>have to wait for it to get tired
>hit it
>rinse, repeat x 3
ITT: shitty boss cliches
>boss jumps a bit then stops for a bit
>that's literally it
>weak point is the giant red spot
>dodge when it attacks
>small window to hit it
>repeat until dead
>boss challenges you to ping pong duel
Name 4 games that do this.
>the boss has a very simple pattern
>boss starts summoning respawning enemies to pad things out
why do western developers insist on doing this
WABADABADABA THAT TRU?
Hollow knight did bosses right. Especially dream versions
Here's one that always perplexes brainlets
>you have to reflect the enemy's attack back at them for massive damage
You watch a retard do that fight and they'll just dodge these and desperately try to do basic attacks against the boss, resulting in little to no damage and raging over why the boss won't die any faster.
>boss has one single weak point
Boss starts sitting on your face
>Boss has Health Bar.
>HP ???
>Boss is trying to hold up a convenience store
>boss leaves
>multiple minions spawn
>boss comes back when you kill the minions
ITS A SHITTY MECHANIC STOP DOING IT REEEE
>tfw dealing increased damage while boss is enraged
>fight is interrupted by the REAL boss
>boss is a total weakling and everyone except the boss is in on the joke
>boss patterns is easily memorized enabling you to dodge literally every attack after 10 minutes
Shovel Knight
Almost every Zelda game
Epic Mickey
>bosses weakness is on its back
>has an obligatory charge attack that causes it to get tired or stuck in the wall so you can hit it
>defeats itself
>boss has a phase change
>he heals back to full health
Santa in gex 3