got that right as well. What do you know, Bethesda also realizes that Fallout architecture is heavily gothic art deco and not western themed theme park.

I fully agree, fellow rpg enthusiast.

Pathetic. The quests literally have no choices, you pick the faction (big difference) play similar flavours of the same quest depending on your choice and end the game with synths still everywhere and no visible change except a decent radio station being removed because reasons

Playing 4 for the first time.
Its a buggy, broken mess that is only fallout in name.

>The quests literally have no choices
Confirmed for not playing the game. Almost every real (not radiant) side quest has different outcomes just like in original game.
>similar flavours of the same quest depending on your choice
At least main storyline has differences depending on your faction choice and no matter how minor the impact is on the world after you finish the story, it's there. In New Vegas it was "pick which sides shoot at you at the dam" followed by "watch this pictures" cop out because Obsidian can't finish even one game on time and making your choices actually affect the world is too hard for those lazy hacks.
Sure you're not mixing it up with New Vegas?

But energy weapons were super viable in New Vegas. I'm actually pretty sure the highest DPS weapons were energy weapons with the right build. I'm also pretty sure the quests in NV had way more differing outcomes than 4.

>Confirmed for not playing the game. Almost every real (not radiant) side quest has different outcomes just like in original game.

Not enough of a difference, though. And you can't be a properly evil motherfucker, that was the best part about classic Fallouts and NV.

Original Fallouts had at least three different outcomes for every quest.

There literally is no choice, its yes or no the whole way and negotiating the size of your reward. Far Habour is the only questline where I actually felt like I had to decide an outcome beyond my reward.

Also almost all the quests end up being shooting galleries instead of ever being able to resolve the quest in a different way.

You say there are diffences because there are factions but its the same quest each time with a different skin, look at FNV if you want to see a better way of making the main quest vary as you play where as FO4 you reach a point, pick your side and play the same quest until it ends and everything stays the same.

>moving goalposts
Nice
>And you can't be a properly evil motherfucker
You can sell 200yo kid to slavery, can get him to parents and kill them, can kill Bobbi No-nose after figuring out she's lying and then killing Fahrenheit as well. You can kill the Ghoul who hired you during Silver Shroud quest when he's being held at gun point and people who had him hostage will react to that accordingly. Most side quests give you freedom to kill important NPCs, play the game.
You should play Fallout 1 and 2 yourself instead of spreading memes you hear on Sup Forums. Fallout 1 was very limited in terms of choice, and 2 was filled with black or white choices.
See above, you haven't played the game.

New Orleans or nothing.

>then
>NV
Is this a joke?

>mfw people say NV had non-linear structure in quests
Jesus Christ, Obsidian even managed to make the OPEN WORLD linear, and quests were always "pick a side for cosmetic reasons" or "help good guys or help bad guys, choose wisely teehee"

Being evil in fallout 1
>shoot everyone, you can do this in fo4
>get to necropolis
>go with harry
>join the master
>game ends
umm

I've played the game extensively and I assume everyone you're saying haven't has as well.

I enjoy FO4 for what it is but its dogshit as far as quests and RPG elements are concerned. Stop blindly defending the game though.

>different outcomes
>hey, can you go kill railroad guys?
>no
>well, fuck you, you're doing it.
>no, really i won't.
>i said fuck you.
>quest updated. go kill railroad.

>bring in arguments and examples
>Stop blindly defending the game though.
Dumb Obsidiot.
>side with NCR
>they tell you to kill Caesar
>no
>well, fuck you, you're doing it.
>no, really i won't.
>i said fuck you.
>quest updated. go kill railroad.
Same with Master. Same with Enclave. At least use your fucking head next time.

where did i claim it wasn't like that in my post?

...

...

A bigger map.
Wy are the fallout maps so small compared to TES?

Did Nuka-World get any vault boy masks for raiders like this pic? Missed opportunity if otherwise.

Because they're not just empty procedurally generated landscapes with forests brushed on top.

That Fallout 4 character is just begging for a Virgin Dweller VS Chad Wasteland Saviour comparison.

>every TES game is Oblivion

>Saying Old World Blues isn't the best thing to come out of new Fallout, ever

I just want a midwestern fallout in the same place as Tactics only because I want to see my state in a Fallout game

I thought OP did that intentionally. Unless it's just someone's skinny ass oc that OP found

literally looks like it has a INT stat of 8+

>LE GOD GUNS XD
>LE TOASTER OF DOOOOM LMAO
>HAHA TALKING SUIT IT'S FUNNY SHE'S A LADY
Go back to watching Meme and Morty.

my idea is that they dont make it becuase the universe was fucking tired after 1 game. im tired of fallout. t i r e d.

if they do another one it should obviously be a decimated megacity like tokyo

More polygons/details/objects, smaller maps. Hard to even optimize shit, not just expand, especially when consoles barely improved their hardware for past 10 years, but demands for graphics higher and higher every year.

Far Harbor is the best Fallout game

prove me wrong, Obsidiots

I'm convinced that half the autists deepthroating Jew Vegas and Fallout 1 and 2 never played them. They were fucking horrible.

>suggest ideas for Fallout 5
don't make it. bethesda was a mistake.

>Fallout: The Glow
>takes place back in California, but also goes north east enough to see Oregon, Washington, and Idaho
>NCR's homeland, takes place right after the first battle of the Hoover Dam, Mojave campaign is mentioned, but not expanded upon to avoid declaring a canon outcome to FONV
>get to see NCR's development since FO2 first hand
>the further north you go, the less civilized the world becomes, raider tribes like the 80s relocated there
>instead of one large world map there are several connected sub world maps that are connected via fast travel, allowing for more focused detail in each
>think dlc sized world maps, several bigger Hub World style ones at key locations (Shady Sands, Arroyo, New Reno, The Hub) with the fast travel screen looking like the world map from FO1&2
>game is centered around The Glow, radiation is finally dying down enough where it isn't guaranteed suicide to explore
>becomes a "gold rush" like spot for prospectors/scavengers, bringing back tech from the Glow is very profitable
>despite the radiation going down, it's still very dangerous, due to law not being able to have a stable position in the Glow, prospectors sabotaging and attacking each other is commonplace
>The Glow is a lawless zone surrounded by civilized lands
>player character recently decided to be a prospector to explore the glow, motivation, dedication, competence, or if they were a prospector before this is left ambiguous
>game's main themes are about the fine line between ambition and reckless greed, not just saying greed is bad, the idea that an incentive could be worth forgoing morals to varying degrees is allowed to play out as is

>F1/2 sold like shit
>killed the studio and publisher
>no one but autists and nostalgiafags cared about the games
>Bethesda turned it around and created one of the biggest and most recognized modern franchises
>B-bethesda ruined Fallout!
Go replay Tactics and BoS you love so much, retard.

Male sure there are no bugs
Fuck walking around have some vehicals or mounts in them would love to see mad max lkke fights

That'd be better in west Texas.

If there's anything that can be done well in FO5, don't make people have great fucking knowledge of mannerisms from pre-war.

FO4 had this bullshit how people don't understand or recognise some pre-war things, like basketball court stadiums full of lights and bleacher seats.

But bet your ass these post apocolyptic assholes born 20 years ago know a lot of mannerisms and phrases that only people who lived in a technology rich world know.

>nv is 100 times better than fo3!
still a pile of shit
i enjoyed exploring the capital wasteland more than the invisible wall desert, anyway

It looks nothing like that.
It looks like one of those """""realistic""""""" superhero costumes that are covered in unnessecary details.

Here's my idea.

Cancel it and close bethesda studios

At this point the only "new" Fallout I'd buy is a New Vegas port to 4's engine. Better combat and graphics that don't depress me, combined with New Vegas' setting, plot, quests and characters? It'd be tight as fuck.

>Almost every real (not radiant) side quest has different outcomes just like in original game
In Far Harbour, maybe. The base game only has "go here, shoot this, loot that" missions.

>another retard who haven't played the game or played each quest only in one way and thinks it's the only possible way it can play out
Classic Sup Forums

The fuck is wrong with BoS

Is this picture implying old armor design is better despite comparing concept art to an in game shot?

The vault suit design in 4 is one of the few things they did right imho

left chad ranger
right virgin vault dweller

>nails reversed

how about stop trying to make it 'cinematic' and let it be an actual open world RPG where you can play as any type of character you want, and not some whiny faggot with daddy/muh baby issues.

Is there an outfit more beautiful than the NCR Ranger armor?
The Desert Ranger armor from Honest Hearts

improve the dialogue-wheel to a dialogue-triangle with "yes", "no" and "sarcastic yes"

Would play. I just don't want some "You're the cosen one, save the entire fucking world" main quest.

I think you mean
>yes
>no (but yes)
>sarcastic yes

OP here, thats actually very interesting, I like the idea of having a significant event take place in the game that involves charactrs adapting and adjusting instead of what Bethesda always do which is make it something that needs to be stopped or used.

Also I see I'm not the only one who wants different regions with varying levels of lawlessness since it'd make the world feel more alive and realistic if its not just everything happening in one area.

Oh shit I hadn't considered the South. Yeah that could be an awesome Fallout setting come to think of it

>muh dialogue wheel with only 4 ways to reply
I love how people forget that majority of dialogues in F1/2/NV had 3 lines at best and 2 especially had the least options in most cases, sometimes giving you only 2 choices.

I like it a lot, and would play it, but Fallout games have always had a definitive ending and I don't see one for this.

I lost the webm, but what happens if you refuse to work with the Vault Tec Rep, saying no over and over.

Nate: I said no.
Nora: And I'm saying yes, so there.
(Continues as if you said yes straight from the start)

While I don't dispute that Bethesda have made Fallout a staple gaming franchise, I don't think the setting or story of 1 and 2 were the problem. Just that Isometric RPGs were a dying breed

But why completely ruling out the possibility for other conversation structures?
Because that's exactly what the dialogue wheel does. And there are many characters who you can ask like 5 questions and do 2 skill checks.

>Fallout 2
>sold 100k copies in first month
>Baldur's Gate
>sold 1.2mil copies in first month

>FO4 is the closest 3D series ever gotten to original vault suits.

Your character is in search of SCIENCE WALLS hidden inside vaults that teach BIG WORDS that you YELL at enemies.

>unironic shilling of Fo4 right now.
The absolute state of nu/v/.

Actually, they are.
Literally every 3D fallout map is procedurally generated.
Then they go over it and add the usual stuff, fucked roads, abandoned houses, stuff added and modified to the 3D artists tastes over and over. (based on input from the story, that is)

EVEN GTA maps are procedurally generated, especially the city layouts.
They modified very minimal amounts of that, usually ones based on thematic areas, keeping a clean-ish looking skyline so you don't feel TOO boxed in, etc.

It's not like the devs even optimise shit anyway.
The stuff they did in Fallout like moving buildings under the ground to create one-floor houses and other awful fucking shit like that.
Those game engines are some of the worst around. Considerably more could be squeezed out of them.
It's not a case of any detailed meshes of polygons, it's a "the engine is a heap of unoptimized shit by hack developers" problem.
Take it from an engine dev. It's really bad. TES engines are better. But even they managed to fucking shit on Creation with their sub-optimal work and cutting corners.

You aren't required to kill Caesar at all.

Fallout 3 was pretty bad with those cannibals talking about voting for republican candidates and flower gardens. The whole world felt like the war was maybe a generation away.

New Vegas did well in that language and names were starting to drift and change. Tucson being Two Sun, and the tribes speaking a pigeon language of european/japanese/english and some Navajo. This being due to their descendents being tourist stuck in those areas.

>Wy are the fallout maps so small compared to TES?
They aren't but they seem that way because TES games put mountains and hills everywhere that block access and make the area seem bigger and more diverse.

You can't put alpine mountains anywhere you want on a Fallout map especially when the real world location has none.

Location: Alaska

Character: A freelance mercenary

Start Summary: You and several other mercs are hired to break into a sealed Vault to recover a mysterious device for an anonymous client. Character gen occurs during the scripted sequence of breaking in. When you reach the device, one of your crew kills everyone and takes the device. Only you survive.

Like NV and 4, there are two halves to the plot: In the first half, you track the rogue merc to kill him and retrieve the device, and the second is the 4-way faction conflict. The device is actually the key to a lost Pre-War military facility containing a massive stockpile of weapons. The four factions who want it are:

>A Brotherhood of Steel chapter (who want to take the weapons for themselves)
>A tribal group descended from Inuits (who want to destroy the weapons so no one can abuse them)
>A dictatorship led by ghoulified General Chase, (who wants to use the weapons to expand his territory) - like the Legion and Institute, these are the de-facto bad guys, but they also control most of the map including the largest city
>Your client, one of Chase's ghoulified lieutenants (who wants to start a new faction to fight Chase's) - this is the Yes Man/Minutemen option that you can't fail. The client is on the verge of going feral and so plans to leave the faction in your hands

Companions include:
>One for each of the three non-independent factions: A tribal scout, a Brotherhood Knight, and a soldier in Chase's army
>A husky as the obligatory dog companion
>A nutjob conspiracy theorist survivalist who lives in the middle of nowhere
>A military assaultron

Enemies:
>Polar Yao Guais
>Radpuffins
>Gnashers (giant beavers)
>Wolverines

There would also be radioactive snowstorms akin to the storms from FO4, which would reduce visibility at times

that it's not made by bethesda

i cant get into the door in lamplight caverns that leads into murder pass. How do I get through?

Ask McCready to open it.

New Orleans

c'mon people

also go back to the old engine, optimize the FUCK out of it, smooth it out, and you're good to go. EZ PZ

>tfw you can't have fun or comedy in video games

you're a sad and pitiful little person

>Location: Chicago and the surrounding county
>Character: a Synth
>SPECIAL stats are only leveled once at the beginning of the game
>Skills cost EXP points (experience points act as currency for leveling Skills) different stats cost different amount of EXP with some more expensive than the others (Doctor being more expensive than Lockpicking).

>old engine
FO3 version of Gamebryo is the ugliest shit I've seen in my life, and I've been playing games since mid 90s.

>Nawlins

Shit, that might be cool actually.

interesting.

The other fallout game that was in chicago isn't canon so this could be a thing.

also i have a gud dlc idea
>located in Milwaukee
>only nigger ghouls
>kill all the nigger ghouls
>feelsgood.jpg

i've ran out of dialog options for him. He did say something about letting me in, but the door still isn't opened. tried the 2 switches too.

yo dawg it gives is a certain A T H S T E T I C

it gives the game personality
the stylization of FO4 is shite
makes sense to me

One thing that I want is a new game engine that could handle multiple NPCs in one place without setting your rig on fire.

Ignore him. He's just a bitter cunt.
He's probably the same kind of faggot that likes Duke Nukem yet glosses over the metric fuckton of pop culture references in it.
Then make up every excuse under the sun to defend their stupidity.
>b-b-b-but its 90s humor! not this new age meme shit!
Duke Nukem would have poop emojis in fucking toilet stalls if it were released today and references to Twilight, (mocking it at that), Game of Thrones and all the hot Sup Forums memes.

Anti-fun kiddies amuse me. They don't know if they are coming or going.

Go talk to Joseph and see if you have the option to ask him about the back entrance. You'll need 50 science to get through though. Alternatively just use the console to unlock the door. You are playing on PC right?

>it gives the game personality
By making the game one of the worst looking ones in existence? Fuck that personality.

A rebuilt NYC would be pretty dope. As for your character you could start out as a raider or something of the sort, your first objective would be something along the lines of raiding a vault and there finding out some secret that opens up the main objective of the game.

Also let Obsidian work on it, obviously.

haha yeah Rick and Morty is my favorite show as well haha

The fuck does that have to do with anything?

I'm pretty sure NYC is canonically an uninhabitable crater

The american East Coast is kinda boring desu

Also NY is under the sea