Name your list of demands for the sequel including the title name
Name your list of demands for the sequel including the title name
A multiplayer team based game with heroes and abilities. Call it OverDoom.
Keep it away from Earth at least one more game.
Make VEGA a buddy.
MAke Mick God do the soundtrack again.
Call it whateverfuck you want.
Make it take place in a demon infested heaven and bring back the Doom 2 rpg holy water pistol.
1:1 remake of the first two games
D55M
The next game should be called Call of Dooty because at least they'll be honest about it this time.
Don't explain too much about Doom Marine and his holiday in Hell.
Less punching in Glory Kills and more tearing
DO [ II ] OM
Stars DOOMslut. She's gotta take back the planet. Bonus points for killing innocents. Last boss is DOOMguy. The two fight and DOOMslut grinds his face with her pussy till it explodes. Then she notices her evil twin in the distance. OH FUCK! She's riding the pink fucker from DOOM 3. The demon with the robot legs.
[ TO BE CONTINUED ]
A visual novel where you can have a relationship with a sexualized female version of the series iconic enemies. Call it DoM
Will we ever get to use the Doom Guy's sword?
Arachnotrons and Pain Elementals return.
Assuming the game ends up being the same length as the current, either space out the bosses better or have one more earlier on.
Better enemy setups in later levels - don't format all the battles to be "throw every enemy type at you then end with a couple Barons." Have some levels that use the terrain and enemy types to create unique battle situations, like an area made up of floating platforms where the player mainly has to deal with flying enemies.
Plus all of these:
>Metroidvania world design
>sprawling nonlinear levels
>no more locked arena fights
>no objectives marker
>no story
>no characters
>no generic shit like those challenge stones and gore nests
>no upgrades
>more boss fightes
>more satanic imagery and enemy design
>less generic Hell
>also no glory kills.
Hope that cosmetics armor from quake champions makes as a upgrade for doomguy
Now he can triple jump!
DOOM
there are two O*s because its the second one, clever isnt it
Full mod support
Icon of sin
More units on the map at the same time, even if they were just through snapmaps/mods.
More variety into the "Locked into a room consept". You should be allowed to just run past the enemies in certain situations.
Linux client
I really don't have much to add, D44M was an extremely good game.
>Better enemy setups in later levels - don't format all the battles to be "throw every enemy type at you then end with a couple Barons."
yes please, also bring back crushers
Icon of Sin was already in the game however.
DOOΛΛ
More of the same except a lot more content. Either scrap the multiplayer or make it very open ended with mod tools, custom servers etc.
DOOM 2: BRUTAL
Longer and bloodier glory kills
Get a real brutal metal band to do the soundtrack like Metallica or A7X
More focus on the lore and story
Crafting/Survival Elements
Battle Royale mode
DOOM II YOU
...
Whatever, gramps.
better gameplay
More berserk powerups
Love that shit
DOOM II: Hell on Earth
DNF 2 - The Good Edition
DOOM: A Telltale Games Series
DOOM5
dooms
Doomguy's Spring Break: The DOOMinican Republic
DOOMguy vs HELLo Kitty
The Legend of Dragoon 2.
Hell I would take The Legend of Dragoon HD remake.
Doom 2 Doomed
DOOM V: Doom vs Duke
No more lock-in animations. If I wanted overly elaborate execution animations I'd be playing Wolfenstein, because it worked better there.
It's okay to punch things into gibs, that's fine, but I want to keep the pace going. There was nothing wrong with just mashing punches into enemies until they died.
More enemies on screen. Doesn't have to be Serious Sam, but often in older Dooms there'd be a room where you'd get a chance to just go apeshit with the chaingun/rocket launcher/BFG and score a bunch of kills in the process. It was cathartic.
More "corrupted UAC" environments. Hell is cool looking, but it's got too much of that Xen feel where it feels inferior in general design and architecture to the cool science facility environments when it comes to gameplay.
Doomslayer & Rabbids Hell Battle
AI comes back
less round locked arenas
remove movemnt slowdown from the weapons
remove spin up time from minigun
optional co-op (choose between old and new doomguy)
Doom 2: *corny title*
>maps are no longer: "walk into room, get locked in, kill 30 enemies, lockdown lifted, walk down hall, walk into room, get locked in, kill 30 enemies, lockdown lifted, walk down hall, walk into room, get locked in, kill 30 enemies, lockdown lifted, walk down hall, walk into room, get locked in, kill 30 enemies, lockdown lifted, walk down hall, walk into room, get locked in, kill 30 enemies, lockdown lifted, walk down hall" -for 15 hours
D22M
>Metallica
Outed yourself. Kids these days don't know Metallica.
Not as an enemy.
Doom 5 the demonic soul typhoon airloom broom
DOOM VR
oh wait
>Metroidvania world design
>sprawling nonlinear levels
So just Hexen?
The problem with hell is that it isn't helly enough.
I know it's be cliche to have people being tortured and suffering as window dressing but it'd be heaps better than "it could just be Mars with lots of fire around" give hell a ceiling, make it feel less like a plane if conceptual existence and more like a prison.
>optional co-op
>choose between Doomguy and Doomgal
>she has some cutesy weapon/mod switch animations but glory kills are even more brutal than Doomguy
Make haste normal speed also make a new haste thats even faster
DOOM: Revelations
DOOM: Origins
DOOM Forever
DOOM Returns
DOOM: Punch a fucking Dyson Sphere until it explodes
BOOM
Doom Doodoo
More demons
Longer battles
Remove the rubber banding health from kills
Make it so weapons aren't upgrades on each other.
Some sort of survival mode.
Keep the transhuman asshole robot.
Boss battles.
BUT WITH GUNS.
This.
More single player stuff and co-op.
Put Sgt. Mark 4 in charge of development.
Change the name of the franchise retroactively to "Brutal".
There, the series is saved.
I get what you're saying, JudeoChristian hell with all the Satanic stuff. It worked nicely in Doom 1-3.
But there's a lot of more Lovecraftian elements to Doom '16's hell and the story surrounding it. It's almost like Quake 1 in that sense.
Faster glory kills. More rip & tear, less break and crush.
More boss fights.
Less disparity between weapon upgrades (think gauss cannon zoom vs beam)
Less cowadoody multiplayer with more control on the playlist.
robot is the bad guy but runs off at the end
>DOO|V|
>Grenade launcher and a better pistol
>More unconventional level design
>Remix mode where every level has access to the full roster of enemies from the start
>Runes come back, but now they're separated into Major and Minor runes. Mainly so this time you don't have to choose between good runes (like double ammo drop or armor drop on kill) and convenience runes (like better air control or stunned enemies take less damage or faster glory kills)
Oh, and focus on single player DLC instead of multiplayer DLC no one wants
>But there's a lot of more Lovecraftian elements to Doom '16's hell and the story surrounding it
Like what?
>Hexen
Yes, please. YES.
Doom 2: Doom harder
>Less disparity between weapon upgrades (think gauss cannon zoom vs beam)
Except the precision bolt is really fucking good. The only weapon mod that is straight up worse than the other choice is the shotgun burst
DOOM: Judgment Day
DooM: Revengeance
If it means Crash makes it into a real Doom game I'm fine with it
>DIIM
>Have a regular campaign and a few classic like episodes with no story or any of that bullshit
>Have more bosses
>Remove all dialogue that locks you in place and has you waiting. If you want to push the shitty story then have someone over a transceiver
>Less upgrade shit
>Make the levels non linear
>Hire Romeros company to do all character and level desgins
>Make MP classic as in remove all loadout shit and bring back weapon and power pickups
>Hell on Earth and Hell episodes
A bit harder and soundtrack just as good, maybe a bit heavier with less synth music and more actual guitars and drums.
New satisfying weapons
A bit harder without "enemies 1 shot you" or "they become bullet sponges"
Intricate plot and story that's completely ignored by the doomguy unless our faggot asses want to actually look out for it but without relying on exposition stones.
Bigger, badder enemies
DOOM 2
DOOD
Not to get Sup Forums on you but hardwired is the tightest shit ever you dumb dadrock plebeian
>Icon of sin
You already killed him though.
Fucking this.
You didn't go to "Hell" in DOOM though, you went to Argent D'Nur.
Doomgal would be the best shit ever desu senpai
hell-magic powered VEGA in the suit like cortana in gaylo
Argent D'Nur is Hell.
And I'm fine with it not being judeo Christian hell, but I think the landscape needs to tell it's own story, if that makes sense. Hell in nudoom has a couple of neat pieces of environment but if you plunked someone down to play a section of hell and asked "where are you" or "where do you think you are" I'm not sure everyone would say "this is hell, this has to be what hell is like" ultimately I don't care about what kind of hell they create, but I want it to have a personality wherein the audience can feel as though they are experiencing an authentic hell
Nope, it's an entirely different dimension that got merged with hell but we didn't really got to see hell or its structures, we saw Argent D'Nur because the doomguy had to go to The Well.
Pretty sure VEGA will be in the praetor suit now.
How so? You have to get a headshot for it to do something the beam does anyway.
>Nope, it's an entirely different dimension that got merged with hell
So it's Hell.
read the datapads retards
argent d'nur was absorbed into hell like countless other worlds so argent d'nur became a part of hell like all their other conquered worlds which is what the d44m universe itself faces
It's not.
Hell + Argent D'Nur =! Hell
Yeah but we saw the Argent part of hell, not the "pure" hell
but it is literally in the hell dimension which it is a part of
its just like a country in hell
DOOM: HELL ON EARTH
Vega comes back as your AI pal who is grateful for Doomguy saving him, have it more explicitly confirmed and less ambiguous to the fact that it's the same marine from the old school 90's games who has become some sort of immortal vengeance god thanks to becoming a memetic badass, show his face and have an option to use "classic hud" which takes up the lower half of the screen with all your stats, and the doomguy's face in the center reacting to the game as you play it. Samuel Hayden doesn't die, but actually is still helpful and believes he's doing the right thing. have "flashback" levels, which are recreations of the old maps (like E1M1) with modern versions of the songs that went with it, to explain how to doomguy is so fucking brutal, since he's been doing it for years. Explain that the saraphim is the reason he's able to live for apparently hundreds of years. Have it be stated that hell is an alternate dimension, and that there are other alternate dimensions, like parallel universes (the universe the doomguy is originally from) and places like heaven also exist, cause I'm tired of media always having a "devil exists but not god lmao" shit, and if you're using christian lore to base your game off of in the first place why the fuck not add heaven? Just mention it's existence. Also it's explicitly said that the "demonic voice" from the first game of the "dark lord' is in fact satan/lucifer, and he views the doomguy as his archenemy, and also, the devil is the final boss
but Argent D'Nur was heaven
DooM
>It's okay to punch things into gibs, that's fine, but I want to keep the pace going. There was nothing wrong with just mashing punches into enemies until they died.
That would literally be slower than the glory kills.
>Hell + Argent D'Nur =! Hell
You said you didn't got to Hell, you went to Argent D'Nur; I pointed Argent D'Nur is Hell. Ergo, you did go to Hell.
>Yeah but we saw the Argent part of hell, not the "pure" hell
"I'm wrong, but I'm just going to say I'm right because I don't want people to know I'm wrong."
Yeah but it's like saying you went to cuba and saw the americanized tourist trap and not the corrupt hell hole.
There is a "real" hell in DOOM and we didn't see it because we were in Argent D'Nur. How is that a hard concept to understand?
The sequel should be called Doom 2.
OH SHUT THE FUCK UP THATS AIT IVE FUCKING HAD IT
DIIM
Did you see "Hell" in my post or are you just being a faggot arguing semantics for the sake of a retarded argument?
It should be called DOOM: Knee Deep in the Dead
The Kadingir Sanctum, Doomguy's prison in Hell, is not Argent.
The Titan's Realm, where Doomguy killed a giant fucking demon, is not Argent.
The Necropolis, where Hell hid the Crucible, is not Argent.
Argent is only the last level and, at that point, Argent IS in Hell.
DOOM 2: Hell on Earth
Just make the maps non linear and not arena based and make all the enemies exist in the map normally.
>Did you see "Hell" in my post
Yes.
Then what about the Titan's realm? Or the Tomb where they kept the Doomslayer? Are you saying both of those were in Argent D'Nur?
kill yourself
fuck you I was in the middle of typing that
please just read the datapads again user
you collected them all and actually read them, right?